File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -20,14 +20,14 @@
*/
#include "SDL_config.h"
/*
/*
Code to load and save surfaces in Windows BMP format.
Why support BMP format? Well, it's a native format for Windows, and
most image processing programs can read and write it. It would be nice
to be able to have at least one image format that we can natively load
and save, and since PNG is so complex that it would bloat the library,
BMP is a good alternative.
BMP is a good alternative.
This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp.
*/
@ -40,10 +40,10 @@
/* Compression encodings for BMP files */
#ifndef BI_RGB
#define BI_RGB 0
#define BI_RLE8 1
#define BI_RLE4 2
#define BI_BITFIELDS 3
#define BI_RGB 0
#define BI_RLE8 1
#define BI_RLE4 2
#define BI_BITFIELDS 3
#endif
@ -439,7 +439,7 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst)
/* If the surface has a colorkey or alpha channel we'll save a
32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */
if (save32bit) {
SDL_InitFormat(&format,
SDL_InitFormat(&format,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
SDL_PIXELFORMAT_ARGB8888
#else