SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
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src/events/SDL_keyboard_c.h
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src/events/SDL_keyboard_c.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_keyboard_c_h
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#define _SDL_keyboard_c_h
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#include "SDL_keysym.h"
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#include "SDL_events.h"
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typedef struct SDL_Keyboard SDL_Keyboard;
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struct SDL_Keyboard
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{
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/* Free the keyboard when it's time */
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void (*FreeKeyboard) (SDL_Keyboard * keyboard);
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/* Data common to all keyboards */
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SDL_WindowID focus;
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Uint16 modstate;
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Uint8 keystate[SDLK_LAST];
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struct
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{
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int firsttime; /* if we check against the delay or repeat value */
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int delay; /* the delay before we start repeating */
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int interval; /* the delay between key repeat events */
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Uint32 timestamp; /* the time the first keydown event occurred */
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SDL_Event evt; /* the event we are supposed to repeat */
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} repeat;
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void *driverdata;
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};
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/* Used by the OS keyboard code to detect whether or not to do UNICODE */
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#ifndef DEFAULT_UNICODE_TRANSLATION
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#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */
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#endif
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extern int SDL_TranslateUNICODE;
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/* Initialize the keyboard subsystem */
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extern int SDL_KeyboardInit(void);
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/* Get the keyboard at an index */
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extern SDL_Keyboard *SDL_GetKeyboard(int index);
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/* Add a keyboard, possibly reattaching at a particular index (or -1),
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returning the index of the keyboard, or -1 if there was an error.
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*/
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extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index);
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/* Remove a keyboard at an index, clearing the slot for later */
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extern void SDL_DelKeyboard(int index);
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/* Clear the state of a keyboard at an index */
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extern void SDL_ResetKeyboard(int index);
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/* Set the keyboard focus window */
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extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID);
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/* Send a keyboard event for a keyboard at an index */
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extern int SDL_SendKeyboardKey(int index, Uint8 state, Uint8 scancode,
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SDLKey key);
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/* Send keyboard text input for a keyboard at an index */
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extern int SDL_SendKeyboardText(int index, const char *text);
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/* Used by the event loop to queue pending keyboard repeat events */
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extern void SDL_CheckKeyRepeat(void);
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/* Shutdown the keyboard subsystem */
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extern void SDL_KeyboardQuit(void);
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#endif /* _SDL_keyboard_c_h */
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/* vi: set ts=4 sw=4 expandtab: */
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