Hmm, this isn't going to work, is it?
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404171
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2 changed files with 187 additions and 153 deletions
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@ -583,6 +583,147 @@ static const char *fragment_program_UYVY_source_code = "!!ARBfp1.0\n"
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/* ...and we're done! */
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"END\n";
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static __inline__ SDL_bool
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convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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GLint* internalFormat, GLenum* format, GLenum* type)
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{
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switch (pixel_format) {
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case SDL_PIXELFORMAT_INDEX1LSB:
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case SDL_PIXELFORMAT_INDEX1MSB:
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*internalFormat = GL_RGB;
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*format = GL_COLOR_INDEX;
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*type = GL_BITMAP;
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break;
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case SDL_PIXELFORMAT_INDEX8:
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if (!renderdata->GL_EXT_paletted_texture_supported) {
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return SDL_FALSE;
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}
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*internalFormat = GL_COLOR_INDEX8_EXT;
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*format = GL_COLOR_INDEX;
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*type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_RGB332:
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*internalFormat = GL_R3_G3_B2;
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*format = GL_RGB;
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*type = GL_UNSIGNED_BYTE_3_3_2;
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break;
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case SDL_PIXELFORMAT_RGB444:
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*internalFormat = GL_RGB4;
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*format = GL_RGB;
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*type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case SDL_PIXELFORMAT_RGB555:
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*internalFormat = GL_RGB5;
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*format = GL_RGB;
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*type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case SDL_PIXELFORMAT_ARGB4444:
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*internalFormat = GL_RGBA4;
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*format = GL_BGRA;
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*type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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break;
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case SDL_PIXELFORMAT_ARGB1555:
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*internalFormat = GL_RGB5_A1;
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*format = GL_BGRA;
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*type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case SDL_PIXELFORMAT_RGB565:
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*internalFormat = GL_RGB8;
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*format = GL_RGB;
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*type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case SDL_PIXELFORMAT_RGB24:
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*internalFormat = GL_RGB8;
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*format = GL_RGB;
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*type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_RGB888:
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*internalFormat = GL_RGB8;
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*format = GL_BGRA;
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*type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_BGR24:
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*internalFormat = GL_RGB8;
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*format = GL_BGR;
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*type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_BGR888:
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*internalFormat = GL_RGB8;
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*format = GL_RGBA;
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*type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_ARGB8888:
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#ifdef __MACOSX__
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*internalFormat = GL_RGBA;
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*format = GL_BGRA;
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*type = GL_UNSIGNED_INT_8_8_8_8_REV;
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#else
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*internalFormat = GL_RGBA8;
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*format = GL_BGRA;
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*type = GL_UNSIGNED_BYTE;
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#endif
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break;
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case SDL_PIXELFORMAT_ABGR8888:
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*internalFormat = GL_RGBA8;
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*format = GL_RGBA;
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*type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_ARGB2101010:
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*internalFormat = GL_RGB10_A2;
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*format = GL_BGRA;
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*type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case SDL_PIXELFORMAT_UYVY:
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if (renderdata->GL_APPLE_ycbcr_422_supported) {
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*internalFormat = GL_RGB;
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*format = GL_YCBCR_422_APPLE;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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*type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#else
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*type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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*internalFormat = GL_RGB;
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*format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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*type = GL_UNSIGNED_SHORT_8_8_MESA;
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#else
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*type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
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#endif
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} else if (renderdata->GL_ARB_fragment_program_supported) {
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*internalFormat = GL_RGBA;
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*format = GL_RGBA;
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*type = GL_UNSIGNED_BYTE;
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} else {
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return SDL_FALSE;
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}
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break;
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case SDL_PIXELFORMAT_YUY2:
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if (renderdata->GL_APPLE_ycbcr_422_supported) {
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*internalFormat = GL_RGB;
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*format = GL_YCBCR_422_APPLE;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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*type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#else
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*type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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*internalFormat = GL_RGB;
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*format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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*type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
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#else
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*type = GL_UNSIGNED_SHORT_8_8_MESA;
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#endif
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} else {
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return SDL_FALSE;
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}
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break;
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default:
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static int
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GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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@ -596,155 +737,26 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GLuint shader = 0;
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GLenum result;
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switch (texture->format) {
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case SDL_PIXELFORMAT_INDEX1LSB:
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case SDL_PIXELFORMAT_INDEX1MSB:
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internalFormat = GL_RGB;
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format = GL_COLOR_INDEX;
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type = GL_BITMAP;
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break;
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case SDL_PIXELFORMAT_INDEX8:
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if (!renderdata->GL_EXT_paletted_texture_supported) {
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SDL_SetError("Unsupported texture format");
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return -1;
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}
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internalFormat = GL_COLOR_INDEX8_EXT;
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format = GL_COLOR_INDEX;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_RGB332:
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internalFormat = GL_R3_G3_B2;
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format = GL_RGB;
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type = GL_UNSIGNED_BYTE_3_3_2;
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break;
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case SDL_PIXELFORMAT_RGB444:
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internalFormat = GL_RGB4;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case SDL_PIXELFORMAT_RGB555:
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internalFormat = GL_RGB5;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case SDL_PIXELFORMAT_ARGB4444:
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internalFormat = GL_RGBA4;
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format = GL_BGRA;
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type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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break;
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case SDL_PIXELFORMAT_ARGB1555:
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internalFormat = GL_RGB5_A1;
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format = GL_BGRA;
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type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case SDL_PIXELFORMAT_RGB565:
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internalFormat = GL_RGB8;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case SDL_PIXELFORMAT_RGB24:
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internalFormat = GL_RGB8;
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format = GL_RGB;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_RGB888:
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internalFormat = GL_RGB8;
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format = GL_BGRA;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_BGR24:
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internalFormat = GL_RGB8;
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format = GL_BGR;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_BGR888:
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internalFormat = GL_RGB8;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_ARGB8888:
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#ifdef __MACOSX__
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internalFormat = GL_RGBA;
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_8_8_8_8_REV;
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#else
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internalFormat = GL_RGBA8;
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format = GL_BGRA;
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type = GL_UNSIGNED_BYTE;
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#endif
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break;
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case SDL_PIXELFORMAT_ABGR8888:
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internalFormat = GL_RGBA8;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_ARGB2101010:
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internalFormat = GL_RGB10_A2;
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case SDL_PIXELFORMAT_UYVY:
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if (renderdata->GL_APPLE_ycbcr_422_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_422_APPLE;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#else
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type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_MESA;
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#else
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type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
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#endif
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} else if (renderdata->GL_ARB_fragment_program_supported) {
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if (renderdata->fragment_program_UYVY == 0) {
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renderdata->fragment_program_UYVY =
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compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
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fragment_program_UYVY_source_code);
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if (renderdata->fragment_program_UYVY == 0) {
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SDL_SetError("Fragment program compile error");
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return -1;
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}
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}
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shader = renderdata->fragment_program_UYVY;
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internalFormat = GL_RGBA;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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} else {
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SDL_SetError("Unsupported texture format");
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return -1;
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}
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break;
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case SDL_PIXELFORMAT_YUY2:
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if (renderdata->GL_APPLE_ycbcr_422_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_422_APPLE;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#else
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type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
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#else
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type = GL_UNSIGNED_SHORT_8_8_MESA;
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#endif
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} else {
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SDL_SetError("Unsupported texture format");
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return -1;
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}
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break;
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default:
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if (!convert_format(renderdata, texture->format, &internalFormat,
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&format, &type)) {
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SDL_SetError("Unsupported texture format");
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return -1;
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}
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if (texture->format == SDL_PIXELFORMAT_UYVY &&
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!renderdata->GL_APPLE_ycbcr_422_supported &&
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!renderdata->GL_MESA_ycbcr_texture_supported &&
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renderdata->GL_ARB_fragment_program_supported) {
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if (renderdata->fragment_program_UYVY == 0) {
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renderdata->fragment_program_UYVY =
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compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
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fragment_program_UYVY_source_code);
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if (renderdata->fragment_program_UYVY == 0) {
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SDL_SetError("Fragment program compile error");
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return -1;
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}
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}
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shader = renderdata->fragment_program_UYVY;
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}
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data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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@ -1244,7 +1256,29 @@ static int
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GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch)
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{
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//glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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Uint32 pixel_format = display->current_mode.format;
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GLint internalFormat;
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GLenum format, type;
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if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
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SDL_SetError("Unsupported pixel format");
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return -1;
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}
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if (pixel_format == SDL_PIXELFORMAT_INDEX1LSB) {
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data->glPixelStorei(GL_PACK_LSB_FIRST, 1);
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} else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
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data->glPixelStorei(GL_PACK_LSB_FIRST, 0);
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}
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data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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data->glPixelStorei(GL_PACK_ROW_LENGTH,
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-2 * (pitch / bytes_per_pixel(pixel_format)));
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data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
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format, type, pixels + (rect->h-1)*pitch);
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}
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static int
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