SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
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686 changed files with 117556 additions and 98661 deletions
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@ -23,7 +23,11 @@
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#ifndef _SDL_timer_h
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#define _SDL_timer_h
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/* Header for the SDL time management routines */
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/**
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* \file SDL_timer.h
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*
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* Header for the SDL time management routines
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*/
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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@ -31,25 +35,27 @@
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* This is the OS scheduler timeslice, in milliseconds */
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#define SDL_TIMESLICE 10
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/* This is the maximum resolution of the SDL timer on all platforms */
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#define TIMER_RESOLUTION 10 /* Experimentally determined */
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#define TIMER_RESOLUTION 10 /* Experimentally determined */
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/* Get the number of milliseconds since the SDL library initialization.
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* Note that this value wraps if the program runs for more than ~49 days.
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*/
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/* Wait a specified number of milliseconds before returning */
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extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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/* Function prototype for the timer callback function */
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typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
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typedef Uint32(SDLCALL * SDL_TimerCallback) (Uint32 interval);
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/* Set a callback to run after the specified number of milliseconds has
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* elapsed. The callback function is passed the current timer interval
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*
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* This function returns 0 if successful, or -1 if there was an error.
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*/
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval,
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SDL_TimerCallback callback);
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/* New timer API, supports multiple timers
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* Written by Stephane Peter <megastep@lokigames.com>
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* passed in, the periodic alarm continues, otherwise a new alarm is
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* scheduled. If the callback returns 0, the periodic alarm is cancelled.
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*/
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typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
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typedef Uint32(SDLCALL * SDL_NewTimerCallback) (Uint32 interval, void *param);
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/* Definition of the timer ID type */
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typedef struct _SDL_TimerID *SDL_TimerID;
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/* Add a new timer to the pool of timers already running.
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Returns a timer ID, or NULL when an error occurs.
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*/
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extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
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extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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SDL_NewTimerCallback
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callback, void *param);
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/* Remove one of the multiple timers knowing its ID.
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* Returns a boolean value indicating success.
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_timer_h */
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/* vi: set ts=4 sw=4 expandtab: */
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