WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend

This commit is contained in:
David Ludwig 2012-12-30 12:57:33 -05:00
parent 0d14e78972
commit 0b7cfac19e
2 changed files with 2 additions and 2 deletions

View file

@ -135,7 +135,7 @@ typedef unsigned int uintptr_t;
#define HAVE_SQRT 1
/* Enable various audio drivers */
//#define SDL_AUDIO_DRIVER_XAUDIO2 1 /* Disabled pending work to fix quality + stability issues */
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1

View file

@ -192,7 +192,7 @@ public:
VoiceCBOnBufferEnd(pBufferContext);
}
STDMETHOD_(void, OnBufferStart)(void *pBufferContext) {
VoiceCBOnBufferEnd(pBufferContext);
VoiceCBOnBufferStart(pBufferContext);
}
STDMETHOD_(void, OnLoopEnd)(void *pBufferContext) {
VoiceCBOnLoopEnd(pBufferContext);