Added S60 port.
--HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402375
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40 changed files with 11434 additions and 15 deletions
146
src/thread/symbian/SDL_systhread.cpp
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146
src/thread/symbian/SDL_systhread.cpp
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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/*
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SDL_systhread.cpp
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Epoc thread management routines for SDL
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Epoc version by Markus Mertama (w@iki.fi)
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*/
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#include "epoc_sdl.h"
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//#include <stdlib.h>
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//#include <stdio.h>
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extern "C" {
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#undef NULL
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include "SDL_systhread.h"
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#include "SDL_thread_c.h"
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}
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#include <e32std.h>
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#include "epoc_sdl.h"
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static int object_count;
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int RunThread(TAny* data)
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{
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CTrapCleanup* cleanup = CTrapCleanup::New();
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TRAPD(err, SDL_RunThread(data));
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EpocSdlEnv::CleanupItems();
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delete cleanup;
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return(err);
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}
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TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
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{
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return ((RThread*)(aPtr1))->Create(aName,
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RunThread,
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KDefaultStackSize,
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NULL,
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aPtr2);
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}
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int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)
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{
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TBuf<16> name;
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TInt status = KErrNone;
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do
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{
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object_count++;
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name.Format(_L("SDL_%x"), object_count);
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status = aFunc(name, aPtr1, aPtr2);
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}
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while(status == KErrAlreadyExists);
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return status;
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}
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int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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{
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RThread rthread;
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const TInt status = CreateUnique(NewThread, &rthread, args);
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if (status != KErrNone)
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{
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delete(((RThread*)(thread->handle)));
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thread->handle = NULL;
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SDL_SetError("Not enough resources to create thread");
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return(-1);
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}
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rthread.Resume();
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thread->handle = rthread.Handle();
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return(0);
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}
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void SDL_SYS_SetupThread(void)
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{
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return;
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}
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Uint32 SDL_ThreadID(void)
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{
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RThread current;
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const TThreadId id = current.Id();
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return id;
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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{
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SDL_TRACE1("Close thread", thread);
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RThread t;
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const TInt err = t.Open(thread->threadid);
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if(err == KErrNone && t.ExitType() == EExitPending)
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{
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TRequestStatus status;
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t.Logon(status);
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User::WaitForRequest(status);
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}
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t.Close();
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/* RUndertaker taker;
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taker.Create();
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TRequestStatus status;
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taker.Logon(status, thread->handle);
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User::WaitForRequest(status);
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taker.Close();*/
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SDL_TRACE1("Closed thread", thread);
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}
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/* WARNING: This function is really a last resort.
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* Threads should be signaled and then exit by themselves.
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* TerminateThread() doesn't perform stack and DLL cleanup.
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*/
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void SDL_SYS_KillThread(SDL_Thread *thread)
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{
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RThread rthread;
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rthread.SetHandle(thread->handle);
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rthread.Kill(0);
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rthread.Close();
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}
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