Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
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5 changed files with 27 additions and 65 deletions
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@ -371,18 +371,8 @@ WIN_SetWindowPosition(_THIS, SDL_Window * window)
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AdjustWindowRectEx(&rect, style, menu, 0);
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w = (rect.right - rect.left);
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h = (rect.bottom - rect.top);
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WIN_GetDisplayBounds(_this, display, &bounds);
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if (SDL_WINDOWPOS_ISCENTERED(window->x)) {
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x = bounds.x + (bounds.w - w) / 2;
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} else {
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x = window->x + rect.left;
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}
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if (SDL_WINDOWPOS_ISCENTERED(window->y)) {
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y = bounds.y + (bounds.h - h) / 2;
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} else {
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y = window->y + rect.top;
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}
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x = window->x + rect.left;
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y = window->y + rect.top;
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SetWindowPos(hwnd, top, x, y, 0, 0, (SWP_NOCOPYBITS | SWP_NOSIZE));
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}
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