Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
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5 changed files with 27 additions and 65 deletions
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@ -260,29 +260,11 @@ void
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DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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SDL_DFB_DISPLAYDATA(window);
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int x, y;
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if (SDL_WINDOWPOS_ISCENTERED(window->x)) {
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x = (dispdata->cw - window->w) / 2;
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} else if (SDL_WINDOWPOS_ISUNDEFINED(window->x)) {
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x = 0;
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} else {
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x = window->x;
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}
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if (SDL_WINDOWPOS_ISCENTERED(window->y)) {
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y = (dispdata->ch - window->h) / 2;
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} else if (SDL_WINDOWPOS_ISUNDEFINED(window->y)) {
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y = 0;
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} else {
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y = window->y;
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}
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x = window->x;
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y = window->y;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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x = 0;
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y = 0;
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}
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DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
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SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, x, y));
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}
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