You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404174
This commit is contained in:
parent
ea4fb3a1a4
commit
0f620b7fe4
7 changed files with 82 additions and 50 deletions
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@ -1173,8 +1173,9 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID,
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*
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*
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* \param rect A pointer to the rectangle to read, or NULL for the entire
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* \param rect A pointer to the rectangle to read, or NULL for the entire
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* render target.
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* render target.
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* \param pixels A pointer to be filled in with the pixel data in the rendering
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* \param format The desired format of the pixel data, or 0 to use the format
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* target format.
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* of the rendering target
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* \param pixels A pointer to be filled in with the pixel data
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* \param pitch The pitch of the pixels parameter.
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* \param pitch The pitch of the pixels parameter.
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*
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*
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* \return 0 on success, or -1 if pixel reading is not supported.
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* \return 0 on success, or -1 if pixel reading is not supported.
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@ -1182,6 +1183,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID,
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* \warning This is a very slow operation, and should not be used frequently.
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* \warning This is a very slow operation, and should not be used frequently.
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
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extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
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Uint32 format,
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void *pixels, int pitch);
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void *pixels, int pitch);
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/**
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/**
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@ -1189,6 +1191,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
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*
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*
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* \param rect A pointer to the rectangle to write, or NULL for the entire
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* \param rect A pointer to the rectangle to write, or NULL for the entire
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* render target.
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* render target.
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* \param format The format of the pixel data, or 0 to use the format
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* of the rendering target
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* \param pixels A pointer to the pixel data to write.
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* \param pixels A pointer to the pixel data to write.
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* \param pitch The pitch of the pixels parameter.
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* \param pitch The pitch of the pixels parameter.
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*
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*
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@ -1197,6 +1201,7 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
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* \warning This is a very slow operation, and should not be used frequently.
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* \warning This is a very slow operation, and should not be used frequently.
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
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extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
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Uint32 format,
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const void *pixels,
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const void *pixels,
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int pitch);
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int pitch);
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@ -103,9 +103,9 @@ static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch);
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Uint32 pixel_format, void * pixels, int pitch);
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static int GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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static int GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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const void * pixels, int pitch);
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Uint32 pixel_format, const void * pixels, int pitch);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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@ -1254,16 +1254,16 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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static int
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static int
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GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch)
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Uint32 pixel_format, void * pixels, int pitch)
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{
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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Uint32 pixel_format = display->current_mode.format;
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GLint internalFormat;
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GLint internalFormat;
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GLenum format, type;
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GLenum format, type;
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Uint8 *src, *dst, *tmp;
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int length, rows;
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if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
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if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
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/* FIXME: Do a temp copy to a format that is supported */
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SDL_SetError("Unsupported pixel format");
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SDL_SetError("Unsupported pixel format");
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return -1;
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return -1;
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}
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}
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@ -1275,16 +1275,52 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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}
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}
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data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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data->glPixelStorei(GL_PACK_ROW_LENGTH,
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data->glPixelStorei(GL_PACK_ROW_LENGTH,
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-2 * (pitch / bytes_per_pixel(pixel_format)));
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(pitch / bytes_per_pixel(pixel_format)));
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data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
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data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
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format, type, pixels + (rect->h-1)*pitch);
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format, type, pixels);
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/* Flip the rows to be top-down */
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length = rect->w * bytes_per_pixel(pixel_format);
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src = (Uint8*)pixels + (rect->h-1)*pitch;
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dst = (Uint8*)pixels;
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tmp = SDL_stack_alloc(Uint8, length);
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rows = rect->h / 2;
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while (rows--) {
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SDL_memcpy(tmp, dst, length);
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SDL_memcpy(dst, src, length);
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SDL_memcpy(src, tmp, length);
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}
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SDL_stack_free(tmp);
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}
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}
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static int
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static int
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GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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const void * pixels, int pitch)
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Uint32 pixel_format, const void * pixels, int pitch)
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{
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GLint internalFormat;
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GLenum format, type;
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if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
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/* FIXME: Do a temp copy to a format that is supported */
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SDL_SetError("Unsupported pixel format");
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return -1;
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}
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/* FIXME: We need to copy the data and flip it */
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if (pixel_format == SDL_PIXELFORMAT_INDEX1LSB) {
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data->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
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} else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
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data->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
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}
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data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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data->glPixelStorei(GL_UNPACK_ROW_LENGTH,
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(pitch / bytes_per_pixel(pixel_format)));
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data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
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format, type, pixels);
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}
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}
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static void
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static void
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@ -66,9 +66,9 @@ static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch);
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Uint32 format, void * pixels, int pitch);
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static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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const void * pixels, int pitch);
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Uint32 format, const void * pixels, int pitch);
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static void SW_RenderPresent(SDL_Renderer * renderer);
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static void SW_RenderPresent(SDL_Renderer * renderer);
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static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void SW_DestroyRenderer(SDL_Renderer * renderer);
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static void SW_DestroyRenderer(SDL_Renderer * renderer);
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static int
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static int
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SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch)
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Uint32 format, void * pixels, int pitch)
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{
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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const Uint8 *src;
