File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -1,7 +1,7 @@
/*
* accelerometer.c
* written by Holmes Futrell
* use however you want
* accelerometer.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
@ -13,7 +13,7 @@
#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */
#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */
/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
#ifndef SDL_IPHONE_MAX_GFORCE
#define SDL_IPHONE_MAX_GFORCE 5.0f
#endif
@ -48,7 +48,7 @@ render(SDL_Renderer *renderer)
#define SINT16_MAX ((float)(0x7FFF))
/* update velocity from accelerometer
the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
SDL's units reported from the joytick, and units of g-force, as reported by the accelerometer
*/
shipData.vx +=
@ -159,7 +159,7 @@ main(int argc, char *argv[])
{
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
SDL_Renderer *renderer;
Uint32 startFrame; /* time frame began to process */
Uint32 endFrame; /* time frame ended processing */
Uint32 delay; /* time to pause waiting to draw next frame */