File style cleanup for the SDL 2.0 release
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2ac8624930
commit
0cb6385637
376 changed files with 17562 additions and 17773 deletions
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@ -75,7 +75,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
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} \
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";
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// ARGB to ABGR conversion
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/* ARGB to ABGR conversion */
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static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
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precision mediump float; \
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uniform sampler2D u_texture; \
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@ -92,7 +92,7 @@ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
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} \
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";
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// RGB to ABGR conversion
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/* RGB to ABGR conversion */
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static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
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precision mediump float; \
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uniform sampler2D u_texture; \
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@ -110,7 +110,7 @@ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
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} \
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";
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// BGR to ABGR conversion
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/* BGR to ABGR conversion */
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static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
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precision mediump float; \
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uniform sampler2D u_texture; \
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@ -744,7 +744,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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default:
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return NULL;
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}
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case GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC:
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switch (blendMode)
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{
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@ -759,7 +759,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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default:
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return NULL;
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}
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case GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC:
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switch (blendMode)
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{
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@ -774,7 +774,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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default:
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return NULL;
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}
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default:
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return NULL;
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}
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