File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -24,7 +24,7 @@
/**
* \file SDL_thread.h
*
*
* Header for the SDL thread management routines.
*/
@ -37,9 +37,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* The SDL thread structure, defined in SDL_thread.c */
@ -67,22 +65,22 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
#if defined(__WIN32__) && !defined(HAVE_LIBC)
/**
* \file SDL_thread.h
*
*
* We compile SDL into a DLL. This means, that it's the DLL which
* creates a new thread for the calling process with the SDL_CreateThread()
* API. There is a problem with this, that only the RTL of the SDL.DLL will
* be initialized for those threads, and not the RTL of the calling
* be initialized for those threads, and not the RTL of the calling
* application!
*
*
* To solve this, we make a little hack here.
*
*
* We'll always use the caller's _beginthread() and _endthread() APIs to
* start a new thread. This way, if it's the SDL.DLL which uses this API,
* then the RTL of SDL.DLL will be used to create the new thread, and if it's
* the application, then the RTL of the application will be used.
*
*
* So, in short:
* Always use the _beginthread() and _endthread() of the calling runtime
* Always use the _beginthread() and _endthread() of the calling runtime
* library!
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
@ -150,7 +148,7 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
/**
* Get the thread identifier for the specified thread.
*
*
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
@ -162,7 +160,7 @@ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
/**
* Wait for a thread to finish.
*
*
* The return code for the thread function is placed in the area
* pointed to by \c status, if \c status is not NULL.
*/
@ -171,9 +169,7 @@ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"