Making the API simpler, removed support for palettized video modes and textures.
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23 changed files with 19 additions and 783 deletions
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@ -219,38 +219,6 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_Texture * texture,
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void **pixels, int *pitch);
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/**
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* \brief Set the color palette of an indexed texture.
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*
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* \param texture The texture to update.
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* \param colors The array of RGB color data.
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* \param firstcolor The first index to update.
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* \param ncolors The number of palette entries to fill with the color data.
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*
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* \return 0 on success, or -1 if the texture is not valid or not an indexed
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* texture.
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*/
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extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_Texture * texture,
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const SDL_Color * colors,
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int firstcolor,
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int ncolors);
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/**
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* \brief Get the color palette from an indexed texture if it has one.
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*
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* \param texture The texture to update.
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* \param colors The array to fill with RGB color data.
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* \param firstcolor The first index to retrieve.
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* \param ncolors The number of palette entries to retrieve.
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*
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* \return 0 on success, or -1 if the texture is not valid or not an indexed
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* texture.
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*/
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extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_Texture * texture,
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SDL_Color * colors,
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int firstcolor,
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int ncolors);
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/**
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* \brief Set an additional color value used in render copy operations.
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*
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