More Android cleanup:

* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
This commit is contained in:
Sam Lantinga 2011-01-12 17:53:06 -08:00
parent f9f37e83fe
commit 0fa1d9fe61
4 changed files with 99 additions and 150 deletions

View file

@ -30,14 +30,6 @@ public class SDLActivity extends Activity {
// Audio
private static AudioTrack mAudioTrack;
private static boolean bAudioIsEnabled;
// Sensors
private static boolean bAccelIsEnabled;
// feature IDs. Must match up on the C side as well.
private static int FEATURE_AUDIO = 1;
private static int FEATURE_ACCEL = 2;
// Load the .so
static {
@ -47,6 +39,7 @@ public class SDLActivity extends Activity {
// Setup
protected void onCreate(Bundle savedInstanceState) {
//Log.v("SDL", "onCreate()");
super.onCreate(savedInstanceState);
// So we can call stuff from static callbacks
@ -57,44 +50,16 @@ public class SDLActivity extends Activity {
setContentView(mSurface);
SurfaceHolder holder = mSurface.getHolder();
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
// Audio
public static boolean initAudio(){
// blah. Hardcoded things are bad. FIXME when we have more sound stuff
// working properly.
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT,
2048,
AudioTrack.MODE_STREAM);
bAudioIsEnabled = true;
return true;
}
// Accel
public static boolean initAccel(){
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
bAccelIsEnabled = true;
return true;
}
public static boolean closeAccel(){
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
bAccelIsEnabled = false;
return true;
}
// Events
protected void onPause() {
//Log.v("SDL", "onPause()");
super.onPause();
}
protected void onResume() {
//Log.v("SDL", "onResume()");
super.onResume();
}
@ -121,39 +86,23 @@ public class SDLActivity extends Activity {
public static void updateAudio(byte [] buf) {
if(mAudioTrack == null){
return;
if(mAudioTrack == null) {
// Hardcoded things are bad. FIXME when we have more sound stuff
// working properly.
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT,
2048,
AudioTrack.MODE_STREAM);
}
mAudioTrack.write(buf, 0, buf.length);
mAudioTrack.play();
Log.v("SDL","Played some audio");
Log.v("SDL", "Played some audio");
}
public static void enableFeature(int featureid, int enabled) {
Log.v("SDL","Feature " + featureid + " = " + enabled);
// Yuck. This is all horribly inelegent. If it gets to more than a few
// 'features' I'll rip this out and make something nicer, I promise :)
if(featureid == FEATURE_AUDIO){
if(enabled == 1){
initAudio();
}else{
// We don't have one of these yet...
//closeAudio();
}
}
else if(featureid == FEATURE_ACCEL){
if(enabled == 1){
initAccel();
}else{
closeAccel();
}
}
}
}
/**
@ -164,7 +113,7 @@ class SDLMain implements Runnable {
// Runs SDL_main()
SDLActivity.nativeInit();
Log.v("SDL","SDL thread terminated");
//Log.v("SDL", "SDL thread terminated");
}
}
@ -205,66 +154,77 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Called when we have a valid drawing surface
public void surfaceCreated(SurfaceHolder holder) {
//Log.v("SDL", "surfaceCreated()");
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
// Called when we lose the surface
public void surfaceDestroyed(SurfaceHolder holder) {
//Log.v("SDL", "surfaceDestroyed()");
// Send a quit message to the application
SDLActivity.nativeQuit();
// Now wait for the SDL thread to quit
if (mSDLThread != null) {
try {
mSDLThread.wait();
} catch(Exception e) {
Log.v("SDL","Problem stopping thread: " + e);
}
//synchronized (mSDLThread) {
try {
mSDLThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping thread: " + e);
}
//}
mSDLThread = null;
//Log.v("SDL", "Finished waiting for SDL thread");
}
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
// Called when the surface is resized
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL","Surface resized");
//Log.v("SDL", "surfaceChanged()");
int sdlFormat = 0;
switch (format) {
case PixelFormat.A_8:
Log.v("SDL","pixel format A_8");
Log.v("SDL", "pixel format A_8");
break;
case PixelFormat.LA_88:
Log.v("SDL","pixel format LA_88");
Log.v("SDL", "pixel format LA_88");
break;
case PixelFormat.L_8:
Log.v("SDL","pixel format L_8");
Log.v("SDL", "pixel format L_8");
break;
case PixelFormat.RGBA_4444:
Log.v("SDL","pixel format RGBA_4444");
Log.v("SDL", "pixel format RGBA_4444");
sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
break;
case PixelFormat.RGBA_5551:
Log.v("SDL","pixel format RGBA_5551");
Log.v("SDL", "pixel format RGBA_5551");
sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
break;
case PixelFormat.RGBA_8888:
Log.v("SDL","pixel format RGBA_8888");
Log.v("SDL", "pixel format RGBA_8888");
sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
break;
case PixelFormat.RGBX_8888:
Log.v("SDL","pixel format RGBX_8888");
Log.v("SDL", "pixel format RGBX_8888");
sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
break;
case PixelFormat.RGB_332:
Log.v("SDL","pixel format RGB_332");
Log.v("SDL", "pixel format RGB_332");
sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
break;
case PixelFormat.RGB_565:
Log.v("SDL","pixel format RGB_565");
Log.v("SDL", "pixel format RGB_565");
sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
break;
case PixelFormat.RGB_888:
Log.v("SDL","pixel format RGB_888");
Log.v("SDL", "pixel format RGB_888");
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
break;
@ -316,7 +276,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
} catch(Exception e) {
Log.v("SDL", e + "");
for(StackTraceElement s : e.getStackTrace()){
for(StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
@ -328,7 +288,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
public void flipEGL() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
GL10 gl = (GL10)mEGLContext.getGL();
egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
@ -341,20 +300,22 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
} catch(Exception e) {
Log.v("SDL", "flipEGL(): " + e);
for(StackTraceElement s : e.getStackTrace()){
for(StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
}
// Key events
public boolean onKey(View v, int keyCode, KeyEvent event){
public boolean onKey(View v, int keyCode, KeyEvent event) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}