File style cleanup for the SDL 2.0 release
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2ac8624930
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0cb6385637
376 changed files with 17562 additions and 17773 deletions
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@ -119,7 +119,7 @@ static ShaderData shaders[NUM_SHADERS] = {
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"}"
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},
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};
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static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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static PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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@ -195,7 +195,7 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
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}
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}
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glUseProgramObjectARB(0);
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return (glGetError() == GL_NO_ERROR);
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}
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@ -382,7 +382,7 @@ void DrawGLScene(GLuint texture, GLfloat * texcoord)
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glLoadIdentity(); // Reset The View
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glTranslatef(-1.5f,0.0f,0.0f); // Move Left 1.5 Units
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// draw a triangle (in smooth coloring mode)
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glBegin(GL_POLYGON); // start drawing a polygon
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glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
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@ -390,8 +390,8 @@ void DrawGLScene(GLuint texture, GLfloat * texcoord)
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glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green
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glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
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glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue
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glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
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glEnd(); // we're done with the polygon (smooth color interpolation)
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glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
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glEnd(); // we're done with the polygon (smooth color interpolation)
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glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units
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@ -416,7 +416,7 @@ void DrawGLScene(GLuint texture, GLfloat * texcoord)
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glTexCoord2f(texcoord[MAXX], texcoord[MAXY]);
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glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
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glTexCoord2f(texcoord[MINX], texcoord[MAXY]);
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glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
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glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
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glEnd(); // done with the polygon
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if (shaders_supported) {
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@ -428,8 +428,8 @@ void DrawGLScene(GLuint texture, GLfloat * texcoord)
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SDL_GL_SwapBuffers();
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}
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int main(int argc, char **argv)
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{
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int main(int argc, char **argv)
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{
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int done;
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SDL_Surface *surface;
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GLuint texture;
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