File style cleanup for the SDL 2.0 release
This commit is contained in:
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2ac8624930
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376 changed files with 17562 additions and 17773 deletions
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@ -21,10 +21,10 @@
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/**
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* \file SDL_haptic.h
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*
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*
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* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
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* devices.
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*
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*
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* The basic usage is as follows:
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* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
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* - Open a Haptic Device.
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@ -119,16 +119,14 @@
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif /* __cplusplus */
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/**
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* \typedef SDL_Haptic
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*
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*
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* \brief The haptic structure used to identify an SDL haptic.
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*
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticOpenFromJoystick
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* \sa SDL_HapticClose
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@ -139,7 +137,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \name Haptic features
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*
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*
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* Different haptic features a device can have.
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*/
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/*@{*/
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@ -153,68 +151,68 @@ typedef struct _SDL_Haptic SDL_Haptic;
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* \brief Constant effect supported.
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*
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* Constant haptic effect.
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*
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_CONSTANT (1<<0)
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/**
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* \brief Sine wave effect supported.
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*
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*
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* Periodic haptic effect that simulates sine waves.
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*
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SINE (1<<1)
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/**
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* \brief Square wave effect supported.
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*
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*
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* Periodic haptic effect that simulates square waves.
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*
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SQUARE (1<<2)
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/**
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* \brief Triangle wave effect supported.
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*
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*
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* Periodic haptic effect that simulates triangular waves.
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*
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_TRIANGLE (1<<3)
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/**
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* \brief Sawtoothup wave effect supported.
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*
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*
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* Periodic haptic effect that simulates saw tooth up waves.
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*
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
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/**
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* \brief Sawtoothdown wave effect supported.
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*
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*
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* Periodic haptic effect that simulates saw tooth down waves.
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*
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
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/**
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* \brief Ramp effect supported.
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*
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*
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* Ramp haptic effect.
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*
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*
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* \sa SDL_HapticRamp
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*/
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#define SDL_HAPTIC_RAMP (1<<6)
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/**
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* \brief Spring effect supported - uses axes position.
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*
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*
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* Condition haptic effect that simulates a spring. Effect is based on the
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* axes position.
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*
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@ -224,17 +222,17 @@ typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \brief Damper effect supported - uses axes velocity.
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*
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*
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* Condition haptic effect that simulates dampening. Effect is based on the
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* axes velocity.
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*
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_DAMPER (1<<8)
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/**
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* \brief Inertia effect supported - uses axes acceleration.
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*
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*
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* Condition haptic effect that simulates inertia. Effect is based on the axes
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* acceleration.
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*
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/**
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* \brief Friction effect supported - uses axes movement.
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*
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* Condition haptic effect that simulates friction. Effect is based on the
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*
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* Condition haptic effect that simulates friction. Effect is based on the
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* axes movement.
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*
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_FRICTION (1<<10)
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/**
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* \brief Custom effect is supported.
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*
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*
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* User defined custom haptic effect.
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*/
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#define SDL_HAPTIC_CUSTOM (1<<11)
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@ -265,34 +263,34 @@ typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \brief Device can set global gain.
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*
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*
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* Device supports setting the global gain.
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*
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*
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* \sa SDL_HapticSetGain
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*/
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#define SDL_HAPTIC_GAIN (1<<12)
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/**
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* \brief Device can set autocenter.
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*
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*
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* Device supports setting autocenter.
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*
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*
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* \sa SDL_HapticSetAutocenter
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*/
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#define SDL_HAPTIC_AUTOCENTER (1<<13)
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/**
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* \brief Device can be queried for effect status.
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*
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*
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* Device can be queried for effect status.
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*
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*
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* \sa SDL_HapticGetEffectStatus
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*/
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#define SDL_HAPTIC_STATUS (1<<14)
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/**
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* \brief Device can be paused.
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*
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*
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* \sa SDL_HapticPause
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* \sa SDL_HapticUnpause
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*/
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@ -306,21 +304,21 @@ typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \brief Uses polar coordinates for the direction.
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*
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*
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_POLAR 0
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/**
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* \brief Uses cartesian coordinates for the direction.
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*
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*
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_CARTESIAN 1
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/**
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* \brief Uses spherical coordinates for the direction.
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*
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*
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_SPHERICAL 2
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/**
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* \brief Structure that represents a haptic direction.
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*
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*
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* Directions can be specified by:
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* - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
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* - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
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@ -361,8 +359,8 @@ typedef struct _SDL_Haptic SDL_Haptic;
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| | |'-----'|
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|__|~')_____('
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[ COMPUTER ]
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North (0,-1)
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^
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v
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South (0,1)
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[ USER ]
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\|||/
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(o o)
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---ooO-(_)-Ooo---
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\endverbatim
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*
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* If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
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*
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* If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
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* degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
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* the first \c dir parameter. The cardinal directions would be:
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* - North: 0 (0 degrees)
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* - East: 9000 (90 degrees)
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* - South: 18000 (180 degrees)
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* - West: 27000 (270 degrees)
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*
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*
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* If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
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* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
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* the first three \c dir parameters. The cardinal directions would be:
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* - East: -1, 0, 0
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* - South: 0, 1, 0
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* - West: 1, 0, 0
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*
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*
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* The Z axis represents the height of the effect if supported, otherwise
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* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
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* can use any multiple you want, only the direction matters.
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*
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*
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* If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
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* The first two \c dir parameters are used. The \c dir parameters are as
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* The first two \c dir parameters are used. The \c dir parameters are as
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* follows (all values are in hundredths of degrees):
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* - Degrees from (1, 0) rotated towards (0, 1).
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* - Degrees towards (0, 0, 1) (device needs at least 3 axes).
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* from the south means the user will have to pull the stick to counteract):
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* \code
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* SDL_HapticDirection direction;
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*
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*
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* // Cartesian directions
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* direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
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* direction.dir[0] = 0; // X position
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* direction.dir[1] = 1; // Y position
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* // Assuming the device has 2 axes, we don't need to specify third parameter.
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*
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*
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* // Polar directions
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* direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
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* direction.dir[0] = 18000; // Polar only uses first parameter
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*
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*
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* // Spherical coordinates
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* direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
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* direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
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/**
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* \brief A structure containing a template for a Constant effect.
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*
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*
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* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
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*
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*
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* A constant effect applies a constant force in the specified direction
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* to the joystick.
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*
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*
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* \sa SDL_HAPTIC_CONSTANT
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* \sa SDL_HapticEffect
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*/
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@ -477,18 +475,18 @@ typedef struct SDL_HapticConstant
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/**
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* \brief A structure containing a template for a Periodic effect.
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*
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*
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* The struct handles the following effects:
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* - ::SDL_HAPTIC_SINE
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* - ::SDL_HAPTIC_SQUARE
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* - ::SDL_HAPTIC_TRIANGLE
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* - ::SDL_HAPTIC_SAWTOOTHUP
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* - ::SDL_HAPTIC_SAWTOOTHDOWN
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*
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*
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* A periodic effect consists in a wave-shaped effect that repeats itself
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* over time. The type determines the shape of the wave and the parameters
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* determine the dimensions of the wave.
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*
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*
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* Phase is given by hundredth of a cycle meaning that giving the phase a value
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* of 9000 will displace it 25% of its period. Here are sample values:
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* - 0: No phase displacement.
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__ __ __ __
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/ \ / \ / \ /
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/ \__/ \__/ \__/
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SDL_HAPTIC_SQUARE
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__ __ __ __ __
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| | | | | | | | | |
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| |__| |__| |__| |__| |
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SDL_HAPTIC_TRIANGLE
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/\ /\ /\ /\ /\
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/ \ / \ / \ / \ /
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/ \/ \/ \/ \/
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SDL_HAPTIC_SAWTOOTHUP
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/| /| /| /| /| /| /|
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/ | / | / | / | / | / | / |
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/ |/ |/ |/ |/ |/ |/ |
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SDL_HAPTIC_SAWTOOTHDOWN
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\ |\ |\ |\ |\ |\ |\ |
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\ | \ | \ | \ | \ | \ | \ |
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\| \| \| \| \| \| \|
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\endverbatim
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*
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*
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* \sa SDL_HAPTIC_SINE
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* \sa SDL_HAPTIC_SQUARE
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* \sa SDL_HAPTIC_TRIANGLE
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/**
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* \brief A structure containing a template for a Condition effect.
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*
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*
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* The struct handles the following effects:
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* - ::SDL_HAPTIC_SPRING: Effect based on axes position.
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* - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
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* - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
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* - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
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*
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*
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* Direction is handled by condition internals instead of a direction member.
