Fixed mouse grab going fullscreen to windowed in Windows
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40448
This commit is contained in:
parent
49c515a291
commit
09288d7f56
1 changed files with 6 additions and 7 deletions
|
@ -438,22 +438,21 @@ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
return(0);
|
return(0);
|
||||||
#endif /* WM_GETMINMAXINFO */
|
#endif /* WM_GETMINMAXINFO */
|
||||||
|
|
||||||
case WM_MOVE: {
|
case WM_WINDOWPOSCHANGED: {
|
||||||
SDL_VideoDevice *this = current_video;
|
SDL_VideoDevice *this = current_video;
|
||||||
|
int w, h;
|
||||||
|
|
||||||
GetClientRect(SDL_Window, &SDL_bounds);
|
GetClientRect(SDL_Window, &SDL_bounds);
|
||||||
ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds);
|
ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds);
|
||||||
ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1);
|
ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1);
|
||||||
|
w = SDL_bounds.right-SDL_bounds.left;
|
||||||
|
h = SDL_bounds.bottom-SDL_bounds.top;
|
||||||
if ( this->input_grab != SDL_GRAB_OFF ) {
|
if ( this->input_grab != SDL_GRAB_OFF ) {
|
||||||
ClipCursor(&SDL_bounds);
|
ClipCursor(&SDL_bounds);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case WM_SIZE: {
|
|
||||||
if ( SDL_PublicSurface &&
|
if ( SDL_PublicSurface &&
|
||||||
(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
|
(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
|
||||||
SDL_PrivateResize(LOWORD(lParam), HIWORD(lParam));
|
SDL_PrivateResize(w, h);
|
||||||
}
|
}
|
||||||
return(0);
|
return(0);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue