SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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@ -459,7 +459,7 @@ SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
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renderer = texture->renderer;
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renderer = texture->renderer;
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texture->blendMode = blendMode;
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texture->blendMode = blendMode;
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if (texture->native) {
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if (texture->native) {
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return SDL_SetTextureBlendMode(texture, blendMode);
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return SDL_SetTextureBlendMode(texture->native, blendMode);
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} else if (renderer->SetTextureBlendMode) {
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} else if (renderer->SetTextureBlendMode) {
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return renderer->SetTextureBlendMode(renderer, texture);
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return renderer->SetTextureBlendMode(renderer, texture);
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} else {
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} else {
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