File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -1,7 +1,7 @@
/*
* fireworks.c
* written by Holmes Futrell
* use however you want
* fireworks.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
@ -17,11 +17,11 @@
static GLuint particleTextureID; /* OpenGL particle texture id */
static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
/*
used to describe what type of particle a given struct particle is.
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
trail - shoots off, following emitter particle
dust - radiates outwards from emitter explosion
/*
used to describe what type of particle a given struct particle is.
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
trail - shoots off, following emitter particle
dust - radiates outwards from emitter explosion
*/
enum particleType
{
@ -30,7 +30,7 @@ enum particleType
dust
};
/*
struct particle is used to describe each particle displayed on screen
struct particle is used to describe each particle displayed on screen
*/
struct particle
{
@ -57,8 +57,8 @@ int nextPowerOfTwo(int x);
void drawParticles();
void stepParticles(void);
/* helper function (used in texture loading)
returns next power of two greater than or equal to x
/* helper function (used in texture loading)
returns next power of two greater than or equal to x
*/
int
nextPowerOfTwo(int x)
@ -70,8 +70,8 @@ nextPowerOfTwo(int x)
return val;
}
/*
steps each active particle by timestep MILLESECONDS_PER_FRAME
/*
steps each active particle by timestep MILLESECONDS_PER_FRAME
*/
void
stepParticles(void)
@ -145,13 +145,13 @@ stepParticles(void)
curr++;
}
/* the number of active particles is computed as the difference between
old number of active particles, where slot points, and the
old number of active particles, where slot points, and the
new size of the array, where particles points */
num_active_particles = slot - particles;
}
/*
This draws all the particles shown on screen
This draws all the particles shown on screen
*/
void
drawParticles()
@ -177,7 +177,7 @@ drawParticles()
}
/*
This causes an emitter to explode in a circular bloom of dust particles
This causes an emitter to explode in a circular bloom of dust particles
*/
void
explodeEmitter(struct particle *emitter)
@ -219,7 +219,7 @@ explodeEmitter(struct particle *emitter)
}
/*
This spawns a trail particle from an emitter
This spawns a trail particle from an emitter
*/
void
spawnTrailFromEmitter(struct particle *emitter)
@ -254,7 +254,7 @@ spawnTrailFromEmitter(struct particle *emitter)
}
/*
spawns a new emitter particle at the bottom of the screen
spawns a new emitter particle at the bottom of the screen
destined for the point (x,y).
*/
void
@ -313,7 +313,7 @@ initializeParticles(void)
}
/*
loads the particle texture
loads the particle texture
*/
void
initializeTexture()
@ -375,7 +375,7 @@ main(int argc, char *argv[])
}
/* seed the random number generator */
srand(time(NULL));
/*
/*
request some OpenGL parameters
that may speed drawing
*/