File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -27,7 +27,7 @@
#include "SDL_timer.h"
#define TIME_WRAP_VALUE (~(DWORD)0)
#define TIME_WRAP_VALUE (~(DWORD)0)
/* The first (low-resolution) ticks value of the application */
static DWORD start;
@ -48,7 +48,7 @@ SDL_StartTicks(void)
#ifdef USE_GETTICKCOUNT
start = GetTickCount();
#else
/* QueryPerformanceCounter has had problems in the past, but lots of games
/* QueryPerformanceCounter has had problems in the past, but lots of games
use it, so we'll rely on it here.
*/
if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {