diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h index 624fa3384..027e3dbb8 100644 --- a/src/audio/SDL_sysaudio.h +++ b/src/audio/SDL_sysaudio.h @@ -45,9 +45,11 @@ typedef struct SDL_AudioDriverImpl void (*UnlockDevice) (_THIS); void (*Deinitialize) (void); + /* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */ + /* Some flags to push duplicate code into the core and reduce #ifdefs. */ int ProvidesOwnCallbackThread; - int SkipMixerLock; + int SkipMixerLock; /* !!! FIXME: do we need this anymore? */ int HasCaptureSupport; int OnlyHasDefaultOutputDevice; int OnlyHasDefaultInputDevice; diff --git a/src/audio/qsa/SDL_qsa_audio.c b/src/audio/qsa/SDL_qsa_audio.c index cd9d18655..c3588941d 100644 --- a/src/audio/qsa/SDL_qsa_audio.c +++ b/src/audio/qsa/SDL_qsa_audio.c @@ -113,6 +113,7 @@ QSA_CheckBuggyCards(_THIS, unsigned long checkfor) return 0; } +/* !!! FIXME: does this need to be here? Does the SDL version not work? */ static void QSA_ThreadInit(_THIS) {