Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
From: Darrell Walisser <dwaliss1@purdue.edu> Subject: SDL Quartz video update -better mouse motion events -fixed minification bugs (except OpenGL) -fixed QZ_SetGamma for correct semantics -fade/unfade display before/after rez switch -experimental obscured-check/blind-copy code The obscured code, while it speeds up window drawing substantially, isn't ready yet. The reason is that there doesn't (yet) seem to be a way to know when the window is dragged or when the window suddenly comes to the foreground. Since Carbon windows seem to allow detection of such things, I suspect it is possible through some window server API. Cocoa(NSWindow) has no functions for such things, AFAIK. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40273
This commit is contained in:
parent
d8881664ba
commit
06db61e1a0
5 changed files with 855 additions and 180 deletions
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@ -19,6 +19,7 @@
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include <sys/time.h>
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#include "SDL_QuartzKeys.h"
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@ -305,7 +306,13 @@ static void QZ_DoDeactivate (_THIS) {
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static void QZ_PumpEvents (_THIS)
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{
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NSDate *distantPast;
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static NSPoint lastMouse;
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NSPoint mouse, saveMouse;
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Point qdMouse;
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CGMouseDelta dx, dy;
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NSDate *distantPast;
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NSEvent *event;
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NSRect winRect;
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NSRect titleBarRect;
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@ -314,10 +321,36 @@ static void QZ_PumpEvents (_THIS)
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pool = [ [ NSAutoreleasePool alloc ] init ];
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distantPast = [ NSDate distantPast ];
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winRect = NSMakeRect (0, 0, SDL_VideoSurface->w + 1, SDL_VideoSurface->h + 1);
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winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
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titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
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SDL_VideoSurface->h + 22 );
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if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */
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/* 1/2 second after a warp, the mouse cannot move (don't ask me why) */
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/* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */
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if (! warp_flag) {
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GetGlobalMouse (&qdMouse); /* use Carbon since [ NSEvent mouseLocation ] is broken */
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mouse = NSMakePoint (qdMouse.h, qdMouse.v);
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saveMouse = mouse;
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if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) {
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QZ_PrivateCGToSDL (this, &mouse);
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if (inForeground && NSPointInRect (mouse, winRect)) {
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//printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y);
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SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y);
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}
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}
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lastMouse = saveMouse;
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}
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}
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/* accumulate any mouse events into one SDL mouse event */
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dx = 0;
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dy = 0;
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do {
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/* Poll for an event. This will not block */
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@ -330,22 +363,22 @@ static void QZ_PumpEvents (_THIS)
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BOOL isForGameWin;
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#define DO_MOUSE_DOWN(button, sendToWindow) do { \
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if ( inForeground ) { \
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if ( inForeground ) { \
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if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
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NSPointInRect([event locationInWindow], winRect) ) \
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SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
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} \
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else { \
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QZ_DoActivate (this); \
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} \
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[ NSApp sendEvent:event ]; \
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} \
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else { \
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QZ_DoActivate (this); \
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} \
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[ NSApp sendEvent:event ]; \
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} while(0)
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#define DO_MOUSE_UP(button, sendToWindow) do { \
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if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
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!NSPointInRect([event locationInWindow], titleBarRect) )\
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SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
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[ NSApp sendEvent:event ]; \
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!NSPointInRect([event locationInWindow], titleBarRect) ) \
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SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
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[ NSApp sendEvent:event ]; \
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} while(0)
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type = [ event type ];
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@ -365,7 +398,7 @@ static void QZ_PumpEvents (_THIS)
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DO_MOUSE_DOWN (1, 1);
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}
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break;
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case 25: DO_MOUSE_DOWN (2, 0); break;
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case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
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case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;
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case NSLeftMouseUp:
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@ -377,7 +410,7 @@ static void QZ_PumpEvents (_THIS)
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DO_MOUSE_UP (1, 1);
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}
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break;
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case 26: DO_MOUSE_UP (2, 0); break;
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case NSOtherMouseUp: DO_MOUSE_UP (2, 0); break;
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case NSRightMouseUp: DO_MOUSE_UP (3, 0); break;
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case NSSystemDefined:
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//if ([event subtype] == 7) {
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@ -389,30 +422,37 @@ static void QZ_PumpEvents (_THIS)
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case NSRightMouseDragged:
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case 27:
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case NSMouseMoved:
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if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN)
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|| NSPointInRect([event locationInWindow], winRect) )
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{
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static int moves = 0;
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NSPoint p;
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if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) {
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p = [ NSEvent mouseLocation ];
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p.y = [[NSScreen mainScreen] frame].size.height - p.y;
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} else {
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p = [ event locationInWindow ];
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p.y = SDL_VideoSurface->h - p.y;
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}
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if ( (moves % 10) == 0 ) {
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SDL_PrivateMouseMotion (0, 0, p.x, p.y);
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}
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else {
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CGMouseDelta dx, dy;
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CGGetLastMouseDelta (&dx, &dy);
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SDL_PrivateMouseMotion (0, 1, dx, dy);
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}
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moves++;
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}
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if (currentGrabMode == SDL_GRAB_ON) {
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/**
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* If input is grabbed, we'll wing it and try to send some mouse
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* moved events with CGGetLastMouseDelta(). Not optimal, but better
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* than nothing.
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**/
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CGMouseDelta dx1, dy1;
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CGGetLastMouseDelta (&dx1, &dy1);
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dx += dx1;
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dy += dy1;
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}
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else if (warp_flag) {
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Uint32 ticks;
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ticks = SDL_GetTicks();
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if (ticks - warp_ticks < 150) {
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CGMouseDelta dx1, dy1;
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CGGetLastMouseDelta (&dx1, &dy1);
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dx += dx1;
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dy += dy1;
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}
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else {
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warp_flag = 0;
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}
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}
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break;
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case NSScrollWheel:
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{
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@ -435,8 +475,6 @@ static void QZ_PumpEvents (_THIS)
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case NSFlagsChanged:
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QZ_DoModifiers( [ event modifierFlags ] );
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break;
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/* case NSMouseEntered: break; */
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/* case NSMouseExited: break; */
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case NSAppKitDefined:
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switch ( [ event subtype ] ) {
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case NSApplicationActivatedEventType:
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/* case NSApplicationDefined: break; */
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/* case NSPeriodic: break; */
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/* case NSCursorUpdate: break; */
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default:
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default:
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[ NSApp sendEvent:event ];
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}
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}
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} while (event != nil);
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/* check for accumulated mouse events */
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if (dx != 0 || dy != 0)
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SDL_PrivateMouseMotion (0, 1, dx, dy);
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[ pool release ];
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}
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@ -34,25 +34,28 @@
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- Multiple monitor support (currently only main display)
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- Accelerated blitting support
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- Set the window icon (dock icon when API is available)
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- Avoid erasing window on minimize, or disable minimize
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- Fix white OpenGL window on minimize
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- Find out what events should be sent/ignored if window is mimimized
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- Find a better way to deal with resolution/depth switch while app is running
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- Resizeable windows
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- Check accuracy of QZ_SetGamma()
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Problems:
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- OGL not working in full screen with software renderer
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- SetColors sets palette correctly but clears framebuffer
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- Crash in CG after several mode switches
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- Retained windows don't draw their title bar quite right (OS Bug)
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- Should I do depth switching for windowed modes? - No, not usually.
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- Launch times are slow, maybe prebinding will help
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- Direct framebuffer access has some artifacts, maybe a driver issue
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- Cursor in 8 bit modes is screwy
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- Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
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- Cursor in 8 bit modes is screwy (might just be Radeon PCI bug)
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- Warping cursor delays mouse events for a fraction of a second,
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there is a hack around this that helps a bit
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*/
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#include <ApplicationServices/ApplicationServices.h>
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#include <OpenGL/OpenGL.h>
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#include <Cocoa/Cocoa.h>
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#include <OpenGL/OpenGL.h>
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#include <Carbon/Carbon.h>
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#include "SDL_video.h"
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#include "SDL_error.h"
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#include "SDL_timer.h"
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#include "SDL_syswm.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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}
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@end
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/* Structure for rez switch gamma fades */
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/* We can hide the monitor flicker by setting the gamma tables to 0 */
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#define QZ_GAMMA_TABLE_SIZE 256
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typedef struct {
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CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
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} SDL_QuartzGammaTable;
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/* Main driver structure to store required state information */
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typedef struct SDL_PrivateVideoData {
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CGDirectDisplayID display; /* 0 == main display */
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CFDictionaryRef mode;
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CFDictionaryRef save_mode;
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CFArrayRef mode_list;
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CGDirectPaletteRef palette;
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NSOpenGLContext *gl_context;
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Uint32 width, height, bpp;
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Uint32 flags;
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SDL_bool video_is_set; /* tell if the video mode was set */
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/* Window-only fields */
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NSWindow *window;
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NSQuickDrawView *view;
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CGDirectDisplayID display; /* 0 == main display (only support single display) */
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CFDictionaryRef mode; /* current mode of the display */
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CFDictionaryRef save_mode; /* original mode of the display */
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CFArrayRef mode_list; /* list of available fullscreen modes */
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CGDirectPaletteRef palette; /* palette of an 8-bit display */
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NSOpenGLContext *gl_context; /* object that represents an OpenGL rendering context */
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Uint32 width, height, bpp; /* frequently used data about the display */
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Uint32 flags; /* flags for mode, for teardown purposes */
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Uint32 video_set; /* boolean; indicates if video was set correctly */
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Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */
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Uint32 warp_ticks; /* timestamp when the warp occured */
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NSWindow *window; /* Cocoa window to implement the SDL window */
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NSQuickDrawView *view; /* the window's view; draw 2D into this view */
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} SDL_PrivateVideoData ;
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#define save_mode (this->hidden->save_mode)
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#define mode_list (this->hidden->mode_list)
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#define palette (this->hidden->palette)
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#define glcontext (this->hidden->glcontext)
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#define objc_video (this->hidden->objc_video)
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#define gl_context (this->hidden->gl_context)
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#define device_width (this->hidden->width)
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#define device_height (this->hidden->height)
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#define device_bpp (this->hidden->bpp)
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#define mode_flags (this->hidden->flags)
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#define video_set (this->hidden->video_is_set)
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#define qz_window (this->hidden->window)
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#define windowView (this->hidden->view)
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#define window_view (this->hidden->view)
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#define video_set (this->hidden->video_set)
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#define warp_ticks (this->hidden->warp_ticks)
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#define warp_flag (this->hidden->warp_flag)
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/* Interface for hardware fill not (yet) in the public API */
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int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
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/* Obscuring code: maximum number of windows above ours (inclusive) */
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#define kMaxWindows 256
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/* Some of the Core Graphics Server API for obscuring code */
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#define kCGSWindowLevelTop 2147483632
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#define kCGSWindowLevelDockIconDrag 500
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#define kCGSWindowLevelDockMenu 101
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#define kCGSWindowLevelMenuIgnore 21
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#define kCGSWindowLevelMenu 20
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#define kCGSWindowLevelDockLabel 12
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#define kCGSWindowLevelDockIcon 11
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#define kCGSWindowLevelDock 10
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#define kCGSWindowLevelUtility 3
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#define kCGSWindowLevelNormal 0
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/* For completeness; We never use these window levels, they are always below us
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#define kCGSWindowLevelMBarShadow -20
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#define kCGSWindowLevelDesktopPicture -2147483647
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#define kCGSWindowLevelDesktop -2147483648
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*/
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typedef CGError CGSError;
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typedef long CGSWindowCount;
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typedef void * CGSConnectionID;
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typedef int CGSWindowID;
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typedef CGSWindowID* CGSWindowIDList;
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typedef CGWindowLevel CGSWindowLevel;
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typedef NSRect CGSRect;
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extern CGSConnectionID _CGSDefaultConnection ();
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extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
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CGSConnectionID owner,
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CGSWindowCount listCapacity,
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CGSWindowIDList list,
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CGSWindowCount *listCount);
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extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
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CGSWindowID wid,
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CGSRect *rect);
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extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
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CGSWindowID wid,
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CGSWindowLevel *level);
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extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
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unsigned int w, unsigned int h, unsigned int color);
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int CGSDisplayCanHWFill (CGDirectDisplayID id);
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extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
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extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
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/* Bootstrap functions */
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static int QZ_Available ();
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static int QZ_GL_LoadLibrary (_THIS, const char *location);
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/* Private function to warp the cursor (used internally) */
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static void QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y);
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static void QZ_PrivateWarpCursor (_THIS, int x, int y);
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/* Cursor and Mouse functions */
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static void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
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static int QZ_IconifyWindow (_THIS);
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static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
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/*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/
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@ -32,9 +32,10 @@ static char QZ_Error[255]; /* Global error buffer to temporarily store more info
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#include "SDL_QuartzEvents.m"
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#include "SDL_QuartzWindow.m"
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/* Bootstrap binding, enables entry point into the driver */
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VideoBootStrap QZ_bootstrap = {
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"Quartz", "MacOS X CoreGraphics", QZ_Available, QZ_CreateDevice
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"Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
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};
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/* Bootstrap functions */
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@ -44,7 +45,7 @@ static int QZ_Available () {
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static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
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#pragma unused (device_index)
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#pragma unused (device_index)
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SDL_VideoDevice *device;
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SDL_PrivateVideoData *hidden;
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@ -57,7 +58,7 @@ static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
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memset (device, 0, sizeof (*device) );
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memset (hidden, 0, sizeof (*hidden) );
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device->hidden = hidden;
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device->VideoInit = QZ_VideoInit;
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@ -67,7 +68,7 @@ static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
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device->SetColors = QZ_SetColors;
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/* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */
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device->VideoQuit = QZ_VideoQuit;
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device->LockHWSurface = QZ_LockHWSurface;
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device->UnlockHWSurface = QZ_UnlockHWSurface;
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device->FreeHWSurface = QZ_FreeHWSurface;
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@ -83,7 +84,7 @@ static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
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device->GL_MakeCurrent = QZ_GL_MakeCurrent;
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device->GL_SwapBuffers = QZ_GL_SwapBuffers;
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device->GL_LoadLibrary = QZ_GL_LoadLibrary;
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device->FreeWMCursor = QZ_FreeWMCursor;
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device->CreateWMCursor = QZ_CreateWMCursor;
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device->ShowWMCursor = QZ_ShowWMCursor;
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@ -98,9 +99,9 @@ static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
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device->IconifyWindow = QZ_IconifyWindow;
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/*device->GetWMInfo = QZ_GetWMInfo;*/
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device->GrabInput = QZ_GrabInput;
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device->free = QZ_DeleteDevice;
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return device;
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}
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||||
|
@ -112,30 +113,30 @@ static void QZ_DeleteDevice (SDL_VideoDevice *device) {
|
|||
|
||||
static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) {
|
||||
|
||||
/* Initialize the video settings; this data persists between mode switches */
|
||||
display_id = kCGDirectMainDisplay;
|
||||
save_mode = CGDisplayCurrentMode (display_id);
|
||||
mode_list = CGDisplayAvailableModes (display_id);
|
||||
palette = CGPaletteCreateDefaultColorPalette ();
|
||||
|
||||
/* Gather some information that is useful to know about the display */
|
||||
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayBitsPerPixel),
|
||||
kCFNumberSInt32Type, &device_bpp);
|
||||
/* Initialize the video settings; this data persists between mode switches */
|
||||
display_id = kCGDirectMainDisplay;
|
||||
save_mode = CGDisplayCurrentMode (display_id);
|
||||
mode_list = CGDisplayAvailableModes (display_id);
|
||||
palette = CGPaletteCreateDefaultColorPalette ();
|
||||
|
||||
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayWidth),
|
||||
kCFNumberSInt32Type, &device_width);
|
||||
|
||||
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayHeight),
|
||||
kCFNumberSInt32Type, &device_height);
|
||||
/* Gather some information that is useful to know about the display */
|
||||
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayBitsPerPixel),
|
||||
kCFNumberSInt32Type, &device_bpp);
|
||||
|
||||
video_format->BitsPerPixel = device_bpp;
|
||||
|
||||
return 0;
|
||||
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayWidth),
|
||||
kCFNumberSInt32Type, &device_width);
|
||||
|
||||
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayHeight),
|
||||
kCFNumberSInt32Type, &device_height);
|
||||
|
||||
video_format->BitsPerPixel = device_bpp;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) {
|
||||
|
||||
CFIndex num_modes = CFArrayGetCount (mode_list);
|
||||
CFIndex num_modes;
|
||||
CFIndex i;
|
||||
|
||||
static SDL_Rect **list = NULL;
|
||||
|
@ -157,6 +158,8 @@ static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) {
|
|||
list = NULL;
|
||||
}
|
||||
|
||||
num_modes = CFArrayGetCount (mode_list);
|
||||
|
||||
/* Build list of modes with the requested bpp */
|
||||
for (i = 0; i < num_modes; i++) {
|
||||
|
||||
|
@ -201,16 +204,18 @@ static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) {
|
|||
|
||||
list_size++;
|
||||
|
||||
if ( list == NULL)
|
||||
list = (SDL_Rect**) malloc (sizeof(*list) * list_size+1);
|
||||
if (list == NULL)
|
||||
list = (SDL_Rect**) malloc (sizeof(*list) * (list_size+1) );
|
||||
else
|
||||
list = (SDL_Rect**) realloc (list, sizeof(*list) * list_size+1);
|
||||
list = (SDL_Rect**) realloc (list, sizeof(*list) * (list_size+1));
|
||||
|
||||
rect = (SDL_Rect*) malloc (sizeof(**list));
|
||||
|
||||
if (list == NULL || rect == NULL)
|
||||
if (list == NULL || rect == NULL) {
|
||||
SDL_OutOfMemory ();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
rect->w = width;
|
||||
rect->h = height;
|
||||
|
||||
|
@ -241,43 +246,146 @@ static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) {
|
|||
return list;
|
||||
}
|
||||
|
||||
/* Gamma functions to try to hide the flash from a rez switch */
|
||||
/* Fade the display from normal to black */
|
||||
/* Save gamma tables for fade back to normal */
|
||||
static UInt32 QZ_FadeGammaOut (_THIS, SDL_QuartzGammaTable *table) {
|
||||
|
||||
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE],
|
||||
greenTable[QZ_GAMMA_TABLE_SIZE],
|
||||
blueTable[QZ_GAMMA_TABLE_SIZE];
|
||||
|
||||
float percent;
|
||||
int j;
|
||||
int actual;
|
||||
|
||||
if ( (CGDisplayNoErr != CGGetDisplayTransferByTable
|
||||
(display_id, QZ_GAMMA_TABLE_SIZE,
|
||||
table->red, table->green, table->blue, &actual)) ||
|
||||
actual != QZ_GAMMA_TABLE_SIZE) {
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
memcpy (redTable, table->red, sizeof(redTable));
|
||||
memcpy (greenTable, table->green, sizeof(greenTable));
|
||||
memcpy (blueTable, table->blue, sizeof(greenTable));
|
||||
|
||||
for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
|
||||
|
||||
for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
|
||||
|
||||
redTable[j] = redTable[j] * percent;
|
||||
greenTable[j] = greenTable[j] * percent;
|
||||
blueTable[j] = blueTable[j] * percent;
|
||||
}
|
||||
|
||||
if (CGDisplayNoErr != CGSetDisplayTransferByTable
|
||||
(display_id, QZ_GAMMA_TABLE_SIZE,
|
||||
redTable, greenTable, blueTable)) {
|
||||
|
||||
CGDisplayRestoreColorSyncSettings();
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_Delay (10);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Fade the display from black to normal */
|
||||
/* Restore previously saved gamma values */
|
||||
static UInt32 QZ_FadeGammaIn (_THIS, SDL_QuartzGammaTable *table) {
|
||||
|
||||
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE],
|
||||
greenTable[QZ_GAMMA_TABLE_SIZE],
|
||||
blueTable[QZ_GAMMA_TABLE_SIZE];
|
||||
|
||||
float percent;
|
||||
int j;
|
||||
|
||||
memset (redTable, 0, sizeof(redTable));
|
||||
memset (greenTable, 0, sizeof(greenTable));
|
||||
memset (blueTable, 0, sizeof(greenTable));
|
||||
|
||||
for (percent = 0.0; percent <= 1.0; percent += 0.01) {
|
||||
|
||||
for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
|
||||
|
||||
redTable[j] = table->red[j] * percent;
|
||||
greenTable[j] = table->green[j] * percent;
|
||||
blueTable[j] = table->blue[j] * percent;
|
||||
}
|
||||
|
||||
if (CGDisplayNoErr != CGSetDisplayTransferByTable
|
||||
(display_id, QZ_GAMMA_TABLE_SIZE,
|
||||
redTable, greenTable, blueTable)) {
|
||||
|
||||
CGDisplayRestoreColorSyncSettings();
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_Delay (10);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void QZ_UnsetVideoMode (_THIS) {
|
||||
|
||||
/* Reset values that may change between switches */
|
||||
this->info.blit_fill = 0;
|
||||
this->FillHWRect = NULL;
|
||||
this->UpdateRects = NULL;
|
||||
|
||||
/* Restore gamma settings */
|
||||
CGDisplayRestoreColorSyncSettings ();
|
||||
|
||||
/* Restore original screen resolution */
|
||||
/* Release fullscreen resources */
|
||||
if ( mode_flags & SDL_FULLSCREEN ) {
|
||||
|
||||
SDL_QuartzGammaTable gamma_table;
|
||||
int gamma_error;
|
||||
|
||||
gamma_error = QZ_FadeGammaOut (this, &gamma_table);
|
||||
|
||||
/* Release the OpenGL context */
|
||||
/* Do this first to avoid trash on the display before fade */
|
||||
if ( mode_flags & SDL_OPENGL )
|
||||
QZ_TearDownOpenGL (this);
|
||||
|
||||
if (mode_flags & SDL_OPENGL)
|
||||
CGLSetFullScreen(NULL);
|
||||
|
||||
|
||||
/* Restore original screen resolution/bpp */
|
||||
CGDisplaySwitchToMode (display_id, save_mode);
|
||||
CGDisplayRelease (display_id);
|
||||
ShowMenuBar ();
|
||||
|
||||
if (! gamma_error)
|
||||
QZ_FadeGammaIn (this, &gamma_table);
|
||||
}
|
||||
/* Release window mode data structures */
|
||||
/* Release window mode resources */
|
||||
else {
|
||||
if ( (mode_flags & SDL_OPENGL) == 0 ) {
|
||||
UnlockPortBits ( [ windowView qdPort ] );
|
||||
[ windowView release ];
|
||||
UnlockPortBits ( [ window_view qdPort ] );
|
||||
[ window_view release ];
|
||||
}
|
||||
[ qz_window setContentView:nil ];
|
||||
[ qz_window setDelegate:nil ];
|
||||
[ qz_window close ];
|
||||
[ qz_window release ];
|
||||
|
||||
/* Release the OpenGL context */
|
||||
if ( mode_flags & SDL_OPENGL )
|
||||
QZ_TearDownOpenGL (this);
|
||||
}
|
||||
|
||||
/* Restore gamma settings */
|
||||
CGDisplayRestoreColorSyncSettings ();
|
||||
|
||||
/* Set pixels to null (so other code doesn't try to free it) */
|
||||
if (this->screen != NULL)
|
||||
this->screen->pixels = NULL;
|
||||
|
||||
/* Release the OpenGL context */
|
||||
if ( mode_flags & SDL_OPENGL )
|
||||
QZ_TearDownOpenGL (this);
|
||||
|
||||
/* Ensure the cursor will be visible and working when we quit */
|
||||
CGDisplayShowCursor (display_id);
|
||||
CGAssociateMouseAndMouseCursorPosition (1);
|
||||
|
@ -289,7 +397,9 @@ static void QZ_UnsetVideoMode (_THIS) {
|
|||
static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width,
|
||||
int height, int bpp, Uint32 flags) {
|
||||
int exact_match;
|
||||
|
||||
int gamma_error;
|
||||
SDL_QuartzGammaTable gamma_table;
|
||||
|
||||
/* See if requested mode exists */
|
||||
mode = CGDisplayBestModeForParameters (display_id, bpp, width,
|
||||
height, &exact_match);
|
||||
|
@ -301,34 +411,24 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
|
|||
goto ERR_NO_MATCH;
|
||||
}
|
||||
|
||||
/* Fade display to zero gamma */
|
||||
gamma_error = QZ_FadeGammaOut (this, &gamma_table);
|
||||
|
||||
/* Put up the blanking window (a window above all other windows) */
|
||||
if ( CGDisplayNoErr != CGDisplayCapture (display_id) ) {
|
||||
SDL_SetError ("Failed capturing display");
|
||||
goto ERR_NO_CAPTURE;
|
||||
}
|
||||
|
||||
|
||||
/* Do the physical switch */
|
||||
if ( CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode) ) {
|
||||
SDL_SetError ("Failed switching display resolution");
|
||||
goto ERR_NO_SWITCH;
|
||||
}
|
||||
|
||||
/* None of these methods seem to fix the fullscreen artifacts bug(s) */
|
||||
#if USE_GDHANDLE
|
||||
SetGDevice(GetMainDevice());
|
||||
current->pitch = (**(** GetMainDevice() ).gdPMap).rowBytes & 0x3FFF;
|
||||
current->pixels = (**(** GetMainDevice() ).gdPMap).baseAddr;
|
||||
#elif USE_CREATEPORT
|
||||
device_port = CreateNewPortForCGDisplayID((Uint32*)display_id);
|
||||
SetPort (device_port);
|
||||
LockPortBits ( device_port );
|
||||
current->pixels = GetPixBaseAddr ( GetPortPixMap ( device_port ) );
|
||||
current->pitch = GetPixRowBytes ( GetPortPixMap ( device_port ) );
|
||||
UnlockPortBits ( device_port );
|
||||
#else
|
||||
|
||||
current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
|
||||
current->pitch = CGDisplayBytesPerRow (display_id);
|
||||
#endif
|
||||
|
||||
current->flags = 0;
|
||||
current->w = width;
|
||||
|
@ -354,7 +454,7 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
|
|||
CGLContextObj ctx;
|
||||
|
||||
if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
|
||||
return NULL;
|
||||
goto ERR_NO_GL;
|
||||
}
|
||||
|
||||
ctx = [ gl_context cglContext ];
|
||||
|
@ -367,22 +467,30 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
|
|||
}
|
||||
|
||||
[ gl_context makeCurrentContext];
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT);
|
||||
|
||||
[ gl_context flushBuffer ];
|
||||
|
||||
current->flags |= SDL_OPENGL;
|
||||
}
|
||||
|
||||
/* If we don't hide menu bar, it will get events and interrupt the program */
|
||||
HideMenuBar ();
|
||||
|
||||
/* Fade the display to original gamma */
|
||||
if (! gamma_error )
|
||||
QZ_FadeGammaIn (this, &gamma_table);
|
||||
|
||||
/* Save the flags to ensure correct tear-down */
|
||||
mode_flags = current->flags;
|
||||
|
||||
return current;
|
||||
|
||||
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crutial */
|
||||
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
|
||||
ERR_NO_GL: CGDisplaySwitchToMode (display_id, save_mode);
|
||||
ERR_NO_SWITCH: CGDisplayRelease (display_id);
|
||||
ERR_NO_CAPTURE:
|
||||
ERR_NO_CAPTURE: if (!gamma_error) { QZ_FadeGammaIn (this, &gamma_table); }
|
||||
ERR_NO_MATCH: return NULL;
|
||||
}
|
||||
|
||||
|
@ -440,16 +548,17 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
|
|||
/* For 2D, we set the content view to a NSQuickDrawView */
|
||||
else {
|
||||
|
||||
windowView = [ [ NSQuickDrawView alloc ] init ];
|
||||
[ qz_window setContentView:windowView ];
|
||||
window_view = [ [ SDL_QuartzWindowView alloc ] init ];
|
||||
[ qz_window setContentView:window_view ];
|
||||
[ qz_window makeKeyAndOrderFront:nil ];
|
||||
|
||||
LockPortBits ( [ windowView qdPort ] );
|
||||
current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ windowView qdPort ] ) );
|
||||
current->pitch = GetPixRowBytes ( GetPortPixMap ( [ windowView qdPort ] ) );
|
||||
|
||||
LockPortBits ( [ window_view qdPort ] );
|
||||
current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ window_view qdPort ] ) );
|
||||
current->pitch = GetPixRowBytes ( GetPortPixMap ( [ window_view qdPort ] ) );
|
||||
|
||||
current->flags |= SDL_SWSURFACE;
