File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -1601,7 +1601,7 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
if (!renderer->RenderCopyEx) {
return SDL_SetError("Renderer does not support RenderCopyEx");
}
real_srcrect.x = 0;
real_srcrect.y = 0;
real_srcrect.w = texture->w;

View file

@ -63,10 +63,10 @@ static mmx_t MMX_grn565 = { .uw = {0x07e0, 0x07e0, 0x07e0, 0x07e0} };
The MMX routine calculates 256bit=8RGB values in each cycle
(4 for row1 & 4 for row2)
The red/green/blue.. coefficents are taken from the mpeg_play
The red/green/blue.. coefficents are taken from the mpeg_play
player. They look nice, but I dont know if you can have
better values, to avoid integer rounding errors.
IMPORTANT:
==========
@ -84,152 +84,152 @@ void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
Uint32 *row1;
Uint32 *row2;
unsigned char* y = lum +cols*rows; // Pointer to the end
unsigned char* y = lum +cols*rows; /* Pointer to the end */
int x = 0;
row1 = (Uint32 *)out; // 32 bit target
row2 = (Uint32 *)out+cols+mod; // start of second row
mod = (mod+cols+mod)*4; // increment for row1 in byte
row1 = (Uint32 *)out; /* 32 bit target */
row2 = (Uint32 *)out+cols+mod; /* start of second row */
mod = (mod+cols+mod)*4; /* increment for row1 in byte */
__asm__ __volatile__ (
// tap dance to workaround the inability to use %%ebx at will...
// move one thing to the stack...
"pushl $0\n" // save a slot on the stack.
"pushl %%ebx\n" // save %%ebx.
"movl %0, %%ebx\n" // put the thing in ebx.
"movl %%ebx,4(%%esp)\n" // put the thing in the stack slot.
"popl %%ebx\n" // get back %%ebx (the PIC register).
/* tap dance to workaround the inability to use %%ebx at will... */
/* move one thing to the stack... */
"pushl $0\n" /* save a slot on the stack. */
"pushl %%ebx\n" /* save %%ebx. */
"movl %0, %%ebx\n" /* put the thing in ebx. */
"movl %%ebx,4(%%esp)\n" /* put the thing in the stack slot. */
"popl %%ebx\n" /* get back %%ebx (the PIC register). */
".align 8\n"
"1:\n"
// create Cr (result in mm1)
/* create Cr (result in mm1) */
"pushl %%ebx\n"
"movl 4(%%esp),%%ebx\n"
"movd (%%ebx),%%mm1\n" // 0 0 0 0 v3 v2 v1 v0
"movd (%%ebx),%%mm1\n" /* 0 0 0 0 v3 v2 v1 v0 */
"popl %%ebx\n"
"pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
"movd (%2), %%mm2\n" // 0 0 0 0 l3 l2 l1 l0
"punpcklbw %%mm7,%%mm1\n" // 0 v3 0 v2 00 v1 00 v0
"punpckldq %%mm1,%%mm1\n" // 00 v1 00 v0 00 v1 00 v0
"psubw %9,%%mm1\n" // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0
"pxor %%mm7,%%mm7\n" /* 00 00 00 00 00 00 00 00 */
"movd (%2), %%mm2\n" /* 0 0 0 0 l3 l2 l1 l0 */
"punpcklbw %%mm7,%%mm1\n" /* 0 v3 0 v2 00 v1 00 v0 */
"punpckldq %%mm1,%%mm1\n" /* 00 v1 00 v0 00 v1 00 v0 */
"psubw %9,%%mm1\n" /* mm1-128:r1 r1 r0 r0 r1 r1 r0 r0 */
// create Cr_g (result in mm0)
"movq %%mm1,%%mm0\n" // r1 r1 r0 r0 r1 r1 r0 r0
"pmullw %10,%%mm0\n" // red*-46dec=0.7136*64
"pmullw %11,%%mm1\n" // red*89dec=1.4013*64
"psraw $6, %%mm0\n" // red=red/64
"psraw $6, %%mm1\n" // red=red/64
/* create Cr_g (result in mm0) */
"movq %%mm1,%%mm0\n" /* r1 r1 r0 r0 r1 r1 r0 r0 */
"pmullw %10,%%mm0\n" /* red*-46dec=0.7136*64 */
"pmullw %11,%%mm1\n" /* red*89dec=1.4013*64 */
"psraw $6, %%mm0\n" /* red=red/64 */
"psraw $6, %%mm1\n" /* red=red/64 */
// create L1 L2 (result in mm2,mm4)
