File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -36,28 +36,28 @@
typedef struct
{
WORD dlgVer;
WORD signature;
DWORD helpID;
DWORD exStyle;
DWORD style;
WORD cDlgItems;
short x;
short y;
short cx;
short cy;
WORD dlgVer;
WORD signature;
DWORD helpID;
DWORD exStyle;
DWORD style;
WORD cDlgItems;
short x;
short y;
short cx;
short cy;
} DLGTEMPLATEEX;
typedef struct
{
DWORD helpID;
DWORD exStyle;
DWORD style;
short x;
short y;
short cx;
short cy;
DWORD id;
DWORD helpID;
DWORD exStyle;
DWORD style;
short x;
short y;
short cx;
short cy;
DWORD id;
} DLGITEMTEMPLATEEX;
#pragma pack(pop)
@ -76,7 +76,7 @@ static INT_PTR MessageBoxDialogProc(HWND hDlg, UINT iMessage, WPARAM wParam, LPA
switch ( iMessage ) {
case WM_COMMAND:
/* Return the ID of the button that was pushed */
EndDialog(hDlg, LOWORD(wParam));
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
default:
@ -108,7 +108,7 @@ static SDL_bool ExpandDialogSpace(WIN_DialogData *dialog, size_t space)
}
return SDL_TRUE;
}
static SDL_bool AlignDialogData(WIN_DialogData *dialog, size_t size)
{
size_t padding = (dialog->used % size);
@ -166,7 +166,7 @@ static int s_BaseUnitsX;
static int s_BaseUnitsY;
static void Vec2ToDLU(short *x, short *y)
{
SDL_assert(s_BaseUnitsX != 0); // we init in WIN_ShowMessageBox(), which is the only public function...
SDL_assert(s_BaseUnitsX != 0); /* we init in WIN_ShowMessageBox(), which is the only public function... */
*x = MulDiv(*x, 4, s_BaseUnitsX);
*y = MulDiv(*y, 8, s_BaseUnitsY);
@ -265,37 +265,37 @@ static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
return NULL;
}
// No menu
/* No menu */
WordToPass = 0;
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
// No custom class
/* No custom class */
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
// title
/* title */
if (!AddDialogString(dialog, caption)) {
FreeDialogData(dialog);
return NULL;
}
// Font stuff
/* Font stuff */
{
//
// We want to use the system messagebox font.
//
/*
* We want to use the system messagebox font.
*/
BYTE ToPass;
NONCLIENTMETRICSA NCM;
NCM.cbSize = sizeof(NCM);
SystemParametersInfoA(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
// Font size - convert to logical font size for dialog parameter.
/* Font size - convert to logical font size for dialog parameter. */
{
HDC ScreenDC = GetDC(0);
WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / GetDeviceCaps(ScreenDC, LOGPIXELSY));
@ -307,28 +307,28 @@ static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
return NULL;
}
// Font weight
/* Font weight */
WordToPass = (WORD)NCM.lfMessageFont.lfWeight;
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
// italic?
/* italic? */
ToPass = NCM.lfMessageFont.lfItalic;
if (!AddDialogData(dialog, &ToPass, 1)) {
FreeDialogData(dialog);
return NULL;
}
// charset?
/* charset? */
ToPass = NCM.lfMessageFont.lfCharSet;
if (!AddDialogData(dialog, &ToPass, 1)) {
FreeDialogData(dialog);
return NULL;
}
// font typeface.
/* font typeface. */
if (!AddDialogString(dialog, NCM.lfMessageFont.lfFaceName)) {
FreeDialogData(dialog);
return NULL;
@ -355,44 +355,44 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
const int ButtonHeight = 26;
const int TextMargin = 16;
const int ButtonMargin = 12;
// Jan 25th, 2013 - dant@fleetsa.com
//
//
// I've tried to make this more reasonable, but I've run in to a lot
// of nonsense.
//
// The original issue is the code was written in pixels and not
// dialog units (DLUs). All DialogBox functions use DLUs, which
// vary based on the selected font (yay).
//
// According to MSDN, the most reliable way to convert is via
// MapDialogUnits, which requires an HWND, which we don't have
// at time of template creation.
//
// We do however have:
// The system font (DLU width 8 for me)
// The font we select for the dialog (DLU width 6 for me)
//
// Based on experimentation, *neither* of these return the value
// actually used. Stepping in to MapDialogUnits(), the conversion
// is fairly clear, and uses 7 for me.
//
// As a result, some of this is hacky to ensure the sizing is
// somewhat correct.
//
// Honestly, a long term solution is to use CreateWindow, not CreateDialog.
//
//
// In order to get text dimensions we need to have a DC with the desired font.
// I'm assuming a dialog box in SDL is rare enough we can to the create.
//
/* Jan 25th, 2013 - dant@fleetsa.com
*
*
* I've tried to make this more reasonable, but I've run in to a lot
* of nonsense.
*
* The original issue is the code was written in pixels and not
* dialog units (DLUs). All DialogBox functions use DLUs, which
* vary based on the selected font (yay).
*
* According to MSDN, the most reliable way to convert is via
* MapDialogUnits, which requires an HWND, which we don't have
* at time of template creation.
*
* We do however have:
* The system font (DLU width 8 for me)
* The font we select for the dialog (DLU width 6 for me)
*
* Based on experimentation, *neither* of these return the value
* actually used. Stepping in to MapDialogUnits(), the conversion
* is fairly clear, and uses 7 for me.
*
* As a result, some of this is hacky to ensure the sizing is
* somewhat correct.
*
* Honestly, a long term solution is to use CreateWindow, not CreateDialog.
*
*
* In order to get text dimensions we need to have a DC with the desired font.
* I'm assuming a dialog box in SDL is rare enough we can to the create.
*/
HDC FontDC = CreateCompatibleDC(0);
{
// Create a duplicate of the font used in system message boxes.
/* Create a duplicate of the font used in system message boxes. */
LOGFONT lf;
NONCLIENTMETRICS NCM;
NCM.cbSize = sizeof(NCM);
@ -401,40 +401,40 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
DialogFont = CreateFontIndirect(&lf);
}
// Select the font in to our DC
/* Select the font in to our DC */
SelectObject(FontDC, DialogFont);
{
// Get the metrics to try and figure our DLU conversion.
/* Get the metrics to try and figure our DLU conversion. */
GetTextMetrics(FontDC, &TM);
s_BaseUnitsX = TM.tmAveCharWidth + 1;
s_BaseUnitsY = TM.tmHeight;
}
// Measure the *pixel* size of the string.
/* Measure the *pixel* size of the string. */
wmessage = WIN_UTF8ToString(messageboxdata->message);
SDL_zero(TextSize);
Size.cx = DrawText(FontDC, wmessage, -1, &TextSize, DT_CALCRECT);
// Add some padding for hangs, etc.
/* Add some padding for hangs, etc. */
TextSize.right += 2;
TextSize.bottom += 2;
// Done with the DC, and the string
/* Done with the DC, and the string */
DeleteDC(FontDC);
SDL_free(wmessage);
// Increase the size of the dialog by some border spacing around the text.
/* Increase the size of the dialog by some border spacing around the text. */
Size.cx = TextSize.right - TextSize.left;
Size.cy = TextSize.bottom - TextSize.top;
Size.cx += TextMargin * 2;
Size.cy += TextMargin * 2;
// Ensure the size is wide enough for all of the buttons.
/* Ensure the size is wide enough for all of the buttons. */
if (Size.cx < messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin)
Size.cx = messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin;
// Add vertical space for the buttons and border.
/* Add vertical space for the buttons and border. */
Size.cy += ButtonHeight + TextMargin;
dialog = CreateDialogData(Size.cx, Size.cy, messageboxdata->title);
@ -447,7 +447,7 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
return -1;
}
// Align the buttons to the right/bottom.
/* Align the buttons to the right/bottom. */
x = Size.cx - ButtonWidth - ButtonMargin;
y = Size.cy - ButtonHeight - ButtonMargin;
for (i = 0; i < messageboxdata->numbuttons; ++i) {