You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404174
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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# define FORMAT SDL_PIXELFORMAT_RGBA8888
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# define RMASK 0xff000000 /**< Red bit mask. */
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# define GMASK 0x00ff0000 /**< Green bit mask. */
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# define BMASK 0x0000ff00 /**< Blue bit mask. */
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# define AMASK 0x000000ff /**< Alpha bit mask. */
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#else
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# define FORMAT SDL_PIXELFORMAT_ABGR8888
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# define RMASK 0x000000ff /**< Red bit mask. */
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# define GMASK 0x0000ff00 /**< Green bit mask. */
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# define BMASK 0x00ff0000 /**< Blue bit mask. */
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