File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -1,7 +1,7 @@
/*
* mixer.c
* written by Holmes Futrell
* use however you want
* mixer.c
* written by Holmes Futrell
* use however you want
*/
#import "SDL.h"
@ -100,7 +100,7 @@ loadSound(const char *file, struct sound *s)
if (result == -1) {
fatalError("could not build audio CVT");
} else if (result != 0) {
/*
/*
this happens when the .wav format differs from the output format.
we convert the .wav buffer here
*/
@ -179,8 +179,8 @@ render(SDL_Renderer *renderer)
}
/*
finds a sound channel in the mixer for a sound
and sets it up to start playing
finds a sound channel in the mixer for a sound
and sets it up to start playing
*/
int
playSound(struct sound *s)
@ -225,9 +225,9 @@ playSound(struct sound *s)
return selected_channel;
}
/*
Called from SDL's audio system. Supplies sound input with data by mixing together all
currently playing sound effects.
/*
Called from SDL's audio system. Supplies sound input with data by mixing together all
currently playing sound effects.
*/
void
audioCallback(void *userdata, Uint8 * stream, int len)
@ -273,7 +273,7 @@ main(int argc, char *argv[])
int done; /* has user tried to quit ? */
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
SDL_Renderer *renderer;
SDL_Event event;
Uint32 startFrame; /* holds when frame started processing */
Uint32 endFrame; /* holds when frame ended processing */