SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
This commit is contained in:
Sam Lantinga 2006-07-10 21:04:37 +00:00
parent 91a32b77a2
commit 0f030a1802
686 changed files with 117556 additions and 98661 deletions

View file

@ -47,140 +47,149 @@
#define DISKDEFAULT_WRITEDELAY 150
/* Audio driver functions */
static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DISKAUD_WaitAudio(_THIS);
static void DISKAUD_PlayAudio(_THIS);
static Uint8 *DISKAUD_GetAudioBuf(_THIS);
static void DISKAUD_CloseAudio(_THIS);
static const char *DISKAUD_GetOutputFilename(void)
static const char *
DISKAUD_GetOutputFilename(void)
{
const char *envr = SDL_getenv(DISKENVR_OUTFILE);
return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
const char *envr = SDL_getenv(DISKENVR_OUTFILE);
return ((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
}
/* Audio driver bootstrap functions */
static int DISKAUD_Available(void)
static int
DISKAUD_Available(void)
{
const char *envr = SDL_getenv("SDL_AUDIODRIVER");
if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
return(1);
}
return(0);
const char *envr = SDL_getenv("SDL_AUDIODRIVER");
if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
return (1);
}
return (0);
}
static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
static void
DISKAUD_DeleteDevice(SDL_AudioDevice * device)
{
SDL_free(device->hidden);
SDL_free(device);
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
static SDL_AudioDevice *
DISKAUD_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
const char *envr;
SDL_AudioDevice *this;
const char *envr;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return(0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
envr = SDL_getenv(DISKENVR_WRITEDELAY);
this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
envr = SDL_getenv(DISKENVR_WRITEDELAY);
this->hidden->write_delay =
(envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
/* Set the function pointers */
this->OpenAudio = DISKAUD_OpenAudio;
this->WaitAudio = DISKAUD_WaitAudio;
this->PlayAudio = DISKAUD_PlayAudio;
this->GetAudioBuf = DISKAUD_GetAudioBuf;
this->CloseAudio = DISKAUD_CloseAudio;
/* Set the function pointers */
this->OpenAudio = DISKAUD_OpenAudio;
this->WaitAudio = DISKAUD_WaitAudio;
this->PlayAudio = DISKAUD_PlayAudio;
this->GetAudioBuf = DISKAUD_GetAudioBuf;
this->CloseAudio = DISKAUD_CloseAudio;
this->free = DISKAUD_DeleteDevice;
this->free = DISKAUD_DeleteDevice;
return this;
return this;
}
AudioBootStrap DISKAUD_bootstrap = {
DISKAUD_DRIVER_NAME, "direct-to-disk audio",
DISKAUD_Available, DISKAUD_CreateDevice
DISKAUD_DRIVER_NAME, "direct-to-disk audio",
DISKAUD_Available, DISKAUD_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void DISKAUD_WaitAudio(_THIS)
static void
DISKAUD_WaitAudio(_THIS)
{
SDL_Delay(this->hidden->write_delay);
SDL_Delay(this->hidden->write_delay);
}
static void DISKAUD_PlayAudio(_THIS)
static void
DISKAUD_PlayAudio(_THIS)
{
int written;
int written;
/* Write the audio data */
written = SDL_RWwrite(this->hidden->output,
this->hidden->mixbuf, 1,
this->hidden->mixlen);
/* Write the audio data */
written = SDL_RWwrite(this->hidden->output,
this->hidden->mixbuf, 1, this->hidden->mixlen);
/* If we couldn't write, assume fatal error for now */
if ( (Uint32)written != this->hidden->mixlen ) {
this->enabled = 0;
}
/* If we couldn't write, assume fatal error for now */
if ((Uint32) written != this->hidden->mixlen) {
this->enabled = 0;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *DISKAUD_GetAudioBuf(_THIS)
static Uint8 *
DISKAUD_GetAudioBuf(_THIS)
{
return(this->hidden->mixbuf);
return (this->hidden->mixbuf);
}
static void DISKAUD_CloseAudio(_THIS)
static void
DISKAUD_CloseAudio(_THIS)
{
if ( this->hidden->mixbuf != NULL ) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if ( this->hidden->output != NULL ) {
SDL_RWclose(this->hidden->output);
this->hidden->output = NULL;
}
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if (this->hidden->output != NULL) {
SDL_RWclose(this->hidden->output);
this->hidden->output = NULL;
}
}
static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
static int
DISKAUD_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
const char *fname = DISKAUD_GetOutputFilename();
/* Open the audio device */
this->hidden->output = SDL_RWFromFile(fname, "wb");
if ( this->hidden->output == NULL ) {
return(-1);
}
const char *fname = DISKAUD_GetOutputFilename();
/* Open the audio device */
this->hidden->output = SDL_RWFromFile(fname, "wb");
if (this->hidden->output == NULL) {
return (-1);
}
#if HAVE_STDIO_H
fprintf(stderr, "WARNING: You are using the SDL disk writer"
" audio driver!\n Writing to file [%s].\n", fname);
fprintf(stderr, "WARNING: You are using the SDL disk writer"
" audio driver!\n Writing to file [%s].\n", fname);
#endif
/* Allocate mixing buffer */
this->hidden->mixlen = spec->size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if ( this->hidden->mixbuf == NULL ) {
return(-1);
}
SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
/* Allocate mixing buffer */
this->hidden->mixlen = spec->size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return (-1);
}
SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
/* We're ready to rock and roll. :-) */
return(0);
/* We're ready to rock and roll. :-) */
return (0);
}
/* vi: set ts=4 sw=4 expandtab: */