File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -121,23 +121,23 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack);
#endif
#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
/**************************************************************************
* ID3DXBuffer:
* ------------
* The buffer object is used by D3DX to return arbitrary size data.
*
* GetBufferPointer -
* Returns a pointer to the beginning of the buffer.
*
* GetBufferSize -
* Returns the size of the buffer, in bytes.
**************************************************************************/
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
/* {8BA5FB08-5195-40e2-AC58-0D989C3A0102} */
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
@ -149,12 +149,12 @@ typedef interface ID3DXBuffer {
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
/* IUnknown */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
/* ID3DXBuffer */
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
@ -444,7 +444,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_DisplayMode fullscreen_mode;
D3DMATRIX matrix;
int d3dxVersion;
char d3dxDLLFile[50];
char d3dxDLLFile[50];
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
@ -496,7 +496,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
if (!data->d3d || !data->matrixStack) {
SDL_free(renderer);
SDL_free(data);
@ -548,14 +548,14 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
if ( ( window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP ) {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
} else {
if ( ( window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP ) {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
} else {
pparams.Windowed = FALSE;
pparams.FullScreen_RefreshRateInHz =
fullscreen_mode.refresh_rate;
}
}
} else {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
@ -1338,7 +1338,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
D3D_SetBlendMode(data, texture->blendMode);
// Rotate and translate
/* Rotate and translate */
ID3DXMatrixStack_Push(data->matrixStack);
ID3DXMatrixStack_LoadIdentity(data->matrixStack);
ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, (float)(M_PI * (float) angle / 180.0f));
@ -1491,7 +1491,7 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
if (data) {
// Release the render target
/* Release the render target */
if (data->defaultRenderTarget) {
IDirect3DSurface9_Release(data->defaultRenderTarget);
data->defaultRenderTarget = NULL;
@ -1500,7 +1500,7 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
IDirect3DSurface9_Release(data->currentRenderTarget);
data->currentRenderTarget = NULL;
}
if (data->device) {
IDirect3DDevice9_Release(data->device);
}