SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
This commit is contained in:
parent
91a32b77a2
commit
0f030a1802
686 changed files with 117556 additions and 98661 deletions
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@ -38,16 +38,17 @@ static int SDL_numthreads = 0;
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static SDL_Thread **SDL_Threads = NULL;
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static SDL_mutex *thread_lock = NULL;
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int SDL_ThreadsInit(void)
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int
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SDL_ThreadsInit(void)
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{
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int retval;
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int retval;
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retval = 0;
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thread_lock = SDL_CreateMutex();
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if ( thread_lock == NULL ) {
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retval = -1;
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}
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return(retval);
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retval = 0;
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thread_lock = SDL_CreateMutex();
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if (thread_lock == NULL) {
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retval = -1;
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}
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return (retval);
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}
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/* This should never be called...
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@ -55,244 +56,260 @@ int SDL_ThreadsInit(void)
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clean up threads here. If any threads are still running after this call,
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they will no longer have access to any per-thread data.
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*/
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void SDL_ThreadsQuit(void)
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void
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SDL_ThreadsQuit(void)
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{
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SDL_mutex *mutex;
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SDL_mutex *mutex;
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mutex = thread_lock;
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thread_lock = NULL;
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if ( mutex != NULL ) {
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SDL_DestroyMutex(mutex);
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}
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mutex = thread_lock;
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thread_lock = NULL;
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if (mutex != NULL) {
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SDL_DestroyMutex(mutex);
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}
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}
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/* Routines for manipulating the thread list */
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static void SDL_AddThread(SDL_Thread *thread)
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static void
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SDL_AddThread(SDL_Thread * thread)
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{
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/* WARNING:
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If the very first threads are created simultaneously, then
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there could be a race condition causing memory corruption.
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In practice, this isn't a problem because by definition there
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is only one thread running the first time this is called.
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*/
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if ( !thread_lock ) {
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if ( SDL_ThreadsInit() < 0 ) {
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return;
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}
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}
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SDL_mutexP(thread_lock);
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/* WARNING:
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If the very first threads are created simultaneously, then
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there could be a race condition causing memory corruption.
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In practice, this isn't a problem because by definition there
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is only one thread running the first time this is called.
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*/
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if (!thread_lock) {
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if (SDL_ThreadsInit() < 0) {
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return;
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}
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}
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SDL_mutexP(thread_lock);
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/* Expand the list of threads, if necessary */
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/* Expand the list of threads, if necessary */
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#ifdef DEBUG_THREADS
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printf("Adding thread (%d already - %d max)\n",
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SDL_numthreads, SDL_maxthreads);
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printf("Adding thread (%d already - %d max)\n",
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SDL_numthreads, SDL_maxthreads);
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#endif
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if ( SDL_numthreads == SDL_maxthreads ) {
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SDL_Thread **threads;
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threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
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(SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
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if ( threads == NULL ) {
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SDL_OutOfMemory();
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goto done;
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}
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SDL_maxthreads += ARRAY_CHUNKSIZE;
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SDL_Threads = threads;
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}
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SDL_Threads[SDL_numthreads++] = thread;
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done:
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SDL_mutexV(thread_lock);
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if (SDL_numthreads == SDL_maxthreads) {
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SDL_Thread **threads;
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threads = (SDL_Thread **) SDL_realloc(SDL_Threads,
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(SDL_maxthreads +
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ARRAY_CHUNKSIZE) *
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(sizeof *threads));
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if (threads == NULL) {
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SDL_OutOfMemory();
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goto done;
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}
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SDL_maxthreads += ARRAY_CHUNKSIZE;
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SDL_Threads = threads;
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}
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SDL_Threads[SDL_numthreads++] = thread;
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done:
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SDL_mutexV(thread_lock);
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}
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static void SDL_DelThread(SDL_Thread *thread)
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static void
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SDL_DelThread(SDL_Thread * thread)
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{
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int i;
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int i;
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if ( !thread_lock ) {
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return;
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}
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SDL_mutexP(thread_lock);
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for ( i=0; i<SDL_numthreads; ++i ) {
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if ( thread == SDL_Threads[i] ) {
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break;
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}
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}
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if ( i < SDL_numthreads ) {
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if ( --SDL_numthreads > 0 ) {
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while ( i < SDL_numthreads ) {
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SDL_Threads[i] = SDL_Threads[i+1];
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++i;
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}
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} else {
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SDL_maxthreads = 0;
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SDL_free(SDL_Threads);
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SDL_Threads = NULL;
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}
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if (!thread_lock) {
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return;
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}
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SDL_mutexP(thread_lock);
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for (i = 0; i < SDL_numthreads; ++i) {
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if (thread == SDL_Threads[i]) {
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break;
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}
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}
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if (i < SDL_numthreads) {
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if (--SDL_numthreads > 0) {
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while (i < SDL_numthreads) {
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SDL_Threads[i] = SDL_Threads[i + 1];
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++i;
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}
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} else {
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SDL_maxthreads = 0;
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SDL_free(SDL_Threads);
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SDL_Threads = NULL;
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}
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#ifdef DEBUG_THREADS
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printf("Deleting thread (%d left - %d max)\n",
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SDL_numthreads, SDL_maxthreads);
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printf("Deleting thread (%d left - %d max)\n",
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SDL_numthreads, SDL_maxthreads);
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#endif
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}
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SDL_mutexV(thread_lock);
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}
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SDL_mutexV(thread_lock);
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if ( SDL_Threads == NULL ) {
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SDL_ThreadsQuit();
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}
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if (SDL_Threads == NULL) {
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SDL_ThreadsQuit();
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}
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}
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/* The default (non-thread-safe) global error variable */
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static SDL_error SDL_global_error;
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/* Routine to get the thread-specific error variable */
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SDL_error *SDL_GetErrBuf(void)
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SDL_error *
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SDL_GetErrBuf(void)
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{
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SDL_error *errbuf;
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SDL_error *errbuf;
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errbuf = &SDL_global_error;
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if ( SDL_Threads ) {
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int i;
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Uint32 this_thread;
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errbuf = &SDL_global_error;
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if (SDL_Threads) {
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int i;
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Uint32 this_thread;
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this_thread = SDL_ThreadID();
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SDL_mutexP(thread_lock);
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for ( i=0; i<SDL_numthreads; ++i ) {
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if ( this_thread == SDL_Threads[i]->threadid ) {
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errbuf = &SDL_Threads[i]->errbuf;
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break;
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}
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}
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SDL_mutexV(thread_lock);
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}
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return(errbuf);
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this_thread = SDL_ThreadID();
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SDL_mutexP(thread_lock);
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for (i = 0; i < SDL_numthreads; ++i) {
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if (this_thread == SDL_Threads[i]->threadid) {
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errbuf = &SDL_Threads[i]->errbuf;
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break;
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}
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}
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SDL_mutexV(thread_lock);
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}
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return (errbuf);
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}
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/* Arguments and callback to setup and run the user thread function */
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typedef struct {
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int (SDLCALL *func)(void *);
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void *data;
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SDL_Thread *info;
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SDL_sem *wait;
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typedef struct
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{
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int (SDLCALL * func) (void *);
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void *data;
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SDL_Thread *info;
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SDL_sem *wait;
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} thread_args;
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void SDL_RunThread(void *data)
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void
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SDL_RunThread(void *data)
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{
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thread_args *args;
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int (SDLCALL *userfunc)(void *);
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void *userdata;
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int *statusloc;
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thread_args *args;
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int (SDLCALL * userfunc) (void *);
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void *userdata;
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int *statusloc;
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/* Perform any system-dependent setup
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- this function cannot fail, and cannot use SDL_SetError()
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*/
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SDL_SYS_SetupThread();
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/* Perform any system-dependent setup
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- this function cannot fail, and cannot use SDL_SetError()
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*/
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SDL_SYS_SetupThread();
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/* Get the thread id */
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args = (thread_args *)data;
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args->info->threadid = SDL_ThreadID();
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/* Get the thread id */
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args = (thread_args *) data;
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args->info->threadid = SDL_ThreadID();
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/* Figure out what function to run */
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userfunc = args->func;
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userdata = args->data;
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statusloc = &args->info->status;
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/* Figure out what function to run */
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userfunc = args->func;
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userdata = args->data;
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statusloc = &args->info->status;
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/* Wake up the parent thread */
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SDL_SemPost(args->wait);
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/* Wake up the parent thread */
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SDL_SemPost(args->wait);
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/* Run the function */
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*statusloc = userfunc(userdata);
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/* Run the function */
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*statusloc = userfunc(userdata);
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#undef SDL_CreateThread
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DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(int (SDLCALL * fn) (void *), void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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#else
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DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
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DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(int (SDLCALL * fn) (void *), void *data)
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#endif
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{
