Correctly manage mouse relative motion
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401270
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7109c9a265
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2 changed files with 9 additions and 9 deletions
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@ -382,13 +382,13 @@ static void do_mouse(_THIS, short mx, short my, short mb, short ks)
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}
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/* Mouse motion ? */
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if ((prevmousex!=mx) || (prevmousey!=my)) {
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if (GEM_mouse_relative) {
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if ((SDL_AtariXbios_mousex!=0) || (SDL_AtariXbios_mousey!=0)) {
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SDL_PrivateMouseMotion(0, 1, SDL_AtariXbios_mousex, SDL_AtariXbios_mousey);
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SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = 0;
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}
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} else {
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if (GEM_mouse_relative) {
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if (SDL_AtariXbios_mousex || SDL_AtariXbios_mousey) {
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SDL_PrivateMouseMotion(0, 1, SDL_AtariXbios_mousex, SDL_AtariXbios_mousey);
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SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = 0;
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}
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} else {
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if ((prevmousex!=mx) || (prevmousey!=my)) {
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int posx, posy;
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/* Give mouse position relative to window position */
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@ -165,8 +165,8 @@ void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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void GEM_CheckMouseMode(_THIS)
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{
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/* If the mouse is hidden and input is grabbed, we use relative mode */
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if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
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(this->input_grab != SDL_GRAB_OFF) &&
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if ( (!(SDL_cursorstate & CURSOR_VISIBLE)) &&
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/*(this->input_grab != SDL_GRAB_OFF) && */ /* Damn GEM can not grab */
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(SDL_GetAppState() & SDL_APPACTIVE) ) {
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GEM_mouse_relative = SDL_TRUE;
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} else {
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