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* The condition effect specific members have three parameters. The first
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* refers to the X axis, the second refers to the Y axis and the third
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* refers to the Z axis. The right terms refer to the positive side of the
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* axis and the left terms refer to the negative side of the axis. Please
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* axis and the left terms refer to the negative side of the axis. Please
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* refer to the ::SDL_HapticDirection diagram for which side is positive and
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* which is negative.
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*
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*
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* \sa SDL_HapticDirection
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* \sa SDL_HAPTIC_SPRING
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* \sa SDL_HAPTIC_DAMPER
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/**
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* \brief A structure containing a template for a Ramp effect.
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*
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*
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* This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
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*
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*
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* The ramp effect starts at start strength and ends at end strength.
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* It augments in linear fashion. If you use attack and fade with a ramp
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* they effects get added to the ramp effect making the effect become
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* quadratic instead of linear.
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*
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*
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* \sa SDL_HAPTIC_RAMP
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* \sa SDL_HapticEffect
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*/
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@ -649,14 +647,14 @@ typedef struct SDL_HapticRamp
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/**
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* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
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*
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*
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* A custom force feedback effect is much like a periodic effect, where the
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* application can define its exact shape. You will have to allocate the
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* data yourself. Data should consist of channels * samples Uint16 samples.
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*
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*
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* If channels is one, the effect is rotated using the defined direction.
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* Otherwise it uses the samples in data for the different axes.
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*
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*
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* \sa SDL_HAPTIC_CUSTOM
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* \sa SDL_HapticEffect
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*/
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@ -689,34 +687,34 @@ typedef struct SDL_HapticCustom
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/**
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* \brief The generic template for any haptic effect.
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*
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*
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* All values max at 32767 (0x7FFF). Signed values also can be negative.
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* Time values unless specified otherwise are in milliseconds.
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*
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* You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
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* value. Neither delay, interval, attack_length nor fade_length support
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*
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* You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
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* value. Neither delay, interval, attack_length nor fade_length support
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* ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
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*
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*
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* Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
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* ::SDL_HAPTIC_INFINITY.
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*
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*
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* Button triggers may not be supported on all devices, it is advised to not
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* use them if possible. Buttons start at index 1 instead of index 0 like
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* they joystick.
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*
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*
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* If both attack_length and fade_level are 0, the envelope is not used,
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* otherwise both values are used.
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*
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*
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* Common parts:
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* \code
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* // Replay - All effects have this
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* Uint32 length; // Duration of effect (ms).
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* Uint16 delay; // Delay before starting effect.
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*
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*
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* // Trigger - All effects have this
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* Uint16 button; // Button that triggers effect.
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* Uint16 interval; // How soon before effect can be triggered again.
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*
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*
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* // Envelope - All effects except condition effects have this
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* Uint16 attack_length; // Duration of the attack (ms).
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* Uint16 attack_level; // Level at the start of the attack.
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|
@ -734,18 +732,18 @@ typedef struct SDL_HapticCustom
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| / \
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| / \
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| / \
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| / \
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| / \
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| attack_level --> | \
|
||||
| | | <--- fade_level
|
||||
|
|
||||
+--------------------------------------------------> Time
|
||||
[--] [---]
|
||||
attack_length fade_length
|
||||
|
||||
|
||||
[------------------][-----------------------]
|
||||
delay length
|
||||
\endverbatim
|
||||
*
|
||||
*
|
||||
* Note either the attack_level or the fade_level may be above the actual
|
||||
* effect level.
|
||||
*
|
||||
|
@ -770,17 +768,17 @@ typedef union SDL_HapticEffect
|
|||
/* Function prototypes */
|
||||
/**
|
||||
* \brief Count the number of joysticks attached to the system.
|
||||
*
|
||||
*
|
||||
* \return Number of haptic devices detected on the system.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
|
||||
|
||||
/**
|
||||
* \brief Get the implementation dependent name of a Haptic device.
|
||||
*
|
||||
*
|
||||
* This can be called before any joysticks are opened.
|
||||
* If no name can be found, this function returns NULL.
|
||||
*
|
||||
*
|
||||
* \param device_index Index of the device to get its name.
|
||||
* \return Name of the device or NULL on error.
|
||||
*
|
||||
|
@ -790,8 +788,8 @@ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
|
|||
|
||||
/**
|
||||
* \brief Opens a Haptic device for usage.
|
||||
*
|
||||
* The index passed as an argument refers to the N'th Haptic device on this
|
||||
*
|
||||
* The index passed as an argument refers to the N'th Haptic device on this
|
||||
* system.
|
||||
*
|
||||
* When opening a haptic device, its gain will be set to maximum and
|
||||
|
@ -814,10 +812,10 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
|
|||
|
||||
/**
|
||||
* \brief Checks if the haptic device at index has been opened.
|
||||
*
|
||||
*
|
||||
* \param device_index Index to check to see if it has been opened.
|
||||
* \return 1 if it has been opened or 0 if it hasn't.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticIndex
|
||||
*/
|
||||
|
@ -825,10 +823,10 @@ extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
|
|||
|
||||
/**
|
||||
* \brief Gets the index of a haptic device.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to get the index of.
|
||||
* \return The index of the haptic device or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticOpened
|
||||
*/
|
||||
|
@ -836,18 +834,18 @@ extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
|
|||
|
||||
/**
|
||||
* \brief Gets whether or not the current mouse has haptic capabilities.
|
||||
*
|
||||
*
|
||||
* \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticOpenFromMouse
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
|
||||
|
||||
/**
|
||||
* \brief Tries to open a haptic device from the current mouse.
|
||||
*
|
||||
*
|
||||
* \return The haptic device identifier or NULL on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_MouseIsHaptic
|
||||
* \sa SDL_HapticOpen
|
||||
*/
|
||||
|
@ -855,29 +853,29 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
|
|||
|
||||
/**
|
||||
* \brief Checks to see if a joystick has haptic features.
|
||||
*
|
||||
*
|
||||
* \param joystick Joystick to test for haptic capabilities.
|
||||
* \return 1 if the joystick is haptic, 0 if it isn't
|
||||
* or -1 if an error ocurred.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticOpenFromJoystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* \brief Opens a Haptic device for usage from a Joystick device.
|
||||
*
|
||||
* You must still close the haptic device seperately. It will not be closed
|
||||
*
|
||||
* You must still close the haptic device seperately. It will not be closed
|
||||
* with the joystick.
|
||||
*
|
||||
*
|
||||
* When opening from a joystick you should first close the haptic device before
|
||||
* closing the joystick device. If not, on some implementations the haptic
|
||||
* device will also get unallocated and you'll be unable to use force feedback
|
||||
* on that device.
|
||||
*
|
||||
*
|
||||
* \param joystick Joystick to create a haptic device from.
|
||||
* \return A valid haptic device identifier on success or NULL on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticClose
|
||||
*/
|
||||
|
@ -886,34 +884,34 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
|
|||
|
||||
/**
|
||||
* \brief Closes a Haptic device previously opened with SDL_HapticOpen().
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to close.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Returns the number of effects a haptic device can store.
|
||||
*
|
||||
*
|
||||
* On some platforms this isn't fully supported, and therefore is an
|
||||
* approximation. Always check to see if your created effect was actually
|
||||
* created and do not rely solely on SDL_HapticNumEffects().
|
||||
*
|
||||
*
|
||||
* \param haptic The haptic device to query effect max.
|
||||
* \return The number of effects the haptic device can store or
|
||||
* -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticNumEffectsPlaying
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Returns the number of effects a haptic device can play at the same
|
||||
* \brief Returns the number of effects a haptic device can play at the same
|
||||
* time.
|
||||
*
|
||||
* This is not supported on all platforms, but will always return a value.
|
||||
*
|
||||
* This is not supported on all platforms, but will always return a value.
|
||||
* Added here for the sake of completeness.
|
||||
*
|
||||
*
|
||||
* \param haptic The haptic device to query maximum playing effects.
|
||||
* \return The number of effects the haptic device can play at the same time
|
||||
* or -1 on error.
|
||||
|
@ -925,17 +923,17 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
|
|||
|
||||
/**
|
||||
* \brief Gets the haptic devices supported features in bitwise matter.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* Example:
|
||||
* \code
|
||||
* if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
|
||||
* printf("We have constant haptic effect!");
|
||||
* }
|
||||
* \endcode
|
||||
*
|
||||
*
|
||||
* \param haptic The haptic device to query.
|
||||
* \return Haptic features in bitwise manner (OR'd).
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticNumEffects
|
||||
* \sa SDL_HapticEffectSupported
|
||||
*/
|
||||
|
@ -944,18 +942,18 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
|
|||
|
||||
/**
|
||||
* \brief Gets the number of haptic axes the device has.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticDirection
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Checks to see if effect is supported by haptic.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to check on.
|
||||
* \param effect Effect to check to see if it is supported.
|
||||
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
* \sa SDL_HapticNewEffect
|
||||
*/
|
||||
|
@ -965,11 +963,11 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Creates a new haptic effect on the device.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to create the effect on.
|
||||
* \param effect Properties of the effect to create.
|
||||
* \return The id of the effect on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticUpdateEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
|
@ -979,17 +977,17 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Updates the properties of an effect.
|
||||
*
|
||||
*
|
||||
* Can be used dynamically, although behaviour when dynamically changing
|
||||
* direction may be strange. Specifically the effect may reupload itself
|
||||
* and start playing from the start. You cannot change the type either when
|
||||
* running SDL_HapticUpdateEffect().
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device that has the effect.
|
||||
* \param effect Effect to update.
|
||||
* \param data New effect properties to use.
|
||||
* \return The id of the effect on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
|
@ -1000,18 +998,18 @@ extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Runs the haptic effect on its associated haptic device.
|
||||
*
|
||||
*
|
||||
* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
|
||||
* repeating the envelope (attack and fade) every time. If you only want the
|
||||
* effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
|
||||
* parameter.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to run the effect on.
|
||||
* \param effect Identifier of the haptic effect to run.
|
||||
* \param iterations Number of iterations to run the effect. Use
|
||||
* ::SDL_HAPTIC_INFINITY for infinity.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticStopEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticGetEffectStatus
|
||||
|
@ -1022,11 +1020,11 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Stops the haptic effect on its associated haptic device.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to stop the effect on.
|
||||
* \param effect Identifier of the effect to stop.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
*/
|
||||
|
@ -1035,13 +1033,13 @@ extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Destroys a haptic effect on the device.
|
||||
*
|
||||
* This will stop the effect if it's running. Effects are automatically
|
||||
*
|
||||
* This will stop the effect if it's running. Effects are automatically
|
||||
* destroyed when the device is closed.
|
||||
*
|
||||
*
|
||||
* \param haptic Device to destroy the effect on.
|
||||
* \param effect Identifier of the effect to destroy.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
|
||||
|
@ -1049,14 +1047,14 @@ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Gets the status of the current effect on the haptic device.
|
||||
*
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_STATUS feature.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to query the effect status on.
|
||||
* \param effect Identifier of the effect to query its status.
|
||||
* \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
|
||||
* or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticStopEffect
|
||||
*/
|
||||
|
@ -1065,26 +1063,26 @@ extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Sets the global gain of the device.
|
||||
*
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_GAIN feature.
|
||||
*
|
||||
*
|
||||
* The user may specify the maximum gain by setting the environment variable
|
||||
* ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
|
||||
* SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
|
||||
* maximum.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to set the gain on.
|
||||
* \param gain Value to set the gain to, should be between 0 and 100.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
|
||||
|
||||
/**
|
||||
* \brief Sets the global autocenter of the device.
|
||||
*
|
||||
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
||||
*
|
||||
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
||||
* autocentering.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
|
||||
|
@ -1092,7 +1090,7 @@ extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
|
|||
* \param haptic Haptic device to set autocentering on.
|
||||
* \param autocenter Value to set autocenter to, 0 disables autocentering.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
|
||||
|
@ -1100,35 +1098,35 @@ extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
|
|||
|
||||
/**
|
||||
* \brief Pauses a haptic device.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_PAUSE feature. Call
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_PAUSE feature. Call
|
||||
* SDL_HapticUnpause() to resume playback.
|
||||
*
|
||||
*
|
||||
* Do not modify the effects nor add new ones while the device is paused.
|
||||
* That can cause all sorts of weird errors.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to pause.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticUnpause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Unpauses a haptic device.
|
||||
*
|
||||
*
|
||||
* Call to unpause after SDL_HapticPause().
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to pause.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
*
|
||||
* \sa SDL_HapticPause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Stops all the currently playing effects on a haptic device.
|
||||
*
|
||||
*
|
||||
* \param haptic Haptic device to stop.
|
||||
* \return 0 on success or -1 on error.
|
||||
*/
|
||||
|
@ -1189,9 +1187,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
|
|||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue