Updated the Android project template and README.android
Added information on how to customize your application name and icon. Added information on using STL with an Android application Increased the minimum API level to 10, because that's the lowest API that currently has an emulator image for testing.
This commit is contained in:
parent
ffc1360d69
commit
0b1b6adb77
11 changed files with 242 additions and 61 deletions
|
@ -1,12 +1,44 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
<!-- Replace org.libsdl.app with the identifier of your game, e.g.
|
||||
com.gamemaker.game
|
||||
-->
|
||||
package="org.libsdl.app"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto">
|
||||
|
||||
<uses-sdk android:minSdkVersion="5" />
|
||||
<!-- Create a Java class extending SDLActivity and place it in a
|
||||
directory under src matching the package, e.g.
|
||||
src/com/gamemaker/game/MyGame.java
|
||||
|
||||
<application android:label="@string/app_name" android:icon="@drawable/icon">
|
||||
/**********************************************************/
|
||||
package com.gamemaker.game;
|
||||
|
||||
import org.libsdl.app.SDLActivity;
|
||||
import android.os.*;
|
||||
|
||||
/*
|
||||
* A sample wrapper class that just calls SDLActivity
|
||||
*/
|
||||
|
||||
public class MyGame extends SDLActivity {
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
|
||||
protected void onDestroy() {
|
||||
super.onDestroy();
|
||||
}
|
||||
}
|
||||
/**********************************************************/
|
||||
|
||||
then replace "SDLActivity" in the XML below with the name of
|
||||
your class, e.g. "MyGame" ...
|
||||
-->
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/icon"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
|
||||
<activity android:name="SDLActivity"
|
||||
android:label="@string/app_name">
|
||||
<intent-filter>
|
||||
|
@ -15,4 +47,13 @@
|
|||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
<!-- Android 2.1 -->
|
||||
<uses-sdk android:minSdkVersion="10" />
|
||||
|
||||
<!-- OpenGL ES 2.0 -->
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<!-- Allow writing to external storage -->
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
</manifest>
|
||||
|
|
17
android-project/ant.properties
Normal file
17
android-project/ant.properties
Normal file
|
@ -0,0 +1,17 @@
|
|||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked into Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
|
@ -1,67 +1,93 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="SDLApp" default="help">
|
||||
<!-- This should be changed to the name of your project -->
|
||||
<project name="SDLActivity" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked in in Version
|
||||
Control Systems. -->
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The build.properties file can be created by you and is never touched
|
||||
by the 'android' tool. This is the place to change some of the default property values
|
||||
used by the Ant rules.
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
application.package
|
||||
the name of your application package as defined in the manifest. Used by the
|
||||
'uninstall' rule.
|
||||
source.dir
|
||||
the name of the source directory. Default is 'src'.
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
the name of the output directory. Default is 'bin'.
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
Properties related to the SDK location or the project target should be updated
|
||||
using the 'android' tool with the 'update' action.
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
This file is an integral part of the build system for your application and
|
||||
should be checked in in Version Control Systems.
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="build.properties" />
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- The default.properties file is created and updated by the 'android' tool, as well
|
||||
as ADT.
|
||||
This file is an integral part of the build system for your application and
|
||||
should be checked in in Version Control Systems. -->
|
||||
<property file="default.properties" />
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- Custom Android task to deal with the project target, and import the proper rules.
|
||||
This requires ant 1.6.0 or above. -->
|
||||
<path id="android.antlibs">
|
||||
<pathelement path="${sdk.dir}/tools/lib/anttasks.jar" />
|
||||
<pathelement path="${sdk.dir}/tools/lib/sdklib.jar" />
|
||||
<pathelement path="${sdk.dir}/tools/lib/androidprefs.jar" />
|
||||
<pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar" />
|
||||
<pathelement path="${sdk.dir}/tools/lib/jarutils.jar" />
|
||||
</path>
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
<taskdef name="setup"
|
||||
classname="com.android.ant.SetupTask"
|
||||
classpathref="android.antlibs" />
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
<!-- Execute the Android Setup task that will setup some properties specific to the target,
|
||||
and import the build rules files.
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
The rules file is imported from
|
||||
<SDK>/platforms/<target_platform>/templates/android_rules.xml
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
To customize some build steps for your project:
|
||||
- copy the content of the main node <project> from android_rules.xml
|
||||
- paste it in this build.xml below the <setup /> task.
|
||||
- disable the import by changing the setup task below to <setup import="false" />
|
||||
|
||||
This will ensure that the properties are setup correctly but that your customized
|
||||
build steps are used.
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<setup />
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
||||
|
|
|
@ -8,4 +8,4 @@
|
|||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-5
|
||||
target=android-7
|
||||
|
|
4
android-project/jni/Application.mk
Normal file
4
android-project/jni/Application.mk
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
# Uncomment this if you're using STL in your project
|
||||
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
|
||||
# APP_STL := stlport_static
|
|
@ -7,4 +7,4 @@
|
|||
# location of the SDK. This is only used by Ant
|
||||
# For customization when using a Version Control System, please read the
|
||||
# header note.
|
||||
sdk.dir=/Users/hercules/eclipse/android-sdk-mac_86
|
||||
sdk.dir=/Users/slouken/android-sdk-macosx
|
||||
|
|
20
android-project/proguard-project.txt
Normal file
20
android-project/proguard-project.txt
Normal file
|
@ -0,0 +1,20 @@
|
|||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
14
android-project/project.properties
Normal file
14
android-project/project.properties
Normal file
|
@ -0,0 +1,14 @@
|
|||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-10
|
|
@ -734,7 +734,7 @@ class DummyEdit extends View implements View.OnKeyListener {
|
|||
ic = new SDLInputConnection(this, true);
|
||||
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
|
||||
| EditorInfo.IME_FLAG_NO_FULLSCREEN;
|
||||
| 33554432 /* API 11: EditorInfo.IME_FLAG_NO_FULLSCREEN */;
|
||||
|
||||
return ic;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue