Date: Fri, 15 Aug 2003 09:13:59 +0300
From: "Mike Gorchak" Subject: Patches for tests and QNX6 1) graywin - added support for the gray gradient in the 15/16 bpp modes. Added SDL_VIDEOEXPOSE event handling. 2) testalpha - added support for the gray gradient in the 15/16 bpp modes. 3) testbitmap - added support for the gray gradient in the 8/15/16 bpp modes. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40692
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3 changed files with 137 additions and 37 deletions
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@ -20,6 +20,7 @@ void DrawBox(SDL_Surface *screen, int X, int Y, int width, int height)
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static unsigned int seeded = 0;
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SDL_Rect area;
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Uint32 color;
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Uint32 randc;
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/* Seed the random number generator */
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if ( seeded == 0 ) {
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@ -32,7 +33,16 @@ void DrawBox(SDL_Surface *screen, int X, int Y, int width, int height)
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area.h = (rand()%height);
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area.x = X-(area.w/2);
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area.y = Y-(area.h/2);
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color = (rand()%NUM_COLORS);
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randc = (rand()%NUM_COLORS);
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if (screen->format->BytesPerPixel==1)
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{
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color = randc;
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}
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else
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{
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color = SDL_MapRGB(screen->format, randc, randc, randc);
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}
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/* Do it! */
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SDL_FillRect(screen, &area, color);
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@ -43,12 +53,60 @@ void DrawBox(SDL_Surface *screen, int X, int Y, int width, int height)
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}
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}
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void DrawBackground(SDL_Surface *screen)
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{
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int i, j, k;
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Uint8 *buffer;
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Uint16 *buffer16;
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Uint16 color;
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Uint8 gradient;
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/* Set the surface pixels and refresh! */
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/* Use two loops in case the surface is double-buffered (both sides) */
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for ( j=0; j<2; ++j ) {
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if ( SDL_LockSurface(screen) < 0 ) {
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fprintf(stderr, "Couldn't lock display surface: %s\n",
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SDL_GetError());
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return;
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}
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buffer = (Uint8 *)screen->pixels;
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if (screen->format->BytesPerPixel!=2) {
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for ( i=0; i<screen->h; ++i ) {
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memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w * screen->format->BytesPerPixel);
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buffer += screen->pitch;
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}
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}
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else
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{
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for ( i=0; i<screen->h; ++i ) {
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gradient=((i*(NUM_COLORS-1))/screen->h);
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color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
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buffer16=(Uint16*)buffer;
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for (k=0; k<screen->w; k++)
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{
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*(buffer16+k)=color;
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}
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buffer += screen->pitch;
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}
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}
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SDL_UnlockSurface(screen);
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if ( screen->flags & SDL_DOUBLEBUF ) {
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SDL_Flip(screen);
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} else {
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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break;
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}
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}
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}
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SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
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{
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SDL_Surface *screen;
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int i;
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SDL_Color palette[NUM_COLORS];
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Uint8 *buffer;
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/* Set the video mode */
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screen = SDL_SetVideoMode(w, h, bpp, flags);
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@ -60,6 +118,7 @@ SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
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fprintf(stderr, "Screen is in %s mode\n",
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(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
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if (bpp==8) {
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/* Set a gray colormap, reverse order from white to black */
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for ( i=0; i<NUM_COLORS; ++i ) {
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palette[i].r = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
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@ -67,26 +126,6 @@ SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
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palette[i].b = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
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}
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SDL_SetColors(screen, palette, 0, NUM_COLORS);
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/* Set the surface pixels and refresh! */
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/* Use two loops in case the surface is double-buffered (both sides) */
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for ( i=0; i<2; ++i ) {
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if ( SDL_LockSurface(screen) < 0 ) {
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fprintf(stderr, "Couldn't lock display surface: %s\n",
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SDL_GetError());
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return(NULL);
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}
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buffer = (Uint8 *)screen->pixels;
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for ( i=0; i<screen->h; ++i ) {
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memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w * screen->format->BytesPerPixel);
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buffer += screen->pitch;
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}
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SDL_UnlockSurface(screen);
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if ( screen->flags & SDL_DOUBLEBUF ) {
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SDL_Flip(screen);
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} else {
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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}
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}
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return(screen);
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@ -152,6 +191,8 @@ int main(int argc, char *argv[])
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exit(2);
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}
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DrawBackground(screen);
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/* Wait for a keystroke */
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done = 0;
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while ( !done && SDL_WaitEvent(&event) ) {
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@ -182,12 +223,16 @@ int main(int argc, char *argv[])
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"Couldn't toggle fullscreen mode\n");
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done = 1;
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}
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DrawBackground(screen);
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break;
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}
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/* Any other key quits the application... */
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case SDL_QUIT:
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done = 1;
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break;
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case SDL_VIDEOEXPOSE:
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DrawBackground(screen);
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break;
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default:
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break;
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}
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@ -279,11 +279,15 @@ int main(int argc, char *argv[])
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Uint8 video_bpp;
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Uint32 videoflags;
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Uint8 *buffer;
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int i, done;
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int i, k, done;
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SDL_Event event;
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SDL_Surface *light;
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int mouse_pressed;
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Uint32 ticks, lastticks;
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Uint16 *buffer16;
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Uint16 color;
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Uint8 gradient;
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/* Initialize SDL */
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if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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@ -298,12 +302,17 @@ int main(int argc, char *argv[])
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video_bpp = info->vfmt->BitsPerPixel;
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} else {
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video_bpp = 16;
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fprintf(stderr, "forced 16 bpp mode\n");
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}
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videoflags = SDL_SWSURFACE;
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while ( argc > 1 ) {
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--argc;
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if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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video_bpp = atoi(argv[argc]);
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if (video_bpp<=8) {
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video_bpp=16;
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fprintf(stderr, "forced 16 bpp mode\n");
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}
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--argc;
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} else
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if ( strcmp(argv[argc], "-hw") == 0 ) {
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@ -336,10 +345,26 @@ int main(int argc, char *argv[])
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exit(2);
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}
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buffer=(Uint8 *)screen->pixels;
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if (screen->format->BytesPerPixel!=2) {
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for ( i=0; i<screen->h; ++i ) {
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memset(buffer,(i*255)/screen->h, screen->pitch);
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buffer += screen->pitch;
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}
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}
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else
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{
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for ( i=0; i<screen->h; ++i ) {
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gradient=((i*255)/screen->h);
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color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
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buffer16=(Uint16*)buffer;
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for (k=0; k<screen->w; k++)
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{
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*(buffer16+k)=color;
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}
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buffer += screen->pitch;
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}
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}
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SDL_UnlockSurface(screen);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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@ -50,8 +50,13 @@ int main(int argc, char *argv[])
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Uint8 video_bpp;
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Uint32 videoflags;
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Uint8 *buffer;
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int i, done;
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int i, k, done;
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SDL_Event event;
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Uint16 *buffer16;
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Uint16 color;
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Uint8 gradient;
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SDL_Color palette[256];
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/* Initialize SDL */
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if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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@ -91,6 +96,16 @@ int main(int argc, char *argv[])
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exit(2);
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}
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if (video_bpp==8) {
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/* Set a gray colormap, reverse order from white to black */
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for ( i=0; i<256; ++i ) {
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palette[i].r = 255-i;
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palette[i].g = 255-i;
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palette[i].b = 255-i;
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}
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SDL_SetColors(screen, palette, 0, 256);
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}
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/* Set the surface pixels and refresh! */
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if ( SDL_LockSurface(screen) < 0 ) {
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fprintf(stderr, "Couldn't lock the display surface: %s\n",
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exit(2);
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}
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buffer=(Uint8 *)screen->pixels;
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if (screen->format->BytesPerPixel!=2) {
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for ( i=0; i<screen->h; ++i ) {
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memset(buffer,(i*255)/screen->h, screen->pitch);
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buffer += screen->pitch;
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}
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}
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else
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{
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for ( i=0; i<screen->h; ++i ) {
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gradient=((i*255)/screen->h);
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color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
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buffer16=(Uint16*)buffer;
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for (k=0; k<screen->w; k++)
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{
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*(buffer16+k)=color;
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}
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buffer += screen->pitch;
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}
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}
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SDL_UnlockSurface(screen);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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