// L2=lum+cols
"movq (%2,%4),%%mm3\n" // 0 0 0 0 L3 L2 L1 L0
"punpckldq %%mm3,%%mm2\n" // L3 L2 L1 L0 l3 l2 l1 l0
"movq %%mm2,%%mm4\n" // L3 L2 L1 L0 l3 l2 l1 l0
"pand %12,%%mm2\n" // L3 0 L1 0 l3 0 l1 0
"pand %13,%%mm4\n" // 0 L2 0 L0 0 l2 0 l0
"psrlw $8,%%mm2\n" // 0 L3 0 L1 0 l3 0 l1
/* create L1 L2 (result in mm2,mm4) */
/* L2=lum+cols */
"movq (%2,%4),%%mm3\n" /* 0 0 0 0 L3 L2 L1 L0 */
"punpckldq %%mm3,%%mm2\n" /* L3 L2 L1 L0 l3 l2 l1 l0 */
"movq %%mm2,%%mm4\n" /* L3 L2 L1 L0 l3 l2 l1 l0 */
"pand %12,%%mm2\n" /* L3 0 L1 0 l3 0 l1 0 */
"pand %13,%%mm4\n" /* 0 L2 0 L0 0 l2 0 l0 */
"psrlw $8,%%mm2\n" /* 0 L3 0 L1 0 l3 0 l1 */
// create R (result in mm6)
"movq %%mm2,%%mm5\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm6\n" // 0 L2 0 L0 0 l2 0 l0
"paddsw %%mm1, %%mm5\n" // lum1+red:x R3 x R1 x r3 x r1
"paddsw %%mm1, %%mm6\n" // lum1+red:x R2 x R0 x r2 x r0
"packuswb %%mm5,%%mm5\n" // R3 R1 r3 r1 R3 R1 r3 r1
"packuswb %%mm6,%%mm6\n" // R2 R0 r2 r0 R2 R0 r2 r0
"pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
"punpcklbw %%mm5,%%mm6\n" // R3 R2 R1 R0 r3 r2 r1 r0
/* create R (result in mm6) */
"movq %%mm2,%%mm5\n" /* 0 L3 0 L1 0 l3 0 l1 */
"movq %%mm4,%%mm6\n" /* 0 L2 0 L0 0 l2 0 l0 */
"paddsw %%mm1, %%mm5\n" /* lum1+red:x R3 x R1 x r3 x r1 */
"paddsw %%mm1, %%mm6\n" /* lum1+red:x R2 x R0 x r2 x r0 */
"packuswb %%mm5,%%mm5\n" /* R3 R1 r3 r1 R3 R1 r3 r1 */
"packuswb %%mm6,%%mm6\n" /* R2 R0 r2 r0 R2 R0 r2 r0 */
"pxor %%mm7,%%mm7\n" /* 00 00 00 00 00 00 00 00 */
"punpcklbw %%mm5,%%mm6\n" /* R3 R2 R1 R0 r3 r2 r1 r0 */
// create Cb (result in mm1)
"movd (%1), %%mm1\n" // 0 0 0 0 u3 u2 u1 u0
"punpcklbw %%mm7,%%mm1\n" // 0 u3 0 u2 00 u1 00 u0
"punpckldq %%mm1,%%mm1\n" // 00 u1 00 u0 00 u1 00 u0
"psubw %9,%%mm1\n" // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0
/* create Cb (result in mm1) */
"movd (%1), %%mm1\n" /* 0 0 0 0 u3 u2 u1 u0 */
"punpcklbw %%mm7,%%mm1\n" /* 0 u3 0 u2 00 u1 00 u0 */
"punpckldq %%mm1,%%mm1\n" /* 00 u1 00 u0 00 u1 00 u0 */
"psubw %9,%%mm1\n" /* mm1-128:u1 u1 u0 u0 u1 u1 u0 u0 */
// create Cb_g (result in mm5)
"movq %%mm1,%%mm5\n" // u1 u1 u0 u0 u1 u1 u0 u0
"pmullw %14,%%mm5\n" // blue*-109dec=1.7129*64
"pmullw %15,%%mm1\n" // blue*114dec=1.78125*64
"psraw $6, %%mm5\n" // blue=red/64
"psraw $6, %%mm1\n" // blue=blue/64
/* create Cb_g (result in mm5) */
"movq %%mm1,%%mm5\n" /* u1 u1 u0 u0 u1 u1 u0 u0 */
"pmullw %14,%%mm5\n" /* blue*-109dec=1.7129*64 */
"pmullw %15,%%mm1\n" /* blue*114dec=1.78125*64 */
"psraw $6, %%mm5\n" /* blue=red/64 */
"psraw $6, %%mm1\n" /* blue=blue/64 */
// create G (result in mm7)
"movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm7\n" // 0 L2 0 L0 0 l2 0 l1
"paddsw %%mm5, %%mm3\n" // lum1+Cb_g:x G3t x G1t x g3t x g1t
"paddsw %%mm5, %%mm7\n" // lum1+Cb_g:x G2t x G0t x g2t x g0t
"paddsw %%mm0, %%mm3\n" // lum1+Cr_g:x G3 x G1 x g3 x g1
"paddsw %%mm0, %%mm7\n" // lum1+blue:x G2 x G0 x g2 x g0
"packuswb %%mm3,%%mm3\n" // G3 G1 g3 g1 G3 G1 g3 g1
"packuswb %%mm7,%%mm7\n" // G2 G0 g2 g0 G2 G0 g2 g0
"punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0
/* create G (result in mm7) */
"movq %%mm2,%%mm3\n" /* 0 L3 0 L1 0 l3 0 l1 */
"movq %%mm4,%%mm7\n" /* 0 L2 0 L0 0 l2 0 l1 */
"paddsw %%mm5, %%mm3\n" /* lum1+Cb_g:x G3t x G1t x g3t x g1t */