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SDL_Thread *thread;
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thread_args *args;
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int ret;
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SDL_Thread *thread;
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thread_args *args;
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int ret;
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/* Allocate memory for the thread info structure */
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thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
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if ( thread == NULL ) {
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SDL_OutOfMemory();
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return(NULL);
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}
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SDL_memset(thread, 0, (sizeof *thread));
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thread->status = -1;
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/* Allocate memory for the thread info structure */
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thread = (SDL_Thread *) SDL_malloc(sizeof(*thread));
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if (thread == NULL) {
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SDL_OutOfMemory();
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return (NULL);
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}
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SDL_memset(thread, 0, (sizeof *thread));
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thread->status = -1;
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/* Set up the arguments for the thread */
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args = (thread_args *)SDL_malloc(sizeof(*args));
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if ( args == NULL ) {
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SDL_OutOfMemory();
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SDL_free(thread);
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return(NULL);
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}
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args->func = fn;
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args->data = data;
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args->info = thread;
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args->wait = SDL_CreateSemaphore(0);
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if ( args->wait == NULL ) {
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SDL_free(thread);
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SDL_free(args);
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return(NULL);
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}
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/* Set up the arguments for the thread */
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args = (thread_args *) SDL_malloc(sizeof(*args));
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if (args == NULL) {
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SDL_OutOfMemory();
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SDL_free(thread);
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return (NULL);
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}
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args->func = fn;
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args->data = data;
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args->info = thread;
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args->wait = SDL_CreateSemaphore(0);
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if (args->wait == NULL) {
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SDL_free(thread);
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SDL_free(args);
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return (NULL);
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}
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/* Add the thread to the list of available threads */
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SDL_AddThread(thread);
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/* Add the thread to the list of available threads */
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SDL_AddThread(thread);
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/* Create the thread and go! */
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/* Create the thread and go! */
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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#else
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ret = SDL_SYS_CreateThread(thread, args);
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ret = SDL_SYS_CreateThread(thread, args);
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#endif
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if ( ret >= 0 ) {
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/* Wait for the thread function to use arguments */
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SDL_SemWait(args->wait);
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} else {
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/* Oops, failed. Gotta free everything */
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SDL_DelThread(thread);
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SDL_free(thread);
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thread = NULL;
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}
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SDL_DestroySemaphore(args->wait);
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SDL_free(args);
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if (ret >= 0) {
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/* Wait for the thread function to use arguments */
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SDL_SemWait(args->wait);
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} else {
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/* Oops, failed. Gotta free everything */
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SDL_DelThread(thread);
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SDL_free(thread);
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thread = NULL;
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}
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SDL_DestroySemaphore(args->wait);
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SDL_free(args);
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/* Everything is running now */
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return(thread);
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/* Everything is running now */
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return (thread);
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}
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void SDL_WaitThread(SDL_Thread *thread, int *status)
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void
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SDL_WaitThread(SDL_Thread * thread, int *status)
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{
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if ( thread ) {
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SDL_SYS_WaitThread(thread);
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if ( status ) {
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*status = thread->status;
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}
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SDL_DelThread(thread);
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SDL_free(thread);
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}
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if (thread) {
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SDL_SYS_WaitThread(thread);
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if (status) {
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*status = thread->status;
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}
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SDL_DelThread(thread);
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SDL_free(thread);
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}
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}
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Uint32 SDL_GetThreadID(SDL_Thread *thread)
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Uint32
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SDL_GetThreadID(SDL_Thread * thread)
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{
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Uint32 id;
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Uint32 id;
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if ( thread ) {
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id = thread->threadid;
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} else {
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id = SDL_ThreadID();
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}
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return(id);
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if (thread) {
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id = thread->threadid;
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} else {
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id = SDL_ThreadID();
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}
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return (id);
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}
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void SDL_KillThread(SDL_Thread *thread)
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void
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SDL_KillThread(SDL_Thread * thread)
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{
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if ( thread ) {
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SDL_SYS_KillThread(thread);
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SDL_WaitThread(thread, NULL);
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}
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if (thread) {
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SDL_SYS_KillThread(thread);
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SDL_WaitThread(thread, NULL);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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