From 0a9710e1e53def6dc226ae3721c3ad0ba463decb Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Sun, 24 Feb 2013 10:14:23 -0500 Subject: [PATCH] WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet) --- src/render/direct3d11/SDL_render_d3d11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 289deee26..ede0568ba 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -94,7 +94,7 @@ extern "C" SDL_RenderDriver D3D11_RenderDriver = { D3D11_CreateRenderer, { "direct3d 11.1", - (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), // flags. see SDL_RendererFlags + (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), // flags. see SDL_RendererFlags 2, // num_texture_formats { // texture_formats SDL_PIXELFORMAT_RGB888,