More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h * We don't need the feature system, at least right now * Fixed waiting for the SDLMain thread
This commit is contained in:
parent
f9f37e83fe
commit
0fa1d9fe61
4 changed files with 99 additions and 150 deletions
|
@ -30,14 +30,6 @@ public class SDLActivity extends Activity {
|
|||
|
||||
// Audio
|
||||
private static AudioTrack mAudioTrack;
|
||||
private static boolean bAudioIsEnabled;
|
||||
|
||||
// Sensors
|
||||
private static boolean bAccelIsEnabled;
|
||||
|
||||
// feature IDs. Must match up on the C side as well.
|
||||
private static int FEATURE_AUDIO = 1;
|
||||
private static int FEATURE_ACCEL = 2;
|
||||
|
||||
// Load the .so
|
||||
static {
|
||||
|
@ -47,6 +39,7 @@ public class SDLActivity extends Activity {
|
|||
|
||||
// Setup
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
//Log.v("SDL", "onCreate()");
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
// So we can call stuff from static callbacks
|
||||
|
@ -57,44 +50,16 @@ public class SDLActivity extends Activity {
|
|||
setContentView(mSurface);
|
||||
SurfaceHolder holder = mSurface.getHolder();
|
||||
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
|
||||
|
||||
}
|
||||
|
||||
// Audio
|
||||
public static boolean initAudio(){
|
||||
|
||||
// blah. Hardcoded things are bad. FIXME when we have more sound stuff
|
||||
// working properly.
|
||||
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
|
||||
11025,
|
||||
AudioFormat.CHANNEL_CONFIGURATION_MONO,
|
||||
AudioFormat.ENCODING_PCM_8BIT,
|
||||
2048,
|
||||
AudioTrack.MODE_STREAM);
|
||||
bAudioIsEnabled = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Accel
|
||||
public static boolean initAccel(){
|
||||
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
bAccelIsEnabled = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean closeAccel(){
|
||||
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
||||
bAccelIsEnabled = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Events
|
||||
protected void onPause() {
|
||||
//Log.v("SDL", "onPause()");
|
||||
super.onPause();
|
||||
}
|
||||
|
||||
protected void onResume() {
|
||||
//Log.v("SDL", "onResume()");
|
||||
super.onResume();
|
||||
}
|
||||
|
||||
|
@ -121,37 +86,21 @@ public class SDLActivity extends Activity {
|
|||
|
||||
public static void updateAudio(byte [] buf) {
|
||||
|
||||
if(mAudioTrack == null){
|
||||
return;
|
||||
if(mAudioTrack == null) {
|
||||
// Hardcoded things are bad. FIXME when we have more sound stuff
|
||||
// working properly.
|
||||
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
|
||||
11025,
|
||||
AudioFormat.CHANNEL_CONFIGURATION_MONO,
|
||||
AudioFormat.ENCODING_PCM_8BIT,
|
||||
2048,
|
||||
AudioTrack.MODE_STREAM);
|
||||
}
|
||||
|
||||
mAudioTrack.write(buf, 0, buf.length);
|
||||
mAudioTrack.play();
|
||||
|
||||
Log.v("SDL","Played some audio");
|
||||
}
|
||||
|
||||
public static void enableFeature(int featureid, int enabled) {
|
||||
Log.v("SDL","Feature " + featureid + " = " + enabled);
|
||||
|
||||
// Yuck. This is all horribly inelegent. If it gets to more than a few
|
||||
// 'features' I'll rip this out and make something nicer, I promise :)
|
||||
if(featureid == FEATURE_AUDIO){
|
||||
if(enabled == 1){
|
||||
initAudio();
|
||||
}else{
|
||||
// We don't have one of these yet...
|
||||
//closeAudio();
|
||||
}
|
||||
}
|
||||
|
||||
else if(featureid == FEATURE_ACCEL){
|
||||
if(enabled == 1){
|
||||
initAccel();
|
||||
}else{
|
||||
closeAccel();
|
||||
}
|
||||
}
|
||||
Log.v("SDL", "Played some audio");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -164,7 +113,7 @@ class SDLMain implements Runnable {
|
|||
// Runs SDL_main()
|
||||
SDLActivity.nativeInit();
|
||||
|
||||
Log.v("SDL","SDL thread terminated");
|
||||
//Log.v("SDL", "SDL thread terminated");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -205,66 +154,77 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||
|
||||
// Called when we have a valid drawing surface
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
//Log.v("SDL", "surfaceCreated()");
|
||||
|
||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
}
|
||||
|
||||
// Called when we lose the surface
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
//Log.v("SDL", "surfaceDestroyed()");
|
||||
|
||||
// Send a quit message to the application
|
||||
SDLActivity.nativeQuit();
|
||||
|
||||
// Now wait for the SDL thread to quit
|
||||
if (mSDLThread != null) {
|
||||
try {
|
||||
mSDLThread.wait();
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL","Problem stopping thread: " + e);
|
||||
}
|
||||
//synchronized (mSDLThread) {
|
||||
try {
|
||||
mSDLThread.join();
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", "Problem stopping thread: " + e);
|
||||
}
|
||||
//}
|
||||
mSDLThread = null;
|
||||
|
||||
//Log.v("SDL", "Finished waiting for SDL thread");
|
||||
}
|
||||
|
||||
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
||||
}
|
||||
|
||||
// Called when the surface is resized
|
||||
public void surfaceChanged(SurfaceHolder holder,
|
||||
int format, int width, int height) {
|
||||
Log.v("SDL","Surface resized");
|
||||
//Log.v("SDL", "surfaceChanged()");
|
||||
|
||||
int sdlFormat = 0;
|
||||
switch (format) {
|
||||
case PixelFormat.A_8:
|
||||
Log.v("SDL","pixel format A_8");
|
||||
Log.v("SDL", "pixel format A_8");
|
||||
break;
|
||||
case PixelFormat.LA_88:
|
||||
Log.v("SDL","pixel format LA_88");
|
||||
Log.v("SDL", "pixel format LA_88");
|
||||
break;
|
||||
case PixelFormat.L_8:
|
||||
Log.v("SDL","pixel format L_8");
|
||||
Log.v("SDL", "pixel format L_8");
|
||||
break;
|
||||
case PixelFormat.RGBA_4444:
|
||||
Log.v("SDL","pixel format RGBA_4444");
|
||||
Log.v("SDL", "pixel format RGBA_4444");
|
||||
sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
|
||||
break;
|
||||
case PixelFormat.RGBA_5551:
|
||||
Log.v("SDL","pixel format RGBA_5551");
|
||||
Log.v("SDL", "pixel format RGBA_5551");
|
||||
sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
|
||||
break;
|
||||
case PixelFormat.RGBA_8888:
|
||||
Log.v("SDL","pixel format RGBA_8888");
|
||||
Log.v("SDL", "pixel format RGBA_8888");
|
||||
sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
|
||||
break;
|
||||
case PixelFormat.RGBX_8888:
|
||||
Log.v("SDL","pixel format RGBX_8888");
|
||||
Log.v("SDL", "pixel format RGBX_8888");
|
||||
sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
|
||||
break;
|
||||
case PixelFormat.RGB_332:
|
||||
Log.v("SDL","pixel format RGB_332");
|
||||
Log.v("SDL", "pixel format RGB_332");
|
||||
sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
|
||||
break;
|
||||
case PixelFormat.RGB_565:
|
||||
Log.v("SDL","pixel format RGB_565");
|
||||
Log.v("SDL", "pixel format RGB_565");
|
||||
sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
|
||||
break;
|
||||
case PixelFormat.RGB_888:
|
||||
Log.v("SDL","pixel format RGB_888");
|
||||
Log.v("SDL", "pixel format RGB_888");
|
||||
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
|
||||
sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
|
||||
break;
|
||||
|
@ -316,7 +276,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", e + "");
|
||||
for(StackTraceElement s : e.getStackTrace()){
|
||||
for(StackTraceElement s : e.getStackTrace()) {
|
||||
Log.v("SDL", s.toString());
|
||||
}
|
||||
}
|
||||
|
@ -328,7 +288,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||
public void flipEGL() {
|
||||
try {
|
||||
EGL10 egl = (EGL10)EGLContext.getEGL();
|
||||
GL10 gl = (GL10)mEGLContext.getGL();
|
||||
|
||||
egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
|
||||
|
||||
|
@ -341,20 +300,22 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||
|
||||
} catch(Exception e) {
|
||||
Log.v("SDL", "flipEGL(): " + e);
|
||||
for(StackTraceElement s : e.getStackTrace()){
|
||||
for(StackTraceElement s : e.getStackTrace()) {
|
||||
Log.v("SDL", s.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Key events
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event){
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
//Log.v("SDL", "key down: " + keyCode);
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
}
|
||||
else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
//Log.v("SDL", "key up: " + keyCode);
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_android.h"
|
||||
|
||||
extern "C" {
|
||||
#include "events/SDL_events_c.h"
|
||||
#include "video/android/SDL_androidkeyboard.h"
|
||||
|
@ -47,12 +49,8 @@ jclass mActivityInstance;
|
|||
//method signatures
|
||||
jmethodID midCreateGLContext;
|
||||
jmethodID midFlipBuffers;
|
||||
jmethodID midEnableFeature;
|
||||
jmethodID midUpdateAudio;
|
||||
|
||||
//If we're not the active app, don't try to render
|
||||
bool bRenderingEnabled = false;
|
||||
|
||||
//Feature IDs
|
||||
static const int FEATURE_AUDIO = 1;
|
||||
static const int FEATURE_ACCEL = 2;
|
||||
|
@ -84,11 +82,9 @@ extern "C" void SDL_Android_Init(JNIEnv* env)
|
|||
mActivityInstance = cls;
|
||||
midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V");
|
||||
midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V");
|
||||
midEnableFeature = mEnv->GetStaticMethodID(cls,"enableFeature","(II)V");
|
||||
midUpdateAudio = mEnv->GetStaticMethodID(cls,"updateAudio","([B)V");
|
||||
|
||||
if(!midCreateGLContext || !midFlipBuffers || !midEnableFeature ||
|
||||
!midUpdateAudio) {
|
||||
if(!midCreateGLContext || !midFlipBuffers || !midUpdateAudio) {
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n");
|
||||
} else {
|
||||
#ifdef DEBUG
|
||||
|
@ -136,9 +132,6 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(JNIEnv* env,
|
|||
extern "C" void Java_org_libsdl_app_SDLActivity_nativeQuit( JNIEnv* env,
|
||||
jobject obj )
|
||||
{
|
||||
// Stop rendering as we're no longer in the foreground
|
||||
bRenderingEnabled = false;
|
||||
|
||||
// Inject a SDL_QUIT event
|
||||
SDL_SendQuit();
|
||||
}
|
||||
|
@ -165,32 +158,17 @@ extern "C" void Java_org_libsdl_app_SDLActivity_onNativeAccel(
|
|||
/*******************************************************************************
|
||||
Functions called by SDL into Java
|
||||
*******************************************************************************/
|
||||
extern "C" void Android_CreateContext()
|
||||
extern "C" void Android_JNI_CreateContext()
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n");
|
||||
|
||||
bRenderingEnabled = true;
|
||||
|
||||
mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext );
|
||||
mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext);
|
||||
}
|
||||
|
||||
extern "C" void Android_Render()
|
||||
extern "C" void Android_JNI_SwapWindow()
|
||||
{
|
||||
if (!bRenderingEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// When we get here, we've accumulated a full frame
|
||||
mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers);
|
||||
}
|
||||
|
||||
extern "C" void Android_EnableFeature(int featureid, bool enabled)
|
||||
{
|
||||
mEnv->CallStaticVoidMethod(mActivityInstance, midEnableFeature,
|
||||
featureid, (int)enabled);
|
||||
}
|
||||
|
||||
extern "C" void Android_UpdateAudioBuffer(unsigned char *buf, int len)
|
||||
extern "C" void Android_JNI_UpdateAudioBuffer(unsigned char *buf, int len)
|
||||
{
|
||||
//Annoyingly we can't just call into Java from any thread. Because the audio
|
||||
//callback is dispatched from the SDL audio thread (that wasn't made from
|
||||
|
|
|
@ -28,8 +28,7 @@
|
|||
#include "SDL_audio.h"
|
||||
#include "../SDL_audio_c.h"
|
||||
#include "SDL_androidaudio.h"
|
||||
|
||||
extern void Android_UpdateAudioBuffer(unsigned char *buf, int len);
|
||||
#include "../../SDL_android.h"
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
|
@ -94,7 +93,7 @@ AndroidAUD_GetDeviceBuf(_THIS)
|
|||
// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */
|
||||
|
||||
|
||||
Android_UpdateAudioBuffer(this->hidden->mixbuf, this->hidden->mixlen);
|
||||
Android_JNI_UpdateAudioBuffer(this->hidden->mixbuf, this->hidden->mixlen);
|
||||
|
||||
return this->hidden->mixbuf; /* is this right? */
|
||||
}
|
||||
|
|
|
@ -26,57 +26,68 @@
|
|||
#include "SDL_video.h"
|
||||
|
||||
#include "SDL_androidvideo.h"
|
||||
#include "../../SDL_android.h"
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
/*
|
||||
These things are in the JNI android support
|
||||
*/
|
||||
extern void Android_CreateContext();
|
||||
extern void Android_Render();
|
||||
|
||||
/* GL functions */
|
||||
int Android_GL_LoadLibrary(_THIS, const char *path){
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n");
|
||||
return 0;
|
||||
int
|
||||
Android_GL_LoadLibrary(_THIS, const char *path)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void *Android_GL_GetProcAddress(_THIS, const char *proc){
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n");
|
||||
return 0;
|
||||
void *
|
||||
Android_GL_GetProcAddress(_THIS, const char *proc)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Android_GL_UnloadLibrary(_THIS){
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n");
|
||||
void
|
||||
Android_GL_UnloadLibrary(_THIS)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n");
|
||||
}
|
||||
|
||||
SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
|
||||
Android_CreateContext();
|
||||
return 1;
|
||||
SDL_GLContext
|
||||
Android_GL_CreateContext(_THIS, SDL_Window * window)
|
||||
{
|
||||
Android_JNI_CreateContext();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
|
||||
SDL_GLContext context){
|
||||
//__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_MakeCurrent\n");
|
||||
return 0;
|
||||
int
|
||||
Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
|
||||
{
|
||||
/* There's only one context, nothing to do... */
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Android_GL_SetSwapInterval(_THIS, int interval){
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
|
||||
return 0;
|
||||
int
|
||||
Android_GL_SetSwapInterval(_THIS, int interval)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Android_GL_GetSwapInterval(_THIS){
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
|
||||
return 0;
|
||||
int
|
||||
Android_GL_GetSwapInterval(_THIS)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Android_GL_SwapWindow(_THIS, SDL_Window * window){
|
||||
Android_Render();
|
||||
void
|
||||
Android_GL_SwapWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
Android_JNI_SwapWindow();
|
||||
}
|
||||
|
||||
void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
|
||||
void
|
||||
Android_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue