Merged Edgar's code changes from Google Summer of Code 2009
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403789
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25 changed files with 9225 additions and 1 deletions
596
test/automated/surface/surface.c
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596
test/automated/surface/surface.c
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/**
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* Automated SDL_Surface test.
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*
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* Written by Edgar Simo "bobbens"
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*
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* Released under Public Domain.
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*/
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#include "SDL.h"
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#include "SDL_surface.h"
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#include "SDL_video.h"
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#include "SDL_at.h"
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#include "common/common.h"
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/*
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* Pull in images for testcases.
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*/
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#include "common/images.h"
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/*
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* Prototypes.
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*/
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/* Testcases. */
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static void surface_testLoad( SDL_Surface *testsur );
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static void surface_testPrimitives( SDL_Surface *testsur );
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static void surface_testPrimitivesBlend( SDL_Surface *testsur );
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static void surface_testBlit( SDL_Surface *testsur );
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static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode );
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static void surface_testBlitBlend( SDL_Surface *testsur );
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/**
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* @brief Tests sprite loading.
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*/
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static void surface_testLoad( SDL_Surface *testsur )
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{
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int ret;
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SDL_Surface *face, *rface;
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SDL_ATbegin( "Load Test" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create the blit surface. */
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face = SDL_LoadBMP("../icon.bmp");
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if (SDL_ATassert( "SDL_CreateLoadBmp", face != NULL))
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return;
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/* Set transparent pixel as the pixel at (0,0) */
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if (face->format->palette) {
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ret = SDL_SetColorKey(face, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
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*(Uint8 *) face->pixels);
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if (SDL_ATassert( "SDL_SetColorKey", ret == 0))
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return;
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}
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/* Convert to 32 bit to compare. */
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rface = SDL_ConvertSurface( face, testsur->format, 0 );
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if (SDL_ATassert( "SDL_ConvertSurface", rface != NULL))
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return;
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/* See if it's the same. */
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if (SDL_ATassert( "Primitives output not the same.",
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surface_compare( rface, &img_face)==0 ))
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return;
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/* Clean up. */
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SDL_FreeSurface( rface );
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SDL_FreeSurface( face );
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SDL_ATend();
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}
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/**
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* @brief Tests the SDL primitives for rendering.
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*/
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static void surface_testPrimitives( SDL_Surface *testsur )
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{
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int ret;
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int x, y;
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SDL_Rect rect;
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SDL_ATbegin( "Primitives Test" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create the surface. */
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testsur = SDL_CreateRGBSurface( 0, 80, 60, 32,
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RMASK, GMASK, BMASK, AMASK );
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if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL))
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return;
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/* Draw a rectangle. */
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rect.x = 40;
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rect.y = 0;
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rect.w = 40;
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rect.h = 80;
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ret = SDL_FillRect( testsur, &rect,
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SDL_MapRGB( testsur->format, 13, 73, 200 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Draw a rectangle. */
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rect.x = 10;
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rect.y = 10;
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rect.w = 60;
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rect.h = 40;
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ret = SDL_FillRect( testsur, &rect,
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SDL_MapRGB( testsur->format, 200, 0, 100 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Draw some points like so:
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* X.X.X.X..
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* .X.X.X.X.
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* X.X.X.X.. */
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for (y=0; y<3; y++) {
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x = y % 2;
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for (; x<80; x+=2) {
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ret = SDL_DrawPoint( testsur, x, y,
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SDL_MapRGB( testsur->format, x*y, x*y/2, x*y/3 ) );
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if (SDL_ATassert( "SDL_DrawPoint", ret == 0))
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return;
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}
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}
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/* Draw some lines. */
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ret = SDL_DrawLine( testsur, 0, 30, 80, 30,
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SDL_MapRGB( testsur->format, 0, 255, 0 ) );
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if (SDL_ATassert( "SDL_DrawLine", ret == 0))
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return;
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ret = SDL_DrawLine( testsur, 40, 30, 40, 60,
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SDL_MapRGB( testsur->format, 55, 55, 5 ) );
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if (SDL_ATassert( "SDL_DrawLine", ret == 0))
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return;
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ret = SDL_DrawLine( testsur, 0, 60, 80, 0,
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SDL_MapRGB( testsur->format, 5, 105, 105 ) );
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if (SDL_ATassert( "SDL_DrawLine", ret == 0))
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return;
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/* See if it's the same. */
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if (SDL_ATassert( "Primitives output not the same.",
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surface_compare( testsur, &img_primitives )==0 ))
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return;
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SDL_ATend();
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}
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/**
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* @brief Tests the SDL primitives with alpha for rendering.
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*/
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static void surface_testPrimitivesBlend( SDL_Surface *testsur )
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{
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int ret;
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int i, j;
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SDL_Rect rect;
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SDL_ATbegin( "Primitives Blend Test" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create some rectangles for each blend mode. */
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ret = SDL_BlendRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 );
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if (SDL_ATassert( "SDL_BlendRect", ret == 0))
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return;
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rect.x = 10;
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rect.y = 25;
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rect.w = 40;
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rect.h = 25;
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ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 );
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if (SDL_ATassert( "SDL_BlendRect", ret == 0))
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return;
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rect.x = 30;
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rect.y = 40;
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rect.w = 45;
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rect.h = 15;
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ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 );
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if (SDL_ATassert( "SDL_BlendRect", ret == 0))
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return;
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rect.x = 25;
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rect.y = 25;
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rect.w = 25;
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rect.h = 25;
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ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_MOD, 10, 10, 240, 125 );
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if (SDL_ATassert( "SDL_BlendRect", ret == 0))
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return;
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/* Draw blended lines, lines for everyone. */
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for (i=0; i<testsur->w; i+=2) {
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ret = SDL_BlendLine( testsur, 0, 0, i, 59,
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(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
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(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD,
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60+2*i, 240-2*i, 50, 3*i );
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if (SDL_ATassert( "SDL_BlendLine", ret == 0))
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return;
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}
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for (i=0; i<testsur->h; i+=2) {
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ret = SDL_BlendLine( testsur, 0, 0, 79, i,
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(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
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(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD,
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60+2*i, 240-2*i, 50, 3*i );
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if (SDL_ATassert( "SDL_BlendLine", ret == 0))
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return;
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}
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/* Draw points. */
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for (j=0; j<testsur->h; j+=3) {
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for (i=0; i<testsur->w; i+=3) {
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ret = SDL_BlendPoint( testsur, i, j,
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((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
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((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD,
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j*4, i*3, j*4, i*3 );
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if (SDL_ATassert( "SDL_BlendPoint", ret == 0))
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return;
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}
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}
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/* See if it's the same. */
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if (SDL_ATassert( "Primitives output not the same.",
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surface_compare( testsur, &img_blend )==0 ))
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return;
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SDL_ATend();
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}
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/**
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* @brief Tests some blitting routines.
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*/
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static void surface_testBlit( SDL_Surface *testsur )
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{
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int ret;
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SDL_Rect rect;
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SDL_Surface *face;
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int i, j, ni, nj;
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SDL_ATbegin( "Blit Tests" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create face surface. */
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face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
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img_face.width, img_face.height, 32, img_face.width*4,
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RMASK, GMASK, BMASK, AMASK );
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if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
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return;
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/* Constant values. */
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rect.w = face->w;
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rect.h = face->h;
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ni = testsur->w - face->w;
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nj = testsur->h - face->h;
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/* Loop blit. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return;
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}
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}
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/* See if it's the same. */
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if (SDL_ATassert( "Blitting output not the same (normal blit).",
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surface_compare( testsur, &img_blit )==0 ))
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return;
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Test blitting with colour mod. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set colour mod. */
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ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j );
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if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0))
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return;
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return;
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}
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}
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/* See if it's the same. */
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if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceColorMod).",
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surface_compare( testsur, &img_blitColour )==0 ))
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return;
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Restore colour. */
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ret = SDL_SetSurfaceColorMod( face, 255, 255, 255 );
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if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0))
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return;
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/* Test blitting with colour mod. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set alpha mod. */
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ret = SDL_SetSurfaceAlphaMod( face, (255/ni)*i );
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if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0))
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return;
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return;
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}
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}
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/* See if it's the same. */
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if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceAlphaMod).",
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surface_compare( testsur, &img_blitAlpha )==0 ))
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return;
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/* Clean up. */
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SDL_FreeSurface( face );
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SDL_ATend();
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}
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/**
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* @brief Tests a blend mode.
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*/
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static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode )
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{
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int ret;
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int i, j, ni, nj;
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SDL_Rect rect;
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return 1;
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/* Steps to take. */
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ni = testsur->w - face->w;
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nj = testsur->h - face->h;
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/* Constant values. */
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rect.w = face->w;
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rect.h = face->h;
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/* Test blend mode. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set blend mode. */
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ret = SDL_SetSurfaceBlendMode( face, mode );
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if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
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return 1;
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return 1;
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}
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}
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return 0;
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}
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/**
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* @brief Tests some more blitting routines.
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*/
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static void surface_testBlitBlend( SDL_Surface *testsur )
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{
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int ret;
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SDL_Rect rect;
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SDL_Surface *face;
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int i, j, ni, nj;
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int mode;
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SDL_ATbegin( "Blit Blending Tests" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create the blit surface. */
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face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
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img_face.width, img_face.height, 32, img_face.width*4,
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RMASK, GMASK, BMASK, AMASK );
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if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
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return;
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/* Set alpha mod. */
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ret = SDL_SetSurfaceAlphaMod( face, 100 );
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if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0))
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return;
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/* Steps to take. */
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ni = testsur->w - face->w;
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nj = testsur->h - face->h;
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/* Constant values. */
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rect.w = face->w;
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rect.h = face->h;
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/* Test None. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_NONE ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_NONE).",
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surface_compare( testsur, &img_blendNone )==0 ))
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return;
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/* Test Mask. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_MASK ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MASK).",
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surface_compare( testsur, &img_blendMask )==0 ))
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return;
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/* Test Blend. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_BLEND ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_BLEND).",
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surface_compare( testsur, &img_blendBlend )==0 ))
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return;
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/* Test Add. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_ADD ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_ADD).",
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surface_compare( testsur, &img_blendAdd )==0 ))
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return;
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/* Test Mod. */
|
||||
if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_MOD ))
|
||||
return;
|
||||
if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MOD).",
|
||||
surface_compare( testsur, &img_blendMod )==0 ))
|
||||
return;
|
||||
|
||||
/* Clear surface. */
|
||||
ret = SDL_FillRect( testsur, NULL,
|
||||
SDL_MapRGB( testsur->format, 0, 0, 0 ) );
|
||||
if (SDL_ATassert( "SDL_FillRect", ret == 0))
|
||||
return;
|
||||
|
||||
/* Loop blit. */
|
||||
for (j=0; j <= nj; j+=4) {
|
||||
for (i=0; i <= ni; i+=4) {
|
||||
|
||||
/* Set colour mod. */
|
||||
ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j );
|
||||
if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0))
|
||||
return;
|
||||
|
||||
/* Set alpha mod. */
|
||||
ret = SDL_SetSurfaceAlphaMod( face, (100/ni)*i );
|
||||
if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0))
|
||||
return;
|
||||
|
||||
/* Crazy blending mode magic. */
|
||||
mode = (i/4*j/4) % 4;
|
||||
if (mode==0) mode = SDL_BLENDMODE_MASK;
|
||||
else if (mode==1) mode = SDL_BLENDMODE_BLEND;
|
||||
else if (mode==2) mode = SDL_BLENDMODE_ADD;
|
||||
else if (mode==3) mode = SDL_BLENDMODE_MOD;
|
||||
ret = SDL_SetSurfaceBlendMode( face, mode );
|
||||
if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
|
||||
return;
|
||||
|
||||
/* Blitting. */
|
||||
rect.x = i;
|
||||
rect.y = j;
|
||||
ret = SDL_BlitSurface( face, NULL, testsur, &rect );
|
||||
if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check to see if matches. */
|
||||
if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLEND_*).",
|
||||
surface_compare( testsur, &img_blendAll )==0 ))
|
||||
return;
|
||||
|
||||
/* Clean up. */
|
||||
SDL_FreeSurface( face );
|
||||
|
||||
SDL_ATend();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Runs all the tests on the surface.
|
||||
*
|
||||
* @param testsur Surface to run tests on.
|
||||
*/
|
||||
void surface_runTests( SDL_Surface *testsur )
|
||||
{
|
||||
/* Software surface blitting. */
|
||||
surface_testPrimitives( testsur );
|
||||
surface_testPrimitivesBlend( testsur );
|
||||
surface_testBlit( testsur );
|
||||
surface_testBlitBlend( testsur );
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Entry point.
|
||||
*/
|
||||
#ifdef TEST_STANDALONE
|
||||
int main( int argc, const char *argv[] )
|
||||
{
|
||||
(void) argc;
|
||||
(void) argv;
|
||||
#else /* TEST_STANDALONE */
|
||||
int test_surface (void)
|
||||
{
|
||||
#endif /* TEST_STANDALONE */
|
||||
int ret;
|
||||
SDL_Surface *testsur;
|
||||
|
||||
SDL_ATinit( "SDL_Surface" );
|
||||
|
||||
SDL_ATbegin( "Initializing" );
|
||||
/* Initializes the SDL subsystems. */
|
||||
ret = SDL_Init(0);
|
||||
if (SDL_ATassert( "SDL_Init(0)", ret == 0))
|
||||
goto err;
|
||||
|
||||
/* Now run on the video mode. */
|
||||
ret = SDL_InitSubSystem( SDL_INIT_VIDEO );
|
||||
if (SDL_ATassert( "SDL_InitSubSystem( SDL_INIT_VIDEO )", ret == 0))
|
||||
goto err;
|
||||
|
||||
/*
|
||||
* Surface on surface tests.
|
||||
*/
|
||||
/* Create the test surface. */
|
||||
testsur = SDL_CreateRGBSurface( 0, 80, 60, 32,
|
||||
RMASK, GMASK, BMASK, AMASK );
|
||||
if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL))
|
||||
goto err;
|
||||
SDL_ATend();
|
||||
/* Run surface on surface tests. */
|
||||
surface_testLoad( testsur );
|
||||
surface_runTests( testsur );
|
||||
/* Clean up. */
|
||||
SDL_FreeSurface( testsur );
|
||||
|
||||
/* Exit SDL. */
|
||||
SDL_Quit();
|
||||
|
||||
return SDL_ATfinish();
|
||||
|
||||
err:
|
||||
return SDL_ATfinish();
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue