Fixed float to int conversion warning, which was a legitimate bug.
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1 changed files with 2 additions and 2 deletions
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@ -724,8 +724,8 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
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entry->uniform_locations[GLES2_UNIFORM_COLOR] =
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data->glGetUniformLocation(entry->id, "u_color");
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entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 1.0f;
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entry->color_r = entry->color_g = entry->color_b = entry->color_a = 1.0f;
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entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 255;
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entry->color_r = entry->color_g = entry->color_b = entry->color_a = 255;
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data->glUseProgram(entry->id);
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data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection);
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