It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403422
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* Implement desktop video mode change notification?
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* Implement icon support (with translucency?)
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* Remove <= 8-bit palettized display support
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* See if we can add real alpha to the palette entries
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* Add diagonal line clipping to SDL_IntersectRectAndLine()
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* Add OpenGL 3.0 context support
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* Verify mouse grab support
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