"paddsw %%mm5, %%mm7\n" /* lum1+Cb_g:x G2t x G0t x g2t x g0t */
"paddsw %%mm0, %%mm3\n" /* lum1+Cr_g:x G3 x G1 x g3 x g1 */
"paddsw %%mm0, %%mm7\n" /* lum1+blue:x G2 x G0 x g2 x g0 */
"packuswb %%mm3,%%mm3\n" /* G3 G1 g3 g1 G3 G1 g3 g1 */
"packuswb %%mm7,%%mm7\n" /* G2 G0 g2 g0 G2 G0 g2 g0 */
"punpcklbw %%mm3,%%mm7\n" /* G3 G2 G1 G0 g3 g2 g1 g0 */
// create B (result in mm5)
"movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm5\n" // 0 L2 0 L0 0 l2 0 l1
"paddsw %%mm1, %%mm3\n" // lum1+blue:x B3 x B1 x b3 x b1
"paddsw %%mm1, %%mm5\n" // lum1+blue:x B2 x B0 x b2 x b0
"packuswb %%mm3,%%mm3\n" // B3 B1 b3 b1 B3 B1 b3 b1
"packuswb %%mm5,%%mm5\n" // B2 B0 b2 b0 B2 B0 b2 b0
"punpcklbw %%mm3,%%mm5\n" // B3 B2 B1 B0 b3 b2 b1 b0
/* create B (result in mm5) */
"movq %%mm2,%%mm3\n" /* 0 L3 0 L1 0 l3 0 l1 */
"movq %%mm4,%%mm5\n" /* 0 L2 0 L0 0 l2 0 l1 */
"paddsw %%mm1, %%mm3\n" /* lum1+blue:x B3 x B1 x b3 x b1 */
"paddsw %%mm1, %%mm5\n" /* lum1+blue:x B2 x B0 x b2 x b0 */
"packuswb %%mm3,%%mm3\n" /* B3 B1 b3 b1 B3 B1 b3 b1 */
"packuswb %%mm5,%%mm5\n" /* B2 B0 b2 b0 B2 B0 b2 b0 */
"punpcklbw %%mm3,%%mm5\n" /* B3 B2 B1 B0 b3 b2 b1 b0 */
// fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
/* fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb) */
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"pxor %%mm4,%%mm4\n" // 0 0 0 0 0 0 0 0
"movq %%mm6,%%mm1\n" // R3 R2 R1 R0 r3 r2 r1 r0
"movq %%mm5,%%mm3\n" // B3 B2 B1 B0 b3 b2 b1 b0
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"pxor %%mm4,%%mm4\n" /* 0 0 0 0 0 0 0 0 */
"movq %%mm6,%%mm1\n" /* R3 R2 R1 R0 r3 r2 r1 r0 */
"movq %%mm5,%%mm3\n" /* B3 B2 B1 B0 b3 b2 b1 b0 */
// process lower lum
"punpcklbw %%mm4,%%mm1\n" // 0 r3 0 r2 0 r1 0 r0
"punpcklbw %%mm4,%%mm3\n" // 0 b3 0 b2 0 b1 0 b0
"movq %%mm1,%%mm2\n" // 0 r3 0 r2 0 r1 0 r0
"movq %%mm3,%%mm0\n" // 0 b3 0 b2 0 b1 0 b0
"punpcklwd %%mm1,%%mm3\n" // 0 r1 0 b1 0 r0 0 b0
"punpckhwd %%mm2,%%mm0\n" // 0 r3 0 b3 0 r2 0 b2
/* process lower lum */
"punpcklbw %%mm4,%%mm1\n" /* 0 r3 0 r2 0 r1 0 r0 */
"punpcklbw %%mm4,%%mm3\n" /* 0 b3 0 b2 0 b1 0 b0 */
"movq %%mm1,%%mm2\n" /* 0 r3 0 r2 0 r1 0 r0 */
"movq %%mm3,%%mm0\n" /* 0 b3 0 b2 0 b1 0 b0 */
"punpcklwd %%mm1,%%mm3\n" /* 0 r1 0 b1 0 r0 0 b0 */
"punpckhwd %%mm2,%%mm0\n" /* 0 r3 0 b3 0 r2 0 b2 */
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"movq %%mm7,%%mm1\n" // G3 G2 G1 G0 g3 g2 g1 g0
"punpcklbw %%mm1,%%mm2\n" // g3 0 g2 0 g1 0 g0 0
"punpcklwd %%mm4,%%mm2\n" // 0 0 g1 0 0 0 g0 0
"por %%mm3, %%mm2\n" // 0 r1 g1 b1 0 r0 g0 b0
"movq %%mm2,(%3)\n" // wrote out ! row1
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"movq %%mm7,%%mm1\n" /* G3 G2 G1 G0 g3 g2 g1 g0 */
"punpcklbw %%mm1,%%mm2\n" /* g3 0 g2 0 g1 0 g0 0 */
"punpcklwd %%mm4,%%mm2\n" /* 0 0 g1 0 0 0 g0 0 */
"por %%mm3, %%mm2\n" /* 0 r1 g1 b1 0 r0 g0 b0 */
"movq %%mm2,(%3)\n" /* wrote out ! row1 */
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"punpcklbw %%mm1,%%mm4\n" // g3 0 g2 0 g1 0 g0 0
"punpckhwd %%mm2,%%mm4\n" // 0 0 g3 0 0 0 g2 0
"por %%mm0, %%mm4\n" // 0 r3 g3 b3 0 r2 g2 b2
"movq %%mm4,8(%3)\n" // wrote out ! row1
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"punpcklbw %%mm1,%%mm4\n" /* g3 0 g2 0 g1 0 g0 0 */
"punpckhwd %%mm2,%%mm4\n" /* 0 0 g3 0 0 0 g2 0 */
"por %%mm0, %%mm4\n" /* 0 r3 g3 b3 0 r2 g2 b2 */
