Christoph Mallon: Remove pointless if (x) before SDL_free(x)

This commit is contained in:
Sam Lantinga 2013-08-29 08:29:21 -07:00
parent edc88be724
commit 08dfaaa2e6
63 changed files with 157 additions and 349 deletions

View file

@ -336,9 +336,7 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
}
SDL_GL_DeleteContext(rdata->context);
}
if (rdata->shader_formats) {
SDL_free(rdata->shader_formats);
}
SDL_free(rdata->shader_formats);
SDL_free(rdata);
}
SDL_free(renderer);
@ -541,9 +539,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
tdata->pixel_format,
tdata->pixel_type,
src);
if (blob) {
SDL_free(blob);
}
SDL_free(blob);
if (rdata->glGetError() != GL_NO_ERROR) {
return SDL_SetError("Failed to update texture");