File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -92,9 +92,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
@ -152,9 +150,7 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -27,9 +27,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#ifndef SDL_ASSERT_LEVEL
@ -230,9 +228,7 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -72,9 +72,7 @@
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -304,9 +302,7 @@ SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -38,9 +38,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -100,8 +98,6 @@ typedef Uint16 SDL_AudioFormat;
/**
* \name int32 support
*
* New to SDL 1.3.
*/
/*@{*/
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
@ -111,8 +107,6 @@ typedef Uint16 SDL_AudioFormat;
/**
* \name float32 support
*
* New to SDL 1.3.
*/
/*@{*/
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
@ -498,9 +492,7 @@ extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -83,9 +81,7 @@ SDL_MostSignificantBitIndex32(Uint32 x)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -31,9 +31,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -49,9 +47,7 @@ typedef enum
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
@ -64,9 +62,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -66,9 +66,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* This is a guess for the cacheline size used for padding.
@ -139,9 +137,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -59,9 +59,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -232,9 +230,7 @@ SDL_SwapFloat(float x)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Public functions */
@ -69,9 +67,7 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -42,9 +42,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* General keyboard/mouse state definitions */
@ -714,9 +712,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -35,9 +35,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -287,9 +285,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -38,9 +38,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef Sint64 SDL_GestureID;
@ -80,9 +78,7 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -119,9 +119,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif /* __cplusplus */
/**
@ -1189,9 +1187,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -44,9 +44,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -279,9 +277,7 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -45,9 +45,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -242,9 +240,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -36,9 +36,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -208,9 +206,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -47,9 +47,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -74,9 +72,7 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -42,9 +42,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -204,9 +202,7 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -69,9 +69,7 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
#include "begin_code.h"
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#ifdef __WIN32__
@ -87,9 +85,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -28,9 +28,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -137,9 +135,7 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -35,9 +35,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
@ -217,9 +215,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -34,9 +34,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -244,9 +242,7 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -79,7 +79,6 @@
*/
#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
/* *INDENT-OFF* */
#ifndef __glext_h_
#define __glext_h_
@ -11122,7 +11121,6 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, cons
#endif
#endif
/* *INDENT-ON* */
#endif /* NO_SDL_GLEXT */
#endif /* !__IPHONEOS__ */

View file

@ -31,9 +31,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -420,9 +418,7 @@ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -126,9 +126,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -138,9 +136,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -68,9 +66,7 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -36,9 +36,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -131,9 +129,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -52,9 +52,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -830,9 +828,7 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -35,9 +35,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* RWops Types */
@ -225,9 +223,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -31,9 +31,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/** \file SDL_shape.h
@ -138,9 +136,7 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -194,9 +194,7 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#if defined(HAVE_ALLOCA) && !defined(alloca)
@ -785,9 +783,7 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -37,9 +37,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -498,9 +496,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -38,9 +38,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Platform specific functions for iOS */
@ -98,9 +96,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -36,9 +36,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -230,9 +228,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -46,9 +46,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Global definitions */
@ -61,9 +59,7 @@ extern "C" {
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -98,9 +96,7 @@ void SDLTest_LogAssertSummary();
int SDLTest_AssertSummaryToTestResult();
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -109,9 +109,7 @@ typedef struct
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
@ -175,9 +173,7 @@ void SDLTest_CommonQuit(SDLTest_CommonState * state);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -43,9 +43,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -62,9 +60,7 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface,
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -117,9 +115,7 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
@ -55,9 +53,7 @@ int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -377,9 +375,7 @@ int SDLTest_GetFuzzerInvocationCount();
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -116,9 +114,7 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -41,9 +41,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -71,9 +69,7 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend();
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -60,9 +58,7 @@ void SDLTest_LogError(const char *fmt, ...);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -59,9 +59,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* ------------ Definitions --------- */
@ -122,9 +120,7 @@ extern "C" {
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -43,9 +43,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* --- Definitions */
@ -108,9 +106,7 @@ extern "C" {
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -37,9 +37,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* The SDL thread structure, defined in SDL_thread.c */
@ -171,9 +169,7 @@ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -34,9 +34,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -97,9 +95,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -35,9 +35,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef Sint64 SDL_TouchID;
@ -79,9 +77,7 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -155,9 +153,7 @@ extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -36,9 +36,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -936,9 +934,7 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -138,7 +138,7 @@ SDL_InitSubSystem(Uint32 flags)
}
if ((flags & SDL_INIT_GAMECONTROLLER)) {
// Game controller implies Joystick.
/* Game controller implies Joystick. */
flags |= SDL_INIT_JOYSTICK;
}
@ -221,7 +221,7 @@ SDL_QuitSubSystem(Uint32 flags)
/* Shut down requested initialized subsystems */
#if !SDL_JOYSTICK_DISABLED
if ((flags & SDL_INIT_GAMECONTROLLER)) {
// Game controller implies Joystick.
/* Game controller implies Joystick. */
flags |= SDL_INIT_JOYSTICK;
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {

View file

@ -328,7 +328,6 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
}
}
#elif defined(__PSP__)
//Simple Log System for PSP
{
unsigned int length;
char* output;

View file

@ -61,4 +61,5 @@ typedef struct Chunk
Uint32 length;
Uint8 *data;
} Chunk;
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -40,7 +40,7 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
SDL_AudioFormat test_format;
if (iscapture) {
//TODO: implement capture
/* TODO: implement capture */
return SDL_SetError("Capture not supported on Android");
}
@ -57,7 +57,7 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
test_format = SDL_FirstAudioFormat(this->spec.format);
while (test_format != 0) { // no "UNKNOWN" constant
while (test_format != 0) { /* no "UNKNOWN" constant */
if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) {
this->spec.format = test_format;
break;
@ -66,7 +66,7 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
}
if (test_format == 0) {
// Didn't find a compatible format :(
/* Didn't find a compatible format :( */
return SDL_SetError("No compatible audio format!");
}
@ -83,12 +83,12 @@ AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.freq = 48000;
}
// TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
/* TODO: pass in/return a (Java) device ID, also whether we're opening for input or output */
this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
SDL_CalculateAudioSpec(&this->spec);
if (this->spec.samples == 0) {
// Init failed?
/* Init failed? */
return SDL_SetError("Java-side initialization failed!");
}
@ -132,7 +132,7 @@ AndroidAUD_Init(SDL_AudioDriverImpl * impl)
/* and the capabilities */
impl->ProvidesOwnCallbackThread = 1;
impl->HasCaptureSupport = 0; //TODO
impl->HasCaptureSupport = 0; /* TODO */
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;

View file

@ -308,8 +308,8 @@ inputCallback(void *inRefCon,
UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList * ioData)
{
//err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer);
// !!! FIXME: write me!
/* err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); */
/* !!! FIXME: write me! */
return noErr;
}

View file

@ -37,7 +37,7 @@
#include <fusionsound/fusionsound_version.h>
//#define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so"
/* #define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" */
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#include "SDL_name.h"

View file

@ -35,13 +35,10 @@
#include <stdio.h>
#include <math.h>
//TODO: Replace with malloc
/* TODO: Replace with malloc */
#define MAXPATHSIZE 1024
#define DOLLARNPOINTS 64
#define DOLLARSIZE 256

View file

@ -199,7 +199,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
if (windowevent == SDL_WINDOWEVENT_CLOSE) {
if ( !window->prev && !window->next ) {
// This is the last window in the list so send the SDL_QUIT event
/* This is the last window in the list so send the SDL_QUIT event */
SDL_SendQuit();
}
}

View file

@ -14,7 +14,7 @@ FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
{
FILE* fp = NULL;
// If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only.
/* If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only. */
if(strcmp("r", mode) && strcmp("rb", mode))
{
return fopen(file, mode);

View file

@ -506,7 +506,7 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
180 deg -> 0x8000 (up)
270 deg -> 0xC000 (right)
*/
tmp = (((18000 + dir->dir[0]) % 36000) * 0xFFFF) / 36000; // convert to range [0,0xFFFF]
tmp = (((18000 + dir->dir[0]) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
return (Uint16) tmp;
case SDL_HAPTIC_SPHERICAL:
@ -519,7 +519,7 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
--> finally add 18000 and convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
*/
tmp = ((dir->dir[0]) + 9000) % 36000; /* Convert to polars */
tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; // convert to range [0,0xFFFF]
tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
return (Uint16) tmp;
case SDL_HAPTIC_CARTESIAN:
@ -535,7 +535,7 @@ SDL_SYS_ToDirection(SDL_HapticDirection * dir)
--> finally add 18000 and convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
*/
tmp = (((int) (f * 18000. / M_PI)) + 45000) % 36000;
tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; // convert to range [0,0xFFFF]
tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000; /* convert to range [0,0xFFFF] */
return (Uint16) tmp;
default:

