File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -40,7 +40,7 @@ struct SDL_GLDriverData
int gl_active; /* to stop switching drivers while we have a valid context */
int initialized;
DirectFB_GLContext *firstgl; /* linked list */
/* OpenGL */
void (*glFinish) (void);
void (*glFlush) (void);
@ -49,13 +49,13 @@ struct SDL_GLDriverData
#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction dlsym
#define GL_UnloadObject dlclose
#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction dlsym
#define GL_UnloadObject dlclose
#else
#define GL_LoadObject SDL_LoadObject
#define GL_LoadFunction SDL_LoadFunction
#define GL_UnloadObject SDL_UnloadObject
#define GL_LoadObject SDL_LoadObject
#define GL_LoadFunction SDL_LoadFunction
#define GL_UnloadObject SDL_UnloadObject
#endif
static void DirectFB_GL_UnloadLibrary(_THIS);
@ -107,8 +107,6 @@ DirectFB_GL_Shutdown(_THIS)
int
DirectFB_GL_LoadLibrary(_THIS, const char *path)
{
//SDL_DFB_DEVICEDATA(_this);
void *handle = NULL;
SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
@ -181,7 +179,6 @@ DirectFB_GL_GetProcAddress(_THIS, const char *proc)
SDL_GLContext
DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
{
//SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
DirectFB_GLContext *context;
@ -195,7 +192,7 @@ DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
context->is_locked = 0;
context->sdl_window = window;
context->next = _this->gl_data->firstgl;
_this->gl_data->firstgl = context;
@ -215,7 +212,6 @@ DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
int
DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
//SDL_DFB_WINDOWDATA(window);
DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
DirectFB_GLContext *p;
@ -225,7 +221,7 @@ DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
SDL_DFB_CHECKERR(p->context->Unlock(p->context));
p->is_locked = 0;
}
}
if (ctx != NULL) {
@ -253,7 +249,6 @@ DirectFB_GL_GetSwapInterval(_THIS)
void
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
//SDL_DFB_DEVICEDATA(_this);
SDL_DFB_WINDOWDATA(window);
DFBRegion region;
DirectFB_GLContext *p;
@ -270,20 +265,14 @@ DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
devdata->glFlush();
#endif
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window && p->is_locked)
{
SDL_DFB_CHECKERR(p->context->Unlock(p->context));
p->is_locked = 0;
}
}
SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
//if (windata->gl_context) {
//SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface,NULL, DSFLIP_ONSYNC));
//SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context));
//}
return;
error:
return;
@ -313,14 +302,14 @@ void
DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window)
{
DirectFB_GLContext *p;
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
{
if (p->is_locked)
SDL_DFB_CHECK(p->context->Unlock(p->context));
SDL_DFB_RELEASE(p->context);
}
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
{
if (p->is_locked)
SDL_DFB_CHECK(p->context->Unlock(p->context));
SDL_DFB_RELEASE(p->context);
}
}
void
@ -328,15 +317,15 @@ DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window)
{
DirectFB_GLContext *p;
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
{
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
{
SDL_DFB_WINDOWDATA(window);
SDL_DFB_CHECK(windata->surface->GetGL(windata->surface,
&p->context));
if (p->is_locked)
SDL_DFB_CHECK(p->context->Lock(p->context));
}
SDL_DFB_CHECK(windata->surface->GetGL(windata->surface,
&p->context));
if (p->is_locked)
SDL_DFB_CHECK(p->context->Lock(p->context));
}
}
void
@ -344,9 +333,9 @@ DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window)
{
DirectFB_GLContext *p;
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
DirectFB_GL_DeleteContext(_this, p);
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
if (p->sdl_window == window)
DirectFB_GL_DeleteContext(_this, p);
}
#endif