File style cleanup for the SDL 2.0 release
This commit is contained in:
parent
2ac8624930
commit
0cb6385637
376 changed files with 17562 additions and 17773 deletions
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* accelerometer.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* accelerometer.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
@ -13,7 +13,7 @@
|
|||
#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */
|
||||
#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */
|
||||
|
||||
/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
|
||||
/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
|
||||
#ifndef SDL_IPHONE_MAX_GFORCE
|
||||
#define SDL_IPHONE_MAX_GFORCE 5.0f
|
||||
#endif
|
||||
|
@ -48,7 +48,7 @@ render(SDL_Renderer *renderer)
|
|||
#define SINT16_MAX ((float)(0x7FFF))
|
||||
|
||||
/* update velocity from accelerometer
|
||||
the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
|
||||
the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
|
||||
SDL's units reported from the joytick, and units of g-force, as reported by the accelerometer
|
||||
*/
|
||||
shipData.vx +=
|
||||
|
@ -159,7 +159,7 @@ main(int argc, char *argv[])
|
|||
{
|
||||
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Renderer *renderer;
|
||||
Uint32 startFrame; /* time frame began to process */
|
||||
Uint32 endFrame; /* time frame ended processing */
|
||||
Uint32 delay; /* time to pause waiting to draw next frame */
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* common.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* common.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
@ -9,8 +9,8 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
/*
|
||||
Produces a random int x, min <= x <= max
|
||||
following a uniform distribution
|
||||
Produces a random int x, min <= x <= max
|
||||
following a uniform distribution
|
||||
*/
|
||||
int
|
||||
randomInt(int min, int max)
|
||||
|
@ -19,8 +19,8 @@ randomInt(int min, int max)
|
|||
}
|
||||
|
||||
/*
|
||||
Produces a random float x, min <= x <= max
|
||||
following a uniform distribution
|
||||
Produces a random float x, min <= x <= max
|
||||
following a uniform distribution
|
||||
*/
|
||||
float
|
||||
randomFloat(float min, float max)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* common.h
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* common.h
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* fireworks.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* fireworks.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
@ -17,11 +17,11 @@
|
|||
|
||||
static GLuint particleTextureID; /* OpenGL particle texture id */
|
||||
static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
|
||||
/*
|
||||
used to describe what type of particle a given struct particle is.
|
||||
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
|
||||
trail - shoots off, following emitter particle
|
||||
dust - radiates outwards from emitter explosion
|
||||
/*
|
||||
used to describe what type of particle a given struct particle is.
|
||||
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
|
||||
trail - shoots off, following emitter particle
|
||||
dust - radiates outwards from emitter explosion
|
||||
*/
|
||||
enum particleType
|
||||
{
|
||||
|
@ -30,7 +30,7 @@ enum particleType
|
|||
dust
|
||||
};
|
||||
/*
|
||||
struct particle is used to describe each particle displayed on screen
|
||||
struct particle is used to describe each particle displayed on screen
|
||||
*/
|
||||
struct particle
|
||||
{
|
||||
|
@ -57,8 +57,8 @@ int nextPowerOfTwo(int x);
|
|||
void drawParticles();
|
||||
void stepParticles(void);
|
||||
|
||||
/* helper function (used in texture loading)
|
||||
returns next power of two greater than or equal to x
|
||||
/* helper function (used in texture loading)
|
||||
returns next power of two greater than or equal to x
|
||||
*/
|
||||
int
|
||||
nextPowerOfTwo(int x)
|
||||
|
@ -70,8 +70,8 @@ nextPowerOfTwo(int x)
|
|||
return val;
|
||||
}
|
||||
|
||||
/*
|
||||
steps each active particle by timestep MILLESECONDS_PER_FRAME
|
||||
/*
|
||||
steps each active particle by timestep MILLESECONDS_PER_FRAME
|
||||
*/
|
||||
void
|
||||
stepParticles(void)
|
||||
|
@ -145,13 +145,13 @@ stepParticles(void)
|
|||
curr++;
|
||||
}
|
||||
/* the number of active particles is computed as the difference between
|
||||
old number of active particles, where slot points, and the
|
||||
old number of active particles, where slot points, and the
|
||||
new size of the array, where particles points */
|
||||
num_active_particles = slot - particles;
|
||||
}
|
||||
|
||||
/*
|
||||
This draws all the particles shown on screen
|
||||
This draws all the particles shown on screen
|
||||
*/
|
||||
void
|
||||
drawParticles()
|
||||
|
@ -177,7 +177,7 @@ drawParticles()
|
|||
}
|
||||
|
||||
/*
|
||||
This causes an emitter to explode in a circular bloom of dust particles
|
||||
This causes an emitter to explode in a circular bloom of dust particles
|
||||
*/
|
||||
void
|
||||
explodeEmitter(struct particle *emitter)
|
||||
|
@ -219,7 +219,7 @@ explodeEmitter(struct particle *emitter)
|
|||
}
|
||||
|
||||
/*
|
||||
This spawns a trail particle from an emitter
|
||||
This spawns a trail particle from an emitter
|
||||
*/
|
||||
void
|
||||
spawnTrailFromEmitter(struct particle *emitter)
|
||||
|
@ -254,7 +254,7 @@ spawnTrailFromEmitter(struct particle *emitter)
|
|||
}
|
||||
|
||||
/*
|
||||
spawns a new emitter particle at the bottom of the screen
|
||||
spawns a new emitter particle at the bottom of the screen
|
||||
destined for the point (x,y).
|
||||
*/
|
||||
void
|
||||
|
@ -313,7 +313,7 @@ initializeParticles(void)
|
|||
}
|
||||
|
||||
/*
|
||||
loads the particle texture
|
||||
loads the particle texture
|
||||
*/
|
||||
void
|
||||
initializeTexture()
|
||||
|
@ -375,7 +375,7 @@ main(int argc, char *argv[])
|
|||
}
|
||||
/* seed the random number generator */
|
||||
srand(time(NULL));
|
||||
/*
|
||||
/*
|
||||
request some OpenGL parameters
|
||||
that may speed drawing
|
||||
*/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* happy.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* happy.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
@ -20,8 +20,8 @@ static struct
|
|||
} faces[NUM_HAPPY_FACES];
|
||||
|
||||
/*
|
||||
Sets initial positions and velocities of happyfaces
|
||||
units of velocity are pixels per millesecond
|
||||
Sets initial positions and velocities of happyfaces
|
||||
units of velocity are pixels per millesecond
|
||||
*/
|
||||
void
|
||||
initializeHappyFaces()
|
||||
|
@ -94,7 +94,7 @@ render(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
/*
|
||||
loads the happyface graphic into a texture
|
||||
loads the happyface graphic into a texture
|
||||
*/
|
||||
void
|
||||
initializeTexture(SDL_Renderer *renderer)
|
||||
|
@ -125,7 +125,7 @@ main(int argc, char *argv[])
|
|||
{
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Renderer *renderer;
|
||||
Uint32 startFrame;
|
||||
Uint32 endFrame;
|
||||
Uint32 delay;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* keyboard.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* keyboard.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#import "SDL.h"
|
||||
|
@ -97,14 +97,14 @@ fontMapping map[TABLE_SIZE] = {
|
|||
};
|
||||
|
||||
/*
|
||||
This function maps an SDL_KeySym to an index in the bitmap font.
|
||||
It does so by scanning through the font mapping table one entry
|
||||
at a time.
|
||||
|
||||
If a match is found (scancode and allowed modifiers), the proper
|
||||
index is returned.
|
||||
|
||||
If there is no entry for the key, -1 is returned
|
||||
This function maps an SDL_KeySym to an index in the bitmap font.