|
||||
current->flags |= SDL_PREALLOC;
|
||||
|
||||
if ( flags & SDL_NOFRAME )
|
||||
current->flags |= SDL_NOFRAME;
|
||||
if ( flags & SDL_RESIZABLE )
|
||||
|
@ -462,6 +571,10 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
|
|||
|
||||
this->UpdateRects = QZ_UpdateRects;
|
||||
}
|
||||
|
||||
/* Save flags to ensure correct teardown */
|
||||
mode_flags = current->flags;
|
||||
|
||||
return current;
|
||||
}
|
||||
|
||||
|
@ -482,7 +595,7 @@ static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
|
|||
/* Setup windowed video */
|
||||
else {
|
||||
/* Force bpp to the device's bpp */
|
||||
bpp = current->format->BitsPerPixel;
|
||||
bpp = device_bpp;
|
||||
current = QZ_SetVideoWindowed (this, current, width, height, bpp, flags);
|
||||
if (current == NULL)
|
||||
return NULL;
|
||||
|
@ -520,10 +633,7 @@ static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
|
|||
}
|
||||
}
|
||||
|
||||
/* Warp mouse to origin in order to get passive mouse motion events started correctly */
|
||||
QZ_PrivateWarpCursor (this, current->flags & SDL_FULLSCREEN, height, 0, 0);
|
||||
|
||||
/* Signal successful completion */
|
||||
/* Signal successful completion (used internally) */
|
||||
video_set = SDL_TRUE;
|
||||
|
||||
return current;
|
||||
|
@ -561,12 +671,293 @@ static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects) {
|
|||
#pragma unused(this,num_rects,rects)
|
||||
}
|
||||
|
||||
static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
|
||||
/**
|
||||
* The obscured code is based on work by Matt Slot fprefect@ambrosiasw.com,
|
||||
* who supplied sample code for Carbon.
|
||||
**/
|
||||
static int QZ_IsWindowObscured (NSWindow *window) {
|
||||
|
||||
//#define TEST_OBSCURED 1
|
||||
|
||||
#if TEST_OBSCURED
|
||||
|
||||
/* In order to determine if a direct copy to the screen is possible,
|
||||
we must figure out if there are any windows covering ours (including shadows).
|
||||
This can be done by querying the window server about the on screen
|
||||
windows for their screen rectangle and window level.
|
||||
The procedure used below is puts accuracy before speed; however, it aims to call
|
||||
the window server the fewest number of times possible to keep things reasonable.
|
||||
In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW
|
||||
|
||||
Notes:
|
||||
-Calls into the Window Server involve IPC which is slow.
|
||||
-Getting a rectangle seems slower than getting the window level
|
||||
-The window list we get back is in sorted order, top to bottom
|
||||
-On average, I suspect, most windows above ours are dock icon windows (hence optimization)
|
||||
-Some windows above ours are always there, and cannot move or obscure us (menu bar)
|
||||
|
||||
Bugs:
|
||||
-no way (yet) to deactivate direct drawing when a window is dragged,
|
||||
or suddenly obscured, so drawing continues and can produce garbage
|
||||
We need some kind of locking mechanism on window movement to prevent this
|
||||
|
||||
-deactivated normal windows use activated normal
|
||||
window shadows (slight inaccuraccy)
|
||||
*/
|
||||
|
||||
/* Cache the connection to the window server */
|
||||
static CGSConnectionID cgsConnection = (CGSConnectionID) -1;
|
||||
|
||||
/* Cache the dock icon windows */
|
||||
static CGSWindowID dockIcons[kMaxWindows];
|
||||
static int numCachedDockIcons = 0;
|
||||
|
||||
CGSWindowID windows[kMaxWindows];
|
||||
CGSWindowCount i, count;
|
||||
CGSWindowLevel winLevel;
|
||||
CGSRect winRect;
|
||||
|
||||
CGSRect contentRect;
|
||||
int windowNumber;
|
||||
//int isMainWindow;
|
||||
int firstDockIcon;
|
||||
int dockIconCacheMiss;
|
||||
int windowContentOffset;
|
||||
|
||||
int obscured = SDL_TRUE;
|
||||
|
||||
if ( [ window isVisible ] ) {
|
||||
|
||||
/* walk the window list looking for windows over top of
|
||||
(or casting a shadow on) ours */
|
||||
|
||||
/* Get a connection to the window server */
|
||||
/* Should probably be moved out into SetVideoMode() or InitVideo() */
|
||||
if (cgsConnection == (CGSConnectionID) -1) {
|
||||
cgsConnection = (CGSConnectionID) 0;
|
||||
cgsConnection = _CGSDefaultConnection ();
|
||||
}
|
||||
|
||||
if (cgsConnection) {
|
||||
|
||||
if ( ! [ window styleMask ] & NSBorderlessWindowMask )
|
||||
windowContentOffset = 22;
|
||||
else
|
||||
windowContentOffset = 0;
|
||||
|
||||
windowNumber = [ window windowNumber ];
|
||||
//isMainWindow = [ window isMainWindow ];
|
||||
|
||||
/* The window list is sorted according to order on the screen */
|
||||
count = 0;
|
||||
CGSGetOnScreenWindowList (cgsConnection, 0, kMaxWindows, windows, &count);
|
||||
CGSGetScreenRectForWindow (cgsConnection, windowNumber, &contentRect);
|
||||
|
||||
/* adjust rect for window title bar (if present) */
|
||||
contentRect.origin.y += windowContentOffset;
|
||||
contentRect.size.height -= windowContentOffset;
|
||||
|
||||
firstDockIcon = -1;
|
||||
dockIconCacheMiss = SDL_FALSE;
|
||||
|
||||
/* The first window is always an empty window with level kCGSWindowLevelTop
|
||||
so start at index 1 */
|
||||
for (i = 1; i < count; i++) {
|
||||
|
||||
/* If we reach our window in the list, it cannot be obscured */
|
||||
if (windows[i] == windowNumber) {
|
||||
|
||||
obscured = SDL_FALSE;
|
||||
break;
|
||||
}
|
||||
else {
|
||||
|
||||
float shadowSide;
|
||||
float shadowTop;
|
||||
float shadowBottom;
|
||||
|
||||
CGSGetWindowLevel (cgsConnection, windows[i], &winLevel);
|
||||
|
||||
if (winLevel == kCGSWindowLevelDockIcon) {
|
||||
|
||||
int j;
|
||||
|
||||
if (firstDockIcon < 0) {
|
||||
|
||||
firstDockIcon = i;
|
||||
|
||||
if (numCachedDockIcons > 0) {
|
||||
|
||||
for (j = 0; j < numCachedDockIcons; j++) {
|
||||
|
||||
if (windows[i] == dockIcons[j])
|
||||
i++;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (j != 0) {
|
||||
|
||||
i--;
|
||||
|
||||
if (j < numCachedDockIcons) {
|
||||
|
||||
dockIconCacheMiss = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
else if (winLevel == kCGSWindowLevelMenuIgnore
|
||||
/* winLevel == kCGSWindowLevelTop */) {
|
||||
|
||||
continue; /* cannot obscure window */
|
||||
}
|
||||
else if (winLevel == kCGSWindowLevelDockMenu ||
|
||||
winLevel == kCGSWindowLevelMenu) {
|
||||
|
||||
shadowSide = 18;
|
||||
shadowTop = 4;
|
||||
shadowBottom = 22;
|
||||
}
|
||||
else if (winLevel == kCGSWindowLevelUtility) {
|
||||
|
||||
shadowSide = 8;
|
||||
shadowTop = 4;
|
||||
shadowBottom = 12;
|
||||
}
|
||||
else if (winLevel == kCGSWindowLevelNormal) {
|
||||
|
||||
/* These numbers are for foreground windows,
|
||||
they are too big (but will work) for background windows */
|
||||
shadowSide = 20;
|
||||
shadowTop = 10;
|
||||
shadowBottom = 24;
|
||||
}
|
||||
else if (winLevel == kCGSWindowLevelDock) {
|
||||
|
||||
/* Create dock icon cache */
|
||||
if (numCachedDockIcons != (i-firstDockIcon) ||
|
||||
dockIconCacheMiss) {
|
||||
|
||||
numCachedDockIcons = i - firstDockIcon;
|
||||
memcpy (dockIcons, &(windows[firstDockIcon]),
|
||||
