Removed WIN_GetKeyboardState().
It causes problems on modern Windows, when a player ALT-Tab's out of a window. When they ALT-Tab back, the keystate gets confused. Fixes Bugzilla #659. --HG-- branch : SDL-1.2
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1 changed files with 0 additions and 48 deletions
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@ -241,53 +241,6 @@ static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme)
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}
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#endif /* WM_MOUSELEAVE */
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/* Function to retrieve the current keyboard modifiers */
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static void WIN_GetKeyboardState(void)
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{
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#ifndef NO_GETKEYBOARDSTATE
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SDLMod state;
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BYTE keyboard[256];
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Uint8 *kstate = SDL_GetKeyState(NULL);
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state = KMOD_NONE;
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if ( GetKeyboardState(keyboard) ) {
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if ( keyboard[VK_LSHIFT] & 0x80) {
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state |= KMOD_LSHIFT;
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kstate[SDLK_LSHIFT] = SDL_PRESSED;
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}
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if ( keyboard[VK_RSHIFT] & 0x80) {
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state |= KMOD_RSHIFT;
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kstate[SDLK_RSHIFT] = SDL_PRESSED;
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}
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if ( keyboard[VK_LCONTROL] & 0x80) {
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state |= KMOD_LCTRL;
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kstate[SDLK_LCTRL] = SDL_PRESSED;
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}
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if ( keyboard[VK_RCONTROL] & 0x80) {
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state |= KMOD_RCTRL;
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kstate[SDLK_RCTRL] = SDL_PRESSED;
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}
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if ( keyboard[VK_LMENU] & 0x80) {
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state |= KMOD_LALT;
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kstate[SDLK_LALT] = SDL_PRESSED;
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}
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if ( keyboard[VK_RMENU] & 0x80) {
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state |= KMOD_RALT;
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kstate[SDLK_RALT] = SDL_PRESSED;
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}
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if ( keyboard[VK_NUMLOCK] & 0x01) {
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state |= KMOD_NUM;
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kstate[SDLK_NUMLOCK] = SDL_PRESSED;
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}
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if ( keyboard[VK_CAPITAL] & 0x01) {
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state |= KMOD_CAPS;
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kstate[SDLK_CAPSLOCK] = SDL_PRESSED;
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}
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}
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SDL_SetModState(state);
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#endif /* !NO_GETKEYBOARDSTATE */
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}
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/* The main Win32 event handler
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DJM: This is no longer static as (DX5/DIB)_CreateWindow needs it
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*/
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@ -337,7 +290,6 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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#endif
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posted = SDL_PrivateAppActive(1, appstate);
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WIN_GetKeyboardState();
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} else {
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/* Lose the following states */
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appstate = SDL_APPINPUTFOCUS;
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