Merged default into iOS-improvements
--HG-- branch : iOS-improvements
This commit is contained in:
commit
0bacddf42e
150 changed files with 2690 additions and 1507 deletions
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@ -829,9 +829,24 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* VSync is required in Windows Phone, at least for Win Phone 8.0 and 8.1.
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* Failure to use it seems to either result in:
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*
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* - with the D3D11 debug runtime turned OFF, vsync seemingly gets turned
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* off (framerate doesn't get capped), but nothing appears on-screen
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*
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* - with the D3D11 debug runtime turned ON, vsync gets automatically
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* turned back on, and the following gets output to the debug console:
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*
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* DXGI ERROR: IDXGISwapChain::Present: Interval 0 is not supported, changed to Interval 1. [ UNKNOWN ERROR #1024: ]
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*/
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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#else
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if ((flags & SDL_RENDERER_PRESENTVSYNC)) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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#endif
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/* HACK: make sure the SDL_Renderer references the SDL_Window data now, in
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* order to give init functions access to the underlying window handle:
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@ -342,9 +342,11 @@ GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GL
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if (type == GL_DEBUG_TYPE_ERROR_ARB) {
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/* Record this error */
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++data->errors;
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data->error_messages = SDL_realloc(data->error_messages, data->errors * sizeof(*data->error_messages));
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if (data->error_messages) {
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int errors = data->errors + 1;
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char **error_messages = SDL_realloc(data->error_messages, errors * sizeof(*data->error_messages));
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if (error_messages) {
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data->errors = errors;
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data->error_messages = error_messages;
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data->error_messages[data->errors-1] = SDL_strdup(message);
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}
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}
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