numCachedDockIcons * sizeof(*windows));
|
||||
}
|
||||
|
||||
/* no shadow */
|
||||
shadowSide = 0;
|
||||
shadowTop = 0;
|
||||
shadowBottom = 0;
|
||||
}
|
||||
else {
|
||||
|
||||
/* kCGSWindowLevelDockLabel,
|
||||
kCGSWindowLevelDock,
|
||||
kOther??? */
|
||||
|
||||
/* no shadow */
|
||||
shadowSide = 0;
|
||||
shadowTop = 0;
|
||||
shadowBottom = 0;
|
||||
}
|
||||
|
||||
CGSGetScreenRectForWindow (cgsConnection, windows[i], &winRect);
|
||||
|
||||
winRect.origin.x -= shadowSide;
|
||||
winRect.origin.y -= shadowTop;
|
||||
winRect.size.width += shadowSide;
|
||||
winRect.size.height += shadowBottom;
|
||||
|
||||
if (NSIntersectsRect (contentRect, winRect)) {
|
||||
|
||||
obscured = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
} /* window was not our window */
|
||||
|
||||
} /* iterate over windows */
|
||||
|
||||
} /* get cgsConnection */
|
||||
|
||||
} /* window is visible */
|
||||
|
||||
return obscured;
|
||||
#else
|
||||
return SDL_TRUE;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
|
||||
|
||||
if (SDL_VideoSurface->flags & SDL_OPENGLBLIT) {
|
||||
QZ_GL_SwapBuffers (this);
|
||||
}
|
||||
else if ( [ qz_window isMiniaturized ] &&
|
||||
! (SDL_VideoSurface->flags & SDL_OPENGL)) {
|
||||
|
||||
/**
|
||||
* Set port alpha opaque so deminiaturize looks right
|
||||
* This isn't so nice, but there is no
|
||||
* initial deminatureize notification (before demini starts)
|
||||
**/
|
||||
QZ_SetPortAlphaOpaque ([ [ qz_window contentView ] qdPort],
|
||||
[ qz_window styleMask ] & NSBorderlessWindowMask);
|
||||
}
|
||||
else if ( ! QZ_IsWindowObscured (qz_window) ) {
|
||||
|
||||
/* Use direct copy to flush contents to the display */
|
||||
CGrafPtr savePort;
|
||||
CGrafPtr dstPort, srcPort;
|
||||
const BitMap *dstBits, *srcBits;
|
||||
Rect dstRect, srcRect;
|
||||
Point offset;
|
||||
int i;
|
||||
|
||||
GetPort (&savePort);
|
||||
|
||||
dstPort = CreateNewPortForCGDisplayID ((UInt32)display_id);
|
||||
srcPort = [ window_view qdPort ];
|
||||
|
||||
offset.h = 0;
|
||||
offset.v = 0;
|
||||
SetPort (srcPort);
|
||||
LocalToGlobal (&offset);
|
||||
|
||||
SetPort (dstPort);
|
||||
|
||||
LockPortBits (dstPort);
|
||||
LockPortBits (srcPort);
|
||||
|
||||
dstBits = GetPortBitMapForCopyBits (dstPort);
|
||||
srcBits = GetPortBitMapForCopyBits (srcPort);
|
||||
|
||||
for (i = 0; i < numRects; i++) {
|
||||
|
||||
SetRect (&srcRect, rects[i].x, rects[i].y,
|
||||
rects[i].x + rects[i].w,
|
||||
rects[i].y + rects[i].h);
|
||||
|
||||
SetRect (&dstRect,
|
||||
rects[i].x + offset.h,
|
||||
rects[i].y + offset.v,
|
||||
rects[i].x + rects[i].w + offset.h,
|
||||
rects[i].y + rects[i].h + offset.v);
|
||||
|
||||
CopyBits (srcBits, dstBits,
|
||||
&srcRect, &dstRect, srcCopy, NULL);
|
||||
|
||||
}
|
||||
|
||||
SetPort (savePort);
|
||||
}
|
||||
else {
|
||||
|
||||
/* Use QDFlushPortBuffer() to flush content to display */
|
||||
int i;
|
||||
RgnHandle dirty = NewRgn ();
|
||||
RgnHandle temp = NewRgn ();
|
||||
|
@ -582,7 +973,7 @@ static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
|
|||
}
|
||||
|
||||
/* Flush the dirty region */
|
||||
QDFlushPortBuffer ( [ windowView qdPort ], dirty );
|
||||
QDFlushPortBuffer ( [ window_view qdPort ], dirty );
|
||||
DisposeRgn (dirty);
|
||||
DisposeRgn (temp);
|
||||
}
|
||||
|
@ -597,6 +988,7 @@ static void QZ_VideoQuit (_THIS) {
|
|||
static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) {
|
||||
|
||||
CGSDisplayHWFill (display_id, rect->x, rect->y, rect->w, rect->h, color);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -605,7 +997,8 @@ static int QZ_LockHWSurface(_THIS, SDL_Surface *surface) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface) {
|
||||
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface) {
|
||||
|
||||
}
|
||||
|
||||
static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface) {
|
||||
|
@ -621,24 +1014,43 @@ int QZ_FlipHWSurface (_THIS, SDL_Surface *surface) {
|
|||
static int QZ_SetGamma (_THIS, float red, float green, float blue) {
|
||||
|
||||
const CGGammaValue min = 0.0, max = 1.0;
|
||||
|
||||
if (red == 0.0)
|
||||
red = FLT_MAX;
|
||||
else
|
||||
red = 1.0 / red;
|
||||
|
||||
if (green == 0.0)
|
||||
green = FLT_MAX;
|
||||
else
|
||||
green = 1.0 / green;
|
||||
|
||||
if (blue == 0.0)
|
||||
blue = FLT_MAX;
|
||||
else
|
||||
blue = 1.0 / blue;
|
||||
|
||||
if ( CGDisplayNoErr == CGSetDisplayTransferByFormula
|
||||
(display_id, min, max, red, min, max, green, min, max, blue) ) {
|
||||
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
|
||||
if ( CGDisplayNoErr != CGSetDisplayTransferByFormula
|
||||
(display_id, min, max, red, min, max, green, min, max, blue) )
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
|
||||
|
||||
CGGammaValue dummy;
|
||||
if ( CGDisplayNoErr != CGGetDisplayTransferByFormula
|
||||
if ( CGDisplayNoErr == CGGetDisplayTransferByFormula
|
||||
(display_id, &dummy, &dummy, red,
|
||||
&dummy, &dummy, green, &dummy, &dummy, blue) )
|
||||
|
||||
return 0;
|
||||
else
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
|
||||
|
@ -660,11 +1072,11 @@ static int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
|
|||
for (i=512; i < 768; i++)
|
||||
blueTable[i % 256] = ramp[i] / 65535.0;
|
||||
|
||||
if ( CGDisplayNoErr != CGSetDisplayTransferByTable
|
||||
if ( CGDisplayNoErr == CGSetDisplayTransferByTable
|
||||
(display_id, tableSize, redTable, greenTable, blueTable) )
|
||||
return 0;
|
||||
else
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
|
||||
|
@ -695,7 +1107,8 @@ static int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
/* OpenGL helper functions */
|
||||
/* OpenGL helper functions (used internally) */
|
||||
|
||||
static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
|
||||
|
||||
NSOpenGLPixelFormatAttribute attr[32];
|
||||
|
@ -761,6 +1174,7 @@ static void QZ_TearDownOpenGL (_THIS) {
|
|||
[ gl_context release ];
|
||||
}
|
||||
|
||||
|
||||
/* SDL OpenGL functions */
|
||||
|
||||
static int QZ_GL_LoadLibrary (_THIS, const char *location) {
|
||||
|
@ -805,6 +1219,7 @@ static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) {
|
|||
|
||||
CGLGetParameter (ctx, param, (long*)value);
|
||||
*/
|
||||
|
||||
*value = -1;
|
||||
return -1;
|
||||
}
|
||||
|
@ -817,3 +1232,5 @@ static int QZ_GL_MakeCurrent (_THIS) {
|
|||
static void QZ_GL_SwapBuffers (_THIS) {
|
||||
[ gl_context flushBuffer ];
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -87,40 +87,112 @@ static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
static void QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y) {
|
||||
/**
|
||||
* Coordinate conversion functions, for convenience
|
||||
* Cocoa sets the origin at the lower left corner of the window/screen
|
||||
* SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
|
||||
* The routines were written so they could be called before SetVideoMode() has finished;
|
||||
* this might have limited usefulness at the moment, but the extra cost is trivial.
|
||||
**/
|
||||
|
||||
CGPoint p;
|
||||
/* Convert Cocoa screen coordinate to Cocoa window coordinate */
|
||||
static void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
|
||||
|
||||
*p = [ qz_window convertScreenToBase:*p ];
|
||||
}
|
||||
|
||||
|
||||
/* Convert Cocoa window coordinate to Cocoa screen coordinate */
|
||||
static void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
|
||||
|
||||
*p = [ qz_window convertBaseToScreen:*p ];
|
||||
}
|
||||
|
||||
/* Convert SDL coordinate to Cocoa coordinate */
|
||||
static void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
|
||||
|
||||
int height;
|
||||
|
||||
/* We require absolute screen coordiates for our warp */
|
||||
p.x = x;
|
||||
p.y = h - y;
|
||||
|
||||
if ( fullscreen )
|
||||
/* Already absolute coordinates */
|
||||
CGDisplayMoveCursorToPoint(display_id, p);
|
||||
if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
|
||||
|
||||
height = CGDisplayPixelsHigh (display_id);
|
||||
}
|
||||
else {
|
||||
/* Convert to absolute screen coordinates */
|
||||
NSPoint base, screen;
|
||||
base = NSMakePoint (p.x, p.y);
|
||||
screen = [ qz_window convertBaseToScreen:base ];
|
||||
p.x = screen.x;
|
||||
p.y = device_height - screen.y;
|
||||
CGDisplayMoveCursorToPoint (display_id, p);
|
||||
|
||||
height = NSHeight ( [ qz_window frame ] );
|
||||
if ( [ qz_window styleMask ] & NSTitledWindowMask ) {
|
||||
|
||||
height -= 22;
|
||||
}
|
||||
}
|
||||
|
||||
p->y = height - p->y;
|
||||
}
|
||||
|
||||
/* Convert Cocoa coordinate to SDL coordinate */
|
||||
static void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
|
||||
|
||||
QZ_PrivateSDLToCocoa (this, p);
|
||||
}
|
||||
|
||||
/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
|
||||
static CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
|
||||
|
||||
CGPoint cgp;
|
||||
|
||||
if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
|
||||
|
||||
int height;
|
||||
|
||||
QZ_PrivateSDLToCocoa (this, p);
|
||||
QZ_PrivateLocalToGlobal (this, p);
|
||||
|
||||
height = CGDisplayPixelsHigh (display_id);
|
||||
p->y = height - p->y;
|
||||
}
|
||||
|
||||
cgp.x = p->x;
|
||||
cgp.y = p->y;
|
||||
|
||||
return cgp;
|
||||
}
|
||||
|
||||
/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
|
||||
static void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
|
||||
|
||||
if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
|
||||
|
||||
int height;
|
||||
|
||||
/* Convert CG Global to Cocoa Global */
|
||||
height = CGDisplayPixelsHigh (display_id);
|
||||
p->y = height - p->y;
|
||||
|
||||
QZ_PrivateGlobalToLocal (this, p);
|
||||
QZ_PrivateCocoaToSDL (this, p);
|
||||
}
|
||||
}
|
||||
|
||||
static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
|
||||
static void QZ_PrivateWarpCursor (_THIS, int x, int y) {
|
||||
|
||||
NSPoint p;
|
||||
CGPoint cgp;
|
||||
|
||||
p = NSMakePoint (x, y);
|
||||
cgp = QZ_PrivateSDLToCG (this, &p);
|
||||
CGDisplayMoveCursorToPoint (display_id, cgp);
|
||||
warp_ticks = SDL_GetTicks();
|
||||
warp_flag = 1;
|
||||
}
|
||||
|
||||
static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
|
||||
|
||||
/* Only allow warping when in foreground */
|
||||
if ( ! inForeground )
|
||||
return;
|
||||
|
||||
/* Do the actual warp */
|
||||
QZ_PrivateWarpCursor (this, SDL_VideoSurface->flags & SDL_FULLSCREEN,
|
||||
SDL_VideoSurface->h, x, y);
|
||||
|
||||
/* Generate mouse moved event */
|
||||
SDL_PrivateMouseMotion (SDL_RELEASED, 0, x, y);
|
||||
QZ_PrivateWarpCursor (this, x, y);
|
||||
}
|
||||
|
||||
static void QZ_MoveWMCursor (_THIS, int x, int y) { }
|
||||
|
@ -199,6 +271,17 @@ static int QZ_IconifyWindow (_THIS) {
|
|||
return 0;
|
||||
}
|
||||
}
|
||||
static int QZ_IconifyWindow (_THIS) {
|
||||
|
||||
if ( ! [ qz_window isMiniaturized ] ) {
|
||||
[ qz_window miniaturize:nil ];
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
SDL_SetError ("Quartz window already iconified");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
|
||||
|
@ -221,6 +304,7 @@ static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
|
|||
currentGrabMode = SDL_GRAB_ON;
|
||||
break;
|
||||
case SDL_GRAB_FULLSCREEN:
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,17 +7,74 @@
|
|||
- (void)display;
|
||||
@end
|
||||
|
||||
/**
|
||||
* Function to set the opacity of window's pixels to 100%
|
||||
* The opacity is only used by the window server code that does the minimize effect
|
||||
**/
|
||||
static void QZ_SetPortAlphaOpaque (CGrafPtr port, Uint32 noTitleBar) {
|
||||
|
||||
Uint32 *pixels;
|
||||
Uint32 rowPixels;
|
||||
Uint32 width, height;
|
||||
Uint32 bpp;
|
||||
PixMapHandle pixMap;
|
||||
Rect bounds;
|
||||
int i, j;
|
||||
|
||||
pixMap = GetPortPixMap ( port );
|
||||
bpp = GetPixDepth ( pixMap );
|
||||
|
||||
if (bpp == 32) {
|
||||
|
||||
GetPortBounds ( port, &bounds );
|
||||
width = bounds.right - bounds.left;
|
||||
height = bounds.bottom - bounds.top;
|
||||
|
||||
LockPortBits (port);
|
||||
|
||||
pixels = (Uint32*) GetPixBaseAddr ( pixMap );
|
||||
rowPixels = GetPixRowBytes ( pixMap ) / 4;
|
||||
|
||||
if (! noTitleBar) {
|
||||
|
||||
/* offset for title bar */
|
||||
pixels += rowPixels * 22;
|
||||
}
|
||||
|
||||
for (i = 0; i < height; i++)
|
||||
for (j = 0; j < width; j++) {
|
||||
|
||||
pixels[ (i * rowPixels) + j ] |= 0xFF000000;
|
||||
}
|
||||
|
||||
UnlockPortBits (port);
|
||||
}
|
||||
}
|
||||
|
||||
@implementation SDL_QuartzWindow
|
||||
|
||||
/* These methods should be rewritten to fix the miniaturize bug */
|
||||
/* override these methods to fix the miniaturize animation/dock icon bug */
|
||||
- (void)miniaturize:(id)sender
|
||||
{
|
||||
|
||||
if (SDL_VideoSurface->flags & SDL_OPENGL) {
|
||||
|
||||
/* Grab framebuffer and put into NSImage */
|
||||
/* [ qz_window setMiniwindowImage:image ]; */
|
||||
}
|
||||
else {
|
||||
|
||||
QZ_SetPortAlphaOpaque ([ [ self contentView ] qdPort ],
|
||||
[ self styleMask ] & NSBorderlessWindowMask);
|
||||
}
|
||||
|
||||
[ super miniaturize:sender ];
|
||||
}
|
||||
|
||||
/* this routine fires *after* deminiaturizing, so it might be useless to us */
|
||||
- (void)deminiaturize:(id)sender
|
||||
{
|
||||
[ super deminiaturize:sender ];
|
||||
[ super deminiaturize:sender ];
|
||||
}
|
||||
|
||||
- (void)display
|
||||
|
@ -38,4 +95,14 @@
|
|||
SDL_PrivateQuit();
|
||||
return NO;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
/* empty class; probably could be used to fix bugs in the future */
|
||||
@interface SDL_QuartzWindowView : NSQuickDrawView
|
||||
{}
|
||||
@end
|
||||
|
||||
@implementation SDL_QuartzWindowView
|
||||
|
||||
@end
|
Loading…
Add table
Add a link
Reference in a new issue