File style cleanup for the SDL 2.0 release
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2ac8624930
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376 changed files with 17562 additions and 17773 deletions
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@ -41,8 +41,8 @@ static struct
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char *name;
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SDL_Haptic *haptic;
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DIDEVCAPS capabilities;
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Uint8 bXInputHaptic; // Supports force feedback via XInput.
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Uint8 userid; // XInput userid index for this joystick
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Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
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Uint8 userid; /* XInput userid index for this joystick */
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} SDL_hapticlist[MAX_HAPTICS];
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@ -54,8 +54,8 @@ struct haptic_hwdata
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LPDIRECTINPUTDEVICE8 device;
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DWORD axes[3]; /* Axes to use. */
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int is_joystick; /* Device is loaded as joystick. */
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Uint8 bXInputHaptic; // Supports force feedback via XInput.
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Uint8 userid; // XInput userid index for this joystick
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Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
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Uint8 userid; /* XInput userid index for this joystick */
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};
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@ -107,7 +107,7 @@ static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE *
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static BOOL CALLBACK DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv);
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/*
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/*
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* Like SDL_SetError but for DX error codes.
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*/
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static int
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@ -732,7 +732,7 @@ SDL_SYS_HapticClose(SDL_Haptic * haptic)
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}
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/*
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/*
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* Clean up after system specific haptic stuff
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*/
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void
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@ -1264,12 +1264,13 @@ SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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DIEFFECT temp;
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if (haptic->hwdata->bXInputHaptic) {
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// !!! FIXME: this isn't close to right. We only support "sine" effects,
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// !!! FIXME: we ignore most of the parameters, and we probably get
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// !!! FIXME: the ones we don't ignore wrong, too.
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// !!! FIXME: if I had a better understanding of how the two motors
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// !!! FIXME: could be used in unison, perhaps I could implement other
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// !!! FIXME: effect types?
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/* !!! FIXME: this isn't close to right. We only support "sine" effects,
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* !!! FIXME: we ignore most of the parameters, and we probably get
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* !!! FIXME: the ones we don't ignore wrong, too.
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* !!! FIXME: if I had a better understanding of how the two motors
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* !!! FIXME: could be used in unison, perhaps I could implement other
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* !!! FIXME: effect types?
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*/
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/* From MSDN:
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"Note that the right motor is the high-frequency motor, the left
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motor is the low-frequency motor. They do not always need to be
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@ -1528,5 +1529,6 @@ SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
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return 0;
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}
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#endif /* SDL_HAPTIC_DINPUT */
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/* vi: set ts=4 sw=4 expandtab: */
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