|
||||
It does so by scanning through the font mapping table one entry
|
||||
at a time.
|
||||
|
||||
If a match is found (scancode and allowed modifiers), the proper
|
||||
index is returned.
|
||||
|
||||
If there is no entry for the key, -1 is returned
|
||||
*/
|
||||
int
|
||||
keyToIndex(SDL_Keysym key)
|
||||
|
@ -125,8 +125,8 @@ keyToIndex(SDL_Keysym key)
|
|||
return index;
|
||||
}
|
||||
|
||||
/*
|
||||
This function returns and x,y position for a given character number.
|
||||
/*
|
||||
This function returns and x,y position for a given character number.
|
||||
It is used for positioning each character of text
|
||||
*/
|
||||
void
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* mixer.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* mixer.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#import "SDL.h"
|
||||
|
@ -100,7 +100,7 @@ loadSound(const char *file, struct sound *s)
|
|||
if (result == -1) {
|
||||
fatalError("could not build audio CVT");
|
||||
} else if (result != 0) {
|
||||
/*
|
||||
/*
|
||||
this happens when the .wav format differs from the output format.
|
||||
we convert the .wav buffer here
|
||||
*/
|
||||
|
@ -179,8 +179,8 @@ render(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
/*
|
||||
finds a sound channel in the mixer for a sound
|
||||
and sets it up to start playing
|
||||
finds a sound channel in the mixer for a sound
|
||||
and sets it up to start playing
|
||||
*/
|
||||
int
|
||||
playSound(struct sound *s)
|
||||
|
@ -225,9 +225,9 @@ playSound(struct sound *s)
|
|||
return selected_channel;
|
||||
}
|
||||
|
||||
/*
|
||||
Called from SDL's audio system. Supplies sound input with data by mixing together all
|
||||
currently playing sound effects.
|
||||
/*
|
||||
Called from SDL's audio system. Supplies sound input with data by mixing together all
|
||||
currently playing sound effects.
|
||||
*/
|
||||
void
|
||||
audioCallback(void *userdata, Uint8 * stream, int len)
|
||||
|
@ -273,7 +273,7 @@ main(int argc, char *argv[])
|
|||
|
||||
int done; /* has user tried to quit ? */
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Event event;
|
||||
Uint32 startFrame; /* holds when frame started processing */
|
||||
Uint32 endFrame; /* holds when frame ended processing */
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* rectangles.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* rectangles.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
@ -39,7 +39,7 @@ main(int argc, char *argv[])
|
|||
{
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Renderer *renderer;
|
||||
int done;
|
||||
SDL_Event event;
|
||||
|
||||
|
@ -59,7 +59,7 @@ main(int argc, char *argv[])
|
|||
fatalError("Could not initialize Window");
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
if (!renderer) {
|
||||
if (!renderer) {
|
||||
fatalError("Could not create renderer");
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* touch.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
* touch.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
@ -14,8 +14,8 @@
|
|||
static SDL_Texture *brush = 0; /* texture for the brush */
|
||||
|
||||
/*
|
||||
draws a line from (startx, starty) to (startx + dx, starty + dy)
|
||||
this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart
|
||||
draws a line from (startx, starty) to (startx + dx, starty + dy)
|
||||
this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart
|
||||
*/
|
||||
void
|
||||
drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
|
||||
|
@ -48,7 +48,7 @@ drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
|
|||
}
|
||||
|
||||
/*
|
||||
loads the brush texture
|
||||
loads the brush texture
|
||||
*/
|
||||
void
|
||||
initializeTexture(SDL_Renderer *renderer)
|
||||
|
@ -78,7 +78,7 @@ main(int argc, char *argv[])
|
|||
Uint8 state; /* mouse (touch) state */
|
||||
SDL_Event event;
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Renderer *renderer;
|
||||
int done; /* does user want to quit? */
|
||||
|
||||
/* initialize SDL */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue