File style cleanup for the SDL 2.0 release
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2ac8624930
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0cb6385637
376 changed files with 17562 additions and 17773 deletions
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@ -106,7 +106,7 @@ typedef struct
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Uint32 color;
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int blendMode;
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} current;
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SDL_bool GL_EXT_framebuffer_object_supported;
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GL_FBOList *framebuffers;
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@ -119,7 +119,7 @@ typedef struct
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SDL_bool GL_ARB_multitexture_supported;
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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GLint num_texture_units;
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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@ -147,7 +147,7 @@ typedef struct
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SDL_bool yuv;
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GLuint utexture;
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GLuint vtexture;
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GL_FBOList *fbo;
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} GL_TextureData;
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@ -408,7 +408,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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}
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if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
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data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
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data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
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@ -527,7 +527,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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texture->driverdata = data;
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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data->fbo = GL_GetFBO(renderdata, texture->w, texture->h);
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} else {
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@ -702,7 +702,7 @@ GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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data->locked_rect = *rect;
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*pixels =
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*pixels =
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(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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*pitch = data->pitch;
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@ -717,7 +717,7 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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void *pixels;
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rect = &data->locked_rect;
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pixels =
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pixels =
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(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
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@ -726,12 +726,12 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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static int
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GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *texturedata;
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GLenum status;
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GL_ActivateRenderer(renderer);
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if (texture == NULL) {
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data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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return 0;
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@ -914,7 +914,7 @@ GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
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GL_SetDrawingState(renderer);
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if (count > 2 &&
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if (count > 2 &&
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points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
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data->glBegin(GL_LINE_LOOP);
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/* GL_LINE_LOOP takes care of the final segment */
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@ -1125,11 +1125,11 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
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maxv *= texturedata->texh;
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// Translate to flip, rotate, translate to position
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/* Translate to flip, rotate, translate to position */
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data->glPushMatrix();
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data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
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data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
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data->glRotated(angle, (GLdouble)0.0, (GLdouble)0.0, (GLdouble)1.0);
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data->glBegin(GL_TRIANGLE_STRIP);
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data->glTexCoord2f(minu, minv);
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data->glVertex2f(minx, miny);
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@ -1141,7 +1141,7 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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data->glVertex2f(maxx, maxy);
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data->glEnd();
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data->glPopMatrix();
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data->glDisable(texturedata->type);
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GL_CheckError("", renderer);
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@ -1303,7 +1303,7 @@ static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
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data->glActiveTextureARB(GL_TEXTURE0_ARB);
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}
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data->glDisable(texturedata->type);
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return 0;
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