It's probably not worth pushing palettized textures. The memory optimization

isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403422
This commit is contained in:
Sam Lantinga 2009-01-02 09:27:36 +00:00
parent 5a4880543e
commit 0fc4da0d04

1
TODO
View file

@ -6,7 +6,6 @@
* Implement desktop video mode change notification?
* Implement icon support (with translucency?)
* Remove <= 8-bit palettized display support
* See if we can add real alpha to the palette entries
* Add diagonal line clipping to SDL_IntersectRectAndLine()
* Add OpenGL 3.0 context support
* Verify mouse grab support