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Uint8 *dst;
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int src_pitch, dst_pitch, w, h;
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if (data->renderer->LockTexture(data->renderer,
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if (data->renderer->LockTexture(data->renderer,
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data->texture[data->current_texture],
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data->texture[data->current_texture],
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return -1;
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return -1;
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}
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}
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src = data->surface.pixels;
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SDL_ConvertPixels(rect->w, rect->h,
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src_pitch = data->surface.pitch;
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data->format, data->surface.pixels, data->surface.pitch,
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dst = pixels;
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format, pixels, pitch);
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dst_pitch = pitch;
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h = rect->h;
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w = rect->w * data->surface.format->BytesPerPixel;
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while (h--) {
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SDL_memcpy(dst, src, w);
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src += src_pitch;
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dst += dst_pitch;
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}
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data->renderer->UnlockTexture(data->renderer,
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data->renderer->UnlockTexture(data->renderer,
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data->texture[data->current_texture]);
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data->texture[data->current_texture]);
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static int
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static int
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SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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const void * pixels, int pitch)
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Uint32 format, const void * pixels, int pitch)
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{
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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const Uint8 *src;
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Uint8 *dst;
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int src_pitch, dst_pitch, w, h;
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if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
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if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
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SDL_AddDirtyRect(&data->dirty, rect);
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SDL_AddDirtyRect(&data->dirty, rect);
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return -1;
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return -1;
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}
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}
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src = pixels;
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SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch,
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src_pitch = pitch;
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data->format, data->surface.pixels, data->surface.pitch);
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dst = data->surface.pixels;
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dst_pitch = data->surface.pitch;
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h = rect->h;
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w = rect->w * data->surface.format->BytesPerPixel;
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while (h--) {
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SDL_memcpy(dst, src, w);
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src += src_pitch;
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dst += dst_pitch;
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}
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data->renderer->UnlockTexture(data->renderer,
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data->renderer->UnlockTexture(data->renderer,
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data->texture[data->current_texture]);
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data->texture[data->current_texture]);
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
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int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch);
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Uint32 format, void * pixels, int pitch);
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int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
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int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
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const void * pixels, int pitch);
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Uint32 format, const void * pixels, int pitch);
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void (*RenderPresent) (SDL_Renderer * renderer);
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void (*RenderPresent) (SDL_Renderer * renderer);
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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@ -2487,7 +2487,8 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
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}
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}
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int
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int
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SDL_RenderReadPixels(const SDL_Rect * rect, void * pixels, int pitch)
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SDL_RenderReadPixels(const SDL_Rect * rect, Uint32 format,
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void * pixels, int pitch)
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{
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{
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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SDL_Window *window;
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SDL_Window *window;
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}
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}
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window = SDL_GetWindowFromID(renderer->window);
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window = SDL_GetWindowFromID(renderer->window);
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if (!format) {
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format = SDL_GetDisplayFromWindow(window)->current_mode.format;
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}
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real_rect.x = 0;
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real_rect.x = 0;
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real_rect.y = 0;
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real_rect.y = 0;
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real_rect.w = window->w;
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real_rect.w = window->w;
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}
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}
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}
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}
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return renderer->RenderReadPixels(renderer, &real_rect, pixels, pitch);
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return renderer->RenderReadPixels(renderer, &real_rect,
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format, pixels, pitch);
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}
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}
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int
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int
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SDL_RenderWritePixels(const SDL_Rect * rect, const void * pixels, int pitch)
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SDL_RenderWritePixels(const SDL_Rect * rect, Uint32 format,
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const void * pixels, int pitch)
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{
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{
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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SDL_Window *window;
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SDL_Window *window;
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@ -2541,6 +2548,10 @@ SDL_RenderWritePixels(const SDL_Rect * rect, const void * pixels, int pitch)
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}
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}
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window = SDL_GetWindowFromID(renderer->window);
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window = SDL_GetWindowFromID(renderer->window);
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if (!format) {
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format = SDL_GetDisplayFromWindow(window)->current_mode.format;
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}
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real_rect.x = 0;
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real_rect.x = 0;
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real_rect.y = 0;
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real_rect.y = 0;
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real_rect.w = window->w;
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real_rect.w = window->w;
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@ -2559,7 +2570,8 @@ SDL_RenderWritePixels(const SDL_Rect * rect, const void * pixels, int pitch)
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}
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}
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}
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}
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return renderer->RenderWritePixels(renderer, &real_rect, pixels, pitch);
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return renderer->RenderWritePixels(renderer, &real_rect,
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format, pixels, pitch);
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}
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}
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void
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void
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@ -12,11 +12,13 @@
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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# define FORMAT SDL_PIXELFORMAT_RGBA8888
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# define RMASK 0xff000000 /**< Red bit mask. */
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# define RMASK 0xff000000 /**< Red bit mask. */
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# define GMASK 0x00ff0000 /**< Green bit mask. */
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# define GMASK 0x00ff0000 /**< Green bit mask. */
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# define BMASK 0x0000ff00 /**< Blue bit mask. */
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# define BMASK 0x0000ff00 /**< Blue bit mask. */
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# define AMASK 0x000000ff /**< Alpha bit mask. */
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# define AMASK 0x000000ff /**< Alpha bit mask. */
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#else
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#else
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# define FORMAT SDL_PIXELFORMAT_ABGR8888
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# define RMASK 0x000000ff /**< Red bit mask. */
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# define RMASK 0x000000ff /**< Red bit mask. */
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# define GMASK 0x0000ff00 /**< Green bit mask. */
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# define GMASK 0x0000ff00 /**< Green bit mask. */
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# define BMASK 0x00ff0000 /**< Blue bit mask. */
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# define BMASK 0x00ff0000 /**< Blue bit mask. */
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@ -67,7 +67,7 @@ static int render_compare( const char *msg, const SurfaceImage_t *s )
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
/* Read pixels. */
|
/* Read pixels. */
|
||||||
ret = SDL_RenderReadPixels( NULL, pix, 80*4 );
|
ret = SDL_RenderReadPixels( NULL, FORMAT, pix, 80*4 );
|
||||||
if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) )
|
if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) )
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue