Hmm, this isn't going to work, is it?

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404171
This commit is contained in:
Sam Lantinga 2009-11-15 08:01:34 +00:00
parent df2499a35c
commit 08aadfdc9f
2 changed files with 187 additions and 153 deletions

View file

@ -583,6 +583,147 @@ static const char *fragment_program_UYVY_source_code = "!!ARBfp1.0\n"
/* ...and we're done! */
"END\n";
static __inline__ SDL_bool
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
GLint* internalFormat, GLenum* format, GLenum* type)
{
switch (pixel_format) {
case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
*internalFormat = GL_RGB;
*format = GL_COLOR_INDEX;
*type = GL_BITMAP;
break;
case SDL_PIXELFORMAT_INDEX8:
if (!renderdata->GL_EXT_paletted_texture_supported) {
return SDL_FALSE;
}
*internalFormat = GL_COLOR_INDEX8_EXT;
*format = GL_COLOR_INDEX;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_RGB332:
*internalFormat = GL_R3_G3_B2;
*format = GL_RGB;
*type = GL_UNSIGNED_BYTE_3_3_2;
break;
case SDL_PIXELFORMAT_RGB444:
*internalFormat = GL_RGB4;
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case SDL_PIXELFORMAT_RGB555:
*internalFormat = GL_RGB5;
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case SDL_PIXELFORMAT_ARGB4444:
*internalFormat = GL_RGBA4;
*format = GL_BGRA;
*type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case SDL_PIXELFORMAT_ARGB1555:
*internalFormat = GL_RGB5_A1;
*format = GL_BGRA;
*type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case SDL_PIXELFORMAT_RGB565:
*internalFormat = GL_RGB8;
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_5_6_5;
break;
case SDL_PIXELFORMAT_RGB24:
*internalFormat = GL_RGB8;
*format = GL_RGB;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_RGB888:
*internalFormat = GL_RGB8;
*format = GL_BGRA;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_BGR24:
*internalFormat = GL_RGB8;
*format = GL_BGR;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_BGR888:
*internalFormat = GL_RGB8;
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_ARGB8888:
#ifdef __MACOSX__
*internalFormat = GL_RGBA;
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
*internalFormat = GL_RGBA8;
*format = GL_BGRA;
*type = GL_UNSIGNED_BYTE;
#endif
break;
case SDL_PIXELFORMAT_ABGR8888:
*internalFormat = GL_RGBA8;
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_ARGB2101010:
*internalFormat = GL_RGB10_A2;
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case SDL_PIXELFORMAT_UYVY:
if (renderdata->GL_APPLE_ycbcr_422_supported) {
*internalFormat = GL_RGB;
*format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
#else
*type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
*internalFormat = GL_RGB;
*format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
*type = GL_UNSIGNED_SHORT_8_8_MESA;
#else
*type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#endif
} else if (renderdata->GL_ARB_fragment_program_supported) {
*internalFormat = GL_RGBA;
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
} else {
return SDL_FALSE;
}
break;
case SDL_PIXELFORMAT_YUY2:
if (renderdata->GL_APPLE_ycbcr_422_supported) {
*internalFormat = GL_RGB;
*format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
*type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#else
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
*internalFormat = GL_RGB;
*format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
*type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#else
*type = GL_UNSIGNED_SHORT_8_8_MESA;
#endif
} else {
return SDL_FALSE;
}
break;
default:
return SDL_FALSE;
}
return SDL_TRUE;
}
static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
@ -596,155 +737,26 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLuint shader = 0;
GLenum result;
switch (texture->format) {
case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
internalFormat = GL_RGB;
format = GL_COLOR_INDEX;
type = GL_BITMAP;
break;
case SDL_PIXELFORMAT_INDEX8:
if (!renderdata->GL_EXT_paletted_texture_supported) {
SDL_SetError("Unsupported texture format");
return -1;
}
internalFormat = GL_COLOR_INDEX8_EXT;
format = GL_COLOR_INDEX;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_RGB332:
internalFormat = GL_R3_G3_B2;
format = GL_RGB;
type = GL_UNSIGNED_BYTE_3_3_2;
break;
case SDL_PIXELFORMAT_RGB444:
internalFormat = GL_RGB4;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case SDL_PIXELFORMAT_RGB555:
internalFormat = GL_RGB5;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case SDL_PIXELFORMAT_ARGB4444:
internalFormat = GL_RGBA4;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case SDL_PIXELFORMAT_ARGB1555:
internalFormat = GL_RGB5_A1;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case SDL_PIXELFORMAT_RGB565:
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
case SDL_PIXELFORMAT_RGB24:
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_RGB888:
internalFormat = GL_RGB8;
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_BGR24:
internalFormat = GL_RGB8;
format = GL_BGR;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_BGR888:
internalFormat = GL_RGB8;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_ARGB8888:
#ifdef __MACOSX__
internalFormat = GL_RGBA;
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
internalFormat = GL_RGBA8;
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
#endif
break;
case SDL_PIXELFORMAT_ABGR8888:
internalFormat = GL_RGBA8;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_ARGB2101010:
internalFormat = GL_RGB10_A2;
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case SDL_PIXELFORMAT_UYVY:
if (renderdata->GL_APPLE_ycbcr_422_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_MESA;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#endif
} else if (renderdata->GL_ARB_fragment_program_supported) {
if (renderdata->fragment_program_UYVY == 0) {
renderdata->fragment_program_UYVY =
compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
fragment_program_UYVY_source_code);
if (renderdata->fragment_program_UYVY == 0) {
SDL_SetError("Fragment program compile error");
return -1;
}
}
shader = renderdata->fragment_program_UYVY;
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
} else {
SDL_SetError("Unsupported texture format");
return -1;
}
break;
case SDL_PIXELFORMAT_YUY2:
if (renderdata->GL_APPLE_ycbcr_422_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#else
type = GL_UNSIGNED_SHORT_8_8_MESA;
#endif
} else {
SDL_SetError("Unsupported texture format");
return -1;
}
break;
default:
if (!convert_format(renderdata, texture->format, &internalFormat,
&format, &type)) {
SDL_SetError("Unsupported texture format");
return -1;
}
if (texture->format == SDL_PIXELFORMAT_UYVY &&
!renderdata->GL_APPLE_ycbcr_422_supported &&
!renderdata->GL_MESA_ycbcr_texture_supported &&
renderdata->GL_ARB_fragment_program_supported) {
if (renderdata->fragment_program_UYVY == 0) {
renderdata->fragment_program_UYVY =
compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
fragment_program_UYVY_source_code);
if (renderdata->fragment_program_UYVY == 0) {
SDL_SetError("Fragment program compile error");
return -1;
}
}
shader = renderdata->fragment_program_UYVY;
}
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
@ -1244,7 +1256,29 @@ static int
GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void * pixels, int pitch)
{
//glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
Uint32 pixel_format = display->current_mode.format;
GLint internalFormat;
GLenum format, type;
if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
SDL_SetError("Unsupported pixel format");
return -1;
}
if (pixel_format == SDL_PIXELFORMAT_INDEX1LSB) {
data->glPixelStorei(GL_PACK_LSB_FIRST, 1);
} else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
data->glPixelStorei(GL_PACK_LSB_FIRST, 0);
}
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
data->glPixelStorei(GL_PACK_ROW_LENGTH,
-2 * (pitch / bytes_per_pixel(pixel_format)));
data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
format, type, pixels + (rect->h-1)*pitch);
}
static int