The #define was asking to use dlopen(), but the code wasn't doing it.
Also added error message in case the library open failed in that case.
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6261562fa0
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0975880949
1 changed files with 6 additions and 3 deletions
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@ -82,8 +82,8 @@ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
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*attrib_list);
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#endif
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#define OPENGL_REQUIRS_DLOPEN
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#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
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#define OPENGL_REQUIRES_DLOPEN
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#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
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#include <dlfcn.h>
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#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
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#define GL_LoadFunction dlsym
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@ -109,8 +109,11 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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if (path == NULL) {
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path = DEFAULT_OPENGL;
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}
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_this->gl_config.dll_handle = SDL_LoadObject(path);
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_this->gl_config.dll_handle = GL_LoadObject(path);
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if (!_this->gl_config.dll_handle) {
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#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
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SDL_SetError("Failed loading %s: %s", path, dlerror());
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#endif
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return -1;
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}
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SDL_strlcpy(_this->gl_config.driver_path, path,
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