"movq %%mm4,8(%3)\n" /* wrote out ! row1 */
// fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
// this can be done "destructive"
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"punpckhbw %%mm2,%%mm6\n" // 0 R3 0 R2 0 R1 0 R0
"punpckhbw %%mm1,%%mm5\n" // G3 B3 G2 B2 G1 B1 G0 B0
"movq %%mm5,%%mm1\n" // G3 B3 G2 B2 G1 B1 G0 B0
"punpcklwd %%mm6,%%mm1\n" // 0 R1 G1 B1 0 R0 G0 B0
"movq %%mm1,(%5)\n" // wrote out ! row2
"punpckhwd %%mm6,%%mm5\n" // 0 R3 G3 B3 0 R2 G2 B2
"movq %%mm5,8(%5)\n" // wrote out ! row2
/* fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb) */
/* this can be done "destructive" */
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"punpckhbw %%mm2,%%mm6\n" /* 0 R3 0 R2 0 R1 0 R0 */
"punpckhbw %%mm1,%%mm5\n" /* G3 B3 G2 B2 G1 B1 G0 B0 */
"movq %%mm5,%%mm1\n" /* G3 B3 G2 B2 G1 B1 G0 B0 */
"punpcklwd %%mm6,%%mm1\n" /* 0 R1 G1 B1 0 R0 G0 B0 */
"movq %%mm1,(%5)\n" /* wrote out ! row2 */
"punpckhwd %%mm6,%%mm5\n" /* 0 R3 G3 B3 0 R2 G2 B2 */
"movq %%mm5,8(%5)\n" /* wrote out ! row2 */
"addl $4,%2\n" // lum+4
"leal 16(%3),%3\n" // row1+16
"leal 16(%5),%5\n" // row2+16
"addl $2,(%%esp)\n" // cr+2
"addl $2,%1\n" // cb+2
"addl $4,%2\n" /* lum+4 */
"leal 16(%3),%3\n" /* row1+16 */
"leal 16(%5),%5\n" /* row2+16 */
"addl $2,(%%esp)\n" /* cr+2 */
"addl $2,%1\n" /* cb+2 */
"addl $4,%6\n" // x+4
"addl $4,%6\n" /* x+4 */
"cmpl %4,%6\n"
"jl 1b\n"
"addl %4,%2\n" // lum += cols
"addl %8,%3\n" // row1+= mod
"addl %8,%5\n" // row2+= mod
"movl $0,%6\n" // x=0
"addl %4,%2\n" /* lum += cols */
"addl %8,%3\n" /* row1+= mod */
"addl %8,%5\n" /* row2+= mod */
"movl $0,%6\n" /* x=0 */
"cmpl %7,%2\n"
"jl 1b\n"
"addl $4,%%esp\n" // get rid of the stack slot we reserved.
"emms\n" // reset MMX registers.
"addl $4,%%esp\n" /* get rid of the stack slot we reserved. */
"emms\n" /* reset MMX registers. */
:
: "m" (cr), "r"(cb),"r"(lum),
"r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod),
@ -254,125 +254,125 @@ void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
mod = (mod+cols+mod)*2; /* increment for row1 in byte */
__asm__ __volatile__(
// tap dance to workaround the inability to use %%ebx at will...
// move one thing to the stack...
"pushl $0\n" // save a slot on the stack.
"pushl %%ebx\n" // save %%ebx.
"movl %0, %%ebx\n" // put the thing in ebx.
"movl %%ebx, 4(%%esp)\n" // put the thing in the stack slot.
"popl %%ebx\n" // get back %%ebx (the PIC register).
/* tap dance to workaround the inability to use %%ebx at will... */
/* move one thing to the stack... */
"pushl $0\n" /* save a slot on the stack. */
"pushl %%ebx\n" /* save %%ebx. */
"movl %0, %%ebx\n" /* put the thing in ebx. */
"movl %%ebx, 4(%%esp)\n" /* put the thing in the stack slot. */
"popl %%ebx\n" /* get back %%ebx (the PIC register). */
".align 8\n"
"1:\n"
"movd (%1), %%mm0\n" // 4 Cb 0 0 0 0 u3 u2 u1 u0
"movd (%1), %%mm0\n" /* 4 Cb 0 0 0 0 u3 u2 u1 u0 */
"pxor %%mm7, %%mm7\n"
"pushl %%ebx\n"
"movl 4(%%esp), %%ebx\n"
"movd (%%ebx), %%mm1\n" // 4 Cr 0 0 0 0 v3 v2 v1 v0
"movd (%%ebx), %%mm1\n" /* 4 Cr 0 0 0 0 v3 v2 v1 v0 */
"popl %%ebx\n"
"punpcklbw %%mm7, %%mm0\n" // 4 W cb 0 u3 0 u2 0 u1 0 u0
"punpcklbw %%mm7, %%mm1\n" // 4 W cr 0 v3 0 v2 0 v1 0 v0
"punpcklbw %%mm7, %%mm0\n" /* 4 W cb 0 u3 0 u2 0 u1 0 u0 */
"punpcklbw %%mm7, %%mm1\n" /* 4 W cr 0 v3 0 v2 0 v1 0 v0 */
"psubw %9, %%mm0\n"
"psubw %9, %%mm1\n"
"movq %%mm0, %%mm2\n" // Cb 0 u3 0 u2 0 u1 0 u0
"movq %%mm1, %%mm3\n" // Cr
"pmullw %10, %%mm2\n" // Cb2green 0 R3 0 R2 0 R1 0 R0
"movq (%2), %%mm6\n" // L1 l7 L6 L5 L4 L3 L2 L1 L0
"pmullw %11, %%mm0\n" // Cb2blue
"pand %12, %%mm6\n" // L1 00 L6 00 L4 00 L2 00 L0
"pmullw %13, %%mm3\n" // Cr2green
"movq (%2), %%mm7\n" // L2
"pmullw %14, %%mm1\n" // Cr2red
"psrlw $8, %%mm7\n" // L2 00 L7 00 L5 00 L3 00 L1
"pmullw %15, %%mm6\n" // lum1
"paddw %%mm3, %%mm2\n" // Cb2green + Cr2green == green
"pmullw %15, %%mm7\n" // lum2
"movq %%mm0, %%mm2\n" /* Cb 0 u3 0 u2 0 u1 0 u0 */
"movq %%mm1, %%mm3\n" /* Cr */
"pmullw %10, %%mm2\n" /* Cb2green 0 R3 0 R2 0 R1 0 R0 */
"movq (%2), %%mm6\n" /* L1 l7 L6 L5 L4 L3 L2 L1 L0 */
"pmullw %11, %%mm0\n" /* Cb2blue */
"pand %12, %%mm6\n" /* L1 00 L6 00 L4 00 L2 00 L0 */
"pmullw %13, %%mm3\n" /* Cr2green */
"movq (%2), %%mm7\n" /* L2 */
"pmullw %14, %%mm1\n" /* Cr2red */
"psrlw $8, %%mm7\n" /* L2 00 L7 00 L5 00 L3 00 L1 */
"pmullw %15, %%mm6\n" /* lum1 */
"paddw %%mm3, %%mm2\n" /* Cb2green + Cr2green == green */
"pmullw %15, %%mm7\n" /* lum2 */
"movq %%mm6, %%mm4\n" // lum1
"paddw %%mm0, %%mm6\n" // lum1 +blue 00 B6 00 B4 00 B2 00 B0
"movq %%mm4, %%mm5\n" // lum1
"paddw %%mm1, %%mm4\n" // lum1 +red 00 R6 00 R4 00 R2 00 R0
"paddw %%mm2, %%mm5\n" // lum1 +green 00 G6 00 G4 00 G2 00 G0
"psraw $6, %%mm4\n" // R1 0 .. 64
"movq %%mm7, %%mm3\n" // lum2 00 L7 00 L5 00 L3 00 L1
"psraw $6, %%mm5\n" // G1 - .. +
"paddw %%mm0, %%mm7\n" // Lum2 +blue 00 B7 00 B5 00 B3 00 B1
"psraw $6, %%mm6\n" // B1 0 .. 64
"packuswb %%mm4, %%mm4\n" // R1 R1
"packuswb %%mm5, %%mm5\n" // G1 G1
"packuswb %%mm6, %%mm6\n" // B1 B1
"movq %%mm6, %%mm4\n" /* lum1 */
"paddw %%mm0, %%mm6\n" /* lum1 +blue 00 B6 00 B4 00 B2 00 B0 */
"movq %%mm4, %%mm5\n" /* lum1 */
"paddw %%mm1, %%mm4\n" /* lum1 +red 00 R6 00 R4 00 R2 00 R0 */
"paddw %%mm2, %%mm5\n" /* lum1 +green 00 G6 00 G4 00 G2 00 G0 */
"psraw $6, %%mm4\n" /* R1 0 .. 64 */
"movq %%mm7, %%mm3\n" /* lum2 00 L7 00 L5 00 L3 00 L1 */
"psraw $6, %%mm5\n" /* G1 - .. + */
"paddw %%mm0, %%mm7\n" /* Lum2 +blue 00 B7 00 B5 00 B3 00 B1 */
"psraw $6, %%mm6\n" /* B1 0 .. 64 */
"packuswb %%mm4, %%mm4\n" /* R1 R1 */
"packuswb %%mm5, %%mm5\n" /* G1 G1 */
"packuswb %%mm6, %%mm6\n" /* B1 B1 */
"punpcklbw %%mm4, %%mm4\n"
"punpcklbw %%mm5, %%mm5\n"
"pand %16, %%mm4\n"
"psllw $3, %%mm5\n" // GREEN 1
"psllw $3, %%mm5\n" /* GREEN 1 */
"punpcklbw %%mm6, %%mm6\n"
"pand %17, %%mm5\n"
"pand %16, %%mm6\n"
"por %%mm5, %%mm4\n" //
"psrlw $11, %%mm6\n" // BLUE 1
"movq %%mm3, %%mm5\n" // lum2
"paddw %%mm1, %%mm3\n" // lum2 +red 00 R7 00 R5 00 R3 00 R1
"paddw %%mm2, %%mm5\n" // lum2 +green 00 G7 00 G5 00 G3 00 G1
"psraw $6, %%mm3\n" // R2
"por %%mm6, %%mm4\n" // MM4
"psraw $6, %%mm5\n" // G2
"movq (%2, %4), %%mm6\n" // L3 load lum2
"por %%mm5, %%mm4\n" /* */
"psrlw $11, %%mm6\n" /* BLUE 1 */
"movq %%mm3, %%mm5\n" /* lum2 */
"paddw %%mm1, %%mm3\n" /* lum2 +red 00 R7 00 R5 00 R3 00 R1 */
"paddw %%mm2, %%mm5\n" /* lum2 +green 00 G7 00 G5 00 G3 00 G1 */
"psraw $6, %%mm3\n" /* R2 */
"por %%mm6, %%mm4\n" /* MM4 */
"psraw $6, %%mm5\n" /* G2 */
"movq (%2, %4), %%mm6\n" /* L3 load lum2 */
"psraw $6, %%mm7\n"
"packuswb %%mm3, %%mm3\n"
"packuswb %%mm5, %%mm5\n"
"packuswb %%mm7, %%mm7\n"
"pand %12, %%mm6\n" // L3
"pand %12, %%mm6\n" /* L3 */
"punpcklbw %%mm3, %%mm3\n"
"punpcklbw %%mm5, %%mm5\n"
"pmullw %15, %%mm6\n" // lum3
"pmullw %15, %%mm6\n" /* lum3 */
"punpcklbw %%mm7, %%mm7\n"
"psllw $3, %%mm5\n" // GREEN 2
"psllw $3, %%mm5\n" /* GREEN 2 */
"pand %16, %%mm7\n"
"pand %16, %%mm3\n"
"psrlw $11, %%mm7\n" // BLUE 2
"psrlw $11, %%mm7\n" /* BLUE 2 */
"pand %17, %%mm5\n"
"por %%mm7, %%mm3\n"
"movq (%2,%4), %%mm7\n" // L4 load lum2
"por %%mm5, %%mm3\n" //
"psrlw $8, %%mm7\n" // L4
"movq (%2,%4), %%mm7\n" /* L4 load lum2 */
"por %%mm5, %%mm3\n"
"psrlw $8, %%mm7\n" /* L4 */
"movq %%mm4, %%mm5\n"
"punpcklwd %%mm3, %%mm4\n"
"pmullw %15, %%mm7\n" // lum4
"pmullw %15, %%mm7\n" /* lum4 */
"punpckhwd %%mm3, %%mm5\n"
"movq %%mm4, (%3)\n" // write row1
"movq %%mm5, 8(%3)\n" // write row1
"movq %%mm4, (%3)\n" /* write row1 */
"movq %%mm5, 8(%3)\n" /* write row1 */
"movq %%mm6, %%mm4\n" // Lum3
"paddw %%mm0, %%mm6\n" // Lum3 +blue
"movq %%mm6, %%mm4\n" /* Lum3 */
"paddw %%mm0, %%mm6\n" /* Lum3 +blue */
"movq %%mm4, %%mm5\n" // Lum3
"paddw %%mm1, %%mm4\n" // Lum3 +red
"paddw %%mm2, %%mm5\n" // Lum3 +green
"movq %%mm4, %%mm5\n" /* Lum3 */
"paddw %%mm1, %%mm4\n" /* Lum3 +red */
"paddw %%mm2, %%mm5\n" /* Lum3 +green */
"psraw $6, %%mm4\n"
"movq %%mm7, %%mm3\n" // Lum4
"movq %%mm7, %%mm3\n" /* Lum4 */
"psraw $6, %%mm5\n"
"paddw %%mm0, %%mm7\n" // Lum4 +blue
"psraw $6, %%mm6\n" // Lum3 +blue
"movq %%mm3, %%mm0\n" // Lum4
"paddw %%mm0, %%mm7\n" /* Lum4 +blue */
"psraw $6, %%mm6\n" /* Lum3 +blue */
"movq %%mm3, %%mm0\n" /* Lum4 */
"packuswb %%mm4, %%mm4\n"
"paddw %%mm1, %%mm3\n" // Lum4 +red
"paddw %%mm1, %%mm3\n" /* Lum4 +red */
"packuswb %%mm5, %%mm5\n"
"paddw %%mm2, %%mm0\n" // Lum4 +green
"paddw %%mm2, %%mm0\n" /* Lum4 +green */
"packuswb %%mm6, %%mm6\n"
"punpcklbw %%mm4, %%mm4\n"
"punpcklbw %%mm5, %%mm5\n"
"punpcklbw %%mm6, %%mm6\n"
"psllw $3, %%mm5\n" // GREEN 3
"psllw $3, %%mm5\n" /* GREEN 3 */
"pand %16, %%mm4\n"
"psraw $6, %%mm3\n" // psr 6
"psraw $6, %%mm3\n" /* psr 6 */
"psraw $6, %%mm0\n"
"pand %16, %%mm6\n" // BLUE
"pand %16, %%mm6\n" /* BLUE */
"pand %17, %%mm5\n"
"psrlw $11, %%mm6\n" // BLUE 3
"psrlw $11, %%mm6\n" /* BLUE 3 */
"por %%mm5, %%mm4\n"
"psraw $6, %%mm7\n"
"por %%mm6, %%mm4\n"
@ -383,8 +383,8 @@ void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
"punpcklbw %%mm0, %%mm0\n"
"punpcklbw %%mm7, %%mm7\n"
"pand %16, %%mm3\n"
"pand %16, %%mm7\n" // BLUE
"psllw $3, %%mm0\n" // GREEN 4
"pand %16, %%mm7\n" /* BLUE */
"psllw $3, %%mm0\n" /* GREEN 4 */
"psrlw $11, %%mm7\n"
"pand %17, %%mm0\n"
"por %%mm7, %%mm3\n"
@ -404,16 +404,16 @@ void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
"addl $4, %1\n"
"cmpl %4, %6\n"
"leal 16(%3), %3\n"
"leal 16(%5),%5\n" // row2+16
"leal 16(%5),%5\n" /* row2+16 */
"jl 1b\n"
"addl %4, %2\n" // lum += cols
"addl %8, %3\n" // row1+= mod
"addl %8, %5\n" // row2+= mod
"movl $0, %6\n" // x=0
"addl %4, %2\n" /* lum += cols */
"addl %8, %3\n" /* row1+= mod */
"addl %8, %5\n" /* row2+= mod */
"movl $0, %6\n" /* x=0 */
"cmpl %7, %2\n"
"jl 1b\n"
"addl $4, %%esp\n" // get rid of the stack slot we reserved.
"addl $4, %%esp\n" /* get rid of the stack slot we reserved. */
"emms\n"
:
: "m" (cr), "r"(cb),"r"(lum),

View file

@ -26,17 +26,17 @@
* Copyright (c) 1995 The Regents of the University of California.
* All rights reserved.
*
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
*
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
* CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
@ -45,17 +45,17 @@
* Copyright (c) 1995 Erik Corry
* All rights reserved.
*
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
*
* IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
* SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
* THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
@ -64,17 +64,17 @@
* Portions of this software Copyright (c) 1995 Brown University.
* All rights reserved.
*
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement
* is hereby granted, provided that the above copyright notice and the
* following two paragraphs appear in all copies of this software.
*
*
* IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
* UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
@ -904,7 +904,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
g_2_pix_alloc = &swdata->rgb_2_pix[1 * 768];
b_2_pix_alloc = &swdata->rgb_2_pix[2 * 768];
/*
/*
* Set up entries 0-255 in rgb-to-pixel value tables.
*/
for (i = 0; i < 256; ++i) {
@ -922,7 +922,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
/*
* If we have 16-bit output depth, then we double the value
* in the top word. This means that we can write out both
* pixels in the pixel doubling mode with one op. It is
* pixels in the pixel doubling mode with one op. It is
* harmless in the normal case as storing a 32-bit value
* through a short pointer will lose the top bits anyway.
*/

View file

@ -121,23 +121,23 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack);
#endif
#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
/**************************************************************************
* ID3DXBuffer:
* ------------
* The buffer object is used by D3DX to return arbitrary size data.
*
* GetBufferPointer -
* Returns a pointer to the beginning of the buffer.
*
* GetBufferSize -
* Returns the size of the buffer, in bytes.
**************************************************************************/
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
/* {8BA5FB08-5195-40e2-AC58-0D989C3A0102} */
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
@ -149,12 +149,12 @@ typedef interface ID3DXBuffer {
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
/* IUnknown */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
/* ID3DXBuffer */
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
@ -444,7 +444,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_DisplayMode fullscreen_mode;
D3DMATRIX matrix;
int d3dxVersion;
char d3dxDLLFile[50];
char d3dxDLLFile[50];
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
@ -496,7 +496,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
if (!data->d3d || !data->matrixStack) {
SDL_free(renderer);
SDL_free(data);
@ -548,14 +548,14 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
if ( ( window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP ) {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
} else {
if ( ( window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP ) {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
} else {
pparams.Windowed = FALSE;
pparams.FullScreen_RefreshRateInHz =
fullscreen_mode.refresh_rate;
}
}
} else {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
@ -1338,7 +1338,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
D3D_SetBlendMode(data, texture->blendMode);
// Rotate and translate
/* Rotate and translate */
ID3DXMatrixStack_Push(data->matrixStack);
ID3DXMatrixStack_LoadIdentity(data->matrixStack);
ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, (float)(M_PI * (float) angle / 180.0f));
@ -1491,7 +1491,7 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
if (data) {
// Release the render target
/* Release the render target */
if (data->defaultRenderTarget) {
IDirect3DSurface9_Release(data->defaultRenderTarget);
data->defaultRenderTarget = NULL;
@ -1500,7 +1500,7 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
IDirect3DSurface9_Release(data->currentRenderTarget);
data->currentRenderTarget = NULL;
}
if (data->device) {
IDirect3DDevice9_Release(data->device);
}

View file

@ -106,7 +106,7 @@ typedef struct
Uint32 color;
int blendMode;
} current;
SDL_bool GL_EXT_framebuffer_object_supported;
GL_FBOList *framebuffers;
@ -119,7 +119,7 @@ typedef struct
SDL_bool GL_ARB_multitexture_supported;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
GLint num_texture_units;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
@ -147,7 +147,7 @@ typedef struct
SDL_bool yuv;
GLuint utexture;
GLuint vtexture;
GL_FBOList *fbo;
} GL_TextureData;
@ -408,7 +408,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
}
if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
@ -527,7 +527,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
texture->driverdata = data;
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
data->fbo = GL_GetFBO(renderdata, texture->w, texture->h);
} else {
@ -702,7 +702,7 @@ GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
data->locked_rect = *rect;
*pixels =
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
@ -717,7 +717,7 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
void *pixels;
rect = &data->locked_rect;
pixels =
pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
@ -726,12 +726,12 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
static int
GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata;
GLenum status;
GL_ActivateRenderer(renderer);
if (texture == NULL) {
data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
return 0;
@ -914,7 +914,7 @@ GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
GL_SetDrawingState(renderer);
if (count > 2 &&
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
data->glBegin(GL_LINE_LOOP);
/* GL_LINE_LOOP takes care of the final segment */
@ -1125,11 +1125,11 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
// Translate to flip, rotate, translate to position
/* Translate to flip, rotate, translate to position */
data->glPushMatrix();
data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
data->glRotated(angle, (GLdouble)0.0, (GLdouble)0.0, (GLdouble)1.0);
data->glBegin(GL_TRIANGLE_STRIP);
data->glTexCoord2f(minu, minv);
data->glVertex2f(minx, miny);
@ -1141,7 +1141,7 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
data->glVertex2f(maxx, maxy);
data->glEnd();
data->glPopMatrix();
data->glDisable(texturedata->type);
GL_CheckError("", renderer);
@ -1303,7 +1303,7 @@ static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
data->glDisable(texturedata->type);
return 0;

View file

@ -216,7 +216,7 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
/* Make sure we use the correct sampler type for our texture type */
if (ctx->GL_ARB_texture_rectangle_supported) {
frag_defines =
frag_defines =
"#define sampler2D sampler2DRect\n"
"#define texture2D texture2DRect\n";
}
@ -252,7 +252,7 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
}
}
ctx->glUseProgramObjectARB(0);
return (ctx->glGetError() == GL_NO_ERROR);
}

View file

@ -189,7 +189,7 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
if ( ! data->func ) { \
return SDL_SetError("Couldn't load GLES function %s: %s\n", #func, SDL_GetError()); \
} \
} while ( 0 );
} while ( 0 );
#endif /* _SDL_NOGETPROCADDR_ */
#include "SDL_glesfuncs.h"
@ -270,11 +270,11 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
GLES_RenderData *data;
GLint value;
Uint32 windowFlags;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
windowFlags = SDL_GetWindowFlags(window);
if (!(windowFlags & SDL_WINDOW_OPENGL)) {
if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
@ -386,7 +386,7 @@ static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->event == SDL_WINDOWEVENT_SHOWN ||
event->event == SDL_WINDOWEVENT_HIDDEN) {
@ -765,7 +765,7 @@ GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
GLES_SetDrawingState(renderer);
data->glVertexPointer(2, GL_FLOAT, 0, points);
if (count > 2 &&
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
/* GL_LINE_LOOP takes care of the final segment */
--count;
@ -920,7 +920,7 @@ GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
GLfloat centerx, centery;
GLES_ActivateRenderer(renderer);
data->glEnable(GL_TEXTURE_2D);
@ -940,7 +940,7 @@ GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
centerx = center->x;
centery = center->y;
// Rotate and translate
/* Rotate and translate */
data->glPushMatrix();
data->glTranslatef(dstrect->x + centerx, dstrect->y + centery, 0.0f);
data->glRotatef((GLfloat)angle, 0.0f, 0.0f, 1.0f);

View file

@ -1237,7 +1237,7 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
break;
}
}
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; // Texture formats match, use the non color mapping shader (even if the formats are not ABGR)
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; /* Texture formats match, use the non color mapping shader (even if the formats are not ABGR) */
}
else {
switch (texture->format)
@ -1334,7 +1334,7 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
GLfloat tmp;
GLES2_ActivateRenderer(renderer);
rdata->glEnableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
rdata->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
fAngle[0] = fAngle[1] = fAngle[2] = fAngle[3] = (GLfloat)(360.0f - angle);
@ -1403,7 +1403,7 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
break;
}
}
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; // Texture formats match, use the non color mapping shader (even if the formats are not ABGR)
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; /* Texture formats match, use the non color mapping shader (even if the formats are not ABGR) */
}
else {
switch (texture->format)
@ -1476,7 +1476,7 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
vertices[1] = vertices[3] = vertices[5];
vertices[5] = vertices[7] = tmp;
}
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 1, GL_FLOAT, GL_FALSE, 0, &fAngle);
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate);
rdata->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);

View file

@ -75,7 +75,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
} \
";
// ARGB to ABGR conversion
/* ARGB to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
precision mediump float; \
uniform sampler2D u_texture; \
@ -92,7 +92,7 @@ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
} \
";
// RGB to ABGR conversion
/* RGB to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
precision mediump float; \
uniform sampler2D u_texture; \
@ -110,7 +110,7 @@ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
} \
";
// BGR to ABGR conversion
/* BGR to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
precision mediump float; \
uniform sampler2D u_texture; \
@ -744,7 +744,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
default:
return NULL;
}
case GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC:
switch (blendMode)
{
@ -759,7 +759,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
default:
return NULL;
}
case GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC:
switch (blendMode)
{
@ -774,7 +774,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
default:
return NULL;
}
default:
return NULL;
}

File diff suppressed because it is too large Load diff

View file

@ -32,7 +32,6 @@ SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
//HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
int length;
int pitch = (dst->pitch / dst->format->BytesPerPixel);
Uint8 *pixel;

View file

@ -398,7 +398,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
/* Determine target size */
//_rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, &dstwidth, &dstheight, &cangle, &sangle);
/*_rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, &dstwidth, &dstheight, &cangle, &sangle); */
/*
* Calculate target factors from sin/cos and zoom
@ -459,7 +459,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
/*
* Turn on source-alpha support
*/
//SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255);
/*SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255);*/
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY*/ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
} else {
/*