File style cleanup for the SDL 2.0 release

This commit is contained in:
Sam Lantinga 2013-05-18 14:17:52 -07:00
parent 2ac8624930
commit 0cb6385637
376 changed files with 17562 additions and 17773 deletions

View file

@ -1,7 +1,7 @@
/*
* accelerometer.c
* written by Holmes Futrell
* use however you want
* accelerometer.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
@ -13,7 +13,7 @@
#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */
#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */
/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
#ifndef SDL_IPHONE_MAX_GFORCE
#define SDL_IPHONE_MAX_GFORCE 5.0f
#endif
@ -48,7 +48,7 @@ render(SDL_Renderer *renderer)
#define SINT16_MAX ((float)(0x7FFF))
/* update velocity from accelerometer
the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
SDL's units reported from the joytick, and units of g-force, as reported by the accelerometer
*/
shipData.vx +=
@ -159,7 +159,7 @@ main(int argc, char *argv[])
{
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
SDL_Renderer *renderer;
Uint32 startFrame; /* time frame began to process */
Uint32 endFrame; /* time frame ended processing */
Uint32 delay; /* time to pause waiting to draw next frame */

View file

@ -1,7 +1,7 @@
/*
* common.c
* written by Holmes Futrell
* use however you want
* common.c
* written by Holmes Futrell
* use however you want
*/
#include "common.h"
@ -9,8 +9,8 @@
#include <stdlib.h>
/*
Produces a random int x, min <= x <= max
following a uniform distribution
Produces a random int x, min <= x <= max
following a uniform distribution
*/
int
randomInt(int min, int max)
@ -19,8 +19,8 @@ randomInt(int min, int max)
}
/*
Produces a random float x, min <= x <= max
following a uniform distribution
Produces a random float x, min <= x <= max
following a uniform distribution
*/
float
randomFloat(float min, float max)

View file

@ -1,7 +1,7 @@
/*
* common.h
* written by Holmes Futrell
* use however you want
* common.h
* written by Holmes Futrell
* use however you want
*/
#define SCREEN_WIDTH 320

View file

@ -1,7 +1,7 @@
/*
* fireworks.c
* written by Holmes Futrell
* use however you want
* fireworks.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
@ -17,11 +17,11 @@
static GLuint particleTextureID; /* OpenGL particle texture id */
static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
/*
used to describe what type of particle a given struct particle is.
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
trail - shoots off, following emitter particle
dust - radiates outwards from emitter explosion
/*
used to describe what type of particle a given struct particle is.
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
trail - shoots off, following emitter particle
dust - radiates outwards from emitter explosion
*/
enum particleType
{
@ -30,7 +30,7 @@ enum particleType
dust
};
/*
struct particle is used to describe each particle displayed on screen
struct particle is used to describe each particle displayed on screen
*/
struct particle
{
@ -57,8 +57,8 @@ int nextPowerOfTwo(int x);
void drawParticles();
void stepParticles(void);
/* helper function (used in texture loading)
returns next power of two greater than or equal to x
/* helper function (used in texture loading)
returns next power of two greater than or equal to x
*/
int
nextPowerOfTwo(int x)
@ -70,8 +70,8 @@ nextPowerOfTwo(int x)
return val;
}
/*
steps each active particle by timestep MILLESECONDS_PER_FRAME
/*
steps each active particle by timestep MILLESECONDS_PER_FRAME
*/
void
stepParticles(void)
@ -145,13 +145,13 @@ stepParticles(void)
curr++;
}
/* the number of active particles is computed as the difference between
old number of active particles, where slot points, and the
old number of active particles, where slot points, and the
new size of the array, where particles points */
num_active_particles = slot - particles;
}
/*
This draws all the particles shown on screen
This draws all the particles shown on screen
*/
void
drawParticles()
@ -177,7 +177,7 @@ drawParticles()
}
/*
This causes an emitter to explode in a circular bloom of dust particles
This causes an emitter to explode in a circular bloom of dust particles
*/
void
explodeEmitter(struct particle *emitter)
@ -219,7 +219,7 @@ explodeEmitter(struct particle *emitter)
}
/*
This spawns a trail particle from an emitter
This spawns a trail particle from an emitter
*/
void
spawnTrailFromEmitter(struct particle *emitter)
@ -254,7 +254,7 @@ spawnTrailFromEmitter(struct particle *emitter)
}
/*
spawns a new emitter particle at the bottom of the screen
spawns a new emitter particle at the bottom of the screen
destined for the point (x,y).
*/
void
@ -313,7 +313,7 @@ initializeParticles(void)
}
/*
loads the particle texture
loads the particle texture
*/
void
initializeTexture()
@ -375,7 +375,7 @@ main(int argc, char *argv[])
}
/* seed the random number generator */
srand(time(NULL));
/*
/*
request some OpenGL parameters
that may speed drawing
*/

View file

@ -1,7 +1,7 @@
/*
* happy.c
* written by Holmes Futrell
* use however you want
* happy.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
@ -20,8 +20,8 @@ static struct
} faces[NUM_HAPPY_FACES];
/*
Sets initial positions and velocities of happyfaces
units of velocity are pixels per millesecond
Sets initial positions and velocities of happyfaces
units of velocity are pixels per millesecond
*/
void
initializeHappyFaces()
@ -94,7 +94,7 @@ render(SDL_Renderer *renderer)
}
/*
loads the happyface graphic into a texture
loads the happyface graphic into a texture
*/
void
initializeTexture(SDL_Renderer *renderer)
@ -125,7 +125,7 @@ main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Renderer *renderer;
Uint32 startFrame;
Uint32 endFrame;
Uint32 delay;

View file

@ -1,7 +1,7 @@
/*
* keyboard.c
* written by Holmes Futrell
* use however you want
* keyboard.c
* written by Holmes Futrell
* use however you want
*/
#import "SDL.h"
@ -97,14 +97,14 @@ fontMapping map[TABLE_SIZE] = {
};
/*
This function maps an SDL_KeySym to an index in the bitmap font.
It does so by scanning through the font mapping table one entry
at a time.
If a match is found (scancode and allowed modifiers), the proper
index is returned.
If there is no entry for the key, -1 is returned
This function maps an SDL_KeySym to an index in the bitmap font.
It does so by scanning through the font mapping table one entry
at a time.
If a match is found (scancode and allowed modifiers), the proper
index is returned.
If there is no entry for the key, -1 is returned
*/
int
keyToIndex(SDL_Keysym key)
@ -125,8 +125,8 @@ keyToIndex(SDL_Keysym key)
return index;
}
/*
This function returns and x,y position for a given character number.
/*
This function returns and x,y position for a given character number.
It is used for positioning each character of text
*/
void

View file

@ -1,7 +1,7 @@
/*
* mixer.c
* written by Holmes Futrell
* use however you want
* mixer.c
* written by Holmes Futrell
* use however you want
*/
#import "SDL.h"
@ -100,7 +100,7 @@ loadSound(const char *file, struct sound *s)
if (result == -1) {
fatalError("could not build audio CVT");
} else if (result != 0) {
/*
/*
this happens when the .wav format differs from the output format.
we convert the .wav buffer here
*/
@ -179,8 +179,8 @@ render(SDL_Renderer *renderer)
}
/*
finds a sound channel in the mixer for a sound
and sets it up to start playing
finds a sound channel in the mixer for a sound
and sets it up to start playing
*/
int
playSound(struct sound *s)
@ -225,9 +225,9 @@ playSound(struct sound *s)
return selected_channel;
}
/*
Called from SDL's audio system. Supplies sound input with data by mixing together all
currently playing sound effects.
/*
Called from SDL's audio system. Supplies sound input with data by mixing together all
currently playing sound effects.
*/
void
audioCallback(void *userdata, Uint8 * stream, int len)
@ -273,7 +273,7 @@ main(int argc, char *argv[])
int done; /* has user tried to quit ? */
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
SDL_Renderer *renderer;
SDL_Event event;
Uint32 startFrame; /* holds when frame started processing */
Uint32 endFrame; /* holds when frame ended processing */

View file

@ -1,7 +1,7 @@
/*
* rectangles.c
* written by Holmes Futrell
* use however you want
* rectangles.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
@ -39,7 +39,7 @@ main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Renderer *renderer;
int done;
SDL_Event event;
@ -59,7 +59,7 @@ main(int argc, char *argv[])
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
if (!renderer) {
fatalError("Could not create renderer");
}

View file

@ -1,7 +1,7 @@
/*
* touch.c
* written by Holmes Futrell
* use however you want
* touch.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
@ -14,8 +14,8 @@
static SDL_Texture *brush = 0; /* texture for the brush */
/*
draws a line from (startx, starty) to (startx + dx, starty + dy)
this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart
draws a line from (startx, starty) to (startx + dx, starty + dy)
this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart
*/
void
drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
@ -48,7 +48,7 @@ drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
}
/*
loads the brush texture
loads the brush texture
*/
void
initializeTexture(SDL_Renderer *renderer)
@ -78,7 +78,7 @@ main(int argc, char *argv[])
Uint8 state; /* mouse (touch) state */
SDL_Event event;
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
SDL_Renderer *renderer;
int done; /* does user want to quit? */
/* initialize SDL */

View file

@ -1,7 +1,7 @@
/*
* rectangles.c
* written by Holmes Futrell
* use however you want
* rectangles.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -14,52 +14,52 @@
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -14,52 +14,52 @@
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}

View file

@ -63,37 +63,37 @@ static double mtime(void)
{
struct timeval tk_time;
struct timezone tz;
gettimeofday(&tk_time, &tz);
return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
}
static double filter(double in, double *save)
{
static double k1 = 0.9;
static double k2 = 0.05;
static double k1 = 0.9;
static double k2 = 0.05;
save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
save[0]=save[1];
save[2]=save[3];
save[0]=save[1];
save[2]=save[3];
return(save[1]);
return(save[1]);
}
void DrawStr(const char *str)
{
GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
}
void
@ -168,9 +168,9 @@ Atlantis_Init(void)
InitFishs();
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
glClearColor(0.0, 0.5, 0.9, 1.0);
}
@ -178,9 +178,9 @@ Atlantis_Init(void)
void
Atlantis_Reshape(int width, int height)
{
w_win = width;
h_win = height;
w_win = width;
h_win = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
@ -212,37 +212,37 @@ Atlantis_Key(unsigned char key, int x, int y)
{
switch (key) {
case 't':
Timing = !Timing;
Timing = !Timing;
break;
case ' ':
switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
case 27: /* Esc will quit */
exit(1);
break;
case 's': /* "s" start animation */
case 's': /* "s" start animation */
moving = GL_TRUE;
//glutIdleFunc(Animate);
break;
case 'a': /* "a" stop animation */
case 'a': /* "a" stop animation */
moving = GL_FALSE;
//glutIdleFunc(NULL);
break;
case '.': /* "." will advance frame */
case '.': /* "." will advance frame */
if (!moving) {
Atlantis_Animate();
}
@ -251,21 +251,21 @@ Atlantis_Key(unsigned char key, int x, int y)
/*
void Display(void)
{
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
glutSwapBuffers();
glutSwapBuffers();
}
*/
@ -274,9 +274,9 @@ Atlantis_Display(void)
{
int i;
static double th[4] = {0.0, 0.0, 0.0, 0.0};
static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
t1 = t2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -303,56 +303,56 @@ Atlantis_Display(void)
glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale);
glPopMatrix();
if(Timing)
{
t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
count++;
glutSwapBuffers();
@ -377,18 +377,18 @@ timingSelect(int value)
{
switch(value)
{
case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
}
}
@ -413,24 +413,24 @@ menuSelect(int value)
int
main(int argc, char **argv)
{
GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
glutInit(&argc, argv);
if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
@ -438,19 +438,19 @@ main(int argc, char **argv)
moving = GL_TRUE;
glutIdleFunc(Animate);
glutVisibilityFunc(Visible);
time_menu = glutCreateMenu(timingSelect);
glutAddMenuEntry("GL_VENDOR", 1);
glutAddMenuEntry("GL_RENDERER", 2);
glutAddMenuEntry("GL_VERSION", 3);
glutAddMenuEntry("GL_EXTENSIONS", 4);
glutCreateMenu(menuSelect);
glutAddMenuEntry("Start motion", 1);
glutAddMenuEntry("Stop motion", 2);
glutAddSubMenu("Timing Mode", time_menu);
glutAddMenuEntry("Quit", 4);
//glutAttachMenu(GLUT_RIGHT_BUTTON);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -22,18 +22,18 @@ static SDL_Surface *gScreen;
static void initAttributes ()
{
// Setup attributes we want for the OpenGL context
int value;
// Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
// 5-5-5 RGB for 16-bit screens
// Request a 16-bit depth buffer (without this, there is no depth buffer)
value = 16;
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
// Request double-buffered OpenGL
// The fact that windows are double-buffered on Mac OS X has no effect
// on OpenGL double buffering.
@ -46,41 +46,41 @@ static void printAttributes ()
// Print out attributes of the context we created
int nAttr;
int i;
int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Depth bufer size: %d bits\n" };
nAttr = sizeof(attr) / sizeof(int);
for (i = 0; i < nAttr; i++) {
int value;
SDL_GL_GetAttribute (attr[i], &value);
printf (desc[i], value);
}
}
}
static void createSurface (int fullscreen)
{
Uint32 flags = 0;
flags = SDL_OPENGL;
if (fullscreen)
flags |= SDL_FULLSCREEN;
// Create window
gScreen = SDL_SetVideoMode (640, 480, 0, flags);
if (gScreen == NULL) {
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
}
static void initGL ()
@ -100,30 +100,30 @@ static void mainLoop ()
SDL_Event event;
int done = 0;
int fps = 24;
int delay = 1000/fps;
int delay = 1000/fps;
int thenTicks = -1;
int nowTicks;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent (&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent (&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
// Draw at 24 hz
// This approach is not normally recommended - it is better to
// use time-based animation and run as fast as possible
@ -144,36 +144,36 @@ static void mainLoop ()
}
SDL_Delay (delay);
}
}
}
int main(int argc, char *argv[])
{
// Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
// Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
SDL_GetError());
exit(1);
}
// Set GL context attributes
initAttributes ();
// Create GL context
createSurface (0);
// Get GL context attributes
printAttributes ();
// Init GL state
initGL ();
// Draw, get events...
mainLoop ();
// Cleanup
SDL_Quit();
SDL_Quit();
return 0;
}

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -14,52 +14,52 @@
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -14,52 +14,52 @@
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}

View file

@ -63,37 +63,37 @@ static double mtime(void)
{
struct timeval tk_time;
struct timezone tz;
gettimeofday(&tk_time, &tz);
return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
}
static double filter(double in, double *save)
{
static double k1 = 0.9;
static double k2 = 0.05;
static double k1 = 0.9;
static double k2 = 0.05;
save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
save[0]=save[1];
save[2]=save[3];
save[0]=save[1];
save[2]=save[3];
return(save[1]);
return(save[1]);
}
void DrawStr(const char *str)
{
GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
}
void
@ -168,9 +168,9 @@ Atlantis_Init(void)
InitFishs();
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
glClearColor(0.0, 0.5, 0.9, 1.0);
}
@ -178,9 +178,9 @@ Atlantis_Init(void)
void
Atlantis_Reshape(int width, int height)
{
w_win = width;
h_win = height;
w_win = width;
h_win = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
@ -212,37 +212,37 @@ Atlantis_Key(unsigned char key, int x, int y)
{
switch (key) {
case 't':
Timing = !Timing;
Timing = !Timing;
break;
case ' ':
switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
case 27: /* Esc will quit */
exit(1);
break;
case 's': /* "s" start animation */
case 's': /* "s" start animation */
moving = GL_TRUE;
//glutIdleFunc(Animate);
break;
case 'a': /* "a" stop animation */
case 'a': /* "a" stop animation */
moving = GL_FALSE;
//glutIdleFunc(NULL);
break;
case '.': /* "." will advance frame */
case '.': /* "." will advance frame */
if (!moving) {
Atlantis_Animate();
}
@ -251,21 +251,21 @@ Atlantis_Key(unsigned char key, int x, int y)
/*
void Display(void)
{
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
glutSwapBuffers();
glutSwapBuffers();
}
*/
@ -274,9 +274,9 @@ Atlantis_Display(void)
{
int i;
static double th[4] = {0.0, 0.0, 0.0, 0.0};
static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
t1 = t2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -303,56 +303,56 @@ Atlantis_Display(void)
glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale);
glPopMatrix();
if(Timing)
{
t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
count++;
glutSwapBuffers();
@ -377,18 +377,18 @@ timingSelect(int value)
{
switch(value)
{
case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
}
}
@ -413,24 +413,24 @@ menuSelect(int value)
int
main(int argc, char **argv)
{
GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
glutInit(&argc, argv);
if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
@ -438,19 +438,19 @@ main(int argc, char **argv)
moving = GL_TRUE;
glutIdleFunc(Animate);
glutVisibilityFunc(Visible);
time_menu = glutCreateMenu(timingSelect);
glutAddMenuEntry("GL_VENDOR", 1);
glutAddMenuEntry("GL_RENDERER", 2);
glutAddMenuEntry("GL_VERSION", 3);
glutAddMenuEntry("GL_EXTENSIONS", 4);
glutCreateMenu(menuSelect);
glutAddMenuEntry("Start motion", 1);
glutAddMenuEntry("Stop motion", 2);
glutAddSubMenu("Timing Mode", time_menu);
glutAddMenuEntry("Quit", 4);
//glutAttachMenu(GLUT_RIGHT_BUTTON);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -22,18 +22,18 @@ static SDL_Surface *gScreen;
static void initAttributes ()
{
// Setup attributes we want for the OpenGL context
int value;
// Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
// 5-5-5 RGB for 16-bit screens
// Request a 16-bit depth buffer (without this, there is no depth buffer)
value = 16;
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
// Request double-buffered OpenGL
// The fact that windows are double-buffered on Mac OS X has no effect
// on OpenGL double buffering.
@ -46,36 +46,36 @@ static void printAttributes ()
// Print out attributes of the context we created
int nAttr;
int i;
int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Depth bufer size: %d bits\n" };
nAttr = sizeof(attr) / sizeof(int);
for (i = 0; i < nAttr; i++) {
int value;
SDL_GL_GetAttribute (attr[i], &value);
printf (desc[i], value);
}
}
}
static void createSurface (int fullscreen)
{
Uint32 flags = 0;
flags = SDL_OPENGL;
if (fullscreen)
flags |= SDL_FULLSCREEN;
// Create window
gScreen = SDL_SetVideoMode (640, 480, 0, flags);
if (gScreen == NULL) {
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
SDL_GetError());
SDL_Quit();
@ -103,7 +103,7 @@ static void mainLoop ()
int delay = 1000/fps;
int thenTicks = -1;
int nowTicks;
while ( !done ) {
/* Check for events */
@ -123,7 +123,7 @@ static void mainLoop ()
break;
}
}
// Draw at 24 hz
// This approach is not normally recommended - it is better to
// use time-based animation and run as fast as possible
@ -151,7 +151,7 @@ int main(int argc, char *argv[])
{
// Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
@ -159,19 +159,19 @@ int main(int argc, char *argv[])
// Set GL context attributes
initAttributes ();
// Create GL context
createSurface (0);
// Get GL context attributes
printAttributes ();
// Init GL state
initGL ();
// Draw, get events...
mainLoop ();
// Cleanup
SDL_Quit();

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -14,52 +14,52 @@
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -14,52 +14,52 @@
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}

View file

@ -63,37 +63,37 @@ static double mtime(void)
{
struct timeval tk_time;
struct timezone tz;
gettimeofday(&tk_time, &tz);
return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
}
static double filter(double in, double *save)
{
static double k1 = 0.9;
static double k2 = 0.05;
static double k1 = 0.9;
static double k2 = 0.05;
save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
save[0]=save[1];
save[2]=save[3];
save[0]=save[1];
save[2]=save[3];
return(save[1]);
return(save[1]);
}
void DrawStr(const char *str)
{
GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
}
void
@ -168,9 +168,9 @@ Atlantis_Init(void)
InitFishs();
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
glClearColor(0.0, 0.5, 0.9, 1.0);
}
@ -178,9 +178,9 @@ Atlantis_Init(void)
void
Atlantis_Reshape(int width, int height)
{
w_win = width;
h_win = height;
w_win = width;
h_win = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
@ -212,37 +212,37 @@ Atlantis_Key(unsigned char key, int x, int y)
{
switch (key) {
case 't':
Timing = !Timing;
Timing = !Timing;
break;
case ' ':
switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
case 27: /* Esc will quit */
exit(1);
break;
case 's': /* "s" start animation */
case 's': /* "s" start animation */
moving = GL_TRUE;
//glutIdleFunc(Animate);
break;
case 'a': /* "a" stop animation */
case 'a': /* "a" stop animation */
moving = GL_FALSE;
//glutIdleFunc(NULL);
break;
case '.': /* "." will advance frame */
case '.': /* "." will advance frame */
if (!moving) {
Atlantis_Animate();
}
@ -251,21 +251,21 @@ Atlantis_Key(unsigned char key, int x, int y)
/*
void Display(void)
{
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
glutSwapBuffers();
glutSwapBuffers();
}
*/
@ -274,9 +274,9 @@ Atlantis_Display(void)
{
int i;
static double th[4] = {0.0, 0.0, 0.0, 0.0};
static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
t1 = t2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -303,56 +303,56 @@ Atlantis_Display(void)
glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale);
glPopMatrix();
if(Timing)
{
t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
count++;
glutSwapBuffers();
@ -377,18 +377,18 @@ timingSelect(int value)
{
switch(value)
{
case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
}
}
@ -413,24 +413,24 @@ menuSelect(int value)
int
main(int argc, char **argv)
{
GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
glutInit(&argc, argv);
if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
@ -438,19 +438,19 @@ main(int argc, char **argv)
moving = GL_TRUE;
glutIdleFunc(Animate);
glutVisibilityFunc(Visible);
time_menu = glutCreateMenu(timingSelect);
glutAddMenuEntry("GL_VENDOR", 1);
glutAddMenuEntry("GL_RENDERER", 2);
glutAddMenuEntry("GL_VERSION", 3);
glutAddMenuEntry("GL_EXTENSIONS", 4);
glutCreateMenu(menuSelect);
glutAddMenuEntry("Start motion", 1);
glutAddMenuEntry("Stop motion", 2);
glutAddSubMenu("Timing Mode", time_menu);
glutAddMenuEntry("Quit", 4);
//glutAttachMenu(GLUT_RIGHT_BUTTON);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();

View file

@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -22,18 +22,18 @@ static SDL_Surface *gScreen;
static void initAttributes ()
{
// Setup attributes we want for the OpenGL context
int value;
// Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
// 5-5-5 RGB for 16-bit screens
// Request a 16-bit depth buffer (without this, there is no depth buffer)
value = 16;
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
// Request double-buffered OpenGL
// The fact that windows are double-buffered on Mac OS X has no effect
// on OpenGL double buffering.
@ -46,41 +46,41 @@ static void printAttributes ()
// Print out attributes of the context we created
int nAttr;
int i;
int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Depth bufer size: %d bits\n" };
nAttr = sizeof(attr) / sizeof(int);
for (i = 0; i < nAttr; i++) {
int value;
SDL_GL_GetAttribute (attr[i], &value);
printf (desc[i], value);
}
}
}
static void createSurface (int fullscreen)
{
Uint32 flags = 0;
flags = SDL_OPENGL;
if (fullscreen)
flags |= SDL_FULLSCREEN;
// Create window
gScreen = SDL_SetVideoMode (640, 480, 0, flags);
if (gScreen == NULL) {
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
SDL_GetError());
SDL_Quit();
exit(2);
}
SDL_Quit();
exit(2);
}
}
static void initGL ()
@ -100,30 +100,30 @@ static void mainLoop ()
SDL_Event event;
int done = 0;
int fps = 24;
int delay = 1000/fps;
int delay = 1000/fps;
int thenTicks = -1;
int nowTicks;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent (&event) ) {
switch (event.type) {
/* Check for events */
while ( SDL_PollEvent (&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
// Draw at 24 hz
// This approach is not normally recommended - it is better to
// use time-based animation and run as fast as possible
@ -144,36 +144,36 @@ static void mainLoop ()
}
SDL_Delay (delay);
}
}
}
int main(int argc, char *argv[])
{
// Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
// Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
SDL_GetError());
exit(1);
}
// Set GL context attributes
initAttributes ();
// Create GL context
createSurface (0);
// Get GL context attributes
printAttributes ();
// Init GL state
initGL ();
// Draw, get events...
mainLoop ();
// Cleanup
SDL_Quit();
SDL_Quit();
return 0;
}

View file

@ -21,42 +21,42 @@
/**
* \file SDL.h
*
*
* Main include header for the SDL library
*/
/**
* \mainpage Simple DirectMedia Layer (SDL)
*
*
* http://www.libsdl.org/
*
*
* \section intro_sec Introduction
*
*
* This is the Simple DirectMedia Layer, a general API that provides low
* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
* and 2D framebuffer across multiple platforms.
*
*
* SDL is written in C, but works with C++ natively, and has bindings to
* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
* Pike, Pliant, Python, Ruby, and Smalltalk.
*
*
* This library is distributed under the zlib license, which can be
* found in the file "COPYING". This license allows you to use SDL
* freely for any purpose as long as you retain the copyright notice.
*
*
* The best way to learn how to use SDL is to check out the header files in
* the "include" subdirectory and the programs in the "test" subdirectory.
* The header files and test programs are well commented and always up to date.
* More documentation and FAQs are available online at:
* http://wiki.libsdl.org/
*
* http://wiki.libsdl.org/
*
* If you need help with the library, or just want to discuss SDL related
* issues, you can join the developers mailing list:
* http://www.libsdl.org/mailing-list.php
*
* http://www.libsdl.org/mailing-list.php
*
* Enjoy!
* Sam Lantinga (slouken@libsdl.org)
* Sam Lantinga (slouken@libsdl.org)
*/
#ifndef _SDL_H
@ -92,16 +92,14 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
@ -111,7 +109,7 @@ extern "C" {
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_HAPTIC 0x00001000
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< turn on game controller also implicitly does JOYSTICK */
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< turn on game controller also implicitly does JOYSTICK */
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | \
@ -139,7 +137,7 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
@ -152,9 +150,7 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -27,9 +27,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#ifndef SDL_ASSERT_LEVEL
@ -187,7 +185,7 @@ typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \return SDL_assert_state value of how to handle the assertion failure.
*
*
* \param handler Callback function, called when an assertion fails.
* \param userdata A pointer passed to the callback as-is.
*/
@ -230,9 +228,7 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,25 +21,25 @@
/**
* \file SDL_atomic.h
*
*
* Atomic operations.
*
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
* only be using the atomic lock and reference counting functions in this
* file. In all other cases you should be protecting your data structures
* with full mutexes.
*
*
* The list of "safe" functions to use are:
* SDL_AtomicLock()
* SDL_AtomicUnlock()
* SDL_AtomicIncRef()
* SDL_AtomicDecRef()
*
*
* Seriously, here be dragons!
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
*
* You can find out a little more about lockless programming and the
* You can find out a little more about lockless programming and the
* subtle issues that can arise here:
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
*
@ -72,14 +72,12 @@
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \name SDL AtomicLock
*
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
@ -98,7 +96,7 @@ typedef int SDL_SpinLock;
/**
* \brief Try to lock a spin lock by setting it to a non-zero value.
*
*
* \param lock Points to the lock.
*
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
@ -107,7 +105,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* \brief Lock a spin lock by setting it to a non-zero value.
*
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
@ -304,9 +302,7 @@ SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_audio.h
*
*
* Access to the raw audio mixing buffer for the SDL library.
*/
@ -38,17 +38,15 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief Audio format flags.
*
*
* These are what the 16 bits in SDL_AudioFormat currently mean...
* (Unspecified bits are always zero).
*
*
* \verbatim
++-----------------------sample is signed if set
||
@ -60,7 +58,7 @@ extern "C" {
|| || || | |
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
\endverbatim
*
*
* There are macros in SDL 2.0 and later to query these bits.
*/
typedef Uint16 SDL_AudioFormat;
@ -82,42 +80,38 @@ typedef Uint16 SDL_AudioFormat;
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
/**
/**
* \name Audio format flags
*
* Defaults to LSB byte order.
*/
/*@{*/
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/*@}*/
/**
* \name int32 support
*
* New to SDL 1.3.
*/
/*@{*/
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
#define AUDIO_S32 AUDIO_S32LSB
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
#define AUDIO_S32 AUDIO_S32LSB
/*@}*/
/**
* \name float32 support
*
* New to SDL 1.3.
*/
/*@{*/
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
#define AUDIO_F32 AUDIO_F32LSB
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
#define AUDIO_F32 AUDIO_F32LSB
/*@}*/
/**
@ -125,21 +119,21 @@ typedef Uint16 SDL_AudioFormat;
*/
/*@{*/
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
#define AUDIO_S32SYS AUDIO_S32LSB
#define AUDIO_F32SYS AUDIO_F32LSB
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
#define AUDIO_S32SYS AUDIO_S32LSB
#define AUDIO_F32SYS AUDIO_F32LSB
#else
#define AUDIO_U16SYS AUDIO_U16MSB
#define AUDIO_S16SYS AUDIO_S16MSB
#define AUDIO_S32SYS AUDIO_S32MSB
#define AUDIO_F32SYS AUDIO_F32MSB
#define AUDIO_U16SYS AUDIO_U16MSB
#define AUDIO_S16SYS AUDIO_S16MSB
#define AUDIO_S32SYS AUDIO_S32MSB
#define AUDIO_F32SYS AUDIO_F32MSB
#endif
/*@}*/
/**
/**
* \name Allow change flags
*
*
* Which audio format changes are allowed when opening a device.
*/
/*@{*/
@ -209,7 +203,7 @@ typedef struct SDL_AudioCVT
/**
* \name Driver discovery functions
*
*
* These functions return the list of built in audio drivers, in the
* order that they are normally initialized by default.
*/
@ -220,9 +214,9 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
/**
* \name Initialization and cleanup
*
*
* \internal These functions are used internally, and should not be used unless
* you have a specific need to specify the audio driver you want to
* you have a specific need to specify the audio driver you want to
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/*@{*/
@ -242,20 +236,20 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* structure pointed to by \c obtained. If \c obtained is NULL, the audio
* data passed to the callback function will be guaranteed to be in the
* requested format, and will be automatically converted to the hardware
* audio format if necessary. This function returns -1 if it failed
* audio format if necessary. This function returns -1 if it failed
* to open the audio device, or couldn't set up the audio thread.
*
*
* When filling in the desired audio spec structure,
* - \c desired->freq should be the desired audio frequency in samples-per-
* second.
* - \c desired->format should be the desired audio format.
* - \c desired->samples is the desired size of the audio buffer, in
* samples. This number should be a power of two, and may be adjusted by
* - \c desired->samples is the desired size of the audio buffer, in
* samples. This number should be a power of two, and may be adjusted by
* the audio driver to a value more suitable for the hardware. Good values
* seem to range between 512 and 8096 inclusive, depending on the
* application and CPU speed. Smaller values yield faster response time,
* but can lead to underflow if the application is doing heavy processing
* and cannot fill the audio buffer in time. A stereo sample consists of
* seem to range between 512 and 8096 inclusive, depending on the
* application and CPU speed. Smaller values yield faster response time,
* but can lead to underflow if the application is doing heavy processing
* and cannot fill the audio buffer in time. A stereo sample consists of
* both right and left channels in LR ordering.
* Note that the number of samples is directly related to time by the
* following formula: \code ms = (samples*1000)/freq \endcode
@ -271,7 +265,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* and SDL_UnlockAudio() in your code.
* - \c desired->userdata is passed as the first parameter to your callback
* function.
*
*
* The audio device starts out playing silence when it's opened, and should
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
* for your audio callback function to be called. Since the audio driver
@ -283,7 +277,7 @@ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
/**
* SDL Audio Device IDs.
*
*
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
* always returns devices >= 2 on success. The legacy calls are good both
@ -299,7 +293,7 @@ typedef Uint32 SDL_AudioDeviceID;
* not an error. For example, if SDL is set up to talk to a remote audio
* server, it can't list every one available on the Internet, but it will
* still allow a specific host to be specified to SDL_OpenAudioDevice().
*
*
* In many common cases, when this function returns a value <= 0, it can still
* successfully open the default device (NULL for first argument of
* SDL_OpenAudioDevice()).
@ -313,7 +307,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
* The values returned by this function reflect the latest call to
* SDL_GetNumAudioDevices(); recall that function to redetect available
* hardware.
*
*
* The string returned by this function is UTF-8 encoded, read-only, and
* managed internally. You are not to free it. If you need to keep the
* string for any length of time, you should make your own copy of it, as it
@ -326,14 +320,14 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
/**
* Open a specific audio device. Passing in a device name of NULL requests
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
*
*
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
* some drivers allow arbitrary and driver-specific strings, such as a
* hostname/IP address for a remote audio server, or a filename in the
* diskaudio driver.
*
*
* \return 0 on error, a valid device ID that is >= 2 on success.
*
*
* SDL_OpenAudio(), unlike this function, always acts on device ID 1.
*/
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
@ -351,7 +345,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
/**
* \name Audio state
*
*
* Get the current audio state.
*/
/*@{*/
@ -369,7 +363,7 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/**
* \name Pause audio functions
*
*
* These functions pause and unpause the audio callback processing.
* They should be called with a parameter of 0 after opening the audio
* device to start playing sound. This is so you can safely initialize
@ -387,18 +381,18 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
* that source if \c freesrc is non-zero. For example, to load a WAVE file,
* you could do:
* \code
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
* \endcode
*
* If this function succeeds, it returns the given SDL_AudioSpec,
* filled with the audio data format of the wave data, and sets
* \c *audio_buf to a malloc()'d buffer containing the audio data,
* and sets \c *audio_len to the length of that audio buffer, in bytes.
* You need to free the audio buffer with SDL_FreeWAV() when you are
* You need to free the audio buffer with SDL_FreeWAV() when you are
* done with it.
*
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
@ -407,12 +401,12 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
Uint8 ** audio_buf,
Uint32 * audio_len);
/**
/**
* Loads a WAV from a file.
* Compatibility convenience function.
*/
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
/**
* This function frees data previously allocated with SDL_LoadWAV_RW()
@ -424,7 +418,7 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
* and rate, and initializes the \c cvt structure with information needed
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
* to the other.
*
*
* \return -1 if the format conversion is not supported, 0 if there's
* no conversion needed, or 1 if the audio filter is set up.
*/
@ -441,7 +435,7 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
* created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
* audio data in the source format, this function will convert it in-place
* to the desired format.
*
*
* The data conversion may expand the size of the audio data, so the buffer
* \c cvt->buf should be allocated after the \c cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
@ -471,9 +465,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
/**
* \name Audio lock functions
*
*
* The lock manipulated by these functions protects the callback function.
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
* the callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
@ -498,9 +492,7 @@ extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -83,9 +81,7 @@ SDL_MostSignificantBitIndex32(Uint32 x)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_blendmode.h
*
*
* Header file declaring the SDL_BlendMode enumeration
*/
@ -31,9 +31,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -49,9 +47,7 @@ typedef enum
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
@ -64,9 +62,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -27,13 +27,13 @@
/**
* \file SDL_config.h
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"

View file

@ -26,109 +26,109 @@
/**
* \file SDL_config_android.h
*
*
* This is a configuration that can be used to build SDL for Android
*/
#include <stdarg.h>
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define SIZEOF_VOIDP 4
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_ANDROID 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_ANDROID 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_ANDROID 1
#define SDL_HAPTIC_DUMMY 1
#define SDL_JOYSTICK_ANDROID 1
#define SDL_HAPTIC_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_ANDROID 1
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable system power support */
#define SDL_POWER_ANDROID 1

View file

@ -30,109 +30,109 @@
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
/* Enable Unix style SO loading */
/* Technically this works, but it violates the iPhone developer agreement */
/* #define SDL_LOADSO_DLOPEN 1 */
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#define SDL_LOADSO_DISABLED 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
#define SDL_TIMER_UNIX 1
/* Supported video drivers */
#define SDL_VIDEO_DRIVER_UIKIT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_UIKIT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable system power support */
#define SDL_POWER_UIKIT 1

View file

@ -30,106 +30,106 @@
/* This is a set of defines to configure the SDL features */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#define SIZEOF_VOIDP 4
#endif
/* Useful headers */
/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
#define HAVE_ALLOCA_H 1
#define HAVE_ALLOCA_H 1
#endif
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT 1
#define SDL_HAPTIC_IOKIT 1
#define SDL_JOYSTICK_IOKIT 1
#define SDL_HAPTIC_IOKIT 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_COCOA 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_COCOA 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#undef SDL_VIDEO_DRIVER_X11
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
@ -157,27 +157,27 @@
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_OGL 1
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_CGL
#define SDL_VIDEO_OPENGL_CGL 1
#define SDL_VIDEO_OPENGL_CGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_GLX
#define SDL_VIDEO_OPENGL_GLX 1
#define SDL_VIDEO_OPENGL_GLX 1
#endif
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* _SDL_config_macosx_h */

View file

@ -26,7 +26,7 @@
/**
* \file SDL_config_minimal.h
*
*
* This is the minimal configuration that can be used to build SDL.
*/
@ -51,24 +51,24 @@ typedef unsigned long uintptr_t;
#endif
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
#define SDL_THREADS_DISABLED 1
/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED 1
#define SDL_TIMERS_DISABLED 1
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_minimal_h */

View file

@ -57,7 +57,7 @@
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1

View file

@ -30,93 +30,93 @@
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
#endif
#define HAVE_GCC_ATOMICS 1
#define HAVE_GCC_ATOMICS 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
//#define HAVE_SYSCONF 1
//#define HAVE_SIGACTION 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
//#define HAVE_SYSCONF 1
//#define HAVE_SIGACTION 1
/* PSP isn't that sophisticated */
#define LACKS_SYS_MMAN_H 1
/* Enable the stub thread support (src/thread/psp/\*.c) */
#define SDL_THREAD_PSP 1
#define SDL_THREAD_PSP 1
/* Enable the stub timer support (src/timer/psp/\*.c) */
#define SDL_TIMERS_PSP 1
#define SDL_TIMERS_PSP 1
/* Enable the stub joystick driver (src/joystick/psp/\*.c) */
#define SDL_JOYSTICK_PSP 1
#define SDL_JOYSTICK_PSP 1
/* Enable the stub audio driver (src/audio/psp/\*.c) */
#define SDL_AUDIO_DRIVER_PSP 1
#define SDL_AUDIO_DRIVER_PSP 1
/* PSP video dirver */
#define SDL_VIDEO_DRIVER_PSP 1
@ -127,10 +127,10 @@
#define SDL_POWER_PSP 1
/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
/* PSP can't load shared object (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#define SDL_LOADSO_DISABLED 1
#endif /* _SDL_config_psp_h */

View file

@ -28,7 +28,7 @@
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
@ -136,49 +136,49 @@ typedef unsigned int uintptr_t;
#define HAVE_SINF 1
#define HAVE_SQRT 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_DSOUND 1
#ifndef __GNUC__
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#endif
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_JOYSTICK_DINPUT 1
#define SDL_HAPTIC_DINPUT 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#define SDL_THREAD_WINDOWS 1
#define SDL_THREAD_WINDOWS 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#define SDL_VIDEO_RENDER_D3D 1
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_OGL 1
#endif
/* Enable system power support */
@ -186,7 +186,7 @@ typedef unsigned int uintptr_t;
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* _SDL_config_windows_h */

View file

@ -51,7 +51,7 @@
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1

View file

@ -21,7 +21,7 @@
/**
* \file SDL_cpuinfo.h
*
*
* CPU feature detection for SDL.
*/
@ -66,9 +66,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* This is a guess for the cacheline size used for padding.
@ -139,9 +137,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_endian.h
*
*
* Functions for reading and writing endian-specific values
*/
@ -34,8 +34,8 @@
* \name The two types of endianness
*/
/*@{*/
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/*@}*/
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
@ -48,9 +48,9 @@
(defined(__MIPS__) && defined(__MISPEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* __linux __ */
#endif /* !SDL_BYTEORDER */
@ -59,9 +59,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -210,31 +208,29 @@ SDL_SwapFloat(float x)
*/
/*@{*/
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/*@}*//*Swap to native*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_error.h
*
*
* Simple error message routines for SDL.
*/
@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Public functions */
@ -46,14 +44,14 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
* \name Internal error functions
*
* \internal
*
* \internal
* Private error reporting function - used internally.
*/
/*@{*/
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
typedef enum
{
SDL_ENOMEM,
@ -69,9 +67,7 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_events.h
*
*
* Include file for SDL event handling.
*/
@ -42,14 +42,12 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* General keyboard/mouse state definitions */
#define SDL_RELEASED 0
#define SDL_PRESSED 1
#define SDL_RELEASED 0
#define SDL_PRESSED 1
/**
* \brief The types of events that can be delivered.
@ -62,27 +60,27 @@ typedef enum
SDL_QUIT = 0x100, /**< User-requested quit */
/* These application events have special meaning on iOS, see README.iOS for details */
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
Called on iOS in applicationWillTerminate()
Called on Android in onDestroy()
*/
SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
Called on iOS in applicationDidReceiveMemoryWarning()
Called on Android in onLowMemory()
*/
SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
Called on iOS in applicationWillResignActive()
Called on Android in onPause()
*/
SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
Called on iOS in applicationDidEnterBackground()
Called on Android in onPause()
*/
SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
Called on iOS in applicationWillEnterForeground()
Called on Android in onResume()
*/
SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
Called on iOS in applicationDidBecomeActive()
Called on Android in onResume()
*/
@ -112,13 +110,13 @@ typedef enum
SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
/* Game controller events */
SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
/* Game controller events */
SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
/* Touch events */
SDL_FINGERDOWN = 0x700,
@ -135,7 +133,7 @@ typedef enum
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
@ -155,7 +153,7 @@ typedef struct SDL_CommonEvent
Uint32 type;
Uint32 timestamp;
} SDL_CommonEvent;
/**
* \brief Window state change event data (event.window.*)
*/
@ -285,7 +283,7 @@ typedef struct SDL_JoyAxisEvent
typedef struct SDL_JoyBallEvent
{
Uint32 type; /**< ::SDL_JOYBALLMOTION */
Uint32 timestamp;
Uint32 timestamp;
SDL_JoystickID which; /**< The joystick instance id */
Uint8 ball; /**< The joystick trackball index */
Uint8 padding1;
@ -301,14 +299,14 @@ typedef struct SDL_JoyBallEvent
typedef struct SDL_JoyHatEvent
{
Uint32 type; /**< ::SDL_JOYHATMOTION */
Uint32 timestamp;
Uint32 timestamp;
SDL_JoystickID which; /**< The joystick instance id */
Uint8 hat; /**< The joystick hat index */
Uint8 value; /**< The hat position value.
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
*
*
* Note that zero means the POV is centered.
*/
Uint8 padding1;
@ -321,7 +319,7 @@ typedef struct SDL_JoyHatEvent
typedef struct SDL_JoyButtonEvent
{
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
Uint32 timestamp;
Uint32 timestamp;
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The joystick button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
@ -334,9 +332,9 @@ typedef struct SDL_JoyButtonEvent
*/
typedef struct SDL_JoyDeviceEvent
{
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
Uint32 timestamp;
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
Uint32 timestamp;
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
} SDL_JoyDeviceEvent;
@ -346,7 +344,7 @@ typedef struct SDL_JoyDeviceEvent
typedef struct SDL_ControllerAxisEvent
{
Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
Uint32 timestamp;
Uint32 timestamp;
SDL_JoystickID which; /**< The joystick instance id */
Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
Uint8 padding1;
@ -363,7 +361,7 @@ typedef struct SDL_ControllerAxisEvent
typedef struct SDL_ControllerButtonEvent
{
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
Uint32 timestamp;
Uint32 timestamp;
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The controller button (SDL_GameControllerButton) */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
@ -377,9 +375,9 @@ typedef struct SDL_ControllerButtonEvent
*/
typedef struct SDL_ControllerDeviceEvent
{
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
Uint32 timestamp;
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
Uint32 timestamp;
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
} SDL_ControllerDeviceEvent;
@ -411,7 +409,7 @@ typedef struct SDL_MultiGestureEvent
float dTheta;
float dDist;
float x;
float y;
float y;
Uint16 numFingers;
Uint16 padding;
} SDL_MultiGestureEvent;
@ -511,9 +509,9 @@ typedef union SDL_Event
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
@ -537,9 +535,9 @@ typedef union SDL_Event
/**
* Pumps the event loop, gathering events from the input devices.
*
*
* This function updates the event queue and internal input device state.
*
*
* This should only be run in the thread that sets the video mode.
*/
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
@ -554,20 +552,20 @@ typedef enum
/**
* Checks the event queue for messages and optionally returns them.
*
*
* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
* the back of the event queue.
*
*
* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
* of the event queue, within the specified minimum and maximum type,
* will be returned and will not be removed from the queue.
*
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
*
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
* of the event queue, within the specified minimum and maximum type,
* will be returned and will be removed from the queue.
*
*
* \return The number of events actually stored, or -1 if there was an error.
*
*
* This function is thread-safe.
*/
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
@ -589,31 +587,31 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
/**
* \brief Polls for currently pending events.
*
*
* \return 1 if there are any pending events, or 0 if there are none available.
*
* \param event If not NULL, the next event is removed from the queue and
*
* \param event If not NULL, the next event is removed from the queue and
* stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
/**
* \brief Waits indefinitely for the next available event.
*
*
* \return 1, or 0 if there was an error while waiting for events.
*
* \param event If not NULL, the next event is removed from the queue and
*
* \param event If not NULL, the next event is removed from the queue and
* stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
/**
* \brief Waits until the specified timeout (in milliseconds) for the next
* \brief Waits until the specified timeout (in milliseconds) for the next
* available event.
*
*
* \return 1, or 0 if there was an error while waiting for events.
*
* \param event If not NULL, the next event is removed from the queue and
*
* \param event If not NULL, the next event is removed from the queue and
* stored in that area.
* \param timeout The timeout (in milliseconds) to wait for next event.
*/
@ -622,8 +620,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
/**
* \brief Add an event to the event queue.
*
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue
*
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue
* was full or there was some other error.
*/
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
@ -633,20 +631,20 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
/**
* Sets up a filter to process all events before they change internal state and
* are posted to the internal event queue.
*
*
* The filter is prototyped as:
* \code
* int SDL_EventFilter(void *userdata, SDL_Event * event);
* \endcode
*
* If the filter returns 1, then the event will be added to the internal queue.
* If it returns 0, then the event will be dropped from the queue, but the
* If it returns 0, then the event will be dropped from the queue, but the
* internal state will still be updated. This allows selective filtering of
* dynamically arriving events.
*
* \warning Be very careful of what you do in the event filter function, as
*
* \warning Be very careful of what you do in the event filter function, as
* it may run in a different thread!
*
*
* There is one caveat when dealing with the ::SDL_QUITEVENT event type. The
* event filter is only called when the window manager desires to close the
* application window. If the event filter returns 1, then the window will
@ -685,18 +683,18 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
void *userdata);
/*@{*/
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
/**
* This function allows you to set the state of processing certain events.
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
* dropped from the event queue and will not event be filtered.
* - If \c state is set to ::SDL_ENABLE, that event will be processed
* - If \c state is set to ::SDL_ENABLE, that event will be processed
* normally.
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
* current processing state of the specified event.
*/
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
@ -714,9 +712,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -35,9 +35,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -55,10 +53,10 @@ typedef struct _SDL_GameController SDL_GameController;
typedef enum
{
SDL_CONTROLLER_BINDTYPE_NONE = 0,
SDL_CONTROLLER_BINDTYPE_BUTTON,
SDL_CONTROLLER_BINDTYPE_AXIS,
SDL_CONTROLLER_BINDTYPE_HAT
SDL_CONTROLLER_BINDTYPE_NONE = 0,
SDL_CONTROLLER_BINDTYPE_BUTTON,
SDL_CONTROLLER_BINDTYPE_AXIS,
SDL_CONTROLLER_BINDTYPE_HAT
} SDL_GameControllerBindType;
/**
@ -66,43 +64,43 @@ typedef enum
*/
typedef struct SDL_GameControllerButtonBind
{
SDL_GameControllerBindType bindType;
union
{
int button;
int axis;
struct {
SDL_GameControllerBindType bindType;
union
{
int button;
int axis;
struct {
int hat;
int hat_mask;
} hat;
} value;
} value;
} SDL_GameControllerButtonBind;
/**
* To count the number of game controllers in the system for the following:
* int nJoysticks = SDL_NumJoysticks();
* int nGameControllers = 0;
* for ( int i = 0; i < nJoysticks; i++ ) {
* if ( SDL_IsGameController(i) ) {
* nGameControllers++;
* }
* int nJoysticks = SDL_NumJoysticks();
* int nGameControllers = 0;
* for ( int i = 0; i < nJoysticks; i++ ) {
* if ( SDL_IsGameController(i) ) {
* nGameControllers++;
* }
* }
*
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
* guid,name,mappings
* guid,name,mappings
*
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
* Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
* The mapping format for joystick is:
* bX - a joystick button, index X
* hX.Y - hat X with value Y
* aX - axis X of the joystick
* The mapping format for joystick is:
* bX - a joystick button, index X
* hX.Y - hat X with value Y
* aX - axis X of the joystick
* Buttons can be used as a controller axis and vice versa.
*
* This string shows an example of a valid mapping for a controller
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
*
*/
@ -179,7 +177,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
/**
* Update the current state of the open game controllers.
*
*
* This is called automatically by the event loop if any game controller
* events are enabled.
*/
@ -191,14 +189,14 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
*/
typedef enum
{
SDL_CONTROLLER_AXIS_INVALID = -1,
SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY,
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_MAX
SDL_CONTROLLER_AXIS_INVALID = -1,
SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY,
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_MAX
} SDL_GameControllerAxis;
/**
@ -234,23 +232,23 @@ SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
*/
typedef enum
{
SDL_CONTROLLER_BUTTON_INVALID = -1,
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MAX
SDL_CONTROLLER_BUTTON_INVALID = -1,
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MAX
} SDL_GameControllerButton;
/**
@ -287,9 +285,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_gesture.h
*
*
* Include file for SDL gesture event handling.
*/
@ -38,9 +38,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef Sint64 SDL_GestureID;
@ -80,9 +78,7 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,10 +21,10 @@
/**
* \file SDL_haptic.h
*
*
* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
* devices.
*
*
* The basic usage is as follows:
* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
* - Open a Haptic Device.
@ -119,16 +119,14 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif /* __cplusplus */
/**
* \typedef SDL_Haptic
*
*
* \brief The haptic structure used to identify an SDL haptic.
*
*
* \sa SDL_HapticOpen
* \sa SDL_HapticOpenFromJoystick
* \sa SDL_HapticClose
@ -139,7 +137,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \name Haptic features
*
*
* Different haptic features a device can have.
*/
/*@{*/
@ -153,68 +151,68 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \brief Constant effect supported.
*
* Constant haptic effect.
*
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_CONSTANT (1<<0)
/**
* \brief Sine wave effect supported.
*
*
* Periodic haptic effect that simulates sine waves.
*
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SINE (1<<1)
/**
* \brief Square wave effect supported.
*
*
* Periodic haptic effect that simulates square waves.
*
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SQUARE (1<<2)
/**
* \brief Triangle wave effect supported.
*
*
* Periodic haptic effect that simulates triangular waves.
*
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_TRIANGLE (1<<3)
/**
* \brief Sawtoothup wave effect supported.
*
*
* Periodic haptic effect that simulates saw tooth up waves.
*
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
/**
* \brief Sawtoothdown wave effect supported.
*
*
* Periodic haptic effect that simulates saw tooth down waves.
*
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
/**
* \brief Ramp effect supported.
*
*
* Ramp haptic effect.
*
*
* \sa SDL_HapticRamp
*/
#define SDL_HAPTIC_RAMP (1<<6)
/**
* \brief Spring effect supported - uses axes position.
*
*
* Condition haptic effect that simulates a spring. Effect is based on the
* axes position.
*
@ -224,17 +222,17 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \brief Damper effect supported - uses axes velocity.
*
*
* Condition haptic effect that simulates dampening. Effect is based on the
* axes velocity.
*
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_DAMPER (1<<8)
/**
* \brief Inertia effect supported - uses axes acceleration.
*
*
* Condition haptic effect that simulates inertia. Effect is based on the axes
* acceleration.
*
@ -244,17 +242,17 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \brief Friction effect supported - uses axes movement.
*
* Condition haptic effect that simulates friction. Effect is based on the
*
* Condition haptic effect that simulates friction. Effect is based on the
* axes movement.
*
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_FRICTION (1<<10)
/**
* \brief Custom effect is supported.
*
*
* User defined custom haptic effect.
*/
#define SDL_HAPTIC_CUSTOM (1<<11)
@ -265,34 +263,34 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \brief Device can set global gain.
*
*
* Device supports setting the global gain.
*
*
* \sa SDL_HapticSetGain
*/
#define SDL_HAPTIC_GAIN (1<<12)
/**
* \brief Device can set autocenter.
*
*
* Device supports setting autocenter.
*
*
* \sa SDL_HapticSetAutocenter
*/
#define SDL_HAPTIC_AUTOCENTER (1<<13)
/**
* \brief Device can be queried for effect status.
*
*
* Device can be queried for effect status.
*
*
* \sa SDL_HapticGetEffectStatus
*/
#define SDL_HAPTIC_STATUS (1<<14)
/**
* \brief Device can be paused.
*
*
* \sa SDL_HapticPause
* \sa SDL_HapticUnpause
*/
@ -306,21 +304,21 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \brief Uses polar coordinates for the direction.
*
*
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_POLAR 0
/**
* \brief Uses cartesian coordinates for the direction.
*
*
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_CARTESIAN 1
/**
* \brief Uses spherical coordinates for the direction.
*
*
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_SPHERICAL 2
@ -343,7 +341,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \brief Structure that represents a haptic direction.
*
*
* Directions can be specified by:
* - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
* - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
@ -361,8 +359,8 @@ typedef struct _SDL_Haptic SDL_Haptic;
| | |'-----'|
|__|~')_____('
[ COMPUTER ]
North (0,-1)
^
|
@ -372,22 +370,22 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
v
South (0,1)
[ USER ]
\|||/
(o o)
---ooO-(_)-Ooo---
\endverbatim
*
* If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
*
* If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
* degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
* the first \c dir parameter. The cardinal directions would be:
* - North: 0 (0 degrees)
* - East: 9000 (90 degrees)
* - South: 18000 (180 degrees)
* - West: 27000 (270 degrees)
*
*
* If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
* the first three \c dir parameters. The cardinal directions would be:
@ -395,13 +393,13 @@ typedef struct _SDL_Haptic SDL_Haptic;
* - East: -1, 0, 0
* - South: 0, 1, 0
* - West: 1, 0, 0
*
*
* The Z axis represents the height of the effect if supported, otherwise
* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
* can use any multiple you want, only the direction matters.
*
*
* If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
* The first two \c dir parameters are used. The \c dir parameters are as
* The first two \c dir parameters are used. The \c dir parameters are as
* follows (all values are in hundredths of degrees):
* - Degrees from (1, 0) rotated towards (0, 1).
* - Degrees towards (0, 0, 1) (device needs at least 3 axes).
@ -411,17 +409,17 @@ typedef struct _SDL_Haptic SDL_Haptic;
* from the south means the user will have to pull the stick to counteract):
* \code
* SDL_HapticDirection direction;
*
*
* // Cartesian directions
* direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
* direction.dir[0] = 0; // X position
* direction.dir[1] = 1; // Y position
* // Assuming the device has 2 axes, we don't need to specify third parameter.
*
*
* // Polar directions
* direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
* direction.dir[0] = 18000; // Polar only uses first parameter
*
*
* // Spherical coordinates
* direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
* direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
@ -442,12 +440,12 @@ typedef struct SDL_HapticDirection
/**
* \brief A structure containing a template for a Constant effect.
*
*
* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
*
*
* A constant effect applies a constant force in the specified direction
* to the joystick.
*
*
* \sa SDL_HAPTIC_CONSTANT
* \sa SDL_HapticEffect
*/
@ -477,18 +475,18 @@ typedef struct SDL_HapticConstant
/**
* \brief A structure containing a template for a Periodic effect.
*
*
* The struct handles the following effects:
* - ::SDL_HAPTIC_SINE
* - ::SDL_HAPTIC_SQUARE
* - ::SDL_HAPTIC_TRIANGLE
* - ::SDL_HAPTIC_SAWTOOTHUP
* - ::SDL_HAPTIC_SAWTOOTHDOWN
*
*
* A periodic effect consists in a wave-shaped effect that repeats itself
* over time. The type determines the shape of the wave and the parameters
* determine the dimensions of the wave.
*
*
* Phase is given by hundredth of a cycle meaning that giving the phase a value
* of 9000 will displace it 25% of its period. Here are sample values:
* - 0: No phase displacement.
@ -503,28 +501,28 @@ typedef struct SDL_HapticConstant
__ __ __ __
/ \ / \ / \ /
/ \__/ \__/ \__/
SDL_HAPTIC_SQUARE
__ __ __ __ __
| | | | | | | | | |
| |__| |__| |__| |__| |
SDL_HAPTIC_TRIANGLE
/\ /\ /\ /\ /\
/ \ / \ / \ / \ /
/ \/ \/ \/ \/
SDL_HAPTIC_SAWTOOTHUP
/| /| /| /| /| /| /|
/ | / | / | / | / | / | / |
/ |/ |/ |/ |/ |/ |/ |
SDL_HAPTIC_SAWTOOTHDOWN
\ |\ |\ |\ |\ |\ |\ |
\ | \ | \ | \ | \ | \ | \ |
\| \| \| \| \| \| \|
\endverbatim
*
*
* \sa SDL_HAPTIC_SINE
* \sa SDL_HAPTIC_SQUARE
* \sa SDL_HAPTIC_TRIANGLE
@ -563,21 +561,21 @@ typedef struct SDL_HapticPeriodic
/**
* \brief A structure containing a template for a Condition effect.
*
*
* The struct handles the following effects:
* - ::SDL_HAPTIC_SPRING: Effect based on axes position.
* - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
* - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
* - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
*
*
* Direction is handled by condition internals instead of a direction member.
* The condition effect specific members have three parameters. The first
* refers to the X axis, the second refers to the Y axis and the third
* refers to the Z axis. The right terms refer to the positive side of the
* axis and the left terms refer to the negative side of the axis. Please
* axis and the left terms refer to the negative side of the axis. Please
* refer to the ::SDL_HapticDirection diagram for which side is positive and
* which is negative.
*
*
* \sa SDL_HapticDirection
* \sa SDL_HAPTIC_SPRING
* \sa SDL_HAPTIC_DAMPER
@ -611,14 +609,14 @@ typedef struct SDL_HapticCondition
/**
* \brief A structure containing a template for a Ramp effect.
*
*
* This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
*
*
* The ramp effect starts at start strength and ends at end strength.
* It augments in linear fashion. If you use attack and fade with a ramp
* they effects get added to the ramp effect making the effect become
* quadratic instead of linear.
*
*
* \sa SDL_HAPTIC_RAMP
* \sa SDL_HapticEffect
*/
@ -649,14 +647,14 @@ typedef struct SDL_HapticRamp
/**
* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
*
*
* A custom force feedback effect is much like a periodic effect, where the
* application can define its exact shape. You will have to allocate the
* data yourself. Data should consist of channels * samples Uint16 samples.
*
*
* If channels is one, the effect is rotated using the defined direction.
* Otherwise it uses the samples in data for the different axes.
*
*
* \sa SDL_HAPTIC_CUSTOM
* \sa SDL_HapticEffect
*/
@ -689,34 +687,34 @@ typedef struct SDL_HapticCustom
/**
* \brief The generic template for any haptic effect.
*
*
* All values max at 32767 (0x7FFF). Signed values also can be negative.
* Time values unless specified otherwise are in milliseconds.
*
* You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
* value. Neither delay, interval, attack_length nor fade_length support
*
* You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
* value. Neither delay, interval, attack_length nor fade_length support
* ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
*
*
* Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
* ::SDL_HAPTIC_INFINITY.
*
*
* Button triggers may not be supported on all devices, it is advised to not
* use them if possible. Buttons start at index 1 instead of index 0 like
* they joystick.
*
*
* If both attack_length and fade_level are 0, the envelope is not used,
* otherwise both values are used.
*
*
* Common parts:
* \code
* // Replay - All effects have this
* Uint32 length; // Duration of effect (ms).
* Uint16 delay; // Delay before starting effect.
*
*
* // Trigger - All effects have this
* Uint16 button; // Button that triggers effect.
* Uint16 interval; // How soon before effect can be triggered again.
*
*
* // Envelope - All effects except condition effects have this
* Uint16 attack_length; // Duration of the attack (ms).
* Uint16 attack_level; // Level at the start of the attack.
@ -734,18 +732,18 @@ typedef struct SDL_HapticCustom
| / \
| / \
| / \
| / \
| / \
| attack_level --> | \
| | | <--- fade_level
|
+--------------------------------------------------> Time
[--] [---]
attack_length fade_length
[------------------][-----------------------]
delay length
\endverbatim
*
*
* Note either the attack_level or the fade_level may be above the actual
* effect level.
*
@ -770,17 +768,17 @@ typedef union SDL_HapticEffect
/* Function prototypes */
/**
* \brief Count the number of joysticks attached to the system.
*
*
* \return Number of haptic devices detected on the system.
*/
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
/**
* \brief Get the implementation dependent name of a Haptic device.
*
*
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*
*
* \param device_index Index of the device to get its name.
* \return Name of the device or NULL on error.
*
@ -790,8 +788,8 @@ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
/**
* \brief Opens a Haptic device for usage.
*
* The index passed as an argument refers to the N'th Haptic device on this
*
* The index passed as an argument refers to the N'th Haptic device on this
* system.
*
* When opening a haptic device, its gain will be set to maximum and
@ -814,10 +812,10 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
/**
* \brief Checks if the haptic device at index has been opened.
*
*
* \param device_index Index to check to see if it has been opened.
* \return 1 if it has been opened or 0 if it hasn't.
*
*
* \sa SDL_HapticOpen
* \sa SDL_HapticIndex
*/
@ -825,10 +823,10 @@ extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
/**
* \brief Gets the index of a haptic device.
*
*
* \param haptic Haptic device to get the index of.
* \return The index of the haptic device or -1 on error.
*
*
* \sa SDL_HapticOpen
* \sa SDL_HapticOpened
*/
@ -836,18 +834,18 @@ extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
/**
* \brief Gets whether or not the current mouse has haptic capabilities.
*
*
* \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
*
*
* \sa SDL_HapticOpenFromMouse
*/
extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
/**
* \brief Tries to open a haptic device from the current mouse.
*
*
* \return The haptic device identifier or NULL on error.
*
*
* \sa SDL_MouseIsHaptic
* \sa SDL_HapticOpen
*/
@ -855,29 +853,29 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
/**
* \brief Checks to see if a joystick has haptic features.
*
*
* \param joystick Joystick to test for haptic capabilities.
* \return 1 if the joystick is haptic, 0 if it isn't
* or -1 if an error ocurred.
*
*
* \sa SDL_HapticOpenFromJoystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
/**
* \brief Opens a Haptic device for usage from a Joystick device.
*
* You must still close the haptic device seperately. It will not be closed
*
* You must still close the haptic device seperately. It will not be closed
* with the joystick.
*
*
* When opening from a joystick you should first close the haptic device before
* closing the joystick device. If not, on some implementations the haptic
* device will also get unallocated and you'll be unable to use force feedback
* on that device.
*
*
* \param joystick Joystick to create a haptic device from.
* \return A valid haptic device identifier on success or NULL on error.
*
*
* \sa SDL_HapticOpen
* \sa SDL_HapticClose
*/
@ -886,34 +884,34 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
/**
* \brief Closes a Haptic device previously opened with SDL_HapticOpen().
*
*
* \param haptic Haptic device to close.
*/
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
/**
* \brief Returns the number of effects a haptic device can store.
*
*
* On some platforms this isn't fully supported, and therefore is an
* approximation. Always check to see if your created effect was actually
* created and do not rely solely on SDL_HapticNumEffects().
*
*
* \param haptic The haptic device to query effect max.
* \return The number of effects the haptic device can store or
* -1 on error.
*
*
* \sa SDL_HapticNumEffectsPlaying
* \sa SDL_HapticQuery
*/
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
/**
* \brief Returns the number of effects a haptic device can play at the same
* \brief Returns the number of effects a haptic device can play at the same
* time.
*
* This is not supported on all platforms, but will always return a value.
*
* This is not supported on all platforms, but will always return a value.
* Added here for the sake of completeness.
*
*
* \param haptic The haptic device to query maximum playing effects.
* \return The number of effects the haptic device can play at the same time
* or -1 on error.
@ -925,17 +923,17 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
/**
* \brief Gets the haptic devices supported features in bitwise matter.
*
* Example:
*
* Example:
* \code
* if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
* printf("We have constant haptic effect!");
* }
* \endcode
*
*
* \param haptic The haptic device to query.
* \return Haptic features in bitwise manner (OR'd).
*
*
* \sa SDL_HapticNumEffects
* \sa SDL_HapticEffectSupported
*/
@ -944,18 +942,18 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
/**
* \brief Gets the number of haptic axes the device has.
*
*
* \sa SDL_HapticDirection
*/
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
/**
* \brief Checks to see if effect is supported by haptic.
*
*
* \param haptic Haptic device to check on.
* \param effect Effect to check to see if it is supported.
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
*
*
* \sa SDL_HapticQuery
* \sa SDL_HapticNewEffect
*/
@ -965,11 +963,11 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
/**
* \brief Creates a new haptic effect on the device.
*
*
* \param haptic Haptic device to create the effect on.
* \param effect Properties of the effect to create.
* \return The id of the effect on success or -1 on error.
*
*
* \sa SDL_HapticUpdateEffect
* \sa SDL_HapticRunEffect
* \sa SDL_HapticDestroyEffect
@ -979,17 +977,17 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
/**
* \brief Updates the properties of an effect.
*
*
* Can be used dynamically, although behaviour when dynamically changing
* direction may be strange. Specifically the effect may reupload itself
* and start playing from the start. You cannot change the type either when
* running SDL_HapticUpdateEffect().
*
*
* \param haptic Haptic device that has the effect.
* \param effect Effect to update.
* \param data New effect properties to use.
* \return The id of the effect on success or -1 on error.
*
*
* \sa SDL_HapticNewEffect
* \sa SDL_HapticRunEffect
* \sa SDL_HapticDestroyEffect
@ -1000,18 +998,18 @@ extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
/**
* \brief Runs the haptic effect on its associated haptic device.
*
*
* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
* repeating the envelope (attack and fade) every time. If you only want the
* effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
* parameter.
*
*
* \param haptic Haptic device to run the effect on.
* \param effect Identifier of the haptic effect to run.
* \param iterations Number of iterations to run the effect. Use
* ::SDL_HAPTIC_INFINITY for infinity.
* \return 0 on success or -1 on error.
*
*
* \sa SDL_HapticStopEffect
* \sa SDL_HapticDestroyEffect
* \sa SDL_HapticGetEffectStatus
@ -1022,11 +1020,11 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
/**
* \brief Stops the haptic effect on its associated haptic device.
*
*
* \param haptic Haptic device to stop the effect on.
* \param effect Identifier of the effect to stop.
* \return 0 on success or -1 on error.
*
*
* \sa SDL_HapticRunEffect
* \sa SDL_HapticDestroyEffect
*/
@ -1035,13 +1033,13 @@ extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
/**
* \brief Destroys a haptic effect on the device.
*
* This will stop the effect if it's running. Effects are automatically
*
* This will stop the effect if it's running. Effects are automatically
* destroyed when the device is closed.
*
*
* \param haptic Device to destroy the effect on.
* \param effect Identifier of the effect to destroy.
*
*
* \sa SDL_HapticNewEffect
*/
extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
@ -1049,14 +1047,14 @@ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
/**
* \brief Gets the status of the current effect on the haptic device.
*
*
* Device must support the ::SDL_HAPTIC_STATUS feature.
*
*
* \param haptic Haptic device to query the effect status on.
* \param effect Identifier of the effect to query its status.
* \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
* or -1 on error.
*
*
* \sa SDL_HapticRunEffect
* \sa SDL_HapticStopEffect
*/
@ -1065,26 +1063,26 @@ extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
/**
* \brief Sets the global gain of the device.
*
*
* Device must support the ::SDL_HAPTIC_GAIN feature.
*
*
* The user may specify the maximum gain by setting the environment variable
* ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
* SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
* maximum.
*
*
* \param haptic Haptic device to set the gain on.
* \param gain Value to set the gain to, should be between 0 and 100.
* \return 0 on success or -1 on error.
*
*
* \sa SDL_HapticQuery
*/
extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
/**
* \brief Sets the global autocenter of the device.
*
* Autocenter should be between 0 and 100. Setting it to 0 will disable
*
* Autocenter should be between 0 and 100. Setting it to 0 will disable
* autocentering.
*
* Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
@ -1092,7 +1090,7 @@ extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
* \param haptic Haptic device to set autocentering on.
* \param autocenter Value to set autocenter to, 0 disables autocentering.
* \return 0 on success or -1 on error.
*
*
* \sa SDL_HapticQuery
*/
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
@ -1100,35 +1098,35 @@ extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
/**
* \brief Pauses a haptic device.
*
* Device must support the ::SDL_HAPTIC_PAUSE feature. Call
*
* Device must support the ::SDL_HAPTIC_PAUSE feature. Call
* SDL_HapticUnpause() to resume playback.
*
*
* Do not modify the effects nor add new ones while the device is paused.
* That can cause all sorts of weird errors.
*
*
* \param haptic Haptic device to pause.
* \return 0 on success or -1 on error.
*
*
* \sa SDL_HapticUnpause
*/
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
/**
* \brief Unpauses a haptic device.
*
*
* Call to unpause after SDL_HapticPause().
*
*
* \param haptic Haptic device to pause.
* \return 0 on success or -1 on error.
*
*
* \sa SDL_HapticPause
*/
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
/**
* \brief Stops all the currently playing effects on a haptic device.
*
*
* \param haptic Haptic device to stop.
* \return 0 on success or -1 on error.
*/
@ -1189,9 +1187,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_hints.h
*
*
* Official documentation for SDL configuration variables
*
* This file contains functions to set and get configuration hints,
@ -44,13 +44,11 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief A variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface.
* \brief A variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface.
*
* SDL can try to accelerate the SDL 1.2 screen surface by using streaming
* textures with a 3D rendering engine. This variable controls whether and
@ -169,7 +167,7 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
/**
* \brief A variable controlling whether the idle timer is disabled on iOS.
*
@ -183,7 +181,7 @@ extern "C" {
* "1" - Disable idle timer
*/
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
/**
* \brief A variable controlling which orientations are allowed on iOS.
*
@ -208,7 +206,7 @@ extern "C" {
/**
* \brief A variable that lets you manually hint extra gamecontroller db entries
*
*
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
*
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
@ -219,7 +217,7 @@ extern "C" {
/**
* \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
*
* This variable can be set to the following values:
* "0" - don't allow topmost
@ -246,7 +244,7 @@ typedef enum
* The priority controls the behavior when setting a hint that already
* has a value. Hints will replace existing hints of their priority and
* lower. Environment variables are considered to have override priority.
*
*
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
*/
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
@ -255,7 +253,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
/**
* \brief Set a hint with normal priority
*
*
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
*/
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
@ -264,7 +262,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
/**
* \brief Get a hint
*
*
* \return The string value of a hint variable.
*/
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
@ -279,9 +277,7 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_joystick.h
*
*
* Include file for SDL joystick event handling
*
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
@ -30,7 +30,7 @@
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
*
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
*
*
@ -45,9 +45,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -64,7 +62,7 @@ typedef struct _SDL_Joystick SDL_Joystick;
/* A structure that encodes the stable unique id for a joystick device */
typedef struct {
Uint8 data[16];
Uint8 data[16];
} SDL_JoystickGUID;
typedef Sint32 SDL_JoystickID;
@ -84,11 +82,11 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Open a joystick for use.
* The index passed as an argument refers tothe N'th joystick on the system.
* Open a joystick for use.
* The index passed as an argument refers tothe N'th joystick on the system.
* This index is the value which will identify this joystick in future joystick
* events.
*
*
* \return A joystick identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
@ -98,7 +96,7 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
/**
* Return the GUID for the joystick at this index
*/
@ -137,7 +135,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
/**
* Get the number of trackballs on a joystick.
*
*
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
@ -155,7 +153,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
/**
* Update the current state of the open joysticks.
*
*
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
@ -163,20 +161,20 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
* Enable/disable joystick event polling.
*
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
*
*
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
/**
* Get the current state of an axis control on a joystick.
*
*
* The state is a value ranging from -32768 to 32767.
*
*
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
@ -186,22 +184,22 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
* \name Hat positions
*/
/*@{*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/
/**
* Get the current state of a POV hat on a joystick.
*
* The hat indices start at index 0.
*
*
* \return The return value is one of the following positions:
* - ::SDL_HAT_CENTERED
* - ::SDL_HAT_UP
@ -218,9 +216,9 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
/**
* Get the ball axis change since the last poll.
*
*
* \return 0, or -1 if you passed it invalid parameters.
*
*
* The ball indices start at index 0.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
@ -228,7 +226,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
/**
* Get the current state of a button on a joystick.
*
*
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
@ -242,9 +240,7 @@ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_keyboard.h
*
*
* Include file for SDL keyboard event handling
*/
@ -36,9 +36,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -61,11 +59,11 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/**
* \brief Get a snapshot of the current state of the keyboard.
*
*
* \param numkeys if non-NULL, receives the length of the returned array.
*
*
* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
*
*
* \b Example:
* \code
* Uint8 *state = SDL_GetKeyboardState(NULL);
@ -83,7 +81,7 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
/**
* \brief Set the current key modifier state for the keyboard.
*
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
@ -91,9 +89,9 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
*
*
* See ::SDL_Keycode for details.
*
*
* \sa SDL_GetKeyName()
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
@ -101,16 +99,16 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode
/**
* \brief Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
*
* See ::SDL_Scancode for details.
*
*
* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
/**
* \brief Get a human-readable name for a scancode.
*
*
* \return A pointer to the name for the scancode.
* If the scancode doesn't have a name, this function returns
* an empty string ("").
@ -121,7 +119,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
/**
* \brief Get a scancode from a human-readable name
*
*
* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
*
* \sa SDL_Scancode
@ -130,19 +128,19 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
/**
* \brief Get a human-readable name for a key.
*
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
*
* \sa SDL_Key
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
/**
* \brief Get a key code from a human-readable name
*
*
* \return key code, or SDLK_UNKNOWN if the name wasn't recognized
*
* \sa SDL_Keycode
@ -152,7 +150,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
/**
* \brief Start accepting Unicode text input events.
* This function will show the on-screen keyboard if supported.
*
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
* \sa SDL_HasScreenKeyboardSupport()
@ -170,7 +168,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/**
* \brief Stop receiving any text input events.
* This function will hide the on-screen keyboard if supported.
*
*
* \sa SDL_StartTextInput()
* \sa SDL_HasScreenKeyboardSupport()
*/
@ -179,38 +177,36 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* \brief Set the rectangle used to type Unicode text inputs.
* This is used as a hint for IME and on-screen keyboard placement.
*
*
* \sa SDL_StartTextInput()
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
/**
* \brief Returns whether the platform has some screen keyboard support.
*
*
* \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
*
*
* \note Not all screen keyboard functions are supported on all platforms.
*
*
* \sa SDL_IsScreenKeyboardShown()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
/**
* \brief Returns whether the screen keyboard is shown for given window.
*
*
* \param window The window for which screen keyboard should be queried.
*
*
* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
*
*
* \sa SDL_HasScreenKeyboardSupport()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_keycode.h
*
*
* Defines constants which identify keyboard keys and modifiers.
*/
@ -33,7 +33,7 @@
/**
* \brief The SDL virtual key representation.
*
*
* Values of this type are used to represent keyboard keys using the current
* layout of the keyboard. These values include Unicode values representing
* the unmodified character that would be generated by pressing the key, or
@ -42,7 +42,7 @@
typedef Sint32 SDL_Keycode;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
enum
{
@ -85,7 +85,7 @@ enum
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
@ -331,10 +331,10 @@ typedef enum
KMOD_RESERVED = 0x8000
} SDL_Keymod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
#endif /* _SDL_keycode_h */

View file

@ -24,7 +24,7 @@
*
* System dependent library loading routines
*
* Some things to keep in mind:
* Some things to keep in mind:
* \li These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
@ -47,9 +47,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -74,9 +72,7 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_log.h
*
*
* Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
@ -42,9 +42,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -60,7 +58,7 @@ extern "C" {
*
* By default the application category is enabled at the INFO level,
* the assert category is enabled at the WARN level, test is enabled
* at the VERBOSE level and all other categories are enabled at the
* at the VERBOSE level and all other categories are enabled at the
* CRITICAL level.
*/
enum
@ -204,9 +202,7 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -26,7 +26,7 @@
/**
* \file SDL_main.h
*
*
* Redefine main() on some platforms so that it is called by SDL.
*/
@ -37,7 +37,7 @@
#endif
#ifdef __cplusplus
#define C_LINKAGE "C"
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
@ -58,7 +58,7 @@
*/
#ifdef SDL_MAIN_NEEDED
#define main SDL_main
#define main SDL_main
#endif
/**
@ -69,9 +69,7 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
#include "begin_code.h"
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#ifdef __WIN32__
@ -87,9 +85,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -28,9 +28,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -137,9 +135,7 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_mouse.h
*
*
* Include file for SDL mouse event handling.
*/
@ -35,9 +35,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
@ -71,7 +69,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
/**
* \brief Retrieve the current state of the mouse.
*
*
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse cursor position relative to the focus window for the currently
@ -90,11 +88,11 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/**
* \brief Moves the mouse to the given position within the window.
*
*
* \param window The window to move the mouse into, or NULL for the current mouse focus
* \param x The x coordinate within the window
* \param y The y coordinate within the window
*
*
* \note This function generates a mouse motion event
*/
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
@ -102,25 +100,25 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
/**
* \brief Set relative mouse mode.
*
*
* \param enabled Whether or not to enable relative mode
*
* \return 0 on success, or -1 if relative mode is not supported.
*
*
* While the mouse is in relative mode, the cursor is hidden, and the
* driver will try to report continuous motion in the current window.
* Only relative motion events will be delivered, the mouse position
* will not change.
*
*
* \note This function will flush any pending mouse motion.
*
*
* \sa SDL_GetRelativeMouseMode()
*/
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
/**
* \brief Query whether relative mouse mode is enabled.
*
*
* \sa SDL_SetRelativeMouseMode()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
@ -128,19 +126,19 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
/**
* \brief Create a cursor, using the specified bitmap data and
* mask (in MSB format).
*
*
* The cursor width must be a multiple of 8 bits.
*
*
* The cursor is created in black and white according to the following:
* <table>
* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
* <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
* if not. </td></tr>
* </table>
*
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
@ -150,7 +148,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
/**
* \brief Create a color cursor.
*
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
@ -181,17 +179,17 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
/**
* \brief Frees a cursor created with SDL_CreateCursor().
*
*
* \sa SDL_CreateCursor()
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
/**
* \brief Toggle whether or not the cursor is shown.
*
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
*
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
* state.
*
*
* \return 1 if the cursor is shown, or 0 if the cursor is hidden.
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
@ -202,24 +200,22 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
* - Button 2: Middle mouse button
* - Button 3: Right mouse button
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_X1 4
#define SDL_BUTTON_X2 5
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_X1 4
#define SDL_BUTTON_X2 5
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -24,7 +24,7 @@
/**
* \file SDL_mutex.h
*
*
* Functions to provide thread synchronization primitives.
*/
@ -34,21 +34,19 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* Synchronization functions which can time out return this value
* if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
#define SDL_MUTEX_TIMEDOUT 1
/**
* This is the timeout value which corresponds to never time out.
*/
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/**
@ -67,31 +65,31 @@ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
/**
* Lock the mutex.
*
*
* \return 0, or -1 on error.
*/
#define SDL_mutexP(m) SDL_LockMutex(m)
#define SDL_mutexP(m) SDL_LockMutex(m)
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
/**
* Try to lock the mutex
*
*
* \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
/**
* Unlock the mutex.
*
*
* \return 0, or -1 on error.
*
*
* \warning It is an error to unlock a mutex that has not been locked by
* the current thread, and doing so results in undefined behavior.
*/
#define SDL_mutexV(m) SDL_UnlockMutex(m)
#define SDL_mutexV(m) SDL_UnlockMutex(m)
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
/**
/**
* Destroy a mutex.
*/
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
@ -119,34 +117,34 @@ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
/**
* This function suspends the calling thread until the semaphore pointed
* to by \c sem has a positive count. It then atomically decreases the
* This function suspends the calling thread until the semaphore pointed
* to by \c sem has a positive count. It then atomically decreases the
* semaphore count.
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
/**
* Non-blocking variant of SDL_SemWait().
*
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
*
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
* block, and -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
/**
* Variant of SDL_SemWait() with a timeout in milliseconds.
*
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
*
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
* succeed in the allotted time, and -1 on error.
*
* \warning On some platforms this function is implemented by looping with a
*
* \warning On some platforms this function is implemented by looping with a
* delay of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
/**
* Atomically increases the semaphore's count (not blocking).
*
*
* \return 0, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
@ -205,7 +203,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
/**
* Restart one of the threads that are waiting on the condition variable.
*
*
* \return 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
@ -219,11 +217,11 @@ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
/**
* Wait on the condition variable, unlocking the provided mutex.
*
*
* \warning The mutex must be locked before entering this function!
*
*
* The mutex is re-locked once the condition variable is signaled.
*
*
* \return 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
@ -233,7 +231,7 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
* variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
* signaled in the allotted time, and -1 on error.
*
* \warning On some platforms this function is implemented by looping with a
* \warning On some platforms this function is implemented by looping with a
* delay of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
@ -244,9 +242,7 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -6,6 +6,6 @@
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#define SDL_NAME(X) SDL_##X
#endif /* _SDLname_h_ */

View file

@ -21,7 +21,7 @@
/**
* \file SDL_opengl.h
*
*
* This is a simple file to encapsulate the OpenGL API headers.
*/
@ -63,23 +63,22 @@
/**
* \file SDL_opengl.h
*
*
* This file is included because glext.h is not available on some systems.
* If you don't want this version included, simply define ::NO_SDL_GLEXT.
*
*
* The latest version is available from:
* http://www.opengl.org/registry/
* http://www.opengl.org/registry/
*/
/**
* \def NO_SDL_GLEXT
*
* Define this if you have your own version of glext.h and want to disable the
*
* Define this if you have your own version of glext.h and want to disable the
* version included in SDL_opengl.h.
*/
#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
/* *INDENT-OFF* */
#ifndef __glext_h_
#define __glext_h_
@ -89,7 +88,7 @@ extern "C" {
/*
** Copyright (c) 2007-2010 The Khronos Group Inc.
**
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
@ -97,10 +96,10 @@ extern "C" {
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
@ -11122,7 +11121,6 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, cons
#endif
#endif
/* *INDENT-ON* */
#endif /* NO_SDL_GLEXT */
#endif /* !__IPHONEOS__ */

View file

@ -21,7 +21,7 @@
/**
* \file SDL_opengles.h
*
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/

View file

@ -21,7 +21,7 @@
/**
* \file SDL_opengles.h
*
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/

View file

@ -21,7 +21,7 @@
/**
* \file SDL_pixels.h
*
*
* Header for the enumerated pixel format definitions.
*/
@ -31,14 +31,12 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \name Transparency definitions
*
*
* These define alpha as the opacity of a surface.
*/
/*@{*/
@ -117,11 +115,11 @@ enum
((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
((bits) << 8) | ((bytes) << 0))
#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
#define SDL_BYTESPERPIXEL(X) \
(SDL_ISPIXELFORMAT_FOURCC(X) ? \
((((X) == SDL_PIXELFORMAT_YUY2) || \
@ -301,9 +299,9 @@ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
/**
* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
*
*
* \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
*
*
* \sa SDL_MasksToPixelFormatEnum()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
@ -315,10 +313,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
/**
* \brief Convert a bpp and RGBA masks to an enumerated pixel format.
*
* \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
*
* \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
* wasn't possible.
*
*
* \sa SDL_PixelFormatEnumToMasks()
*/
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
@ -338,13 +336,13 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
/**
* \brief Create a palette structure with the specified number of color
* \brief Create a palette structure with the specified number of color
* entries.
*
*
* \return A new palette, or NULL if there wasn't enough memory.
*
*
* \note The palette entries are initialized to white.
*
*
* \sa SDL_FreePalette()
*/
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
@ -357,12 +355,12 @@ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
/**
* \brief Set a range of colors in a palette.
*
*
* \param palette The palette to modify.
* \param colors An array of colors to copy into the palette.
* \param firstcolor The index of the first palette entry to modify.
* \param ncolors The number of entries to modify.
*
*
* \return 0 on success, or -1 if not all of the colors could be set.
*/
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
@ -371,14 +369,14 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
/**
* \brief Free a palette created with SDL_AllocPalette().
*
*
* \sa SDL_AllocPalette()
*/
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
/**
* \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
*
*
* \sa SDL_MapRGBA
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
@ -386,7 +384,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
/**
* \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
*
*
* \sa SDL_MapRGB
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
@ -395,7 +393,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
/**
* \brief Get the RGB components from a pixel of the specified format.
*
*
* \sa SDL_GetRGBA
*/
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
@ -404,7 +402,7 @@ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
/**
* \brief Get the RGBA components from a pixel of the specified format.
*
*
* \sa SDL_GetRGB
*/
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
@ -420,9 +418,7 @@ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_platform.h
*
*
* Try to get a standard set of platform defines.
*/
@ -30,39 +30,39 @@
#if defined(_AIX)
#undef __AIX__
#define __AIX__ 1
#define __AIX__ 1
#endif
#if defined(__BEOS__)
#undef __BEOS__
#define __BEOS__ 1
#define __BEOS__ 1
#endif
#if defined(__HAIKU__)
#undef __HAIKU__
#define __HAIKU__ 1
#define __HAIKU__ 1
#endif
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
#undef __BSDI__
#define __BSDI__ 1
#define __BSDI__ 1
#endif
#if defined(_arch_dreamcast)
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#define __DREAMCAST__ 1
#endif
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
#undef __FREEBSD__
#define __FREEBSD__ 1
#define __FREEBSD__ 1
#endif
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
#undef __HPUX__
#define __HPUX__ 1
#define __HPUX__ 1
#endif
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
#undef __IRIX__
#define __IRIX__ 1
#define __IRIX__ 1
#endif
#if defined(linux) || defined(__linux) || defined(__linux__)
#undef __LINUX__
#define __LINUX__ 1
#define __LINUX__ 1
#endif
#if defined(ANDROID)
#undef __ANDROID__
@ -82,53 +82,51 @@
#else
/* if not compiling for iPhone */
#undef __MACOSX__
#define __MACOSX__ 1
#define __MACOSX__ 1
#endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */
#if defined(__NetBSD__)
#undef __NETBSD__
#define __NETBSD__ 1
#define __NETBSD__ 1
#endif
#if defined(__OpenBSD__)
#undef __OPENBSD__
#define __OPENBSD__ 1
#define __OPENBSD__ 1
#endif
#if defined(__OS2__)
#undef __OS2__
#define __OS2__ 1
#define __OS2__ 1
#endif
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
#undef __OSF__
#define __OSF__ 1
#define __OSF__ 1
#endif
#if defined(__QNXNTO__)
#undef __QNXNTO__
#define __QNXNTO__ 1
#define __QNXNTO__ 1
#endif
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
#undef __RISCOS__
#define __RISCOS__ 1
#define __RISCOS__ 1
#endif
#if defined(__SVR4)
#undef __SOLARIS__
#define __SOLARIS__ 1
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32)
#undef __WIN32__
#define __WIN32__ 1
#define __WIN32__ 1
#endif
#if defined(__PSP__)
#undef __PSP__
#define __PSP__ 1
#define __PSP__ 1
#endif
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -138,9 +136,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -24,7 +24,7 @@
/**
* \file SDL_power.h
*
*
* Header for the SDL power management routines.
*/
@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -53,24 +51,22 @@ typedef enum
/**
* \brief Get the current power supply details.
*
*
* \param secs Seconds of battery life left. You can pass a NULL here if
* you don't care. Will return -1 if we can't determine a
* value, or we're not running on a battery.
*
*
* \param pct Percentage of battery life left, between 0 and 100. You can
* pass a NULL here if you don't care. Will return -1 if we
* can't determine a value, or we're not running on a battery.
*
*
* \return The state of the battery (if any).
*/
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_quit.h
*
*
* Include file for SDL quit event handling.
*/
@ -33,11 +33,11 @@
/**
* \file SDL_quit.h
*
*
* An ::SDL_QUIT event is generated when the user tries to close the application
* window. If it is ignored or filtered out, the window will remain open.
* If it is not ignored or filtered, it is queued normally and the window
* is allowed to close. When the window is closed, screen updates will
* is allowed to close. When the window is closed, screen updates will
* complete, but have no effect.
*
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
@ -46,7 +46,7 @@
* to determine the cause of an ::SDL_QUIT event, but setting a signal
* handler in your application will override the default generation of
* quit events for that signal.
*
*
* \sa SDL_Quit()
*/

View file

@ -21,7 +21,7 @@
/**
* \file SDL_rect.h
*
*
* Header file for SDL_rect definition and management functions.
*/
@ -36,9 +36,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -54,7 +52,7 @@ typedef struct
/**
* \brief A rectangle, with the origin at the upper left.
*
*
* \sa SDL_RectEmpty
* \sa SDL_RectEquals
* \sa SDL_HasIntersection
@ -87,7 +85,7 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
/**
* \brief Determine whether two rectangles intersect.
*
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
@ -95,7 +93,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
/**
* \brief Calculate the intersection of two rectangles.
*
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
@ -121,7 +119,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
/**
* \brief Calculate the intersection of a rectangle and line segment.
*
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
@ -131,9 +129,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_render.h
*
*
* Header file for SDL 2D rendering functions.
*
* This API supports the following features:
@ -52,9 +52,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -62,10 +60,10 @@ extern "C" {
*/
typedef enum
{
SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
acceleration */
SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
with the refresh rate */
SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
rendering to texture */
@ -130,28 +128,28 @@ typedef struct SDL_Texture SDL_Texture;
/* Function prototypes */
/**
* \brief Get the number of 2D rendering drivers available for the current
* \brief Get the number of 2D rendering drivers available for the current
* display.
*
*
* A render driver is a set of code that handles rendering and texture
* management on a particular display. Normally there is only one, but
* some drivers may have several available with different capabilities.
*
*
* \sa SDL_GetRenderDriverInfo()
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
/**
* \brief Get information about a specific 2D rendering driver for the current
* \brief Get information about a specific 2D rendering driver for the current
* display.
*
*
* \param index The index of the driver to query information about.
* \param info A pointer to an SDL_RendererInfo struct to be filled with
* \param info A pointer to an SDL_RendererInfo struct to be filled with
* information on the rendering driver.
*
*
* \return 0 on success, -1 if the index was out of range.
*
*
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
@ -175,14 +173,14 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
/**
* \brief Create a 2D rendering context for a window.
*
*
* \param window The window where rendering is displayed.
* \param index The index of the rendering driver to initialize, or -1 to
* \param index The index of the rendering driver to initialize, or -1 to
* initialize the first one supporting the requested flags.
* \param flags ::SDL_RendererFlags.
*
*
* \return A valid rendering context or NULL if there was an error.
*
*
* \sa SDL_CreateSoftwareRenderer()
* \sa SDL_GetRendererInfo()
* \sa SDL_DestroyRenderer()
@ -192,11 +190,11 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
/**
* \brief Create a 2D software rendering context for a surface.
*
*
* \param surface The surface where rendering is done.
*
*
* \return A valid rendering context or NULL if there was an error.
*
*
* \sa SDL_CreateRenderer()
* \sa SDL_DestroyRenderer()
*/
@ -215,17 +213,17 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
/**
* \brief Create a texture for a rendering context.
*
*
* \param renderer The renderer.
* \param format The format of the texture.
* \param access One of the enumerated values in ::SDL_TextureAccess.
* \param w The width of the texture in pixels.
* \param h The height of the texture in pixels.
*
* \return The created texture is returned, or 0 if no rendering context was
*
* \return The created texture is returned, or 0 if no rendering context was
* active, the format was unsupported, or the width or height were out
* of range.
*
*
* \sa SDL_QueryTexture()
* \sa SDL_UpdateTexture()
* \sa SDL_DestroyTexture()
@ -237,14 +235,14 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
/**
* \brief Create a texture from an existing surface.
*
*
* \param renderer The renderer.
* \param surface The surface containing pixel data used to fill the texture.
*
*
* \return The created texture is returned, or 0 on error.
*
*
* \note The surface is not modified or freed by this function.
*
*
* \sa SDL_QueryTexture()
* \sa SDL_DestroyTexture()
*/
@ -252,15 +250,15 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer
/**
* \brief Query the attributes of a texture
*
*
* \param texture A texture to be queried.
* \param format A pointer filled in with the raw format of the texture. The
* actual format may differ, but pixel transfers will use this
* \param format A pointer filled in with the raw format of the texture. The
* actual format may differ, but pixel transfers will use this
* format.
* \param access A pointer filled in with the actual access to the texture.
* \param w A pointer filled in with the width of the texture in pixels.
* \param h A pointer filled in with the height of the texture in pixels.
*
*
* \return 0 on success, or -1 if the texture is not valid.
*/
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
@ -269,15 +267,15 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
/**
* \brief Set an additional color value used in render copy operations.
*
*
* \param texture The texture to update.
* \param r The red color value multiplied into copy operations.
* \param g The green color value multiplied into copy operations.
* \param b The blue color value multiplied into copy operations.
*
* \return 0 on success, or -1 if the texture is not valid or color modulation
*
* \return 0 on success, or -1 if the texture is not valid or color modulation
* is not supported.
*
*
* \sa SDL_GetTextureColorMod()
*/
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
@ -286,14 +284,14 @@ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
/**
* \brief Get the additional color value used in render copy operations.
*
*
* \param texture The texture to query.
* \param r A pointer filled in with the current red color value.
* \param g A pointer filled in with the current green color value.
* \param b A pointer filled in with the current blue color value.
*
*
* \return 0 on success, or -1 if the texture is not valid.
*
*
* \sa SDL_SetTextureColorMod()
*/
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
@ -302,13 +300,13 @@ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
/**
* \brief Set an additional alpha value used in render copy operations.
*
*
* \param texture The texture to update.
* \param alpha The alpha value multiplied into copy operations.
*
* \return 0 on success, or -1 if the texture is not valid or alpha modulation
*
* \return 0 on success, or -1 if the texture is not valid or alpha modulation
* is not supported.
*
*
* \sa SDL_GetTextureAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
@ -316,12 +314,12 @@ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
/**
* \brief Get the additional alpha value used in render copy operations.
*
*
* \param texture The texture to query.
* \param alpha A pointer filled in with the current alpha value.
*
*
* \return 0 on success, or -1 if the texture is not valid.
*
*
* \sa SDL_SetTextureAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
@ -329,16 +327,16 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
/**
* \brief Set the blend mode used for texture copy operations.
*
*
* \param texture The texture to update.
* \param blendMode ::SDL_BlendMode to use for texture blending.
*
*
* \return 0 on success, or -1 if the texture is not valid or the blend mode is
* not supported.
*
*
* \note If the blend mode is not supported, the closest supported mode is
* chosen.
*
*
* \sa SDL_GetTextureBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
@ -346,12 +344,12 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
/**
* \brief Get the blend mode used for texture copy operations.
*
*
* \param texture The texture to query.
* \param blendMode A pointer filled in with the current blend mode.
*
*
* \return 0 on success, or -1 if the texture is not valid.
*
*
* \sa SDL_SetTextureBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
@ -359,15 +357,15 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
/**
* \brief Update the given texture rectangle with new pixel data.
*
*
* \param texture The texture to update
* \param rect A pointer to the rectangle of pixels to update, or NULL to
* \param rect A pointer to the rectangle of pixels to update, or NULL to
* update the entire texture.
* \param pixels The raw pixel data.
* \param pitch The number of bytes between rows of pixel data.
*
*
* \return 0 on success, or -1 if the texture is not valid.
*
*
* \note This is a fairly slow function.
*/
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
@ -376,17 +374,17 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
/**
* \brief Lock a portion of the texture for write-only pixel access.
*
* \param texture The texture to lock for access, which was created with
*
* \param texture The texture to lock for access, which was created with
* ::SDL_TEXTUREACCESS_STREAMING.
* \param rect A pointer to the rectangle to lock for access. If the rect
* \param rect A pointer to the rectangle to lock for access. If the rect
* is NULL, the entire texture will be locked.
* \param pixels This is filled in with a pointer to the locked pixels,
* \param pixels This is filled in with a pointer to the locked pixels,
* appropriately offset by the locked area.
* \param pitch This is filled in with the pitch of the locked pixels.
*
*
* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
*
*
* \sa SDL_UnlockTexture()
*/
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
@ -395,7 +393,7 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
/**
* \brief Unlock a texture, uploading the changes to video memory, if needed.
*
*
* \sa SDL_LockTexture()
*/
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
@ -446,7 +444,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer
* If the output display is a window, mouse events in the window will be filtered
* and scaled so they seem to arrive within the logical resolution.
*
* \note If this function results in scaling or subpixel drawing by the
* \note If this function results in scaling or subpixel drawing by the
* rendering backend, it will be handled using the appropriate
* quality hints.
*
@ -496,7 +494,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
/**
* \brief Set the clip rectangle for the current target.
*
*
* \param renderer The renderer for which clip rectangle should be set.
* \param rect A pointer to the rectangle to set as the clip rectangle, or
* NULL to disable clipping.
@ -510,7 +508,7 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
/**
* \brief Get the clip rectangle for the current target.
*
*
* \param renderer The renderer from which clip rectangle should be queried.
* \param rect A pointer filled in with the current clip rectangle, or
* an empty rectangle if clipping is disabled.
@ -531,7 +529,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
* before they are used by the renderer. This allows resolution
* independent drawing with a single coordinate system.
*
* \note If this results in scaling or subpixel drawing by the
* \note If this results in scaling or subpixel drawing by the
* rendering backend, it will be handled using the appropriate
* quality hints. For best results use integer scaling factors.
*
@ -555,14 +553,14 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
/**
* \brief Set the color used for drawing operations (Rect, Line and Clear).
*
*
* \param renderer The renderer for which drawing color should be set.
* \param r The red value used to draw on the rendering target.
* \param g The green value used to draw on the rendering target.
* \param b The blue value used to draw on the rendering target.
* \param a The alpha value used to draw on the rendering target, usually
* \param a The alpha value used to draw on the rendering target, usually
* ::SDL_ALPHA_OPAQUE (255).
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
@ -571,14 +569,14 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
/**
* \brief Get the color used for drawing operations (Rect, Line and Clear).
*
*
* \param renderer The renderer from which drawing color should be queried.
* \param r A pointer to the red value used to draw on the rendering target.
* \param g A pointer to the green value used to draw on the rendering target.
* \param b A pointer to the blue value used to draw on the rendering target.
* \param a A pointer to the alpha value used to draw on the rendering target,
* \param a A pointer to the alpha value used to draw on the rendering target,
* usually ::SDL_ALPHA_OPAQUE (255).
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
@ -587,15 +585,15 @@ extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
/**
* \brief Set the blend mode used for drawing operations (Fill and Line).
*
*
* \param renderer The renderer for which blend mode should be set.
* \param blendMode ::SDL_BlendMode to use for blending.
*
*
* \return 0 on success, or -1 on error
*
* \note If the blend mode is not supported, the closest supported mode is
*
* \note If the blend mode is not supported, the closest supported mode is
* chosen.
*
*
* \sa SDL_GetRenderDrawBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
@ -603,12 +601,12 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
/**
* \brief Get the blend mode used for drawing operations.
*
*
* \param renderer The renderer from which blend mode should be queried.
* \param blendMode A pointer filled in with the current blend mode.
*
*
* \return 0 on success, or -1 on error
*
*
* \sa SDL_SetRenderDrawBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
@ -625,11 +623,11 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
/**
* \brief Draw a point on the current rendering target.
*
*
* \param renderer The renderer which should draw a point.
* \param x The x coordinate of the point.
* \param y The y coordinate of the point.
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
@ -637,11 +635,11 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
/**
* \brief Draw multiple points on the current rendering target.
*
*
* \param renderer The renderer which should draw multiple points.
* \param points The points to draw
* \param count The number of points to draw
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
@ -650,13 +648,13 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
/**
* \brief Draw a line on the current rendering target.
*
*
* \param renderer The renderer which should draw a line.
* \param x1 The x coordinate of the start point.
* \param y1 The y coordinate of the start point.
* \param x2 The x coordinate of the end point.
* \param y2 The y coordinate of the end point.
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
@ -664,11 +662,11 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
/**
* \brief Draw a series of connected lines on the current rendering target.
*
*
* \param renderer The renderer which should draw multiple lines.
* \param points The points along the lines
* \param count The number of points, drawing count-1 lines
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
@ -677,10 +675,10 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
/**
* \brief Draw a rectangle on the current rendering target.
*
*
* \param renderer The renderer which should draw a rectangle.
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
@ -688,11 +686,11 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
/**
* \brief Draw some number of rectangles on the current rendering target.
*
*
* \param renderer The renderer which should draw multiple rectangles.
* \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles.
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
@ -701,11 +699,11 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
/**
* \brief Fill a rectangle on the current rendering target with the drawing color.
*
*
* \param renderer The renderer which should fill a rectangle.
* \param rect A pointer to the destination rectangle, or NULL for the entire
* \param rect A pointer to the destination rectangle, or NULL for the entire
* rendering target.
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
@ -713,11 +711,11 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
/**
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
*
*
* \param renderer The renderer which should fill multiple rectangles.
* \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles.
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
@ -726,14 +724,14 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
/**
* \brief Copy a portion of the texture to the current rendering target.
*
*
* \param renderer The renderer which should copy parts of a texture.
* \param texture The source texture.
* \param srcrect A pointer to the source rectangle, or NULL for the entire
* \param srcrect A pointer to the source rectangle, or NULL for the entire
* texture.
* \param dstrect A pointer to the destination rectangle, or NULL for the
* \param dstrect A pointer to the destination rectangle, or NULL for the
* entire rendering target.
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
@ -742,7 +740,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
const SDL_Rect * dstrect);
/**
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
*
* \param renderer The renderer which should copy parts of a texture.
* \param texture The source texture.
@ -753,7 +751,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
*
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
@ -766,17 +764,17 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
/**
* \brief Read pixels from the current rendering target.
*
*
* \param renderer The renderer from which pixels should be read.
* \param rect A pointer to the rectangle to read, or NULL for the entire
* \param rect A pointer to the rectangle to read, or NULL for the entire
* render target.
* \param format The desired format of the pixel data, or 0 to use the format
* of the rendering target
* \param pixels A pointer to be filled in with the pixel data
* \param pitch The pitch of the pixels parameter.
*
*
* \return 0 on success, or -1 if pixel reading is not supported.
*
*
* \warning This is a very slow operation, and should not be used frequently.
*/
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
@ -791,7 +789,7 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
/**
* \brief Destroy the specified texture.
*
*
* \sa SDL_CreateTexture()
* \sa SDL_CreateTextureFromSurface()
*/
@ -800,7 +798,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
/**
* \brief Destroy the rendering context for a window and free associated
* textures.
*
*
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
@ -830,9 +828,7 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_rwops.h
*
*
* This file provides a general interface for SDL to read and write
* data streams. It can easily be extended to files, memory, etc.
*/
@ -35,18 +35,16 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* RWops Types */
#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */
#define SDL_RWOPS_WINFILE 1 /* Win32 file */
#define SDL_RWOPS_STDFILE 2 /* Stdio file */
#define SDL_RWOPS_JNIFILE 3 /* Android asset */
#define SDL_RWOPS_MEMORY 4 /* Memory stream */
#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */
#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */
#define SDL_RWOPS_WINFILE 1 /* Win32 file */
#define SDL_RWOPS_STDFILE 2 /* Stdio file */
#define SDL_RWOPS_JNIFILE 3 /* Android asset */
#define SDL_RWOPS_MEMORY 4 /* Memory stream */
#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */
/**
* This is the read/write operation structure -- very basic.
@ -61,7 +59,7 @@ typedef struct SDL_RWops
/**
* Seek to \c offset relative to \c whence, one of stdio's whence values:
* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
*
*
* \return the final offset in the data stream, or -1 on error.
*/
Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
@ -70,7 +68,7 @@ typedef struct SDL_RWops
/**
* Read up to \c maxnum objects each of size \c size from the data
* stream to the area pointed at by \c ptr.
*
*
* \return the number of objects read, or 0 at error or end of file.
*/
size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
@ -79,7 +77,7 @@ typedef struct SDL_RWops
/**
* Write exactly \c num objects each of size \c size from the area
* pointed at by \c ptr to data stream.
*
*
* \return the number of objects written, or 0 at error or end of file.
*/
size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
@ -87,7 +85,7 @@ typedef struct SDL_RWops
/**
* Close and free an allocated SDL_RWops structure.
*
*
* \return 0 if successful or -1 on write error when flushing data.
*/
int (SDLCALL * close) (struct SDL_RWops * context);
@ -147,7 +145,7 @@ typedef struct SDL_RWops
/**
* \name RWFrom functions
*
*
* Functions to create SDL_RWops structures from various data streams.
*/
/*@{*/
@ -173,28 +171,28 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
#define RW_SEEK_END 2 /**< Seek relative to the end of data */
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
#define RW_SEEK_END 2 /**< Seek relative to the end of data */
/**
* \name Read/write macros
*
*
* Macros to easily read and write from an SDL_RWops structure.
*/
/*@{*/
#define SDL_RWsize(ctx) (ctx)->size(ctx)
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
#define SDL_RWsize(ctx) (ctx)->size(ctx)
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
/*@}*//*Read/write macros*/
/**
/**
* \name Read endian functions
*
*
* Read an item of the specified endianness and return in native format.
*/
/*@{*/
@ -207,9 +205,9 @@ extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
/*@}*//*Read endian functions*/
/**
/**
* \name Write endian functions
*
*
* Write an item of native format to the specified endianness.
*/
/*@{*/
@ -225,9 +223,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_scancode.h
*
*
* Defines keyboard scancodes.
*/
@ -32,11 +32,11 @@
/**
* \brief The SDL keyboard scancode representation.
*
*
* Values of this type are used to represent keyboard keys, among other places
* in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
* SDL_Event structure.
*
*
* The values in this enumeration are based on the USB usage page standard:
* http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf
*/
@ -44,9 +44,9 @@ typedef enum
{
SDL_SCANCODE_UNKNOWN = 0,
/**
/**
* \name Usage page 0x07
*
*
* These values are from usage page 0x07 (USB keyboard page).
*/
/*@{*/
@ -99,49 +99,49 @@ typedef enum
SDL_SCANCODE_EQUALS = 46,
SDL_SCANCODE_LEFTBRACKET = 47,
SDL_SCANCODE_RIGHTBRACKET = 48,
SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
* key on ISO keyboards and at the right end
* of the QWERTY row on ANSI keyboards.
* Produces REVERSE SOLIDUS (backslash) and
* VERTICAL LINE in a US layout, REVERSE
* SOLIDUS and VERTICAL LINE in a UK Mac
* layout, NUMBER SIGN and TILDE in a UK
SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
* key on ISO keyboards and at the right end
* of the QWERTY row on ANSI keyboards.
* Produces REVERSE SOLIDUS (backslash) and
* VERTICAL LINE in a US layout, REVERSE
* SOLIDUS and VERTICAL LINE in a UK Mac
* layout, NUMBER SIGN and TILDE in a UK
* Windows layout, DOLLAR SIGN and POUND SIGN
* in a Swiss German layout, NUMBER SIGN and
* APOSTROPHE in a German layout, GRAVE
* ACCENT and POUND SIGN in a French Mac
* layout, and ASTERISK and MICRO SIGN in a
* in a Swiss German layout, NUMBER SIGN and
* APOSTROPHE in a German layout, GRAVE
* ACCENT and POUND SIGN in a French Mac
* layout, and ASTERISK and MICRO SIGN in a
* French Windows layout.
*/
SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
* instead of 49 for the same key, but all
* OSes I've seen treat the two codes
SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
* instead of 49 for the same key, but all
* OSes I've seen treat the two codes
* identically. So, as an implementor, unless
* your keyboard generates both of those
* your keyboard generates both of those
* codes and your OS treats them differently,
* you should generate SDL_SCANCODE_BACKSLASH
* instead of this code. As a user, you
* should not rely on this code because SDL
* will never generate it with most (all?)
* keyboards.
* instead of this code. As a user, you
* should not rely on this code because SDL
* will never generate it with most (all?)
* keyboards.
*/
SDL_SCANCODE_SEMICOLON = 51,
SDL_SCANCODE_APOSTROPHE = 52,
SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
* and ISO keyboards). Produces GRAVE ACCENT and
* TILDE in a US Windows layout and in US and UK
* Mac layouts on ANSI keyboards, GRAVE ACCENT
* and NOT SIGN in a UK Windows layout, SECTION
* SIGN and PLUS-MINUS SIGN in US and UK Mac
* layouts on ISO keyboards, SECTION SIGN and
* DEGREE SIGN in a Swiss German layout (Mac:
* only on ISO keyboards), CIRCUMFLEX ACCENT and
* DEGREE SIGN in a German layout (Mac: only on
SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
* and ISO keyboards). Produces GRAVE ACCENT and
* TILDE in a US Windows layout and in US and UK
* Mac layouts on ANSI keyboards, GRAVE ACCENT
* and NOT SIGN in a UK Windows layout, SECTION
* SIGN and PLUS-MINUS SIGN in US and UK Mac
* layouts on ISO keyboards, SECTION SIGN and
* DEGREE SIGN in a Swiss German layout (Mac:
* only on ISO keyboards), CIRCUMFLEX ACCENT and
* DEGREE SIGN in a German layout (Mac: only on
* ISO keyboards), SUPERSCRIPT TWO and TILDE in a
* French Windows layout, COMMERCIAL AT and
* NUMBER SIGN in a French Mac layout on ISO
* French Windows layout, COMMERCIAL AT and
* NUMBER SIGN in a French Mac layout on ISO
* keyboards, and LESS-THAN SIGN and GREATER-THAN
* SIGN in a Swiss German, German, or French Mac
* SIGN in a Swiss German, German, or French Mac
* layout on ANSI keyboards.
*/
SDL_SCANCODE_COMMA = 54,
@ -178,7 +178,7 @@ typedef enum
SDL_SCANCODE_DOWN = 81,
SDL_SCANCODE_UP = 82,
SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
*/
SDL_SCANCODE_KP_DIVIDE = 84,
SDL_SCANCODE_KP_MULTIPLY = 85,
@ -197,19 +197,19 @@ typedef enum
SDL_SCANCODE_KP_0 = 98,
SDL_SCANCODE_KP_PERIOD = 99,
SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
* keyboards have over ANSI ones,
* located between left shift and Y.
SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
* keyboards have over ANSI ones,
* located between left shift and Y.
* Produces GRAVE ACCENT and TILDE in a
* US or UK Mac layout, REVERSE SOLIDUS
* (backslash) and VERTICAL LINE in a
* US or UK Windows layout, and
* (backslash) and VERTICAL LINE in a
* US or UK Windows layout, and
* LESS-THAN SIGN and GREATER-THAN SIGN
* in a Swiss German, German, or French
* layout. */
SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
* not a physical key - but some Mac keyboards
SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
* not a physical key - but some Mac keyboards
* do have a power key. */
SDL_SCANCODE_KP_EQUALS = 103,
SDL_SCANCODE_F13 = 104,
@ -245,7 +245,7 @@ typedef enum
SDL_SCANCODE_KP_COMMA = 133,
SDL_SCANCODE_KP_EQUALSAS400 = 134,
SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
footnotes in USB doc */
SDL_SCANCODE_INTERNATIONAL2 = 136,
SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
@ -334,16 +334,16 @@ typedef enum
SDL_SCANCODE_RALT = 230, /**< alt gr, option */
SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
* by any of the above, but since there's a
SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
* by any of the above, but since there's a
* special KMOD_MODE for it I'm adding it here
*/
/*@}*//*Usage page 0x07*/
/**
* \name Usage page 0x0C
*
*
* These values are mapped from usage page 0x0C (USB consumer page).
*/
/*@{*/
@ -365,34 +365,34 @@ typedef enum
SDL_SCANCODE_AC_STOP = 272,
SDL_SCANCODE_AC_REFRESH = 273,
SDL_SCANCODE_AC_BOOKMARKS = 274,
/*@}*//*Usage page 0x0C*/
/**
* \name Walther keys
*
*
* These are values that Christian Walther added (for mac keyboard?).
*/
/*@{*/
SDL_SCANCODE_BRIGHTNESSDOWN = 275,
SDL_SCANCODE_BRIGHTNESSUP = 276,
SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
switch, video mode switch */
SDL_SCANCODE_KBDILLUMTOGGLE = 278,
SDL_SCANCODE_KBDILLUMDOWN = 279,
SDL_SCANCODE_KBDILLUMUP = 280,
SDL_SCANCODE_EJECT = 281,
SDL_SCANCODE_SLEEP = 282,
SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284,
SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284,
/*@}*//*Walther keys*/
/* Add any other keys here. */
SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
for array bounds */
} SDL_Scancode;

View file

@ -31,9 +31,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/** \file SDL_shape.h
@ -47,28 +45,28 @@ extern "C" {
/**
* \brief Create a window that can be shaped with the specified position, dimensions, and flags.
*
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
* ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_RESIZABLE,
* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
*
* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
*
* \return The window created, or NULL if window creation failed.
*
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
/**
* \brief Return whether the given window is a shaped window.
* \brief Return whether the given window is a shaped window.
*
* \param window The window to query for being shaped.
*
@ -79,31 +77,31 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
typedef enum {
/** \brief The default mode, a binarized alpha cutoff of 1. */
ShapeModeDefault,
/** \brief A binarized alpha cutoff with a given integer value. */
ShapeModeBinarizeAlpha,
/** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
ShapeModeReverseBinarizeAlpha,
/** \brief A color key is applied. */
ShapeModeColorKey
/** \brief The default mode, a binarized alpha cutoff of 1. */
ShapeModeDefault,
/** \brief A binarized alpha cutoff with a given integer value. */
ShapeModeBinarizeAlpha,
/** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
ShapeModeReverseBinarizeAlpha,
/** \brief A color key is applied. */
ShapeModeColorKey
} WindowShapeMode;
#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
/** \brief A union containing parameters for shaped windows. */
typedef union {
/** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */
Uint8 binarizationCutoff;
SDL_Color colorKey;
/** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */
Uint8 binarizationCutoff;
SDL_Color colorKey;
} SDL_WindowShapeParams;
/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
typedef struct SDL_WindowShapeMode {
/** \brief The mode of these window-shape parameters. */
WindowShapeMode mode;
/** \brief Window-shape parameters. */
SDL_WindowShapeParams parameters;
/** \brief The mode of these window-shape parameters. */
WindowShapeMode mode;
/** \brief Window-shape parameters. */
SDL_WindowShapeParams parameters;
} SDL_WindowShapeMode;
/**
@ -138,9 +136,7 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_stdinc.h
*
*
* This is a general header that includes C language support.
*/
@ -80,12 +80,12 @@
/**
* The number of elements in an array.
*/
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
#define SDL_TABLESIZE(table) SDL_arraysize(table)
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
#define SDL_TABLESIZE(table) SDL_arraysize(table)
/**
* \name Cast operators
*
*
* Use proper C++ casts when compiled as C++ to be compatible with the option
* -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
*/
@ -179,7 +179,7 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
/** \cond */
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
#if !defined(__ANDROID__)
#if !defined(__ANDROID__)
/* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
typedef enum
{
@ -194,9 +194,7 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#if defined(HAVE_ALLOCA) && !defined(alloca)
@ -758,10 +756,10 @@ SDL_FORCE_INLINE double SDL_sqrt_inline(double x) { return sqrt(x); }
#endif
/* The SDL implementation of iconv() returns these error codes */
#define SDL_ICONV_ERROR (size_t)-1
#define SDL_ICONV_E2BIG (size_t)-2
#define SDL_ICONV_EILSEQ (size_t)-3
#define SDL_ICONV_EINVAL (size_t)-4
#define SDL_ICONV_ERROR (size_t)-1
#define SDL_ICONV_E2BIG (size_t)-2
#define SDL_ICONV_EILSEQ (size_t)-3
#define SDL_ICONV_EINVAL (size_t)-4
/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */
typedef struct _SDL_iconv_t *SDL_iconv_t;
@ -779,15 +777,13 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
const char *fromcode,
const char *inbuf,
size_t inbytesleft);
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_surface.h
*
*
* Header file for ::SDL_surface definition and management functions.
*/
@ -37,16 +37,14 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \name Surface flags
*
*
* These are the currently supported flags for the ::SDL_surface.
*
*
* \internal
* Used internally (read-only).
*/
@ -60,7 +58,7 @@ extern "C" {
/**
* Evaluates to true if the surface needs to be locked before access.
*/
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
/**
* \brief A collection of pixels used in software blitting.
@ -101,13 +99,13 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
/**
* Allocate and free an RGB surface.
*
*
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
*
*
* If the function runs out of memory, it will return NULL.
*
*
* \param flags The \c flags are obsolete and should be set to 0.
* \param width The width in pixels of the surface to create.
* \param height The height in pixels of the surface to create.
@ -133,9 +131,9 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
/**
* \brief Set the palette used by a surface.
*
*
* \return 0, or -1 if the surface format doesn't use a palette.
*
*
* \note A single palette can be shared with many surfaces.
*/
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
@ -143,21 +141,21 @@ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
/**
* \brief Sets up a surface for directly accessing the pixels.
*
*
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
* to and read from \c surface->pixels, using the pixel format stored in
* \c surface->format. Once you are done accessing the surface, you should
* to and read from \c surface->pixels, using the pixel format stored in
* \c surface->format. Once you are done accessing the surface, you should
* use SDL_UnlockSurface() to release it.
*
*
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
* to 0, then you can read and write to the surface at any time, and the
* pixel format of the surface will not change.
*
*
* No operating system or library calls should be made between lock/unlock
* pairs, as critical system locks may be held during this time.
*
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*
*
* \sa SDL_UnlockSurface()
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
@ -166,11 +164,11 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
/**
* Load a surface from a seekable SDL data stream (memory or file).
*
*
* If \c freesrc is non-zero, the stream will be closed after being read.
*
*
* The new surface should be freed with SDL_FreeSurface().
*
*
* \return the new surface, or NULL if there was an error.
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
@ -178,34 +176,34 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
/**
* Load a surface from a file.
*
*
* Convenience macro.
*/
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
/**
* Save a surface to a seekable SDL data stream (memory or file).
*
*
* If \c freedst is non-zero, the stream will be closed after being written.
*
*
* \return 0 if successful or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
/**
/**
* Save a surface to a file.
*
*
* Convenience macro.
*/
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
/**
* \brief Sets the RLE acceleration hint for a surface.
*
*
* \return 0 on success, or -1 if the surface is not valid
*
*
* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
* but the surface must be locked before directly accessing the pixels.
*/
@ -214,11 +212,11 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
*
* \param surface The surface to update
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
* \param key The transparent pixel in the native surface format
*
*
* \return 0 on success, or -1 if the surface is not valid
*
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
@ -228,12 +226,12 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
/**
* \brief Gets the color key (transparent pixel) in a blittable surface.
*
*
* \param surface The surface to update
* \param key A pointer filled in with the transparent pixel in the native
* \param key A pointer filled in with the transparent pixel in the native
* surface format
*
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
*
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
* enabled.
*/
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
@ -241,14 +239,14 @@ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
/**
* \brief Set an additional color value used in blit operations.
*
*
* \param surface The surface to update.
* \param r The red color value multiplied into blit operations.
* \param g The green color value multiplied into blit operations.
* \param b The blue color value multiplied into blit operations.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_GetSurfaceColorMod()
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
@ -257,14 +255,14 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
/**
* \brief Get the additional color value used in blit operations.
*
*
* \param surface The surface to query.
* \param r A pointer filled in with the current red color value.
* \param g A pointer filled in with the current green color value.
* \param b A pointer filled in with the current blue color value.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_SetSurfaceColorMod()
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
@ -273,12 +271,12 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
/**
* \brief Set an additional alpha value used in blit operations.
*
*
* \param surface The surface to update.
* \param alpha The alpha value multiplied into blit operations.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_GetSurfaceAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
@ -286,12 +284,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
/**
* \brief Get the additional alpha value used in blit operations.
*
*
* \param surface The surface to query.
* \param alpha A pointer filled in with the current alpha value.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_SetSurfaceAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
@ -299,12 +297,12 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
/**
* \brief Set the blend mode used for blit operations.
*
*
* \param surface The surface to update.
* \param blendMode ::SDL_BlendMode to use for blit blending.
*
*
* \return 0 on success, or -1 if the parameters are not valid.
*
*
* \sa SDL_GetSurfaceBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
@ -312,12 +310,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
/**
* \brief Get the blend mode used for blit operations.
*
*
* \param surface The surface to query.
* \param blendMode A pointer filled in with the current blend mode.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_SetSurfaceBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
@ -325,14 +323,14 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
/**
* Sets the clipping rectangle for the destination surface in a blit.
*
*
* If the clip rectangle is NULL, clipping will be disabled.
*
*
* If the clip rectangle doesn't intersect the surface, the function will
* return SDL_FALSE and blits will be completely clipped. Otherwise the
* function returns SDL_TRUE and blits to the surface will be clipped to
* the intersection of the surface area and the clipping rectangle.
*
*
* Note that blits are automatically clipped to the edges of the source
* and destination surfaces.
*/
@ -341,7 +339,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
/**
* Gets the clipping rectangle for the destination surface in a blit.
*
*
* \c rect must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
@ -349,11 +347,11 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
SDL_Rect * rect);
/**
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
*
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
*
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
* surface.
@ -365,7 +363,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
/**
* \brief Copy a block of pixels of one format to another format
*
*
* \return 0 on success, or -1 if there was an error
*/
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
@ -376,12 +374,12 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
/**
* Performs a fast fill of the given rectangle with \c color.
*
*
* If \c rect is NULL, the whole surface will be filled with \c color.
*
* The color should be a pixel of the format used by the surface, and
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
@ -391,12 +389,12 @@ extern DECLSPEC int SDLCALL SDL_FillRects
/**
* Performs a fast blit from the source surface to the destination surface.
*
*
* This assumes that the source and destination rectangles are
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
* in \c srcrect and \c dstrect after all clipping is performed.
*
*
* \return If the blit is successful, it returns 0, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
@ -413,7 +411,7 @@ extern DECLSPEC int SDLCALL SDL_FillRects
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value);
@ -423,7 +421,7 @@ extern DECLSPEC int SDLCALL SDL_FillRects
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.
RGBA->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source alpha channel) the RGB values;
@ -434,8 +432,8 @@ extern DECLSPEC int SDLCALL SDL_FillRects
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGB:
RGB->RGB:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value).
SDL_SRCALPHA not set:
@ -444,7 +442,7 @@ extern DECLSPEC int SDLCALL SDL_FillRects
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.
\endverbatim
*
*
* You should call SDL_BlitSurface() unless you know exactly how SDL
* blitting works internally and how to use the other blit functions.
*/
@ -469,7 +467,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
/**
* \brief Perform a fast, low quality, stretch blit between two surfaces of the
* same pixel format.
*
*
* \note This function uses a static buffer, and is not thread-safe.
*/
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
@ -498,9 +496,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_system.h
*
*
* Include file for platform specific SDL API functions
*/
@ -38,9 +38,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Platform specific functions for iOS */
@ -98,9 +96,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_syswm.h
*
*
* Include file for SDL custom system window manager hooks.
*/
@ -36,14 +36,12 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \file SDL_syswm.h
*
*
* Your application has access to a special type of event ::SDL_SYSWMEVENT,
* which contains window-manager specific information and arrives whenever
* an unhandled window event occurs. This event is ignored by default, but
@ -95,7 +93,7 @@ typedef struct _UIWindow UIWindow;
#endif
#endif
/**
/**
* These are the various supported windowing subsystems
*/
typedef enum
@ -209,14 +207,14 @@ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
/* Function prototypes */
/**
* \brief This function allows access to driver-dependent window information.
*
*
* \param window The window about which information is being requested
* \param info This structure must be initialized with the SDL version, and is
* \param info This structure must be initialized with the SDL version, and is
* then filled in with information about the given window.
*
* \return SDL_TRUE if the function is implemented and the version member of
*
* \return SDL_TRUE if the function is implemented and the version member of
* the \c info struct is valid, SDL_FALSE otherwise.
*
*
* You typically use this function like this:
* \code
* SDL_SysWMinfo info;
@ -230,9 +228,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_test.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
@ -46,24 +46,20 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Global definitions */
/*
* Note: Maximum size of SDLTest log message is less than SDLs limit
* to ensure we can fit additional information such as the timestamp.
/*
* Note: Maximum size of SDLTest log message is less than SDLs limit
* to ensure we can fit additional information such as the timestamp.
*/
#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,13 +21,13 @@
/**
* \file SDL_test_assert.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
/*
*
* Assert API for test code and test cases
*
@ -39,20 +39,18 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief Fails the assert.
*/
#define ASSERT_FAIL 0
#define ASSERT_FAIL 0
/**
* \brief Passes the assert.
*/
#define ASSERT_PASS 1
#define ASSERT_PASS 1
/**
* \brief Assert that logs and break execution flow on failures.
@ -98,9 +96,7 @@ void SDLTest_LogAssertSummary();
int SDLTest_AssertSummaryToTestResult();
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_test_common.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
@ -109,9 +109,7 @@ typedef struct
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
@ -175,9 +173,7 @@ void SDLTest_CommonQuit(SDLTest_CommonState * state);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,16 +21,16 @@
/**
* \file SDL_test_compare.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
/*
Defines comparison functions (i.e. for surfaces).
*/
#ifndef _SDL_test_compare_h
@ -43,9 +43,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -58,13 +56,11 @@ extern "C" {
* \returns 0 if comparison succeeded, >0 (=number of pixels where comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
*/
int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,16 +21,16 @@
/**
* \file SDL_test_crc32.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
/*
Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
*/
#ifndef _SDL_test_crc32_h
@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -50,20 +48,20 @@ extern "C" {
/* Definition shared by all CRC routines */
#ifndef CrcUint32
#define CrcUint32 unsigned int
#define CrcUint32 unsigned int
#endif
#ifndef CrcUint8
#define CrcUint8 unsigned char
#define CrcUint8 unsigned char
#endif
#ifdef ORIGINAL_METHOD
#define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
#define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
#else
#define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
#endif
/**
* Data structure for CRC32 (checksum) computation
/**
* Data structure for CRC32 (checksum) computation
*/
typedef struct {
CrcUint32 crc32_table[256]; /* CRC table */
@ -71,12 +69,12 @@ extern "C" {
/* ---------- Function Prototypes ------------- */
/**
/**
* /brief Initialize the CRC context
*
* Note: The function initializes the crc table required for all crc calculations.
*
* /param crcContext pointer to context variable
* /param crcContext pointer to context variable
*
* /returns 0 for OK, -1 on error
*
@ -86,8 +84,8 @@ extern "C" {
/**
* /brief calculate a crc32 from a data block
*
* /param crcContext pointer to context variable
*
* /param crcContext pointer to context variable
* /param inBuf input buffer to checksum
* /param inLen length of input buffer
* /param crc32 pointer to Uint32 to store the final CRC into
@ -106,7 +104,7 @@ int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf,
/**
* /brief clean up CRC context
*
* /param crcContext pointer to context variable
* /param crcContext pointer to context variable
*
* /returns 0 for OK, -1 on error
*
@ -117,9 +115,7 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_test_font.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
@ -33,9 +33,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Function prototypes */
@ -55,9 +53,7 @@ int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,16 +21,16 @@
/**
* \file SDL_test_fuzzer.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
/*
Data generators for fuzzing test data in a reproducible way.
*/
#ifndef _SDL_test_fuzzer_h
@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -131,7 +129,7 @@ Sint64 SDLTest_RandomSint64();
float SDLTest_RandomUnitFloat();
/**
* \returns random double in range [0.0 - 1.0[
* \returns random double in range [0.0 - 1.0[
*/
double SDLTest_RandomUnitDouble();
@ -333,7 +331,7 @@ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
/**
* Generates random null-terminated string. The minimum length for
* the string is 1 character, maximum length for the string is 255
* the string is 1 character, maximum length for the string is 255
* characters and it can contain ASCII characters from 32 to 126.
*
* Note: Returned string needs to be deallocated.
@ -352,7 +350,7 @@ char * SDLTest_RandomAsciiString();
*
* \param maxLength The maximum length of the generated string.
*
* \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
* \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
*/
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
@ -377,9 +375,7 @@ int SDLTest_GetFuzzerInvocationCount();
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_test_harness.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
@ -29,7 +29,7 @@
/*
Defines types for test case definitions and the test execution harness API.
Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
*/
@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
@ -50,17 +48,17 @@ extern "C" {
#define TEST_DISABLED 0
//! Definition of all the possible test return values of the test case method
#define TEST_ABORTED -1
#define TEST_STARTED 0
#define TEST_COMPLETED 1
#define TEST_SKIPPED 2
#define TEST_ABORTED -1
#define TEST_STARTED 0
#define TEST_COMPLETED 1
#define TEST_SKIPPED 2
//! Definition of all the possible test results for the harness
#define TEST_RESULT_PASSED 0
#define TEST_RESULT_FAILED 1
#define TEST_RESULT_NO_ASSERT 2
#define TEST_RESULT_SKIPPED 3
#define TEST_RESULT_SETUP_FAILURE 4
#define TEST_RESULT_PASSED 0
#define TEST_RESULT_FAILED 1
#define TEST_RESULT_NO_ASSERT 2
#define TEST_RESULT_SKIPPED 3
#define TEST_RESULT_SETUP_FAILURE 4
//!< Function pointer to a test case setup function (run before every test)
typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
@ -75,28 +73,28 @@ typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
* Holds information about a single test case.
*/
typedef struct SDLTest_TestCaseReference {
/*!< Func2Stress */
SDLTest_TestCaseFp testCase;
/*!< Short name (or function name) "Func2Stress" */
char *name;
/*!< Long name or full description "This test pushes func2() to the limit." */
char *description;
/*!< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
int enabled;
/*!< Func2Stress */
SDLTest_TestCaseFp testCase;
/*!< Short name (or function name) "Func2Stress" */
char *name;
/*!< Long name or full description "This test pushes func2() to the limit." */
char *description;
/*!< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
int enabled;
} SDLTest_TestCaseReference;
/**
* Holds information about a test suite (multiple test cases).
*/
typedef struct SDLTest_TestSuiteReference {
/*!< "PlatformSuite" */
char *name;
/*!< The function that is run before each test. NULL skips. */
SDLTest_TestCaseSetUpFp testSetUp;
/*!< The test cases that are run as part of the suite. Last item should be NULL. */
const SDLTest_TestCaseReference **testCases;
/*!< The function that is run after each test. NULL skips. */
SDLTest_TestCaseTearDownFp testTearDown;
/*!< "PlatformSuite" */
char *name;
/*!< The function that is run before each test. NULL skips. */
SDLTest_TestCaseSetUpFp testSetUp;
/*!< The test cases that are run as part of the suite. Last item should be NULL. */
const SDLTest_TestCaseReference **testCases;
/*!< The function that is run after each test. NULL skips. */
SDLTest_TestCaseTearDownFp testTearDown;
} SDLTest_TestSuiteReference;
@ -112,13 +110,11 @@ typedef struct SDLTest_TestSuiteReference {
* \returns Test run result; 0 when all tests passed, 1 if any tests failed.
*/
int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,16 +21,16 @@
/**
* \file SDL_test_images.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
/*
Defines some images for tests.
*/
#ifndef _SDL_test_images_h
@ -41,9 +41,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -52,7 +50,7 @@ extern "C" {
typedef struct SDLTest_SurfaceImage_s {
int width;
int height;
unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
const char *pixel_data;
} SDLTest_SurfaceImage_t;
@ -71,9 +69,7 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend();
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,13 +21,13 @@
/**
* \file SDL_test_log.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
/*
*
* Wrapper to log in the TEST category
*
@ -39,9 +39,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
@ -60,9 +58,7 @@ void SDLTest_LogError(const char *fmt, ...);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_test_md5.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
@ -59,9 +59,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* ------------ Definitions --------- */
@ -71,21 +69,21 @@ extern "C" {
/* Data structure for MD5 (Message-Digest) computation */
typedef struct {
MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
MD5UINT4 buf[4]; /* scratch buffer */
unsigned char in[64]; /* input buffer */
unsigned char digest[16]; /* actual digest after Md5Final call */
MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
MD5UINT4 buf[4]; /* scratch buffer */
unsigned char in[64]; /* input buffer */
unsigned char digest[16]; /* actual digest after Md5Final call */
} SDLTest_Md5Context;
/* ---------- Function Prototypes ------------- */
/**
/**
* /brief initialize the context
*
* /param mdContext pointer to context variable
* /param mdContext pointer to context variable
*
* Note: The function initializes the message-digest context
* mdContext. Call before each new use of the context -
* mdContext. Call before each new use of the context -
* all fields are set to zero.
*/
void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
@ -93,24 +91,24 @@ extern "C" {
/**
* /brief update digest from variable length data
*
*
* /param mdContext pointer to context variable
* /param inBuf pointer to data array/string
* /param inLen length of data array/string
*
* Note: The function updates the message-digest context to account
* Note: The function updates the message-digest context to account
* for the presence of each of the characters inBuf[0..inLen-1]
* in the message whose digest is being computed.
*/
void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
unsigned int inLen);
unsigned int inLen);
/*
* /brief complete digest computation
*
* /param mdContext pointer to context variable
* /param mdContext pointer to context variable
*
* Note: The function terminates the message-digest computation and
* ends with the desired message digest in mdContext.digest[0..15].
@ -122,9 +120,7 @@ extern "C" {
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,20 +21,20 @@
/**
* \file SDL_test_random.h
*
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
/*
A "32-bit Multiply with carry random number generator. Very fast.
Includes a list of recommended multipliers.
A "32-bit Multiply with carry random number generator. Very fast.
Includes a list of recommended multipliers.
multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
period: (a*2^31)-1
*/
#ifndef _SDL_test_random_h
@ -43,9 +43,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* --- Definitions */
@ -53,7 +51,7 @@ extern "C" {
/*
* Macros that return a random number in a specific format.
*/
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
/*
* Context structure for the random number generator state.
@ -70,7 +68,7 @@ extern "C" {
/* --- Function prototypes */
/**
* \brief Initialize random number generator with two integers.
* \brief Initialize random number generator with two integers.
*
* Note: The random sequence of numbers returned by ...Random() is the
* same for the same two integers and has a period of 2^31.
@ -81,10 +79,10 @@ extern "C" {
*
*/
void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
unsigned int ci);
unsigned int ci);
/**
* \brief Initialize random number generator based on current system time.
* \brief Initialize random number generator based on current system time.
*
* \param rndContext pointer to context structure
*
@ -93,7 +91,7 @@ extern "C" {
/**
* \brief Initialize random number generator based on current system time.
* \brief Initialize random number generator based on current system time.
*
* Note: ...RandomInit() or ...RandomInitTime() must have been called
* before using this function.
@ -108,9 +106,7 @@ extern "C" {
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -24,7 +24,7 @@
/**
* \file SDL_thread.h
*
*
* Header for the SDL thread management routines.
*/
@ -37,9 +37,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* The SDL thread structure, defined in SDL_thread.c */
@ -67,22 +65,22 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
#if defined(__WIN32__) && !defined(HAVE_LIBC)
/**
* \file SDL_thread.h
*
*
* We compile SDL into a DLL. This means, that it's the DLL which
* creates a new thread for the calling process with the SDL_CreateThread()
* API. There is a problem with this, that only the RTL of the SDL.DLL will
* be initialized for those threads, and not the RTL of the calling
* be initialized for those threads, and not the RTL of the calling
* application!
*
*
* To solve this, we make a little hack here.
*
*
* We'll always use the caller's _beginthread() and _endthread() APIs to
* start a new thread. This way, if it's the SDL.DLL which uses this API,
* then the RTL of SDL.DLL will be used to create the new thread, and if it's
* the application, then the RTL of the application will be used.
*
*
* So, in short:
* Always use the _beginthread() and _endthread() of the calling runtime
* Always use the _beginthread() and _endthread() of the calling runtime
* library!
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
@ -150,7 +148,7 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
/**
* Get the thread identifier for the specified thread.
*
*
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
@ -162,7 +160,7 @@ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
/**
* Wait for a thread to finish.
*
*
* The return code for the thread function is placed in the area
* pointed to by \c status, if \c status is not NULL.
*/
@ -171,9 +169,7 @@ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -24,7 +24,7 @@
/**
* \file SDL_timer.h
*
*
* Header for the SDL time management routines.
*/
@ -34,14 +34,12 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief Get the number of milliseconds since the SDL library initialization.
*
*
* \note This value wraps if the program runs for more than ~49 days.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
@ -63,7 +61,7 @@ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
/**
* Function prototype for the timer callback function.
*
*
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
@ -97,9 +95,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_touch.h
*
*
* Include file for SDL touch event handling.
*/
@ -35,9 +35,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef Sint64 SDL_TouchID;
@ -79,9 +77,7 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_types.h
*
*
* \deprecated
*/

View file

@ -21,7 +21,7 @@
/**
* \file SDL_version.h
*
*
* This header defines the current SDL version.
*/
@ -33,20 +33,18 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief Information the version of SDL in use.
*
*
* Represents the library's version as three levels: major revision
* (increments with massive changes, additions, and enhancements),
* minor revision (increments with backwards-compatible changes to the
* major revision), and patchlevel (increments with fixes to the minor
* revision).
*
*
* \sa SDL_VERSION
* \sa SDL_GetVersion
*/
@ -59,30 +57,30 @@ typedef struct SDL_version
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 0
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 0
/**
* \brief Macro to determine SDL version program was compiled against.
*
*
* This macro fills in a SDL_version structure with the version of the
* library you compiled against. This is determined by what header the
* compiler uses. Note that if you dynamically linked the library, you might
* have a slightly newer or older version at runtime. That version can be
* determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
* is not a macro.
*
*
* \param x A pointer to a SDL_version struct to initialize.
*
*
* \sa SDL_version
* \sa SDL_GetVersion
*/
#define SDL_VERSION(x) \
{ \
(x)->major = SDL_MAJOR_VERSION; \
(x)->minor = SDL_MINOR_VERSION; \
(x)->patch = SDL_PATCHLEVEL; \
#define SDL_VERSION(x) \
{ \
(x)->major = SDL_MAJOR_VERSION; \
(x)->minor = SDL_MINOR_VERSION; \
(x)->patch = SDL_PATCHLEVEL; \
}
/**
@ -90,23 +88,23 @@ typedef struct SDL_version
* \verbatim
(1,2,3) -> (1203)
\endverbatim
*
*
* This assumes that there will never be more than 100 patchlevels.
*/
#define SDL_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
#define SDL_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
/**
* This is the version number macro for the current SDL version.
*/
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
/**
* This macro will evaluate to true if compiled with SDL at least X.Y.Z.
*/
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
/**
* \brief Get the version of SDL that is linked against your program.
@ -115,11 +113,11 @@ typedef struct SDL_version
* current version will be different than the version you compiled against.
* This function returns the current version, while SDL_VERSION() is a
* macro that tells you what version you compiled with.
*
*
* \code
* SDL_version compiled;
* SDL_version linked;
*
*
* SDL_VERSION(&compiled);
* SDL_GetVersion(&linked);
* printf("We compiled against SDL version %d.%d.%d ...\n",
@ -127,9 +125,9 @@ typedef struct SDL_version
* printf("But we linked against SDL version %d.%d.%d.\n",
* linked.major, linked.minor, linked.patch);
* \endcode
*
*
* This function may be called safely at any time, even before SDL_Init().
*
*
* \sa SDL_VERSION
*/
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
@ -155,9 +153,7 @@ extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -21,7 +21,7 @@
/**
* \file SDL_video.h
*
*
* Header file for SDL video functions.
*/
@ -36,14 +36,12 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief The structure that defines a display mode
*
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
@ -63,7 +61,7 @@ typedef struct
/**
* \brief The type used to identify a window
*
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
@ -92,7 +90,7 @@ typedef struct SDL_Window SDL_Window;
/**
* \brief The flags on a window
*
*
* \sa SDL_GetWindowFlags()
*/
typedef enum
@ -108,7 +106,7 @@ typedef enum
SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
} SDL_WindowFlags;
@ -138,9 +136,9 @@ typedef enum
SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
@ -152,7 +150,7 @@ typedef enum
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
window be closed */
} SDL_WindowEventID;
@ -211,52 +209,52 @@ typedef enum
/**
* \brief Get the number of video drivers compiled into SDL
*
*
* \sa SDL_GetVideoDriver()
*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
* \brief Get the name of a built in video driver.
*
*
* \note The video drivers are presented in the order in which they are
* normally checked during initialization.
*
*
* \sa SDL_GetNumVideoDrivers()
*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
* \brief Initialize the video subsystem, optionally specifying a video driver.
*
* \param driver_name Initialize a specific driver by name, or NULL for the
*
* \param driver_name Initialize a specific driver by name, or NULL for the
* default video driver.
*
*
* \return 0 on success, -1 on error
*
*
* This function initializes the video subsystem; setting up a connection
* to the window manager, etc, and determines the available display modes
* and pixel formats, but does not initialize a window or graphics mode.
*
*
* \sa SDL_VideoQuit()
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
/**
* \brief Shuts down the video subsystem.
*
*
* This function closes all windows, and restores the original video mode.
*
*
* \sa SDL_VideoInit()
*/
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
/**
* \brief Returns the name of the currently initialized video driver.
*
*
* \return The name of the current video driver or NULL if no driver
* has been initialized
*
*
* \sa SDL_GetNumVideoDrivers()
* \sa SDL_GetVideoDriver()
*/
@ -264,16 +262,16 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
/**
* \brief Returns the number of available video displays.
*
*
* \sa SDL_GetDisplayBounds()
*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
/**
* \brief Get the name of a display in UTF-8 encoding
*
*
* \return The name of a display, or NULL for an invalid display index.
*
*
* \sa SDL_GetNumVideoDisplays()
*/
extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
@ -281,29 +279,29 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
/**
* \brief Get the desktop area represented by a display, with the primary
* display located at 0,0
*
*
* \return 0 on success, or -1 if the index is out of range.
*
*
* \sa SDL_GetNumVideoDisplays()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
/**
* \brief Returns the number of available display modes.
*
*
* \sa SDL_GetDisplayMode()
*/
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
/**
* \brief Fill in information about a specific display mode.
*
*
* \note The display modes are sorted in this priority:
* \li bits per pixel -> more colors to fewer colors
* \li width -> largest to smallest
* \li height -> largest to smallest
* \li refresh rate -> highest to lowest
*
*
* \sa SDL_GetNumDisplayModes()
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
@ -322,22 +320,22 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp
/**
* \brief Get the closest match to the requested display mode.
*
*
* \param displayIndex The index of display from which mode should be queried.
* \param mode The desired display mode
* \param closest A pointer to a display mode to be filled in with the closest
* \param closest A pointer to a display mode to be filled in with the closest
* match of the available display modes.
*
* \return The passed in value \c closest, or NULL if no matching video mode
*
* \return The passed in value \c closest, or NULL if no matching video mode
* was available.
*
*
* The available display modes are scanned, and \c closest is filled in with the
* closest mode matching the requested mode and returned. The mode format and
* refresh_rate default to the desktop mode if they are 0. The modes are
* scanned with size being first priority, format being second priority, and
* finally checking the refresh_rate. If all the available modes are too
* closest mode matching the requested mode and returned. The mode format and
* refresh_rate default to the desktop mode if they are 0. The modes are
* scanned with size being first priority, format being second priority, and
* finally checking the refresh_rate. If all the available modes are too
* small, then NULL is returned.
*
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
*/
@ -345,7 +343,7 @@ extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayI
/**
* \brief Get the display index associated with a window.
*
*
* \return the display index of the display containing the center of the
* window, or -1 on error.
*/
@ -356,12 +354,12 @@ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
*
* By default the window's dimensions and the desktop format and refresh rate
* are used.
*
*
* \param window The window for which the display mode should be set.
* \param mode The mode to use, or NULL for the default mode.
*
*
* \return 0 on success, or -1 if setting the display mode failed.
*
*
* \sa SDL_GetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
*/
@ -386,22 +384,22 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
/**
* \brief Create a window with the specified position, dimensions, and flags.
*
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
*
*
* \return The id of the window created, or zero if window creation failed.
*
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
@ -410,11 +408,11 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
/**
* \brief Create an SDL window from an existing native window.
*
*
* \param data A pointer to driver-dependent window creation data
*
*
* \return The id of the window created, or zero if window creation failed.
*
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
@ -436,7 +434,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
/**
* \brief Set the title of a window, in UTF-8 format.
*
*
* \sa SDL_GetWindowTitle()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
@ -444,14 +442,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
/**
* \brief Get the title of a window, in UTF-8 format.
*
*
* \sa SDL_SetWindowTitle()
*/
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
/**
* \brief Set the icon for a window.
*
*
* \param window The window for which the icon should be set.
* \param icon The icon for the window.
*/
@ -460,7 +458,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
/**
* \brief Associate an arbitrary named pointer with a window.
*
*
* \param window The window to associate with the pointer.
* \param name The name of the pointer.
* \param userdata The associated pointer.
@ -477,12 +475,12 @@ extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
/**
* \brief Retrieve the data pointer associated with a window.
*
*
* \param window The window to query.
* \param name The name of the pointer.
*
* \return The value associated with 'name'
*
*
* \sa SDL_SetWindowData()
*/
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
@ -490,15 +488,15 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
/**
* \brief Set the position of a window.
*
*
* \param window The window to reposition.
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
*
*
* \note The window coordinate origin is the upper left of the display.
*
*
* \sa SDL_GetWindowPosition()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
@ -506,7 +504,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
/**
* \brief Get the position of a window.
*
*
* \param window The window to query.
* \param x Pointer to variable for storing the x position, may be NULL
* \param y Pointer to variable for storing the y position, may be NULL
@ -518,14 +516,14 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
/**
* \brief Set the size of a window's client area.
*
*
* \param window The window to resize.
* \param w The width of the window, must be >0
* \param h The height of the window, must be >0
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
*
* \sa SDL_GetWindowSize()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
@ -533,19 +531,19 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
/**
* \brief Get the size of a window's client area.
*
*
* \param window The window to query.
* \param w Pointer to variable for storing the width, may be NULL
* \param h Pointer to variable for storing the height, may be NULL
*
*
* \sa SDL_SetWindowSize()
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
int *h);
/**
* \brief Set the minimum size of a window's client area.
*
*
* \param window The window to set a new minimum size.
* \param min_w The minimum width of the window, must be >0
* \param min_h The minimum height of the window, must be >0
@ -558,14 +556,14 @@ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
int min_w, int min_h);
/**
* \brief Get the minimum size of a window's client area.
*
*
* \param window The window to query.
* \param w Pointer to variable for storing the minimum width, may be NULL
* \param h Pointer to variable for storing the minimum height, may be NULL
*
*
* \sa SDL_GetWindowMaximumSize()
* \sa SDL_SetWindowMinimumSize()
*/
@ -587,10 +585,10 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
int max_w, int max_h);
/**
* \brief Get the maximum size of a window's client area.
*
*
* \param window The window to query.
* \param w Pointer to variable for storing the maximum width, may be NULL
* \param h Pointer to variable for storing the maximum height, may be NULL
@ -612,7 +610,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
*
* \note You can't change the border state of a fullscreen window.
*
*
* \sa SDL_GetWindowFlags()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
@ -620,14 +618,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
/**
* \brief Show a window.
*
*
* \sa SDL_HideWindow()
*/
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
/**
* \brief Hide a window.
*
*
* \sa SDL_ShowWindow()
*/
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
@ -639,21 +637,21 @@ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
/**
* \brief Make a window as large as possible.
*
*
* \sa SDL_RestoreWindow()
*/
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
/**
* \brief Minimize a window to an iconic representation.
*
*
* \sa SDL_RestoreWindow()
*/
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
/**
* \brief Restore the size and position of a minimized or maximized window.
*
*
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
*/
@ -661,9 +659,9 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
/**
* \brief Set a window's fullscreen state.
*
*
* \return 0 on success, or -1 if setting the display mode failed.
*
*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
*/
@ -673,7 +671,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
/**
* \brief Get the SDL surface associated with the window.
*
* \return The window's framebuffer surface, or NULL on error.
* \return The window's framebuffer surface, or NULL on error.
*
* A new surface will be created with the optimal format for the window,
* if necessary. This surface will be freed when the window is destroyed.
@ -709,10 +707,10 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
/**
* \brief Set a window's input grab mode.
*
*
* \param window The window for which the input grab mode should be set.
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
*
*
* \sa SDL_GetWindowGrab()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
@ -720,18 +718,18 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
/**
* \brief Get a window's input grab mode.
*
*
* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
*
*
* \sa SDL_SetWindowGrab()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
/**
* \brief Set the brightness (gamma correction) for a window.
*
*
* \return 0 on success, or -1 if setting the brightness isn't supported.
*
*
* \sa SDL_GetWindowBrightness()
* \sa SDL_SetWindowGammaRamp()
*/
@ -739,23 +737,23 @@ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float b
/**
* \brief Get the brightness (gamma correction) for a window.
*
*
* \return The last brightness value passed to SDL_SetWindowBrightness()
*
*
* \sa SDL_SetWindowBrightness()
*/
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
/**
* \brief Set the gamma ramp for a window.
*
*
* \param window The window for which the gamma ramp should be set.
* \param red The translation table for the red channel, or NULL.
* \param green The translation table for the green channel, or NULL.
* \param blue The translation table for the blue channel, or NULL.
*
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
@ -771,17 +769,17 @@ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
/**
* \brief Get the gamma ramp for a window.
*
*
* \param window The window from which the gamma ramp should be queried.
* \param red A pointer to a 256 element array of 16-bit quantities to hold
* \param red A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the red channel, or NULL.
* \param green A pointer to a 256 element array of 16-bit quantities to hold
* \param green A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the green channel, or NULL.
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the blue channel, or NULL.
*
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
*
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
@ -797,7 +795,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
/**
* \brief Returns whether the screensaver is currently enabled (default on).
*
*
* \sa SDL_EnableScreenSaver()
* \sa SDL_DisableScreenSaver()
*/
@ -805,7 +803,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
/**
* \brief Allow the screen to be blanked by a screensaver
*
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_DisableScreenSaver()
*/
@ -813,7 +811,7 @@ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
/**
* \brief Prevent the screen from being blanked by a screensaver
*
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_EnableScreenSaver()
*/
@ -827,19 +825,19 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
/**
* \brief Dynamically load an OpenGL library.
*
* \param path The platform dependent OpenGL library name, or NULL to open the
*
* \param path The platform dependent OpenGL library name, or NULL to open the
* default OpenGL library.
*
*
* \return 0 on success, or -1 if the library couldn't be loaded.
*
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
*
* \note If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
*
* \sa SDL_GL_GetProcAddress()
* \sa SDL_GL_UnloadLibrary()
*/
@ -852,13 +850,13 @@ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
/**
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
*
* \sa SDL_GL_LoadLibrary()
*/
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
/**
* \brief Return true if an OpenGL extension is supported for the current
* \brief Return true if an OpenGL extension is supported for the current
* context.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
@ -875,9 +873,9 @@ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
/**
* \brief Create an OpenGL context for use with an OpenGL window, and make it
* \brief Create an OpenGL context for use with an OpenGL window, and make it
* current.
*
*
* \sa SDL_GL_DeleteContext()
*/
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
@ -885,7 +883,7 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
/**
* \brief Set up an OpenGL context for rendering into an OpenGL window.
*
*
* \note The context must have been created with a compatible window.
*/
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
@ -893,40 +891,40 @@ extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
/**
* \brief Set the swap interval for the current OpenGL context.
*
*
* \param interval 0 for immediate updates, 1 for updates synchronized with the
* vertical retrace. If the system supports it, you may
* specify -1 to allow late swaps to happen immediately
* instead of waiting for the next retrace.
*
*
* \return 0 on success, or -1 if setting the swap interval is not supported.
*
*
* \sa SDL_GL_GetSwapInterval()
*/
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
/**
* \brief Get the swap interval for the current OpenGL context.
*
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
*
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if late
* swaps happen immediately instead of waiting for the next retrace.
* If the system can't determine the swap interval, or there isn't a
* valid current context, this will return 0 as a safe default.
*
*
* \sa SDL_GL_SetSwapInterval()
*/
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
/**
* \brief Swap the OpenGL buffers for a window, if double-buffering is
* \brief Swap the OpenGL buffers for a window, if double-buffering is
* supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
/**
* \brief Delete an OpenGL context.
*
*
* \sa SDL_GL_CreateContext()
*/
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
@ -936,9 +934,7 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

View file

@ -37,23 +37,23 @@
#ifndef DECLSPEC
# if defined(__BEOS__) || defined(__HAIKU__)
# if defined(__GNUC__)
# define DECLSPEC __declspec(dllexport)
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC __declspec(export)
# define DECLSPEC __declspec(export)
# endif
# elif defined(__WIN32__)
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
# else
# define DECLSPEC __declspec(dllimport)
# define DECLSPEC __declspec(dllimport)
# endif
# else
# define DECLSPEC __declspec(dllexport)
# define DECLSPEC __declspec(dllexport)
# endif
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DECLSPEC __attribute__ ((visibility("default")))
# define DECLSPEC __attribute__ ((visibility("default")))
# else
# define DECLSPEC
# endif
@ -106,7 +106,7 @@
defined(__WATCOMC__) || defined(__LCC__) || \
defined(__DECC)
#ifndef __inline__
#define __inline__ __inline
#define __inline__ __inline
#endif
#define SDL_INLINE_OKAY
#else

View file

@ -21,7 +21,7 @@
/**
* \file close_code.h
*
*
* This file reverses the effects of begin_code.h and should be included
* after you finish any function and structure declarations in your headers
*/

View file

@ -138,7 +138,7 @@ SDL_InitSubSystem(Uint32 flags)
}
if ((flags & SDL_INIT_GAMECONTROLLER)) {
// Game controller implies Joystick.
/* Game controller implies Joystick. */
flags |= SDL_INIT_JOYSTICK;
}
@ -221,19 +221,19 @@ SDL_QuitSubSystem(Uint32 flags)
/* Shut down requested initialized subsystems */
#if !SDL_JOYSTICK_DISABLED
if ((flags & SDL_INIT_GAMECONTROLLER)) {
// Game controller implies Joystick.
/* Game controller implies Joystick. */
flags |= SDL_INIT_JOYSTICK;
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
SDL_GameControllerQuit();
}
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
}
if ((flags & SDL_INIT_JOYSTICK)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
SDL_JoystickQuit();
}
SDL_JoystickQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
}
#endif
@ -241,8 +241,8 @@ SDL_QuitSubSystem(Uint32 flags)
#if !SDL_HAPTIC_DISABLED
if ((flags & SDL_INIT_HAPTIC)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
SDL_HapticQuit();
}
SDL_HapticQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
}
#endif
@ -250,8 +250,8 @@ SDL_QuitSubSystem(Uint32 flags)
#if !SDL_AUDIO_DISABLED
if ((flags & SDL_INIT_AUDIO)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
SDL_AudioQuit();
}
SDL_AudioQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
}
#endif
@ -259,8 +259,8 @@ SDL_QuitSubSystem(Uint32 flags)
#if !SDL_VIDEO_DISABLED
if ((flags & SDL_INIT_VIDEO)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
SDL_VideoQuit();
}
SDL_VideoQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
}
#endif
@ -268,8 +268,8 @@ SDL_QuitSubSystem(Uint32 flags)
#if !SDL_TIMERS_DISABLED
if ((flags & SDL_INIT_TIMER)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
SDL_TimerQuit();
}
SDL_TimerQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
}
#endif

View file

@ -31,12 +31,12 @@
#if SDL_THREADS_DISABLED
/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;
#define SDL_GetErrBuf() (&SDL_global_error)
#define SDL_GetErrBuf() (&SDL_global_error)
#else
extern SDL_error *SDL_GetErrBuf(void);
#endif /* SDL_THREADS_DISABLED */
#define SDL_ERRBUFIZE 1024
#define SDL_ERRBUFIZE 1024
/* Private functions */
@ -57,7 +57,7 @@ SDL_SetError(const char *fmt, ...)
/* Ignore call if invalid format pointer was passed */
if (fmt == NULL) return -1;
/* Copy in the key, mark error as valid */
error = SDL_GetErrBuf();
error->error = 1;

View file

@ -27,8 +27,8 @@
#ifndef _SDL_error_c_h
#define _SDL_error_c_h
#define ERR_MAX_STRLEN 128
#define ERR_MAX_ARGS 5
#define ERR_MAX_STRLEN 128
#define ERR_MAX_ARGS 5
typedef struct SDL_error
{

View file

@ -41,14 +41,14 @@ SDL_bool
SDL_RegisterHintChangedCb(const char *name, SDL_HintChangedCb hintCb)
{
SDL_Hint *hint;
for (hint = SDL_hints; hint; hint = hint->next) {
if (SDL_strcmp(name, hint->name) == 0) {
hint->callback = hintCb;
return SDL_TRUE;
}
}
return SDL_FALSE;
}

View file

@ -1,15 +1,15 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View file

@ -138,7 +138,7 @@ SDL_LogGetPriority(int category)
}
if (category == SDL_LOG_CATEGORY_TEST) {
return SDL_test_priority;
return SDL_test_priority;
} else if (category == SDL_LOG_CATEGORY_APPLICATION) {
return SDL_application_priority;
} else if (category == SDL_LOG_CATEGORY_ASSERT) {
@ -328,19 +328,18 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
}
}
#elif defined(__PSP__)
//Simple Log System for PSP
{
unsigned int length;
char* output;
FILE* pFile;
length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1;
{
unsigned int length;
char* output;
FILE* pFile;
length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1;
output = SDL_stack_alloc(char, length);
SDL_snprintf(output, length, "%s: %s", SDL_priority_prefixes[priority], message);
pFile = fopen ("SDL_Log.txt", "a");
fwrite (output, strlen (output), 1, pFile);
SDL_stack_free(output);
fclose (pFile);
}
SDL_snprintf(output, length, "%s: %s", SDL_priority_prefixes[priority], message);
pFile = fopen ("SDL_Log.txt", "a");
fwrite (output, strlen (output), 1, pFile);
SDL_stack_free(output);
fclose (pFile);
}
#endif
#if HAVE_STDIO_H
fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message);

View file

@ -29,8 +29,8 @@
*/
#undef SDL_AtomicCAS
#undef SDL_AtomicCASPtr
/*
/*
If any of the operations are not provided then we must emulate some
of them. That means we need a nice implementation of spin locks
that avoids the "one big lock" problem. We use a vector of spin
@ -40,7 +40,7 @@
To generate the index of the lock we first shift by 3 bits to get
rid on the zero bits that result from 32 and 64 bit allignment of
data. We then mask off all but 5 bits and use those 5 bits as an
index into the table.
index into the table.
Picking the lock this way insures that accesses to the same data at
the same time will go to the same lock. OTOH, accesses to different

View file

@ -76,11 +76,11 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
return (result == 0);
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
int result;
__asm__ __volatile__(
int result;
__asm__ __volatile__(
"lock ; xchgl %0, (%1)\n"
: "=r" (result) : "r" (lock), "0" (1) : "cc", "memory");
return (result == 0);
return (result == 0);
#elif defined(__MACOSX__) || defined(__IPHONEOS__)
/* Maybe used for PowerPC, but the Intel asm or gcc atomics are favored. */
@ -114,10 +114,10 @@ SDL_AtomicUnlock(SDL_SpinLock *lock)
#elif HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET
__sync_lock_release(lock);
#elif HAVE_PTHREAD_SPINLOCK
pthread_spin_unlock(lock);
#else
*lock = 0;
#endif

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