File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -106,7 +106,7 @@ typedef struct
Uint32 color;
int blendMode;
} current;
SDL_bool GL_EXT_framebuffer_object_supported;
GL_FBOList *framebuffers;
@ -119,7 +119,7 @@ typedef struct
SDL_bool GL_ARB_multitexture_supported;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
GLint num_texture_units;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
@ -147,7 +147,7 @@ typedef struct
SDL_bool yuv;
GLuint utexture;
GLuint vtexture;
GL_FBOList *fbo;
} GL_TextureData;
@ -408,7 +408,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
}
if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
@ -527,7 +527,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
texture->driverdata = data;
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
data->fbo = GL_GetFBO(renderdata, texture->w, texture->h);
} else {
@ -702,7 +702,7 @@ GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
data->locked_rect = *rect;
*pixels =
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
@ -717,7 +717,7 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
void *pixels;
rect = &data->locked_rect;
pixels =
pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
@ -726,12 +726,12 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
static int
GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata;
GLenum status;
GL_ActivateRenderer(renderer);
if (texture == NULL) {
data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
return 0;
@ -914,7 +914,7 @@ GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
GL_SetDrawingState(renderer);
if (count > 2 &&
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
data->glBegin(GL_LINE_LOOP);
/* GL_LINE_LOOP takes care of the final segment */
@ -1125,11 +1125,11 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
// Translate to flip, rotate, translate to position
/* Translate to flip, rotate, translate to position */
data->glPushMatrix();
data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
data->glRotated(angle, (GLdouble)0.0, (GLdouble)0.0, (GLdouble)1.0);
data->glBegin(GL_TRIANGLE_STRIP);
data->glTexCoord2f(minu, minv);
data->glVertex2f(minx, miny);
@ -1141,7 +1141,7 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
data->glVertex2f(maxx, maxy);
data->glEnd();
data->glPopMatrix();
data->glDisable(texturedata->type);
GL_CheckError("", renderer);
@ -1303,7 +1303,7 @@ static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
data->glDisable(texturedata->type);
return 0;