Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
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f2c40726b6
commit
0e1d3a505d
1 changed files with 16 additions and 77 deletions
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@ -46,40 +46,8 @@ SDL_RenderDriver GLES2_RenderDriver = {
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{
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"opengles2",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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#if GLES2_ASSUME_BGRA
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11,
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{
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ABGR4444,
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SDL_PIXELFORMAT_ABGR1555,
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SDL_PIXELFORMAT_BGR565,
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SDL_PIXELFORMAT_BGR24,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ARGB4444,
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SDL_PIXELFORMAT_ARGB1555,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB24
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},
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#elif GLES2_ASSUME_BGRA8888
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7,
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{
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ABGR4444,
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SDL_PIXELFORMAT_ABGR1555,
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SDL_PIXELFORMAT_BGR565,
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SDL_PIXELFORMAT_BGR24,
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SDL_PIXELFORMAT_ARGB8888
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},
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#else
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6,
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{
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ABGR4444,
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SDL_PIXELFORMAT_ABGR1555,
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SDL_PIXELFORMAT_BGR565,
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SDL_PIXELFORMAT_BGR24
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},
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#endif
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1,
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{SDL_PIXELFORMAT_ABGR8888},
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0,
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0
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}
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@ -248,9 +216,6 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
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* Texture APIs *
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*************************************************************************************************/
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#define GL_BGR_EXT 0x80E0
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#define GL_BGRA_EXT 0x80E1
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static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static int GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
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@ -272,50 +237,10 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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/* Determine the corresponding GLES texture format params */
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switch (texture->format)
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{
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case SDL_PIXELFORMAT_BGR24:
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format = GL_RGB;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_ABGR8888:
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_BGR565:
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case SDL_PIXELFORMAT_ABGR1555:
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case SDL_PIXELFORMAT_ABGR4444:
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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#if GLES2_ASSUME_BGRA || GLES2_ASSUME_BGRA8888
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case SDL_PIXELFORMAT_ARGB8888:
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format = GL_BGRA_EXT;
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type = GL_UNSIGNED_BYTE;
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break;
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#endif /* GLES2_ASSUME_BGRA || GLES2_ASSUME_BGRA8888 */
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#if GLES2_ASSUME_BGRA
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case SDL_PIXELFORMAT_RGB24:
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format = GL_BGR_EXT;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_RGB565:
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format = GL_BGR_EXT;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case SDL_PIXELFORMAT_ARGB1555:
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format = GL_BGRA_EXT;
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type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case SDL_PIXELFORMAT_ARGB4444:
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format = GL_BGRA_EXT;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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#endif /* GLES2_ASSUME_BGRA */
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default:
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SDL_SetError("Texture format not supported");
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return -1;
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@ -1181,6 +1106,20 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_free(rdata);
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return NULL;
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}
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if (SDL_GL_MakeCurrent(window, rdata->context) < 0) {
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SDL_free(renderer);
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SDL_free(rdata);
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return NULL;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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/* Determine supported shader formats */
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/* HACK: glGetInteger is broken on the Zune HD's compositor, so we just hardcode this */
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