View file

@ -41,8 +41,8 @@ static struct
char *name;
SDL_Haptic *haptic;
DIDEVCAPS capabilities;
Uint8 bXInputHaptic; // Supports force feedback via XInput.
Uint8 userid; // XInput userid index for this joystick
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
} SDL_hapticlist[MAX_HAPTICS];
@ -54,8 +54,8 @@ struct haptic_hwdata
LPDIRECTINPUTDEVICE8 device;
DWORD axes[3]; /* Axes to use. */
int is_joystick; /* Device is loaded as joystick. */
Uint8 bXInputHaptic; // Supports force feedback via XInput.
Uint8 userid; // XInput userid index for this joystick
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
};
@ -1264,12 +1264,13 @@ SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
DIEFFECT temp;
if (haptic->hwdata->bXInputHaptic) {
// !!! FIXME: this isn't close to right. We only support "sine" effects,
// !!! FIXME: we ignore most of the parameters, and we probably get
// !!! FIXME: the ones we don't ignore wrong, too.
// !!! FIXME: if I had a better understanding of how the two motors
// !!! FIXME: could be used in unison, perhaps I could implement other
// !!! FIXME: effect types?
/* !!! FIXME: this isn't close to right. We only support "sine" effects,
* !!! FIXME: we ignore most of the parameters, and we probably get
* !!! FIXME: the ones we don't ignore wrong, too.
* !!! FIXME: if I had a better understanding of how the two motors
* !!! FIXME: could be used in unison, perhaps I could implement other
* !!! FIXME: effect types?
*/
/* From MSDN:
"Note that the right motor is the high-frequency motor, the left
motor is the low-frequency motor. They do not always need to be
@ -1528,5 +1529,6 @@ SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
return 0;
}
#endif /* SDL_HAPTIC_DINPUT */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -57,7 +57,7 @@ struct _SDL_ControllerMapping
SDL_JoystickGUID guid;
const char *name;
// mapping of axis/button id to controller version
/* mapping of axis/button id to controller version */
int axes[SDL_CONTROLLER_AXIS_MAX];
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
@ -65,7 +65,7 @@ struct _SDL_ControllerMapping
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
// reverse mapping, joystick indices to buttons
/* reverse mapping, joystick indices to buttons */
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
@ -102,15 +102,15 @@ const char *s_ControllerMappings [] =
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,x:b12,y:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b6,dpdown:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"6d040000000000001fc2000000000000,Logitech F710 Gamepad Controller (XInput),a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", // Guide button doesn't seem to be sent in DInput mode.
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", // This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least.
"6d0400000000000016c2000000000000,Logitech F310 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* Guide button doesn't seem to be sent in DInput mode. */
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
#elif defined(__LINUX__)
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,x:b15,y:b12,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
"030000006d0400001fc2000005030000,Logitech F710 Gamepad Controller (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", // Guide button doesn't seem to be sent in DInput mode.
"030000006d04000019c2000011010000,Logitech F710 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", /* Guide button doesn't seem to be sent in DInput mode. */
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
@ -156,7 +156,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
if ( controllerlist->joystick->instance_id == event->jaxis.which )
{
if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) // simple axis to axis, send it through
if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) /* simple axis to axis, send it through */
{
SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
Sint16 value = event->jaxis.value;
@ -171,7 +171,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
}
SDL_PrivateGameControllerAxis( controllerlist, axis, value );
}
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) // simulate an axis as a button
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) /* simulate an axis as a button */
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
}
@ -193,11 +193,11 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
if ( controllerlist->joystick->instance_id == event->jbutton.which )
{
if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) // simple button as button
if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) /* simple button as button */
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
}
else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) // an button pretending to be an axis
else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) /* an button pretending to be an axis */
{
SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0 );
}
@ -219,9 +219,9 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
if ( controllerlist->joystick->instance_id == event->jhat.which )
{
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
// Get list of removed bits (button release)
/* Get list of removed bits (button release) */
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
// the hat idx in the high nibble
/* the hat idx in the high nibble */
int bHighHat = event->jhat.hat << 4;
if ( bChanged & SDL_HAT_DOWN )
@ -233,7 +233,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
// Get list of added bits (button press)
/* Get list of added bits (button press) */
bChanged = event->jhat.value ^ bSame;
if ( bChanged & SDL_HAT_DOWN )
@ -245,7 +245,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
// update our state cache
/* update our state cache */
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
@ -570,7 +570,7 @@ void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_
pMapping->guid = guid;
pMapping->name = pchName;
// set all the button mappings to non defaults
/* set all the button mappings to non defaults */
for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
{
pMapping->axes[j] = -1;
@ -680,7 +680,7 @@ void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMa
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
// Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher?
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
@ -727,12 +727,12 @@ SDL_GameControllerAddMapping( const char *mappingString )
}
if (pControllerMapping) {
// Update existing mapping
/* Update existing mapping */
SDL_free( pControllerMapping->name );
pControllerMapping->name = pchName;
SDL_free( pControllerMapping->mapping );
pControllerMapping->mapping = pchMapping;
// refresh open controllers
/* refresh open controllers */
SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
return 0;
} else {
@ -769,7 +769,7 @@ SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
// allocate enough memory for GUID + ',' + name + ',' + mapping + \0
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc( needed );
SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
@ -831,7 +831,7 @@ SDL_GameControllerInit(void)
pMappingString = s_ControllerMappings[i];
}
// load in any user supplied config
/* load in any user supplied config */
SDL_GameControllerLoadHints();
/* watch for joy events and fire controller ones if needed */
@ -891,7 +891,7 @@ SDL_GameControllerOpen(int device_index)
}
gamecontrollerlist = SDL_gamecontrollers;
// If the controller is already open, return it
/* If the controller is already open, return it */
while ( gamecontrollerlist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
@ -902,14 +902,14 @@ SDL_GameControllerOpen(int device_index)
gamecontrollerlist = gamecontrollerlist->next;
}
// Find a controller mapping
/* Find a controller mapping */
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( !pSupportedController ) {
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
return (NULL);
}
// Create and initialize the joystick
/* Create and initialize the joystick */
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
@ -925,9 +925,9 @@ SDL_GameControllerOpen(int device_index)
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
// Add joystick to list
/* Add joystick to list */
++gamecontroller->ref_count;
// Link the joystick in the list
/* Link the joystick in the list */
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
@ -1113,7 +1113,7 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
if ( !gamecontroller )
return;
// First decrement ref count
/* First decrement ref count */
if (--gamecontroller->ref_count > 0) {
return;
}
@ -1128,7 +1128,7 @@ SDL_GameControllerClose(SDL_GameController * gamecontroller)
{
if ( gamecontrollerlistprev )
{
// unlink this entry
/* unlink this entry */
gamecontrollerlistprev->next = gamecontrollerlist->next;
}
else
@ -1269,5 +1269,4 @@ SDL_GameControllerEventState(int state)
#endif /* SDL_EVENTS_DISABLED */
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -400,7 +400,7 @@ SDL_JoystickClose(SDL_Joystick * joystick)
{
if ( joysticklistprev )
{
// unlink this entry
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
}
else
@ -629,8 +629,9 @@ SDL_JoystickUpdate(void)
joystick = joysticknext;
}
// this needs to happen AFTER walking the joystick list above, so that any
// dangling hardware data from removed devices can be free'd
/* this needs to happen AFTER walking the joystick list above, so that any
dangling hardware data from removed devices can be free'd
*/
SDL_SYS_JoystickDetect();
}
@ -702,8 +703,8 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
for ( i = 0; i < sizeof(guid.data) && i < (cbGUID-1); i++ )
{
// each input byte writes 2 ascii chars, and might write a null byte.
// If we don't have room for next input byte, stop
/* each input byte writes 2 ascii chars, and might write a null byte. */
/* If we don't have room for next input byte, stop */
unsigned char c = guid.data[i];
*pszGUID++ = k_rgchHexToASCII[ c >> 4 ];
@ -713,11 +714,11 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
}
//-----------------------------------------------------------------------------
// Purpose: Returns the 4 bit nibble for a hex character
// Input : c -
// Output : unsigned char
//-----------------------------------------------------------------------------
/*-----------------------------------------------------------------------------
* Purpose: Returns the 4 bit nibble for a hex character
* Input : c -
* Output : unsigned char
*-----------------------------------------------------------------------------*/
static unsigned char nibble( char c )
{
if ( ( c >= '0' ) &&
@ -738,8 +739,8 @@ static unsigned char nibble( char c )
return (unsigned char)(c - 'a' + 0x0a);
}
// received an invalid character, and no real way to return an error
// AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c );
/* received an invalid character, and no real way to return an error */
/* AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c ); */
return 0;
}
@ -753,7 +754,7 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
Uint8 *p;
int i;
// Make sure it's even
/* Make sure it's even */
len = ( len ) & ~0x1;
SDL_memset( &guid, 0x00, sizeof(guid) );

View file

@ -134,7 +134,7 @@ SDL_SYS_JoystickQuit(void)
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
@ -144,7 +144,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );

View file

@ -261,7 +261,7 @@ extern "C"
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
@ -271,7 +271,7 @@ extern "C"
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );

View file

@ -589,7 +589,7 @@ SDL_SYS_JoystickQuit(void)
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
@ -599,7 +599,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );

View file

@ -189,7 +189,7 @@ HIDCreateOpenDeviceInterface(io_object_t hidDevice, recDevice * pDevice)
{
pDevice->portIterator = 0;
// It's okay if this fails, we have another detection method below
/* It's okay if this fails, we have another detection method below */
(*(pDevice->interface))->setRemovalCallback(pDevice->interface,
HIDRemovalCallback,
pDevice, pDevice);
@ -201,7 +201,7 @@ HIDCreateOpenDeviceInterface(io_object_t hidDevice, recDevice * pDevice)
IONotificationPortGetRunLoopSource(pDevice->notificationPort),
kCFRunLoopDefaultMode);
// Register for notifications when a serial port is added to the system
/* Register for notifications when a serial port is added to the system */
result = IOServiceAddInterestNotification(pDevice->notificationPort,
hidDevice,
kIOGeneralInterest,
@ -786,14 +786,14 @@ SDL_SYS_JoystickInit(void)
IONotificationPortGetRunLoopSource(notificationPort),
kCFRunLoopDefaultMode);
// Register for notifications when a serial port is added to the system
/* Register for notifications when a serial port is added to the system */
result = IOServiceAddMatchingNotification(notificationPort,
kIOFirstMatchNotification,
hidMatchDictionary,
JoystickDeviceWasAddedCallback,
NULL,
&portIterator);
while (IOIteratorNext(portIterator)) {}; // Run out the iterator or notifications won't start (you can also use it to iterate the available devices).
while (IOIteratorNext(portIterator)) {}; /* Run out the iterator or notifications won't start (you can also use it to iterate the available devices). */
return SDL_SYS_NumJoysticks();
}
@ -826,7 +826,7 @@ SDL_SYS_JoystickDetect()
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
int device_index = 0;
// send notifications
/* send notifications */
while ( device )
{
if ( device->send_open_event )

View file

@ -110,7 +110,7 @@ SDL_SYS_JoystickQuit(void)
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
@ -121,7 +121,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );

View file

@ -133,7 +133,7 @@ SDL_SYS_JoystickQuit(void)
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
@ -143,7 +143,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );

View file

@ -510,7 +510,7 @@ void SDL_SYS_JoystickDetect()
SDL_PushEvent(&event);
}
}
#endif // !SDL_EVENTS_DISABLED
#endif /* !SDL_EVENTS_DISABLED */
}
} else if (SDL_strcmp(action, "remove") == 0) {
const int inst = MaybeRemoveDevice(devnode);
@ -527,7 +527,7 @@ void SDL_SYS_JoystickDetect()
SDL_PushEvent(&event);
}
}
#endif // !SDL_EVENTS_DISABLED
#endif /* !SDL_EVENTS_DISABLED */
}
}
UDEV_udev_device_unref(dev);
@ -760,7 +760,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
/* Get the number of buttons and axes on the joystick */
ConfigJoystick(joystick, fd);
// mark joystick as fresh and ready
/* mark joystick as fresh and ready */
joystick->hwdata->fresh = 1;
return (0);
@ -840,7 +840,7 @@ PollAllValues(SDL_Joystick * joystick)
struct input_absinfo absinfo;
int a, b = 0;
// Poll all axis
/* Poll all axis */
for (a = ABS_X; b < ABS_MAX; a++) {
switch (a) {
case ABS_HAT0X:
@ -851,7 +851,7 @@ PollAllValues(SDL_Joystick * joystick)
case ABS_HAT2Y:
case ABS_HAT3X:
case ABS_HAT3Y:
// ingore hats
/* ingore hats */
break;
default:
if (joystick->hwdata->abs_correct[b].used) {

View file

@ -53,29 +53,29 @@ typedef struct
int y;
} point;
// 4 points define the bezier-curve.
/* 4 points define the bezier-curve. */
static point a = { 0, 0 };
static point b = { 50, 0 };
static point c = { 78, 32767 };
static point d = { 128, 32767 };
// simple linear interpolation between two points
/* simple linear interpolation between two points */
static __inline__ void lerp (point *dest, point *a, point *b, float t)
{
dest->x = a->x + (b->x - a->x)*t;
dest->y = a->y + (b->y - a->y)*t;
}
// evaluate a point on a bezier-curve. t goes from 0 to 1.0
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
static int calc_bezier_y(float t)
{
point ab, bc, cd, abbc, bccd, dest;
lerp (&ab, &a, &b, t); // point between a and b
lerp (&bc, &b, &c, t); // point between b and c
lerp (&cd, &c, &d, t); // point between c and d
lerp (&abbc, &ab, &bc, t); // point between ab and bc
lerp (&bccd, &bc, &cd, t); // point between bc and cd
lerp (&dest, &abbc, &bccd, t); // point on the bezier-curve
lerp (&ab, &a, &b, t); /* point between a and b */
lerp (&bc, &b, &c, t); /* point between b and c */
lerp (&cd, &c, &d, t); /* point between c and d */
lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
return dest.y;
}
@ -105,7 +105,7 @@ int SDL_SYS_JoystickInit(void)
{
int i;
// SDL_numjoysticks = 1;
/* SDL_numjoysticks = 1; */
/* Setup input */
sceCtrlSetSamplingCycle(0);
@ -253,7 +253,7 @@ void SDL_SYS_JoystickQuit(void)
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
@ -263,7 +263,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );

View file

@ -96,10 +96,10 @@ WIN_LoadXInputDLL(void)
}
version = (1 << 16) | 4;
s_pXInputDLL = LoadLibrary( L"XInput1_4.dll" ); // 1.4 Ships with Windows 8.
s_pXInputDLL = LoadLibrary( L"XInput1_4.dll" ); /* 1.4 Ships with Windows 8. */
if (!s_pXInputDLL) {
version = (1 << 16) | 3;
s_pXInputDLL = LoadLibrary( L"XInput1_3.dll" ); // 1.3 Ships with Vista and Win7, can be installed as a redistributable component.
s_pXInputDLL = LoadLibrary( L"XInput1_3.dll" ); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
}
if (!s_pXInputDLL) {
s_pXInputDLL = LoadLibrary( L"bin\\XInput1_3.dll" );
@ -173,7 +173,7 @@ static int SDL_PrivateJoystickHat_Int(SDL_Joystick * joystick, Uint8 hat,
static int SDL_PrivateJoystickButton_Int(SDL_Joystick * joystick,
Uint8 button, Uint8 state);
// Taken from Wine - Thanks!
/* Taken from Wine - Thanks! */
DIOBJECTDATAFORMAT dfDIJoystick2[] = {
{ &GUID_XAxis,DIJOFS_X,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
{ &GUID_YAxis,DIJOFS_Y,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
@ -375,14 +375,14 @@ SetDIerror(const char *function, HRESULT code)
DEFINE_GUID(CLSID_WbemLocator, 0x4590f811,0x1d3a,0x11d0,0x89,0x1F,0x00,0xaa,0x00,0x4b,0x2e,0x24);
DEFINE_GUID(IID_IWbemLocator, 0xdc12a687,0x737f,0x11cf,0x88,0x4d,0x00,0xaa,0x00,0x4b,0x2e,0x24);
//-----------------------------------------------------------------------------
//
// code from MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ee417014(v=vs.85).aspx
//
// Enum each PNP device using WMI and check each device ID to see if it contains
// "IG_" (ex. "VID_045E&PID_028E&IG_00"). If it does, then it's an XInput device
// Unfortunately this information can not be found by just using DirectInput
//-----------------------------------------------------------------------------
/*-----------------------------------------------------------------------------
*
* code from MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ee417014(v=vs.85).aspx
*
* Enum each PNP device using WMI and check each device ID to see if it contains
* "IG_" (ex. "VID_045E&PID_028E&IG_00"). If it does, then it's an XInput device
* Unfortunately this information can not be found by just using DirectInput
*-----------------------------------------------------------------------------*/
BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput )
{
IWbemLocator* pIWbemLocator = NULL;
@ -406,11 +406,11 @@ BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput )
SDL_memset( pDevices, 0x0, sizeof(pDevices) );
// CoInit if needed
/* CoInit if needed */
hr = CoInitialize(NULL);
bCleanupCOM = SUCCEEDED(hr);
// Create WMI
/* Create WMI */
hr = CoCreateInstance( &CLSID_WbemLocator,
NULL,
CLSCTX_INPROC_SERVER,
@ -423,13 +423,13 @@ BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput )
bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
// Connect to WMI
/* Connect to WMI */
hr = IWbemLocator_ConnectServer( pIWbemLocator, bstrNamespace, NULL, NULL, 0L,
0L, NULL, NULL, &pIWbemServices );
if( FAILED(hr) || pIWbemServices == NULL )
goto LCleanup;
// Switch security level to IMPERSONATE.
/* Switch security level to IMPERSONATE. */
CoSetProxyBlanket( (IUnknown *)pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
@ -437,10 +437,10 @@ BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput )
if( FAILED(hr) || pEnumDevices == NULL )
goto LCleanup;
// Loop over all devices
/* Loop over all devices */
for( ;; )
{
// Get 20 at a time
/* Get 20 at a time */
hr = IEnumWbemClassObject_Next( pEnumDevices, 10000, 20, pDevices, &uReturned );
if( FAILED(hr) )
goto LCleanup;
@ -449,16 +449,16 @@ BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput )
for( iDevice=0; iDevice<uReturned; iDevice++ )
{
// For each device, get its device ID
/* For each device, get its device ID */
hr = IWbemClassObject_Get( pDevices[iDevice], bstrDeviceID, 0L, &var, NULL, NULL );
if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
{
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
/* Check if the device ID contains "IG_". If it does, then it's an XInput device */
/* This information can not be found from DirectInput */
char *pDeviceString = WIN_StringToUTF8( var.bstrVal );
if( SDL_strstr( pDeviceString, "IG_" ) )
{
// If it does, then get the VID/PID from var.bstrVal
/* If it does, then get the VID/PID from var.bstrVal */
long dwPid = 0, dwVid = 0;
char * strPid = NULL;
DWORD dwVidPid = 0;
@ -473,7 +473,7 @@ BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput )
dwPid = SDL_strtol( strPid + 4, NULL, 16 );
}
// Compare the VID/PID to the DInput device
/* Compare the VID/PID to the DInput device */
dwVidPid = MAKELONG( dwVid, dwPid );
if( dwVidPid == pGuidProductFromDirectInput->Data1 )
{
@ -560,7 +560,7 @@ SDL_JoystickThread(void *_data)
SDL_memset( &wincl, 0x0, sizeof(wincl) );
wincl.hInstance = GetModuleHandle( NULL );
wincl.lpszClassName = L"Message";
wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; // This function is called by windows
wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
wincl.cbSize = sizeof (WNDCLASSEX);
if (!RegisterClassEx (&wincl))
@ -605,7 +605,7 @@ SDL_JoystickThread(void *_data)
if ( s_bXInputEnabled && XINPUTGETCAPABILITIES )
{
// scan for any change in XInput devices
/* scan for any change in XInput devices */
for ( userId = 0; userId < 4; userId++ )
{
XINPUT_CAPABILITIES capabilities;
@ -629,7 +629,7 @@ SDL_JoystickThread(void *_data)
if ( s_pKnownJoystickGUIDs && ( s_bWindowsDeviceChanged || nNewOpenedXInputDevices != nCurrentOpenedXInputDevices ) )
{
SDL_Delay( 300 ); // wait for direct input to find out about this device
SDL_Delay( 300 ); /* wait for direct input to find out about this device */
s_bDeviceRemoved = SDL_TRUE;
s_bDeviceAdded = SDL_TRUE;
@ -696,7 +696,7 @@ SDL_SYS_JoystickInit(void)
s_mutexJoyStickEnum = SDL_CreateMutex();
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; // force a scan of the system for joysticks this first time
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
SDL_SYS_JoystickDetect();
if ((s_bXInputEnabled) && (WIN_LoadXInputDLL() == -1)) {
@ -761,7 +761,7 @@ static BOOL CALLBACK
s_pKnownJoystickGUIDs[ s_iNewGUID ] = pdidInstance->guidInstance;
s_iNewGUID++;
if ( s_iNewGUID < MAX_JOYSTICKS )
return DIENUM_CONTINUE; // already have this joystick loaded, just keep going
return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
else
return DIENUM_STOP;
}
@ -805,7 +805,7 @@ static BOOL CALLBACK
s_iNewGUID++;
if ( s_iNewGUID < MAX_JOYSTICKS )
return DIENUM_CONTINUE; // already have this joystick loaded, just keep going
return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
else
return DIENUM_STOP;
}
@ -856,7 +856,7 @@ void SDL_SYS_JoystickDetect()
SDL_PushEvent(&event);
}
}
#endif // !SDL_EVENTS_DISABLED
#endif /* !SDL_EVENTS_DISABLED */
pListNext = pCurList->pNext;
SDL_free(pCurList->joystickname);
@ -970,7 +970,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
Uint8 userId = 0;
DWORD result;
JoyStick_DeviceData *joysticklist = SYS_Joystick;
// scan the opened joysticks and pick the next free xinput userid for this one
/* scan the opened joysticks and pick the next free xinput userid for this one */
for( ; joysticklist; joysticklist = joysticklist->pNext)
{
if ( joysticklist->bXInputDevice && joysticklist->XInputUserId == userId )
@ -984,7 +984,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
const SDL_bool bIs14OrLater = (SDL_XInputVersion >= ((1<<16)|4));
SDL_bool bIsSupported = SDL_FALSE;
// Current version of XInput mistakenly returns 0 as the Type. Ignore it and ensure the subtype is a gamepad.
/* Current version of XInput mistakenly returns 0 as the Type. Ignore it and ensure the subtype is a gamepad. */
bIsSupported = ( capabilities.SubType == XINPUT_DEVSUBTYPE_GAMEPAD );
if ( !bIsSupported )
@ -993,7 +993,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
else
{
// valid
/* valid */
joystick->hwdata->bXInputDevice = SDL_TRUE;
if ((!bIs14OrLater) || (capabilities.Flags & XINPUT_CAPS_FFB_SUPPORTED)) {
joystick->hwdata->bXInputHaptic = SDL_TRUE;
@ -1002,7 +1002,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
joystickdevice->XInputUserId = userId;
joystick->hwdata->userid = userId;
joystick->hwdata->currentXInputSlot = 0;
// The XInput API has a hard coded button/axis mapping, so we just match it
/* The XInput API has a hard coded button/axis mapping, so we just match it */
joystick->naxes = 6;
joystick->nbuttons = 15;
joystick->nballs = 0;
@ -1223,7 +1223,7 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
in->type = AXIS;
in->num = joystick->naxes;
// work our the axis this guy maps too, thanks for the code icculus!
/* work our the axis this guy maps too, thanks for the code icculus! */
if ( !SDL_memcmp( &dev->guidType, &GUID_XAxis, sizeof(dev->guidType) ) )
in->ofs = DIJOFS_X;
else if ( !SDL_memcmp( &dev->guidType, &GUID_YAxis, sizeof(dev->guidType) ) )
@ -1243,7 +1243,7 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
}
else
{
return DIENUM_CONTINUE; // not an axis we can grok
return DIENUM_CONTINUE; /* not an axis we can grok */
}
diprg.diph.dwSize = sizeof(diprg);
@ -1464,7 +1464,7 @@ SDL_SYS_JoystickUpdate_XInput(SDL_Joystick * joystick)
return;
}
// only fire events if the data changed from last time
/* only fire events if the data changed from last time */
if ( joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot].dwPacketNumber != 0
&& joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot].dwPacketNumber != joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot^1].dwPacketNumber )
{
@ -1507,7 +1507,7 @@ SDL_SYS_JoystickUpdate_XInput(SDL_Joystick * joystick)
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_Y ) )
SDL_PrivateJoystickButton(joystick, 13, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_Y ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, 0x400 ) )
SDL_PrivateJoystickButton(joystick, 14, pXInputState->Gamepad.wButtons & 0x400 ? SDL_PRESSED : SDL_RELEASED ); // 0x400 is the undocumented code for the guide button
SDL_PrivateJoystickButton(joystick, 14, pXInputState->Gamepad.wButtons & 0x400 ? SDL_PRESSED : SDL_RELEASED ); /* 0x400 is the undocumented code for the guide button */
joystick->hwdata->currentXInputSlot ^= 1;
@ -1610,7 +1610,7 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
if ( joystick->hwdata->bXInputDevice )
{
JoyStick_DeviceData *joysticklist = SYS_Joystick;
// scan the opened joysticks and clear the userid for this instance
/* scan the opened joysticks and clear the userid for this instance */
for( ; joysticklist; joysticklist = joysticklist->pNext)
{
if ( joysticklist->bXInputDevice && joysticklist->nInstanceID == joystick->instance_id )
@ -1653,9 +1653,9 @@ SDL_SYS_JoystickQuit(void)
{
SDL_LockMutex( s_mutexJoyStickEnum );
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast( s_condJoystickThread ); // signal the joystick thread to quit
SDL_CondBroadcast( s_condJoystickThread ); /* signal the joystick thread to quit */
SDL_UnlockMutex( s_mutexJoyStickEnum );
SDL_WaitThread( s_threadJoystick, NULL ); // wait for it to bugger off
SDL_WaitThread( s_threadJoystick, NULL ); /* wait for it to bugger off */
SDL_DestroyMutex( s_mutexJoyStickEnum );
SDL_DestroyCond( s_condJoystickThread );

View file

@ -66,21 +66,21 @@ typedef struct
/* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD (WINAPI *XInputGetState_t)
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
XINPUT_STATE_EX* pState // [out] Receives the current state
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
XINPUT_STATE_EX* pState /* [out] Receives the current state */
);
typedef DWORD (WINAPI *XInputSetState_t)
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
XINPUT_VIBRATION* pVibration // [in, out] The vibration information to send to the controller
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
);
typedef DWORD (WINAPI *XInputGetCapabilities_t)
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
DWORD dwFlags, // [in] Input flags that identify the device type
XINPUT_CAPABILITIES* pCapabilities // [out] Receives the capabilities
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
DWORD dwFlags, /* [in] Input flags that identify the device type */
XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
);
extern int WIN_LoadXInputDLL(void);
@ -89,7 +89,7 @@ extern void WIN_UnloadXInputDLL(void);
extern XInputGetState_t SDL_XInputGetState;
extern XInputSetState_t SDL_XInputSetState;
extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
extern DWORD SDL_XInputVersion; // ((major << 16) & 0xFF00) | (minor & 0xFF)
extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
#define XINPUTGETSTATE SDL_XInputGetState
#define XINPUTSETSTATE SDL_XInputSetState
@ -134,10 +134,10 @@ struct joystick_hwdata
int NumSliders;
Uint8 removed;
Uint8 send_remove_event;
Uint8 bXInputDevice; // 1 if this device supports using the xinput API rather than DirectInput
Uint8 bXInputHaptic; // Supports force feedback via XInput.
Uint8 userid; // XInput userid index for this joystick
Uint8 currentXInputSlot; // the current position to write to in XInputState below, used so we can compare old and new values
Uint8 bXInputDevice; /* 1 if this device supports using the xinput API rather than DirectInput */
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
Uint8 currentXInputSlot; /* the current position to write to in XInputState below, used so we can compare old and new values */
XINPUT_STATE_EX XInputState[2];
};

View file

@ -407,7 +407,7 @@ SDL_SYS_JoystickQuit(void)
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
@ -417,7 +417,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );

View file

@ -64,7 +64,7 @@ load_acpi_file(const char *base, const char *node, const char *key,
if (br < 0) {
return SDL_FALSE;
}
buf[br] = '\0'; // null-terminate the string.
buf[br] = '\0'; /* null-terminate the string. */
return SDL_TRUE;
}
@ -342,7 +342,7 @@ SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState * state,
return SDL_FALSE;
}
buf[br] = '\0'; // null-terminate the string.
buf[br] = '\0'; /* null-terminate the string. */
if (!next_string(&ptr, &str)) { /* driver version */
return SDL_FALSE;
}

View file

@ -30,7 +30,7 @@
#include "SDL_assert.h"
#include "SDL_syspower.h"
// turn off the battery monitor if it's been more than X ms since last check.
/* turn off the battery monitor if it's been more than X ms since last check. */
static const int BATTERY_MONITORING_TIMEOUT = 3000;
static Uint32 SDL_UIKitLastPowerInfoQuery = 0;
@ -41,7 +41,7 @@ SDL_UIKit_UpdateBatteryMonitoring(void)
const Uint32 prev = SDL_UIKitLastPowerInfoQuery;
const UInt32 now = SDL_GetTicks();
const UInt32 ticks = now - prev;
// if timer wrapped (now < prev), shut down, too.
/* if timer wrapped (now < prev), shut down, too. */
if ((now < prev) || (ticks >= BATTERY_MONITORING_TIMEOUT)) {
UIDevice *uidev = [UIDevice currentDevice];
SDL_assert([uidev isBatteryMonitoringEnabled] == YES);
@ -61,13 +61,14 @@ SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent)
[uidev setBatteryMonitoringEnabled:YES];
}
// UIKit_GL_SwapWindow() (etc) will check this and disable the battery
// monitoring if the app hasn't queried it in the last X seconds.
// Apparently monitoring the battery burns battery life. :)
// Apple's docs say not to monitor the battery unless you need it.
/* UIKit_GL_SwapWindow() (etc) will check this and disable the battery
* monitoring if the app hasn't queried it in the last X seconds.
* Apparently monitoring the battery burns battery life. :)
* Apple's docs say not to monitor the battery unless you need it.
*/
SDL_UIKitLastPowerInfoQuery = SDL_GetTicks();
*seconds = -1; // no API to estimate this in UIKit.
*seconds = -1; /* no API to estimate this in UIKit. */
switch ([uidev batteryState])
{

View file

@ -84,152 +84,152 @@ void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
Uint32 *row1;
Uint32 *row2;
unsigned char* y = lum +cols*rows; // Pointer to the end
unsigned char* y = lum +cols*rows; /* Pointer to the end */
int x = 0;
row1 = (Uint32 *)out; // 32 bit target
row2 = (Uint32 *)out+cols+mod; // start of second row
mod = (mod+cols+mod)*4; // increment for row1 in byte
row1 = (Uint32 *)out; /* 32 bit target */
row2 = (Uint32 *)out+cols+mod; /* start of second row */
mod = (mod+cols+mod)*4; /* increment for row1 in byte */
__asm__ __volatile__ (
// tap dance to workaround the inability to use %%ebx at will...
// move one thing to the stack...
"pushl $0\n" // save a slot on the stack.
"pushl %%ebx\n" // save %%ebx.
"movl %0, %%ebx\n" // put the thing in ebx.
"movl %%ebx,4(%%esp)\n" // put the thing in the stack slot.
"popl %%ebx\n" // get back %%ebx (the PIC register).
/* tap dance to workaround the inability to use %%ebx at will... */
/* move one thing to the stack... */
"pushl $0\n" /* save a slot on the stack. */
"pushl %%ebx\n" /* save %%ebx. */
"movl %0, %%ebx\n" /* put the thing in ebx. */
"movl %%ebx,4(%%esp)\n" /* put the thing in the stack slot. */
"popl %%ebx\n" /* get back %%ebx (the PIC register). */
".align 8\n"
"1:\n"
// create Cr (result in mm1)
/* create Cr (result in mm1) */
"pushl %%ebx\n"
"movl 4(%%esp),%%ebx\n"
"movd (%%ebx),%%mm1\n" // 0 0 0 0 v3 v2 v1 v0
"movd (%%ebx),%%mm1\n" /* 0 0 0 0 v3 v2 v1 v0 */
"popl %%ebx\n"
"pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
"movd (%2), %%mm2\n" // 0 0 0 0 l3 l2 l1 l0
"punpcklbw %%mm7,%%mm1\n" // 0 v3 0 v2 00 v1 00 v0
"punpckldq %%mm1,%%mm1\n" // 00 v1 00 v0 00 v1 00 v0
"psubw %9,%%mm1\n" // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0
"pxor %%mm7,%%mm7\n" /* 00 00 00 00 00 00 00 00 */
"movd (%2), %%mm2\n" /* 0 0 0 0 l3 l2 l1 l0 */
"punpcklbw %%mm7,%%mm1\n" /* 0 v3 0 v2 00 v1 00 v0 */
"punpckldq %%mm1,%%mm1\n" /* 00 v1 00 v0 00 v1 00 v0 */
"psubw %9,%%mm1\n" /* mm1-128:r1 r1 r0 r0 r1 r1 r0 r0 */
// create Cr_g (result in mm0)
"movq %%mm1,%%mm0\n" // r1 r1 r0 r0 r1 r1 r0 r0
"pmullw %10,%%mm0\n" // red*-46dec=0.7136*64
"pmullw %11,%%mm1\n" // red*89dec=1.4013*64
"psraw $6, %%mm0\n" // red=red/64
"psraw $6, %%mm1\n" // red=red/64
/* create Cr_g (result in mm0) */
"movq %%mm1,%%mm0\n" /* r1 r1 r0 r0 r1 r1 r0 r0 */
"pmullw %10,%%mm0\n" /* red*-46dec=0.7136*64 */
"pmullw %11,%%mm1\n" /* red*89dec=1.4013*64 */
"psraw $6, %%mm0\n" /* red=red/64 */
"psraw $6, %%mm1\n" /* red=red/64 */
// create L1 L2 (result in mm2,mm4)
// L2=lum+cols
"movq (%2,%4),%%mm3\n" // 0 0 0 0 L3 L2 L1 L0
"punpckldq %%mm3,%%mm2\n" // L3 L2 L1 L0 l3 l2 l1 l0
"movq %%mm2,%%mm4\n" // L3 L2 L1 L0 l3 l2 l1 l0
"pand %12,%%mm2\n" // L3 0 L1 0 l3 0 l1 0
"pand %13,%%mm4\n" // 0 L2 0 L0 0 l2 0 l0
"psrlw $8,%%mm2\n" // 0 L3 0 L1 0 l3 0 l1
/* create L1 L2 (result in mm2,mm4) */
/* L2=lum+cols */
"movq (%2,%4),%%mm3\n" /* 0 0 0 0 L3 L2 L1 L0 */
"punpckldq %%mm3,%%mm2\n" /* L3 L2 L1 L0 l3 l2 l1 l0 */
"movq %%mm2,%%mm4\n" /* L3 L2 L1 L0 l3 l2 l1 l0 */
"pand %12,%%mm2\n" /* L3 0 L1 0 l3 0 l1 0 */
"pand %13,%%mm4\n" /* 0 L2 0 L0 0 l2 0 l0 */
"psrlw $8,%%mm2\n" /* 0 L3 0 L1 0 l3 0 l1 */
// create R (result in mm6)
"movq %%mm2,%%mm5\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm6\n" // 0 L2 0 L0 0 l2 0 l0
"paddsw %%mm1, %%mm5\n" // lum1+red:x R3 x R1 x r3 x r1
"paddsw %%mm1, %%mm6\n" // lum1+red:x R2 x R0 x r2 x r0
"packuswb %%mm5,%%mm5\n" // R3 R1 r3 r1 R3 R1 r3 r1
"packuswb %%mm6,%%mm6\n" // R2 R0 r2 r0 R2 R0 r2 r0
"pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
"punpcklbw %%mm5,%%mm6\n" // R3 R2 R1 R0 r3 r2 r1 r0
/* create R (result in mm6) */
"movq %%mm2,%%mm5\n" /* 0 L3 0 L1 0 l3 0 l1 */
"movq %%mm4,%%mm6\n" /* 0 L2 0 L0 0 l2 0 l0 */
"paddsw %%mm1, %%mm5\n" /* lum1+red:x R3 x R1 x r3 x r1 */
"paddsw %%mm1, %%mm6\n" /* lum1+red:x R2 x R0 x r2 x r0 */
"packuswb %%mm5,%%mm5\n" /* R3 R1 r3 r1 R3 R1 r3 r1 */
"packuswb %%mm6,%%mm6\n" /* R2 R0 r2 r0 R2 R0 r2 r0 */
"pxor %%mm7,%%mm7\n" /* 00 00 00 00 00 00 00 00 */
"punpcklbw %%mm5,%%mm6\n" /* R3 R2 R1 R0 r3 r2 r1 r0 */
// create Cb (result in mm1)
"movd (%1), %%mm1\n" // 0 0 0 0 u3 u2 u1 u0
"punpcklbw %%mm7,%%mm1\n" // 0 u3 0 u2 00 u1 00 u0
"punpckldq %%mm1,%%mm1\n" // 00 u1 00 u0 00 u1 00 u0
"psubw %9,%%mm1\n" // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0
/* create Cb (result in mm1) */
"movd (%1), %%mm1\n" /* 0 0 0 0 u3 u2 u1 u0 */
"punpcklbw %%mm7,%%mm1\n" /* 0 u3 0 u2 00 u1 00 u0 */
"punpckldq %%mm1,%%mm1\n" /* 00 u1 00 u0 00 u1 00 u0 */
"psubw %9,%%mm1\n" /* mm1-128:u1 u1 u0 u0 u1 u1 u0 u0 */
// create Cb_g (result in mm5)
"movq %%mm1,%%mm5\n" // u1 u1 u0 u0 u1 u1 u0 u0
"pmullw %14,%%mm5\n" // blue*-109dec=1.7129*64
"pmullw %15,%%mm1\n" // blue*114dec=1.78125*64
"psraw $6, %%mm5\n" // blue=red/64
"psraw $6, %%mm1\n" // blue=blue/64
/* create Cb_g (result in mm5) */
"movq %%mm1,%%mm5\n" /* u1 u1 u0 u0 u1 u1 u0 u0 */
"pmullw %14,%%mm5\n" /* blue*-109dec=1.7129*64 */
"pmullw %15,%%mm1\n" /* blue*114dec=1.78125*64 */
"psraw $6, %%mm5\n" /* blue=red/64 */
"psraw $6, %%mm1\n" /* blue=blue/64 */
// create G (result in mm7)
"movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm7\n" // 0 L2 0 L0 0 l2 0 l1
"paddsw %%mm5, %%mm3\n" // lum1+Cb_g:x G3t x G1t x g3t x g1t
"paddsw %%mm5, %%mm7\n" // lum1+Cb_g:x G2t x G0t x g2t x g0t
"paddsw %%mm0, %%mm3\n" // lum1+Cr_g:x G3 x G1 x g3 x g1
"paddsw %%mm0, %%mm7\n" // lum1+blue:x G2 x G0 x g2 x g0
"packuswb %%mm3,%%mm3\n" // G3 G1 g3 g1 G3 G1 g3 g1
"packuswb %%mm7,%%mm7\n" // G2 G0 g2 g0 G2 G0 g2 g0
"punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0
/* create G (result in mm7) */
"movq %%mm2,%%mm3\n" /* 0 L3 0 L1 0 l3 0 l1 */
"movq %%mm4,%%mm7\n" /* 0 L2 0 L0 0 l2 0 l1 */
"paddsw %%mm5, %%mm3\n" /* lum1+Cb_g:x G3t x G1t x g3t x g1t */
"paddsw %%mm5, %%mm7\n" /* lum1+Cb_g:x G2t x G0t x g2t x g0t */
"paddsw %%mm0, %%mm3\n" /* lum1+Cr_g:x G3 x G1 x g3 x g1 */
"paddsw %%mm0, %%mm7\n" /* lum1+blue:x G2 x G0 x g2 x g0 */
"packuswb %%mm3,%%mm3\n" /* G3 G1 g3 g1 G3 G1 g3 g1 */
"packuswb %%mm7,%%mm7\n" /* G2 G0 g2 g0 G2 G0 g2 g0 */
"punpcklbw %%mm3,%%mm7\n" /* G3 G2 G1 G0 g3 g2 g1 g0 */
// create B (result in mm5)
"movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm5\n" // 0 L2 0 L0 0 l2 0 l1
"paddsw %%mm1, %%mm3\n" // lum1+blue:x B3 x B1 x b3 x b1
"paddsw %%mm1, %%mm5\n" // lum1+blue:x B2 x B0 x b2 x b0
"packuswb %%mm3,%%mm3\n" // B3 B1 b3 b1 B3 B1 b3 b1
"packuswb %%mm5,%%mm5\n" // B2 B0 b2 b0 B2 B0 b2 b0
"punpcklbw %%mm3,%%mm5\n" // B3 B2 B1 B0 b3 b2 b1 b0
/* create B (result in mm5) */
"movq %%mm2,%%mm3\n" /* 0 L3 0 L1 0 l3 0 l1 */
"movq %%mm4,%%mm5\n" /* 0 L2 0 L0 0 l2 0 l1 */
"paddsw %%mm1, %%mm3\n" /* lum1+blue:x B3 x B1 x b3 x b1 */
"paddsw %%mm1, %%mm5\n" /* lum1+blue:x B2 x B0 x b2 x b0 */
"packuswb %%mm3,%%mm3\n" /* B3 B1 b3 b1 B3 B1 b3 b1 */
"packuswb %%mm5,%%mm5\n" /* B2 B0 b2 b0 B2 B0 b2 b0 */
"punpcklbw %%mm3,%%mm5\n" /* B3 B2 B1 B0 b3 b2 b1 b0 */
// fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
/* fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb) */
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"pxor %%mm4,%%mm4\n" // 0 0 0 0 0 0 0 0
"movq %%mm6,%%mm1\n" // R3 R2 R1 R0 r3 r2 r1 r0
"movq %%mm5,%%mm3\n" // B3 B2 B1 B0 b3 b2 b1 b0
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"pxor %%mm4,%%mm4\n" /* 0 0 0 0 0 0 0 0 */
"movq %%mm6,%%mm1\n" /* R3 R2 R1 R0 r3 r2 r1 r0 */
"movq %%mm5,%%mm3\n" /* B3 B2 B1 B0 b3 b2 b1 b0 */
// process lower lum
"punpcklbw %%mm4,%%mm1\n" // 0 r3 0 r2 0 r1 0 r0
"punpcklbw %%mm4,%%mm3\n" // 0 b3 0 b2 0 b1 0 b0
"movq %%mm1,%%mm2\n" // 0 r3 0 r2 0 r1 0 r0
"movq %%mm3,%%mm0\n" // 0 b3 0 b2 0 b1 0 b0
"punpcklwd %%mm1,%%mm3\n" // 0 r1 0 b1 0 r0 0 b0
"punpckhwd %%mm2,%%mm0\n" // 0 r3 0 b3 0 r2 0 b2
/* process lower lum */
"punpcklbw %%mm4,%%mm1\n" /* 0 r3 0 r2 0 r1 0 r0 */
"punpcklbw %%mm4,%%mm3\n" /* 0 b3 0 b2 0 b1 0 b0 */
"movq %%mm1,%%mm2\n" /* 0 r3 0 r2 0 r1 0 r0 */
"movq %%mm3,%%mm0\n" /* 0 b3 0 b2 0 b1 0 b0 */
"punpcklwd %%mm1,%%mm3\n" /* 0 r1 0 b1 0 r0 0 b0 */
"punpckhwd %%mm2,%%mm0\n" /* 0 r3 0 b3 0 r2 0 b2 */
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"movq %%mm7,%%mm1\n" // G3 G2 G1 G0 g3 g2 g1 g0
"punpcklbw %%mm1,%%mm2\n" // g3 0 g2 0 g1 0 g0 0
"punpcklwd %%mm4,%%mm2\n" // 0 0 g1 0 0 0 g0 0
"por %%mm3, %%mm2\n" // 0 r1 g1 b1 0 r0 g0 b0
"movq %%mm2,(%3)\n" // wrote out ! row1
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"movq %%mm7,%%mm1\n" /* G3 G2 G1 G0 g3 g2 g1 g0 */
"punpcklbw %%mm1,%%mm2\n" /* g3 0 g2 0 g1 0 g0 0 */
"punpcklwd %%mm4,%%mm2\n" /* 0 0 g1 0 0 0 g0 0 */
"por %%mm3, %%mm2\n" /* 0 r1 g1 b1 0 r0 g0 b0 */
"movq %%mm2,(%3)\n" /* wrote out ! row1 */
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"punpcklbw %%mm1,%%mm4\n" // g3 0 g2 0 g1 0 g0 0
"punpckhwd %%mm2,%%mm4\n" // 0 0 g3 0 0 0 g2 0
"por %%mm0, %%mm4\n" // 0 r3 g3 b3 0 r2 g2 b2
"movq %%mm4,8(%3)\n" // wrote out ! row1
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"punpcklbw %%mm1,%%mm4\n" /* g3 0 g2 0 g1 0 g0 0 */
"punpckhwd %%mm2,%%mm4\n" /* 0 0 g3 0 0 0 g2 0 */
"por %%mm0, %%mm4\n" /* 0 r3 g3 b3 0 r2 g2 b2 */
"movq %%mm4,8(%3)\n" /* wrote out ! row1 */
// fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
// this can be done "destructive"
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"punpckhbw %%mm2,%%mm6\n" // 0 R3 0 R2 0 R1 0 R0
"punpckhbw %%mm1,%%mm5\n" // G3 B3 G2 B2 G1 B1 G0 B0
"movq %%mm5,%%mm1\n" // G3 B3 G2 B2 G1 B1 G0 B0
"punpcklwd %%mm6,%%mm1\n" // 0 R1 G1 B1 0 R0 G0 B0
"movq %%mm1,(%5)\n" // wrote out ! row2
"punpckhwd %%mm6,%%mm5\n" // 0 R3 G3 B3 0 R2 G2 B2
"movq %%mm5,8(%5)\n" // wrote out ! row2
/* fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb) */
/* this can be done "destructive" */
"pxor %%mm2,%%mm2\n" /* 0 0 0 0 0 0 0 0 */
"punpckhbw %%mm2,%%mm6\n" /* 0 R3 0 R2 0 R1 0 R0 */
"punpckhbw %%mm1,%%mm5\n" /* G3 B3 G2 B2 G1 B1 G0 B0 */
"movq %%mm5,%%mm1\n" /* G3 B3 G2 B2 G1 B1 G0 B0 */
"punpcklwd %%mm6,%%mm1\n" /* 0 R1 G1 B1 0 R0 G0 B0 */
"movq %%mm1,(%5)\n" /* wrote out ! row2 */
"punpckhwd %%mm6,%%mm5\n" /* 0 R3 G3 B3 0 R2 G2 B2 */
"movq %%mm5,8(%5)\n" /* wrote out ! row2 */
"addl $4,%2\n" // lum+4
"leal 16(%3),%3\n" // row1+16
"leal 16(%5),%5\n" // row2+16
"addl $2,(%%esp)\n" // cr+2
"addl $2,%1\n" // cb+2
"addl $4,%2\n" /* lum+4 */
"leal 16(%3),%3\n" /* row1+16 */
"leal 16(%5),%5\n" /* row2+16 */
"addl $2,(%%esp)\n" /* cr+2 */
"addl $2,%1\n" /* cb+2 */
"addl $4,%6\n" // x+4
"addl $4,%6\n" /* x+4 */
"cmpl %4,%6\n"
"jl 1b\n"
"addl %4,%2\n" // lum += cols
"addl %8,%3\n" // row1+= mod
"addl %8,%5\n" // row2+= mod
"movl $0,%6\n" // x=0
"addl %4,%2\n" /* lum += cols */
"addl %8,%3\n" /* row1+= mod */
"addl %8,%5\n" /* row2+= mod */
"movl $0,%6\n" /* x=0 */
"cmpl %7,%2\n"
"jl 1b\n"
"addl $4,%%esp\n" // get rid of the stack slot we reserved.
"emms\n" // reset MMX registers.
"addl $4,%%esp\n" /* get rid of the stack slot we reserved. */
"emms\n" /* reset MMX registers. */
:
: "m" (cr), "r"(cb),"r"(lum),
"r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod),
@ -254,125 +254,125 @@ void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
mod = (mod+cols+mod)*2; /* increment for row1 in byte */
__asm__ __volatile__(
// tap dance to workaround the inability to use %%ebx at will...
// move one thing to the stack...
"pushl $0\n" // save a slot on the stack.
"pushl %%ebx\n" // save %%ebx.
"movl %0, %%ebx\n" // put the thing in ebx.
"movl %%ebx, 4(%%esp)\n" // put the thing in the stack slot.
"popl %%ebx\n" // get back %%ebx (the PIC register).
/* tap dance to workaround the inability to use %%ebx at will... */
/* move one thing to the stack... */
"pushl $0\n" /* save a slot on the stack. */
"pushl %%ebx\n" /* save %%ebx. */
"movl %0, %%ebx\n" /* put the thing in ebx. */
"movl %%ebx, 4(%%esp)\n" /* put the thing in the stack slot. */
"popl %%ebx\n" /* get back %%ebx (the PIC register). */
".align 8\n"
"1:\n"
"movd (%1), %%mm0\n" // 4 Cb 0 0 0 0 u3 u2 u1 u0
"movd (%1), %%mm0\n" /* 4 Cb 0 0 0 0 u3 u2 u1 u0 */
"pxor %%mm7, %%mm7\n"
"pushl %%ebx\n"
"movl 4(%%esp), %%ebx\n"
"movd (%%ebx), %%mm1\n" // 4 Cr 0 0 0 0 v3 v2 v1 v0
"movd (%%ebx), %%mm1\n" /* 4 Cr 0 0 0 0 v3 v2 v1 v0 */
"popl %%ebx\n"
"punpcklbw %%mm7, %%mm0\n" // 4 W cb 0 u3 0 u2 0 u1 0 u0
"punpcklbw %%mm7, %%mm1\n" // 4 W cr 0 v3 0 v2 0 v1 0 v0
"punpcklbw %%mm7, %%mm0\n" /* 4 W cb 0 u3 0 u2 0 u1 0 u0 */
"punpcklbw %%mm7, %%mm1\n" /* 4 W cr 0 v3 0 v2 0 v1 0 v0 */
"psubw %9, %%mm0\n"
"psubw %9, %%mm1\n"
"movq %%mm0, %%mm2\n" // Cb 0 u3 0 u2 0 u1 0 u0
"movq %%mm1, %%mm3\n" // Cr
"pmullw %10, %%mm2\n" // Cb2green 0 R3 0 R2 0 R1 0 R0
"movq (%2), %%mm6\n" // L1 l7 L6 L5 L4 L3 L2 L1 L0
"pmullw %11, %%mm0\n" // Cb2blue
"pand %12, %%mm6\n" // L1 00 L6 00 L4 00 L2 00 L0
"pmullw %13, %%mm3\n" // Cr2green
"movq (%2), %%mm7\n" // L2
"pmullw %14, %%mm1\n" // Cr2red
"psrlw $8, %%mm7\n" // L2 00 L7 00 L5 00 L3 00 L1
"pmullw %15, %%mm6\n" // lum1
"paddw %%mm3, %%mm2\n" // Cb2green + Cr2green == green
"pmullw %15, %%mm7\n" // lum2
"movq %%mm0, %%mm2\n" /* Cb 0 u3 0 u2 0 u1 0 u0 */
"movq %%mm1, %%mm3\n" /* Cr */
"pmullw %10, %%mm2\n" /* Cb2green 0 R3 0 R2 0 R1 0 R0 */
"movq (%2), %%mm6\n" /* L1 l7 L6 L5 L4 L3 L2 L1 L0 */
"pmullw %11, %%mm0\n" /* Cb2blue */
"pand %12, %%mm6\n" /* L1 00 L6 00 L4 00 L2 00 L0 */
"pmullw %13, %%mm3\n" /* Cr2green */
"movq (%2), %%mm7\n" /* L2 */
"pmullw %14, %%mm1\n" /* Cr2red */
"psrlw $8, %%mm7\n" /* L2 00 L7 00 L5 00 L3 00 L1 */
"pmullw %15, %%mm6\n" /* lum1 */
"paddw %%mm3, %%mm2\n" /* Cb2green + Cr2green == green */
"pmullw %15, %%mm7\n" /* lum2 */
"movq %%mm6, %%mm4\n" // lum1
"paddw %%mm0, %%mm6\n" // lum1 +blue 00 B6 00 B4 00 B2 00 B0
"movq %%mm4, %%mm5\n" // lum1
"paddw %%mm1, %%mm4\n" // lum1 +red 00 R6 00 R4 00 R2 00 R0
"paddw %%mm2, %%mm5\n" // lum1 +green 00 G6 00 G4 00 G2 00 G0
"psraw $6, %%mm4\n" // R1 0 .. 64
"movq %%mm7, %%mm3\n" // lum2 00 L7 00 L5 00 L3 00 L1
"psraw $6, %%mm5\n" // G1 - .. +
"paddw %%mm0, %%mm7\n" // Lum2 +blue 00 B7 00 B5 00 B3 00 B1
"psraw $6, %%mm6\n" // B1 0 .. 64
"packuswb %%mm4, %%mm4\n" // R1 R1
"packuswb %%mm5, %%mm5\n" // G1 G1
"packuswb %%mm6, %%mm6\n" // B1 B1
"movq %%mm6, %%mm4\n" /* lum1 */
"paddw %%mm0, %%mm6\n" /* lum1 +blue 00 B6 00 B4 00 B2 00 B0 */
"movq %%mm4, %%mm5\n" /* lum1 */
"paddw %%mm1, %%mm4\n" /* lum1 +red 00 R6 00 R4 00 R2 00 R0 */
"paddw %%mm2, %%mm5\n" /* lum1 +green 00 G6 00 G4 00 G2 00 G0 */
"psraw $6, %%mm4\n" /* R1 0 .. 64 */
"movq %%mm7, %%mm3\n" /* lum2 00 L7 00 L5 00 L3 00 L1 */
"psraw $6, %%mm5\n" /* G1 - .. + */
"paddw %%mm0, %%mm7\n" /* Lum2 +blue 00 B7 00 B5 00 B3 00 B1 */
"psraw $6, %%mm6\n" /* B1 0 .. 64 */
"packuswb %%mm4, %%mm4\n" /* R1 R1 */
"packuswb %%mm5, %%mm5\n" /* G1 G1 */
"packuswb %%mm6, %%mm6\n" /* B1 B1 */
"punpcklbw %%mm4, %%mm4\n"
"punpcklbw %%mm5, %%mm5\n"
"pand %16, %%mm4\n"
"psllw $3, %%mm5\n" // GREEN 1
"psllw $3, %%mm5\n" /* GREEN 1 */
"punpcklbw %%mm6, %%mm6\n"
"pand %17, %%mm5\n"
"pand %16, %%mm6\n"
"por %%mm5, %%mm4\n" //
"psrlw $11, %%mm6\n" // BLUE 1
"movq %%mm3, %%mm5\n" // lum2
"paddw %%mm1, %%mm3\n" // lum2 +red 00 R7 00 R5 00 R3 00 R1
"paddw %%mm2, %%mm5\n" // lum2 +green 00 G7 00 G5 00 G3 00 G1
"psraw $6, %%mm3\n" // R2
"por %%mm6, %%mm4\n" // MM4
"psraw $6, %%mm5\n" // G2
"movq (%2, %4), %%mm6\n" // L3 load lum2
"por %%mm5, %%mm4\n" /* */
"psrlw $11, %%mm6\n" /* BLUE 1 */
"movq %%mm3, %%mm5\n" /* lum2 */
"paddw %%mm1, %%mm3\n" /* lum2 +red 00 R7 00 R5 00 R3 00 R1 */
"paddw %%mm2, %%mm5\n" /* lum2 +green 00 G7 00 G5 00 G3 00 G1 */
"psraw $6, %%mm3\n" /* R2 */
"por %%mm6, %%mm4\n" /* MM4 */
"psraw $6, %%mm5\n" /* G2 */
"movq (%2, %4), %%mm6\n" /* L3 load lum2 */
"psraw $6, %%mm7\n"
"packuswb %%mm3, %%mm3\n"
"packuswb %%mm5, %%mm5\n"
"packuswb %%mm7, %%mm7\n"
"pand %12, %%mm6\n" // L3
"pand %12, %%mm6\n" /* L3 */
"punpcklbw %%mm3, %%mm3\n"
"punpcklbw %%mm5, %%mm5\n"
"pmullw %15, %%mm6\n" // lum3
"pmullw %15, %%mm6\n" /* lum3 */
"punpcklbw %%mm7, %%mm7\n"
"psllw $3, %%mm5\n" // GREEN 2
"psllw $3, %%mm5\n" /* GREEN 2 */
"pand %16, %%mm7\n"
"pand %16, %%mm3\n"
"psrlw $11, %%mm7\n" // BLUE 2
"psrlw $11, %%mm7\n" /* BLUE 2 */
"pand %17, %%mm5\n"
"por %%mm7, %%mm3\n"
"movq (%2,%4), %%mm7\n" // L4 load lum2
"por %%mm5, %%mm3\n" //
"psrlw $8, %%mm7\n" // L4
"movq (%2,%4), %%mm7\n" /* L4 load lum2 */
"por %%mm5, %%mm3\n"
"psrlw $8, %%mm7\n" /* L4 */
"movq %%mm4, %%mm5\n"
"punpcklwd %%mm3, %%mm4\n"
"pmullw %15, %%mm7\n" // lum4
"pmullw %15, %%mm7\n" /* lum4 */
"punpckhwd %%mm3, %%mm5\n"
"movq %%mm4, (%3)\n" // write row1
"movq %%mm5, 8(%3)\n" // write row1
"movq %%mm4, (%3)\n" /* write row1 */
"movq %%mm5, 8(%3)\n" /* write row1 */
"movq %%mm6, %%mm4\n" // Lum3
"paddw %%mm0, %%mm6\n" // Lum3 +blue
"movq %%mm6, %%mm4\n" /* Lum3 */
"paddw %%mm0, %%mm6\n" /* Lum3 +blue */
"movq %%mm4, %%mm5\n" // Lum3
"paddw %%mm1, %%mm4\n" // Lum3 +red
"paddw %%mm2, %%mm5\n" // Lum3 +green
"movq %%mm4, %%mm5\n" /* Lum3 */
"paddw %%mm1, %%mm4\n" /* Lum3 +red */
"paddw %%mm2, %%mm5\n" /* Lum3 +green */
"psraw $6, %%mm4\n"
"movq %%mm7, %%mm3\n" // Lum4
"movq %%mm7, %%mm3\n" /* Lum4 */
"psraw $6, %%mm5\n"
"paddw %%mm0, %%mm7\n" // Lum4 +blue
"psraw $6, %%mm6\n" // Lum3 +blue
"movq %%mm3, %%mm0\n" // Lum4
"paddw %%mm0, %%mm7\n" /* Lum4 +blue */
"psraw $6, %%mm6\n" /* Lum3 +blue */
"movq %%mm3, %%mm0\n" /* Lum4 */
"packuswb %%mm4, %%mm4\n"
"paddw %%mm1, %%mm3\n" // Lum4 +red
"paddw %%mm1, %%mm3\n" /* Lum4 +red */
"packuswb %%mm5, %%mm5\n"
"paddw %%mm2, %%mm0\n" // Lum4 +green
"paddw %%mm2, %%mm0\n" /* Lum4 +green */
"packuswb %%mm6, %%mm6\n"
"punpcklbw %%mm4, %%mm4\n"
"punpcklbw %%mm5, %%mm5\n"
"punpcklbw %%mm6, %%mm6\n"
"psllw $3, %%mm5\n" // GREEN 3
"psllw $3, %%mm5\n" /* GREEN 3 */
"pand %16, %%mm4\n"
"psraw $6, %%mm3\n" // psr 6
"psraw $6, %%mm3\n" /* psr 6 */
"psraw $6, %%mm0\n"
"pand %16, %%mm6\n" // BLUE
"pand %16, %%mm6\n" /* BLUE */
"pand %17, %%mm5\n"
"psrlw $11, %%mm6\n" // BLUE 3
"psrlw $11, %%mm6\n" /* BLUE 3 */
"por %%mm5, %%mm4\n"
"psraw $6, %%mm7\n"
"por %%mm6, %%mm4\n"
@ -383,8 +383,8 @@ void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
"punpcklbw %%mm0, %%mm0\n"
"punpcklbw %%mm7, %%mm7\n"
"pand %16, %%mm3\n"
"pand %16, %%mm7\n" // BLUE
"psllw $3, %%mm0\n" // GREEN 4
"pand %16, %%mm7\n" /* BLUE */
"psllw $3, %%mm0\n" /* GREEN 4 */
"psrlw $11, %%mm7\n"
"pand %17, %%mm0\n"
"por %%mm7, %%mm3\n"
@ -404,16 +404,16 @@ void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
"addl $4, %1\n"
"cmpl %4, %6\n"
"leal 16(%3), %3\n"
"leal 16(%5),%5\n" // row2+16
"leal 16(%5),%5\n" /* row2+16 */
"jl 1b\n"
"addl %4, %2\n" // lum += cols
"addl %8, %3\n" // row1+= mod
"addl %8, %5\n" // row2+= mod
"movl $0, %6\n" // x=0
"addl %4, %2\n" /* lum += cols */
"addl %8, %3\n" /* row1+= mod */
"addl %8, %5\n" /* row2+= mod */
"movl $0, %6\n" /* x=0 */
"cmpl %7, %2\n"
"jl 1b\n"
"addl $4, %%esp\n" // get rid of the stack slot we reserved.
"addl $4, %%esp\n" /* get rid of the stack slot we reserved. */
"emms\n"
:
: "m" (cr), "r"(cb),"r"(lum),

View file

@ -121,22 +121,22 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack);
#endif
#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
/**************************************************************************
* ID3DXBuffer:
* ------------
* The buffer object is used by D3DX to return arbitrary size data.
*
* GetBufferPointer -
* Returns a pointer to the beginning of the buffer.
*
* GetBufferSize -
* Returns the size of the buffer, in bytes.
**************************************************************************/
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
/* {8BA5FB08-5195-40e2-AC58-0D989C3A0102} */
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
@ -149,12 +149,12 @@ typedef interface ID3DXBuffer {
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
/* IUnknown */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
/* ID3DXBuffer */
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
@ -1338,7 +1338,7 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
D3D_SetBlendMode(data, texture->blendMode);
// Rotate and translate
/* Rotate and translate */
ID3DXMatrixStack_Push(data->matrixStack);
ID3DXMatrixStack_LoadIdentity(data->matrixStack);
ID3DXMatrixStack_RotateYawPitchRoll(data->matrixStack, 0.0, 0.0, (float)(M_PI * (float) angle / 180.0f));
@ -1491,7 +1491,7 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
if (data) {
// Release the render target
/* Release the render target */
if (data->defaultRenderTarget) {
IDirect3DSurface9_Release(data->defaultRenderTarget);
data->defaultRenderTarget = NULL;

View file

@ -1125,7 +1125,7 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
// Translate to flip, rotate, translate to position
/* Translate to flip, rotate, translate to position */
data->glPushMatrix();
data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
data->glRotated(angle, (GLdouble)0.0, (GLdouble)0.0, (GLdouble)1.0);

View file

@ -940,7 +940,7 @@ GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
centerx = center->x;
centery = center->y;
// Rotate and translate
/* Rotate and translate */
data->glPushMatrix();
data->glTranslatef(dstrect->x + centerx, dstrect->y + centery, 0.0f);
data->glRotatef((GLfloat)angle, 0.0f, 0.0f, 1.0f);

View file

@ -1237,7 +1237,7 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
break;
}
}
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; // Texture formats match, use the non color mapping shader (even if the formats are not ABGR)
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; /* Texture formats match, use the non color mapping shader (even if the formats are not ABGR) */
}
else {
switch (texture->format)
@ -1403,7 +1403,7 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
break;
}
}
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; // Texture formats match, use the non color mapping shader (even if the formats are not ABGR)
else sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; /* Texture formats match, use the non color mapping shader (even if the formats are not ABGR) */
}
else {
switch (texture->format)

View file

@ -75,7 +75,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
} \
";
// ARGB to ABGR conversion
/* ARGB to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
precision mediump float; \
uniform sampler2D u_texture; \
@ -92,7 +92,7 @@ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
} \
";
// RGB to ABGR conversion
/* RGB to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
precision mediump float; \
uniform sampler2D u_texture; \
@ -110,7 +110,7 @@ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
} \
";
// BGR to ABGR conversion
/* BGR to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
precision mediump float; \
uniform sampler2D u_texture; \

View file

@ -168,7 +168,7 @@ typedef struct
} VertTV;
// Return next power of 2
/* Return next power of 2 */
static int
TextureNextPow2(unsigned int w)
{
@ -190,9 +190,9 @@ GetScaleQuality(void)
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
return GU_NEAREST; // GU_NEAREST good for tile-map
return GU_NEAREST; /* GU_NEAREST good for tile-map */
} else {
return GU_LINEAR; // GU_LINEAR good for scaling
return GU_LINEAR; /* GU_LINEAR good for scaling */
}
}
@ -409,7 +409,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
}
sceGuInit();
// setup GU
/* setup GU */
sceGuStart(GU_DIRECT, DisplayList);
sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
@ -421,20 +421,20 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
data->frontbuffer = vabsptr(data->frontbuffer);
data->backbuffer = vabsptr(data->backbuffer);
// Scissoring
/* Scissoring */
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
// Backface culling
/* Backface culling */
sceGuFrontFace(GU_CCW);
sceGuEnable(GU_CULL_FACE);
// Texturing
/* Texturing */
sceGuEnable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
// Blending
/* Blending */
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
@ -508,7 +508,7 @@ TextureActivate(SDL_Texture * texture)
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
int scaleMode = GetScaleQuality();
// Swizzling is useless with small textures.
/* Swizzling is useless with small textures. */
if (texture->w >= 16 || texture->h >= 16)
{
TextureSwizzle(psp_texture);
@ -517,8 +517,8 @@ TextureActivate(SDL_Texture * texture)
sceGuEnable(GU_TEXTURE_2D);
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
sceGuTexFilter(scaleMode, scaleMode); // GU_NEAREST good for tile-map
// GU_LINEAR good for scaling
sceGuTexFilter(scaleMode, scaleMode); /* GU_NEAREST good for tile-map */
/* GU_LINEAR good for scaling */
sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
}
@ -627,7 +627,7 @@ PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
static int
PSP_RenderClear(SDL_Renderer * renderer)
{
//start list
/* start list */
StartDrawing(renderer);
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
sceGuClearColor(color);

View file

@ -32,7 +32,6 @@ SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
//HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
int length;
int pitch = (dst->pitch / dst->format->BytesPerPixel);
Uint8 *pixel;

View file

@ -398,7 +398,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
/* Determine target size */
//_rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, &dstwidth, &dstheight, &cangle, &sangle);
/*_rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, &dstwidth, &dstheight, &cangle, &sangle); */
/*
* Calculate target factors from sin/cos and zoom
@ -459,7 +459,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
/*
* Turn on source-alpha support
*/
//SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255);
/*SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255);*/
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY*/ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
} else {
/*

View file

@ -49,13 +49,13 @@ void SDLTest_Assert(int assertCondition, const char *assertDescription, ...)
va_list list;
char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH];
// Print assert description into a buffer
/* Print assert description into a buffer */
SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH);
va_start(list, assertDescription);
SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, assertDescription, list);
va_end(list);
// Log, then assert and break on failure
/* Log, then assert and break on failure */
SDL_assert((SDLTest_AssertCheck(assertCondition, logMessage)));
}
@ -67,13 +67,13 @@ int SDLTest_AssertCheck(int assertCondition, const char *assertDescription, ...)
va_list list;
char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH];
// Print assert description into a buffer
/* Print assert description into a buffer */
SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH);
va_start(list, assertDescription);
SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, assertDescription, list);
va_end(list);
// Log pass or fail message
/* Log pass or fail message */
if (assertCondition == ASSERT_FAIL)
{
SDLTest_AssertsFailed++;
@ -96,13 +96,13 @@ void SDLTest_AssertPass(const char *assertDescription, ...)
va_list list;
char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH];
// Print assert description into a buffer
/* Print assert description into a buffer */
SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH);
va_start(list, assertDescription);
SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, assertDescription, list);
va_end(list);
// Log pass message
/* Log pass message */
SDLTest_AssertsPassed++;
SDLTest_Log(SDLTest_AssertCheckFormat, logMessage, "Pass");
}

View file

@ -892,7 +892,7 @@ SDLTest_PrintEvent(SDL_Event * event)
{
if (event->type == SDL_MOUSEMOTION) {
/* Mouse motion is really spammy */
//return;
return;
}
fprintf(stderr, "SDL EVENT: ");

View file

@ -25,7 +25,7 @@
*/
// quiet windows compiler warnings
/* quiet windows compiler warnings */
#define _CRT_SECURE_NO_WARNINGS
#include "SDL_config.h"
@ -72,13 +72,13 @@ void SDLTest_Log(const char *fmt, ...)
va_list list;
char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH];
// Print log message into a buffer
/* Print log message into a buffer */
SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH);
va_start(list, fmt);
SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, fmt, list);
va_end(list);
// Log with timestamp and newline
/* Log with timestamp and newline */
SDL_LogMessage(SDL_LOG_CATEGORY_TEST, SDL_LOG_PRIORITY_INFO, " %s: %s", SDLTest_TimestampToString(time(0)), logMessage);
}
@ -90,12 +90,12 @@ void SDLTest_LogError(const char *fmt, ...)
va_list list;
char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH];
// Print log message into a buffer
/* Print log message into a buffer */
SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH);
va_start(list, fmt);
SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, fmt, list);
va_end(list);
// Log with timestamp and newline
/* Log with timestamp and newline */
SDL_LogMessage(SDL_LOG_CATEGORY_TEST, SDL_LOG_PRIORITY_ERROR, "%s: %s", SDLTest_TimestampToString(time(0)), logMessage);
}

View file

@ -34,7 +34,7 @@
#include <sys/resource.h>
#include <sys/syscall.h>
#include <unistd.h>
#endif // __LINUX__
#endif /* __LINUX__ */
#if defined(__LINUX__) || defined(__MACOSX__) || defined(__IPHONEOS__)
#include <dlfcn.h>

View file

@ -118,9 +118,9 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
if (!pThreadParms) {
return SDL_OutOfMemory();
}
// Save the function which we will have to call to clear the RTL of calling app!
/* Save the function which we will have to call to clear the RTL of calling app! */
pThreadParms->pfnCurrentEndThread = pfnEndThread;
// Also save the real parameters we have to pass to thread function
/* Also save the real parameters we have to pass to thread function */
pThreadParms->args = args;
if (pfnBeginThread) {

View file

@ -30,7 +30,8 @@
#include "SDL_shape_internals.h"
SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags)
{
SDL_Window *result = NULL;
result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN)*/);
if(result != NULL) {
@ -53,7 +54,8 @@ SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned
}
SDL_bool
SDL_IsShapedWindow(const SDL_Window *window) {
SDL_IsShapedWindow(const SDL_Window *window)
{
if(window == NULL)
return SDL_FALSE;
else
@ -62,7 +64,8 @@ SDL_IsShapedWindow(const SDL_Window *window) {
/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
void
SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) {
SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb)
{
int x = 0;
int y = 0;
Uint8 r = 0,g = 0,b = 0,alpha = 0;
@ -163,34 +166,35 @@ RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rec
last_opaque = pixel_opaque;
if(last_opaque != pixel_opaque) {
result->kind = QuadShape;
//These will stay the same.
/* These will stay the same. */
next.w = dimensions.w / 2;
next.h = dimensions.h / 2;
//These will change from recursion to recursion.
/* These will change from recursion to recursion. */
next.x = dimensions.x;
next.y = dimensions.y;
result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x += next.w;
//Unneeded: next.y = dimensions.y;
/* Unneeded: next.y = dimensions.y; */
result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x = dimensions.x;
next.y += next.h;
result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
next.x += next.w;
//Unneeded: next.y = dimensions.y + dimensions.h /2;
/* Unneeded: next.y = dimensions.y + dimensions.h /2; */
result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
return result;
}
}
}
//If we never recursed, all the pixels in this quadrant have the same "value".
/* If we never recursed, all the pixels in this quadrant have the same "value". */
result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape);
result->data.shape = dimensions;
return result;
}
SDL_ShapeTree*
SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) {
SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape)
{
SDL_Rect dimensions = {0,0,shape->w,shape->h};
SDL_ShapeTree* result = NULL;
if(SDL_MUSTLOCK(shape))
@ -202,7 +206,8 @@ SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) {
}
void
SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) {
SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure)
{
SDL_assert(tree != NULL);
if(tree->kind == QuadShape) {
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
@ -215,7 +220,8 @@ SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* c
}
void
SDL_FreeShapeTree(SDL_ShapeTree** shape_tree) {
SDL_FreeShapeTree(SDL_ShapeTree** shape_tree)
{
if((*shape_tree)->kind == QuadShape) {
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright);
@ -227,13 +233,14 @@ SDL_FreeShapeTree(SDL_ShapeTree** shape_tree) {
}
int
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode)
{
int result;
if(window == NULL || !SDL_IsShapedWindow(window))
//The window given was not a shapeable window.
/* The window given was not a shapeable window. */
return SDL_NONSHAPEABLE_WINDOW;
if(shape == NULL)
//Invalid shape argument.
/* Invalid shape argument. */
return SDL_INVALID_SHAPE_ARGUMENT;
if(shape_mode != NULL)
@ -249,21 +256,23 @@ SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *sh
}
static SDL_bool
SDL_WindowHasAShape(SDL_Window *window) {
SDL_WindowHasAShape(SDL_Window *window)
{
if (window == NULL || !SDL_IsShapedWindow(window))
return SDL_FALSE;
return window->shaper->hasshape;
}
int
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) {
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode)
{
if(window != NULL && SDL_IsShapedWindow(window)) {
if(shape_mode == NULL) {
if(SDL_WindowHasAShape(window))
//The window given has a shape.
/* The window given has a shape. */
return 0;
else
//The window given is shapeable but lacks a shape.
/* The window given is shapeable but lacks a shape. */
return SDL_WINDOW_LACKS_SHAPE;
}
else {
@ -272,6 +281,6 @@ SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) {
}
}
else
//The window given is not a valid shapeable window.
/* The window given is not a valid shapeable window. */
return SDL_NONSHAPEABLE_WINDOW;
}

View file

@ -2779,7 +2779,7 @@ SDL_GL_DeleteContext(SDL_GLContext context)
_this->GL_DeleteContext(_this, context);
}
#if 0 // FIXME
#if 0 /* FIXME */
/*
* Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
* & 2 for alpha channel.

View file

@ -36,7 +36,7 @@
#define ACTION_MOVE 2
#define ACTION_CANCEL 3
#define ACTION_OUTSIDE 4
// The following two are deprecated but it seems they are still emitted (instead the corresponding ACTION_UP/DOWN) as of Android 3.2
/* The following two are deprecated but it seems they are still emitted (instead the corresponding ACTION_UP/DOWN) as of Android 3.2 */
#define ACTION_POINTER_1_DOWN 5
#define ACTION_POINTER_1_UP 6

View file

@ -48,7 +48,6 @@ static void Android_VideoQuit(_THIS);
extern int Android_GL_LoadLibrary(_THIS, const char *path);
extern void *Android_GL_GetProcAddress(_THIS, const char *proc);
extern void Android_GL_UnloadLibrary(_THIS);
//extern int *Android_GL_GetVisual(_THIS, Display * display, int screen);
extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window);
extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
@ -60,8 +59,7 @@ extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context);
/* Android driver bootstrap functions */
// These are filled in with real values in Android_SetScreenResolution on
// init (before SDL_main())
/* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */
int Android_ScreenWidth = 0;
int Android_ScreenHeight = 0;
Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;

View file

@ -275,7 +275,7 @@ void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
bscreen.GetMode(&this_bmode);
for(i = 0; i < count; ++i) {
//FIXME: Apparently there are errors with colorspace changes
// FIXME: Apparently there are errors with colorspace changes
if (bmodes[i].space == this_bmode.space) {
_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
SDL_AddDisplayMode(display, &mode);

View file

@ -29,7 +29,7 @@
#include <Carbon/Carbon.h>
//#define DEBUG_IME NSLog
/*#define DEBUG_IME NSLog */
#define DEBUG_IME(...)
#ifndef NX_DEVICERCTLKEYMASK
@ -93,9 +93,10 @@
- (void) doCommandBySelector:(SEL) myselector
{
// No need to do anything since we are not using Cocoa
// selectors to handle special keys, instead we use SDL
// key events to do the same job.
/* No need to do anything since we are not using Cocoa
selectors to handle special keys, instead we use SDL
key events to do the same job.
*/
}
- (BOOL) hasMarkedText
@ -181,18 +182,20 @@
return (long) self;
}
// This method returns the index for character that is
// nearest to thePoint. thPoint is in screen coordinate system.
/* This method returns the index for character that is
* nearest to thePoint. thPoint is in screen coordinate system.
*/
- (NSUInteger) characterIndexForPoint:(NSPoint) thePoint
{
DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y);
return 0;
}
// This method is the key to attribute extension.
// We could add new attributes through this method.
// NSInputServer examines the return value of this
// method & constructs appropriate attributed string.
/* This method is the key to attribute extension.
* We could add new attributes through this method.
* NSInputServer examines the return value of this
* method & constructs appropriate attributed string.
*/
- (NSArray *) validAttributesForMarkedText
{
return [NSArray array];
@ -640,7 +643,7 @@ Cocoa_StartTextInput(_THIS)
if (![[data->fieldEdit superview] isEqual: parentView])
{
// DEBUG_IME(@"add fieldEdit to window contentView");
/* DEBUG_IME(@"add fieldEdit to window contentView"); */
[data->fieldEdit removeFromSuperview];
[parentView addSubview: data->fieldEdit];
[[NSApp keyWindow] makeFirstResponder: data->fieldEdit];

View file

@ -304,7 +304,7 @@ Cocoa_InitModes(_THIS)
displaydata->display = displays[i];
SDL_zero(display);
// this returns a stddup'ed string
/* this returns a stddup'ed string */
display.name = (char *)Cocoa_GetDisplayName(displays[i]);
if (!GetDisplayMode (_this, moderef, &mode)) {
Cocoa_ReleaseDisplayMode(_this, moderef);

View file

@ -153,7 +153,7 @@ Cocoa_CreateSystemCursor(SDL_SystemCursor id)
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
// We'll free it later, so retain it here
/* We'll free it later, so retain it here */
[nscursor retain];
cursor->driverdata = nscursor;
}

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