More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h * We don't need the feature system, at least right now * Fixed waiting for the SDLMain thread
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4 changed files with 99 additions and 150 deletions
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@ -21,6 +21,8 @@
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*/
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#include "SDL_config.h"
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#include "SDL_android.h"
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extern "C" {
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#include "events/SDL_events_c.h"
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#include "video/android/SDL_androidkeyboard.h"
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@ -47,12 +49,8 @@ jclass mActivityInstance;
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//method signatures
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jmethodID midCreateGLContext;
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jmethodID midFlipBuffers;
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jmethodID midEnableFeature;
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jmethodID midUpdateAudio;
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//If we're not the active app, don't try to render
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bool bRenderingEnabled = false;
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//Feature IDs
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static const int FEATURE_AUDIO = 1;
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static const int FEATURE_ACCEL = 2;
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@ -84,11 +82,9 @@ extern "C" void SDL_Android_Init(JNIEnv* env)
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mActivityInstance = cls;
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midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V");
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midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V");
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midEnableFeature = mEnv->GetStaticMethodID(cls,"enableFeature","(II)V");
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midUpdateAudio = mEnv->GetStaticMethodID(cls,"updateAudio","([B)V");
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if(!midCreateGLContext || !midFlipBuffers || !midEnableFeature ||
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!midUpdateAudio) {
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if(!midCreateGLContext || !midFlipBuffers || !midUpdateAudio) {
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n");
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} else {
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#ifdef DEBUG
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@ -136,9 +132,6 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(JNIEnv* env,
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extern "C" void Java_org_libsdl_app_SDLActivity_nativeQuit( JNIEnv* env,
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jobject obj )
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{
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// Stop rendering as we're no longer in the foreground
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bRenderingEnabled = false;
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// Inject a SDL_QUIT event
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SDL_SendQuit();
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}
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@ -165,32 +158,17 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeAccel(
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/*******************************************************************************
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Functions called by SDL into Java
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*******************************************************************************/
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extern "C" void Android_CreateContext()
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extern "C" void Android_JNI_CreateContext()
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n");
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bRenderingEnabled = true;
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mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext );
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mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext);
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}
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extern "C" void Android_Render()
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extern "C" void Android_JNI_SwapWindow()
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{
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if (!bRenderingEnabled) {
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return;
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}
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// When we get here, we've accumulated a full frame
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mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers);
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}
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extern "C" void Android_EnableFeature(int featureid, bool enabled)
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{
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mEnv->CallStaticVoidMethod(mActivityInstance, midEnableFeature,
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featureid, (int)enabled);
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}
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extern "C" void Android_UpdateAudioBuffer(unsigned char *buf, int len)
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extern "C" void Android_JNI_UpdateAudioBuffer(unsigned char *buf, int len)
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{
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//Annoyingly we can't just call into Java from any thread. Because the audio
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//callback is dispatched from the SDL audio thread (that wasn't made from
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